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zhouahaihai
登陆成功。 增加数据结构修正功能
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local RolePlugin = {}
function RolePlugin.bind(Role)
function Role:log()
end
function Role:loadAll()
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zhouahaihai
角色评论
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self:loadDaily()
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gaofengduan
调整 equip 数据结构
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self:loadEquips()
self:loadRunes()
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zhouahaihai
角色升级 。gm
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self:loadHeros()
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zhengshouren
餐厅建筑升级逻辑
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self:loadDiner()
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登陆成功。 增加数据结构修正功能
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end
function Role:reloadWhenLogin()
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角色升级 。gm
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end
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好友
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function Role:SendPacket(...)
SendPacket(...)
end
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角色评论
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function Role:onCrossDay(now, notify)
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local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now) then
local response = {}
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self.dailyData:refreshDailyData(notify)
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self.dinerData:refreshDailyData(notify)
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self:setProperty("dTask", {})
response.dTask = {}
if isCrossWeek(ltime, now) then
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商城
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self:setProperties({
wTask = {},
dinerS = {},
})
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response.wTask = {}
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response.dinerS = {}
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end
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if notify then
self:notifyUpdateProperties(response)
end
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if RESET_TIME == RESET_RANK_TIME then
self:onResetRank_raw(ltime, now, notify)
end
self:setProperty("ltime", now)
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return true
end
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end
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排行榜
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function Role:onResetRank(now, notify)
local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now, RESET_RANK_TIME) then
local response = self:onResetRank_raw(ltime, now, notify)
if notify and next(response) then
self:notifyUpdateProperties(response)
end
self:setProperty("ltime", now)
return true
end
end
function Role:onResetRank_raw(ltime, now, notify)
local response = {}
self.dinerData:rankResetData(notify)
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return response
end
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function Role:onOfflineEvent()
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-- 设置最新的登录时间
self:setProperty("ltime", skynet.timex())
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end
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local function checkItemCount(self, itemId, count)
local itemData = csvdb["itemCsv"][itemId]
-- 种类 类型数量限制
local page = globalCsv.store_type[itemData.type]
local limit = self:getProperty("bagLimit")[page]
if limit and self:getItemCount(itemId) == 0 then
local curCount = 0
local items = self:getProperty("items"):toNumMap()
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for id ,_ in pairs(items) do
local tempData = csvdb["itemCsv"][id]
if globalCsv.store_type[tempData.type] == page then
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curCount = curCount + 1
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if curCount >= limit then
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count = 0
break
end
end
end
end
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return count
end
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local function _award(self, itemId, count, params)
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local pms = clone(params)
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local itemData = csvdb["itemCsv"][itemId]
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if not itemData then -- 加一层保护
return 0, {}
end
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local curType = itemData.type
local change = {} -- 奖励被转化为了其他奖励 id = count
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local itemIdAward = {
[ItemId.PlayerExp] = function()
self:addPlayExp(count)
end,
}
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local itemTypeAward = {
[ItemType.Hero] = function()
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简化物品奖励接口,设置默认参数
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pms.type = itemId - ItemStartId.Hero
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for _= 1, count do
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简化物品奖励接口,设置默认参数
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self:addHero(pms)
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end
end,
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[ItemType.EquipBase] = function()
local typ = math.floor((itemId-7000)/100)
local lv = (itemId-7000)%100
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self:addEquip(typ, lv, count ,pms)
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任务
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local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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end,
[ItemType.Rune] = function()
local typ = math.floor((itemId-2000)/100)
for _= 1, count do
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self:addRune({type = typ,id = itemId, pms.notNotify})
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end
end,
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[ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库
count = 0
end,
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[ItemType.FuncOpen] = function()
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self:funcOpen(itemId, count)
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end,
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}
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-- 对数量筛查
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count = checkItemCount(self, itemId, count)
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if count ~= 0 then
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if itemIdAward[itemId] then
itemIdAward[itemId]()
elseif itemTypeAward[curType] then
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itemTypeAward[curType]()
else
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pms.itemId = itemId
pms.count = count
self:addItem(pms)
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end
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end
return count, change -- count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
end
-- 发奖功能入口 award string id=count or {[id] = count}
function Role:award(gift, params)
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params = params or {}
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local tgift = {}
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酱料
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if type(gift) == "string" then
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for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local reward, allChange = {}, {}
for itemId, count in pairs(tgift) do
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local count, change = _award(self, itemId, count, params)
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if next(change) then
local cr, cc = self:award(change, params) -- 内部转换忽略
for _id, _ct in pairs(cr) do
reward[_id] = (reward[_id] or 0) + _ct
end
table.insert(allChange, {form = {[itemId] = count}, to = cr})
else
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if count > 0 then
reward[itemId] = (reward[itemId] or 0) + count
end
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end
end
return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
end
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function Role:addPlayExp(addExp)
local level = self:getProperty("level")
if not csvdb["player_expCsv"][level + 1] then
return
end
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local exp = self:getProperty("exp")
local newExp = exp + addExp
while newExp >= csvdb["player_expCsv"][level].exp do
if csvdb["player_expCsv"][level + 1] then -- 有下一级
newExp = newExp - csvdb["player_expCsv"][level].exp
level = level + 1
else
newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
end
end
self:updateProperties({level = level, exp = newExp})
end
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增加item 以及 角色突破
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function Role:addItem(params)
params = params or {}
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if params.itemId == ItemId.Diamond then
self:gainDiamond(params)
return
end
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local items = self:getProperty("items")
local origin = items:getv(params.itemId, 0)
local nums = origin+params.count
if nums <= 0 then
items = items:delk(params.itemId)
nums = 0
else
items = items:incrv(params.itemId, params.count)
end
self:setProperty("items", items)
if not params.notNotify then
SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
end
end
function Role:checkItemEnough(itemCountT)
local less = {}
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if not next(itemCountT) then
return false, less
end
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for itemId, count in pairs(itemCountT) do
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if count <= 0 then
-- 判断物品数量值不应该小于等于0
less[itemId] = 0
else
local last = self:getItemCount(itemId) - count
if last < 0 then
less[itemId] = -last
end
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end
end
return (not next(less)), less -- 是否足够,,缺什么缺多少
end
function Role:costItems(itemCountT, params)
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贩卖逻辑
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local pms = clone(params or {})
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if itemCountT[ItemId.Diamond] then --优先扣除钻石
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pms.count = itemCountT[ItemId.Diamond]
if not self:costDiamond(pms) then
return
end
itemCountT[ItemId.Diamond] = nil
end
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for itemId, count in pairs(itemCountT) do
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pms.itemId = itemId
pms.count = - count
self:addItem(pms)
end
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return true
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end
function Role:getItemCount(itemId)
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调整 equip 数据结构
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if itemId == ItemId.Diamond then
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return self:getAllDiamond()
end
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return self:getProperty("items"):getv(itemId, 0)
end
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function Role:getAllDiamond()
return self:getProperty("diamond") + self:getProperty("reDiamond")
end
function Role:gainDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if params.isRecharge then
self:incrProperty("reDiamond", count)
else
self:incrProperty("diamond", count)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
function Role:costDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
if count <= 0 then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if origin < 0 then
return false
end
if origin < count then
return false
end
local last = count
local costFirst = {"diamond", "reDiamond"}
if params.isRecharge then
costFirst = {"reDiamond", "diamond"}
end
last = math.max(last - self:getProperty(costFirst[1]), 0)
if last < count then
self:incrProperty(costFirst[1], last - count)
end
if last > 0 then
self:incrProperty(costFirst[2], -last)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
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角色升级 。gm
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function Role:addHero(params)
local roleId = self:getProperty("id")
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角色升级 。gm
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local heroType = params.type
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056c01a0
zhouhaihai
简化装备
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if self:isHaveHero(heroType) then return end
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任务
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local unitData = csvdb["unitCsv"][heroType]
if not unitData then return false end
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简化装备
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local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
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zhouahaihai
登陆成功。 增加数据结构修正功能
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角色升级 。gm
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redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
local heroInfo = {
key = string.format(R_HERO, roleId, heroId),
id = heroId,
type= heroType,
}
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gaofengduan
调整 equip 数据结构
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角色升级 。gm
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local newHero = require("models.Hero").new(heroInfo)
newHero:create()
newHero.owner = self
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增加item 以及 角色突破
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newHero:saveBattleValue()
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角色升级 。gm
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self.heros[heroId] = newHero
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zhouhaihai
任务
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self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
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if not params.notNotify then
local heroResponse = {}
table.insert(heroResponse, newHero:data())
local bin = MsgPack.pack(heroResponse)
SendPacket(actionCodes.Hero_loadInfos, bin)
end
|
056c01a0
zhouhaihai
简化装备
|
371
372
373
374
375
376
377
378
379
380
|
return true
end
function Role:isHaveHero(heroType)
if not csvdb["unitCsv"][heroType] then return false end
for _, hero in pairs(self.heros) do
if hero:getProperty("type") == heroType then
return true
end
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
381
382
|
end
|
1a1a6375
gaofengduan
fix lua warning
|
383
|
function Role:delHero(heroId)
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
384
385
386
387
388
389
390
391
392
393
394
|
local roleId = self:getProperty('id')
local hero = self.heros[heroId]
if not hero then return end
self.heros[heroId] = nil
redisproxy:pipelining(function (red)
red:del(string.format(R_HERO, roleId, heroId))
red:srem(string.format(R_HEROS, roleId), heroId)
end)
SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
395
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
|
function Role:loadHeros()
local roleId = self:getProperty("id")
local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, heroId in ipairs(heroIds) do
red:hgetall(string.format(R_HERO, roleId, heroId))
end
end)
for index, heroId in ipairs(heroIds) do
local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
if hero:load(table.array2Table(redret[index])) then
hero.owner = self
self.heros[tonumber(heroId)] = hero
end
end
end
|
be9c9ca6
zhouahaihai
角色评论
|
413
414
415
416
417
418
419
420
421
422
423
|
function Role:loadDaily()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DAILY, roleId)
self.dailyData = require("models.Daily").new({key = dataKey})
self.dailyData.owner = self
if not redisproxy:exists(dataKey) then
self.dailyData:create()
else
self.dailyData:load()
end
end
|
46fac6f1
zhouahaihai
酱料
|
424
|
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
425
426
427
428
429
430
431
432
433
434
435
436
|
function Role:loadDiner()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DINER, roleId)
self.dinerData = require("models.Diner").new({key = dataKey})
self.dinerData.owner = self
if not redisproxy:exists(dataKey) then
self.dinerData:create()
else
self.dinerData:load()
end
end
|
440aa055
zhouhaihai
聊天
|
437
|
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
438
|
function Role:loadEquips()
|
056c01a0
zhouhaihai
简化装备
|
439
|
-- 放role 里面了
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
440
441
|
end
|
056c01a0
zhouhaihai
简化装备
|
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
|
function Role:addEquip(equipType, equipLv, count, pms)
pms = pms or {}
if count ~= count then return end
local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
if not equipCsv then return end
local equips = self:getProperty("equips")
local curTypeEquips = equips[equipType] or {}
local curCount = (curTypeEquips[equipLv] or 0) + count
-- 是否足够上层判断
if curCount < 0 then
curCount = 0
curTypeEquips[equipLv] = nil
else
curTypeEquips[equipLv] = curCount
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
458
|
|
056c01a0
zhouhaihai
简化装备
|
459
460
461
462
463
464
465
466
467
|
if next(curTypeEquips) then
equips[equipType] = curTypeEquips
else
equips[equipType] = nil
end
self:setProperty("equips", equips)
if not pms.notNotify then
self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
468
469
470
471
|
end
end
function Role:getEquipCount(typ,lv)
|
056c01a0
zhouhaihai
简化装备
|
472
|
return (self:getProperty("equips")[typ] or {})[lv] or 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
473
474
475
|
end
function Role:loadRunes()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
476
|
local roleId = self:getProperty("id")
|
ad484303
gaofengduan
add rune
|
477
478
479
480
481
482
483
484
485
486
487
488
|
local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, runeId in ipairs(runeIds) do
red:hgetall(string.format(R_RUNE, roleId, runeId))
end
end)
for index, runeId in ipairs(runeIds) do
local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
if rune:load(table.array2Table(redret[index])) then
rune.owner = self
self.runeBag[tonumber(runeId)] = rune
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
489
490
491
|
end
end
|
ad484303
gaofengduan
add rune
|
492
|
-- 0 为操作成功
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
493
|
function Role:addRune(params)
|
ad484303
gaofengduan
add rune
|
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
|
if params.type and params.id then
local set = csvdb["runeCsv"][params.type]
if not set then return 2 end
local data = set[params.id]
if not data then return 3 end
local roleId = self:getProperty("id")
local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
local heroInfo = {
key = string.format(R_RUNE, roleId, runeUid),
uid = runeUid,
type = params.type,
id = params.id,
}
local newRune = require("models.Rune").new(heroInfo)
newRune:create()
newRune:generateAttrs()
newRune.owner = self
self.runeBag[runeUid] = newRune
|
ee999bde
zhouhaihai
零件优化
|
517
518
519
520
521
|
if not params.notNotify then
local response = {}
table.insert(response, newRune:data())
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
89338c47
zhouhaihai
技能目标
|
522
|
self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
|
ad484303
gaofengduan
add rune
|
523
|
return 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
524
|
else
|
ad484303
gaofengduan
add rune
|
525
|
return 1
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
526
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
527
528
|
end
|
497f9a67
zhouhaihai
卖零件
|
529
530
531
|
function Role:delRunes(runeIds) -- 批量删除 {id, }
local roleId = self:getProperty('id')
local bDel = {}
|
2445248d
zhouhaihai
去掉热门料理
|
532
|
for _, runeId in pairs(runeIds) do
|
497f9a67
zhouhaihai
卖零件
|
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
|
local rune = self.runeBag[runeId]
if rune and rune:getProperty("refer") == 0 then
self.runeBag[runeId] = nil
table.insert(bDel, runeId)
end
end
redisproxy:pipelining(function (red)
for _, runeId in pairs(bDel) do
red:del(string.format(R_RUNE, roleId, runeId))
red:srem(string.format(R_RUNEIDS, roleId), runeId)
end
end)
local response = {}
for _, runeId in pairs(bDel) do
table.insert(response, {uid = runeId, bDel = true})
end
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
ee3ac0b5
gaofengduan
fix magic
|
553
554
555
556
557
|
function Role:getRuneByType(typ)
local runeSet = {}
for _,v in pairs(self.runeBag) do
if v.type == typ then
table.insert(runeSet,v)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
558
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
559
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
560
|
return runeSet
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
561
562
|
end
|
46fac6f1
zhouahaihai
酱料
|
563
|
function Role:getAdvData()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
564
|
if not self.advData then
|
46fac6f1
zhouahaihai
酱料
|
565
|
self.advData = require("adv.Adv").new(self)
|
46fac6f1
zhouahaihai
酱料
|
566
567
568
|
end
return self.advData
end
|
bd15e9bc
zhouhaihai
购买剧情
|
569
570
571
572
573
574
575
576
577
578
579
580
|
function Role:getHeroMaxField(field, hType)
local max = 0
for _, hero in pairs(self.heros) do
if not hType or hero:getProperty("type") == hType then
if hero:getProperty(field) > max then
max = hero:getProperty(field)
end
end
end
return max
end
|
ece975b6
zhouhaihai
属性计算
|
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
|
function Role:warningHeartTooQuick()
-- 加速器检测
-- local heartWarning = self:getProperty("heartWarning")
-- heartWarning = heartWarning + 1
-- self:setProperty("heartWarning", heartWarning)
-- if heartWarning == 50 then
-- self:setProperty("delete", 1)
-- self:sendGmMsg("系统检测到你多次使用加速器,已经将你封杀,请联系管理员。")
-- self:log("gmAction",{desc = "ban"})
-- return
-- end
-- if heartWarning < 50 and heartWarning % 5 == 0 then
-- self:sendGmMsg("警告!系统检测到你使用加速器,请立即停止使用!否则我们将封杀此账号!")
-- self:log("gmAction",{desc = "heartWarning", count = heartWarning})
-- end
end
|
a41b9076
zhouhaihai
增加羁绊方法
|
598
599
600
601
602
603
604
605
606
607
608
609
|
function Role:getHeroActiveRelation(heros)
local relations = {}
for _, id in pairs(heros or {}) do
local hero = self.heros[id]
if hero then
local job = csvdb["unitCsv"][hero:getProperty("type")].job
relations[job] = (relations[job] or 0) + 1
end
end
if not next(relations) then return {} end
local result = {}
|
912f7d2c
zhouhaihai
bug
|
610
|
for _, data in pairs(csvdb["unit_relationCsv"]) do
|
a41b9076
zhouhaihai
增加羁绊方法
|
611
612
613
614
615
616
617
618
619
620
621
622
623
624
|
local ok = true
for typ, count in pairs(data.relation:toNumMap()) do
if (relations[typ] or 0) < count then
ok = false
end
end
if ok then
for attr, value in pairs(data.effect:toNumMap()) do
result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
end
end
end
return result
end
|
b53593b5
zhouhaihai
羁绊加成
|
625
|
|
c384626d
zhouhaihai
好友
|
626
|
function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成
|
f317b790
zhouhaihai
pvp 遗留
|
627
|
heros = heros or {}
|
c384626d
zhouhaihai
好友
|
628
|
local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
|
b53593b5
zhouhaihai
羁绊加成
|
629
630
631
632
633
634
635
636
637
|
local battleValue = 0
for _, id in pairs(heros) do
local hero = self.heros[id]
if hero then
battleValue = battleValue + hero:getBattleValue(activeRelation)
end
end
return battleValue
end
|
09be9059
zhouhaihai
冒险接口
|
638
639
640
641
642
|
function Role:getAdvHangLimit()
-- todo
return globalCsv.adv_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
643
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
644
645
646
647
648
649
|
function Role:getAdvElLimit()
-- todo
return globalCsv.adv_endless_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
650
651
652
653
|
function Role:isFuncOpen(func)
return self:getProperty("funcOpen")[func] == 1
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
654
655
|
function Role:getFuncLv(func)
return self:getProperty("funcLv")[func] or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
656
657
|
end
|
ad88ba14
zhouhaihai
工坊 bug
|
658
659
|
function Role:funcOpen(func, count)
count = count or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
660
|
if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
661
662
663
664
665
666
|
local unlockData = csvdb["unlockCsv"][func]
if TypeIsFunc[unlockData.type] then
if unlockData.value1 == 0 or unlockData.value1 == 1 then
self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
else
local oldV = self:getFuncLv(unlockData.type)
|
59835765
zhouhaihai
排行榜
|
667
668
|
local newLv = math.min(oldV + count, unlockData.value2)
self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
669
670
671
672
|
end
else
self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
673
674
675
676
|
end
end
function Role:advChapterIsOpen(chapterId, layer)
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
677
678
679
680
681
682
683
684
685
686
687
688
689
|
local exlayer = math.floor((layer - 1) / 10) * 10 + 1
if exlayer == 1 then --第一层判断前置
local advPass = self:getProperty("advPass")
local chapterData = csvdb["adv_chapterCsv"][chapterId]
for id, l in pairs(chapterData.prepose:toNumMap()) do
if (advPass[id] or 0) < l then return false end -- 前置
end
return true
end
local unlock = {}
for func , data in pairs(csvdb["unlockCsv"]) do
|
4d943586
zhouhaihai
直通 advt gm
|
690
|
if data.type == 1 and chapterId == data.value1 and exlayer == data.value2 then
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
|
return self:isFuncOpen(func)
end
end
end
function Role:advEventOpenStatus()
local openStatus = {}
for func , data in pairs(csvdb["unlockCsv"]) do
if data.type == 5 then
openStatus[data.value1] = openStatus[data.value1] or {}
openStatus[data.value1][data.value2] = self:isFuncOpen(func)
end
end
return openStatus
end
|
8da953a7
zhouhaihai
无尽模式
|
707
708
709
710
711
712
713
714
715
|
-- 赛季检查
function Role:advEndlessSeasonCheck()
if self:getProperty("advElS") ~= globalCsv.adv_endless_season then
local ml = self:getProperty("advElM")
local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
self:setProperty("advElM", math.floor(nl / 10) * 10)
self:setProperty("advElS", globalCsv.adv_endless_season)
end
end
|
59835765
zhouhaihai
排行榜
|
716
|
|
59835765
zhouhaihai
排行榜
|
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
|
local StdDinerRankTime = toUnixtime("20190101"..string.format("%02x", RESET_RANK_TIME)) --跨天时间
function Role:getCurDinerRankKey()
local now = skynet.timex()
local idx = 1
if math.floor((now - StdDinerRankTime) / 86400) % 2 == 1 then
idx = 2
end
return RANK_DINER[idx]
end
local StdTowerRankTime = toUnixtime("2019010100")
function Role:setTowerRank(level)
local now = skynet.timex()
local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年
local ct = 10000 - ct -- 越早的排名越靠前
local towerTeam = self:getProperty("towerF")
local battleV = self:getTeamBattleValue(towerTeam.heros)
local score = (level * 10000 + ct) * 10000000 + battleV
local curInfo = {
name = self:getProperty("name"),
headId = self:getProperty("headId"),
lv = self:getProperty("level"),
batteV = battleV,
level = level,
|
fa565e0c
zhouhaihai
优化结构
|
743
|
format = self:getTeamHerosInfo(towerTeam.heros),
|
59835765
zhouhaihai
排行榜
|
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
|
}
local roleId = self:getProperty("id")
redisproxy:pipelining(function (red)
red:zadd(RANK_TOWER, score, roleId) --更新分数
red:hset(RANK_TOWER_INFO, roleId, MsgPack.pack(curInfo))
end)
end
function Role:getTowerRank()
local list = {}
local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids do
local roleId = ids[i]
table.insert(list, {roleId = tonumber(roleId)})
red:hget(RANK_TOWER_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
player.format = nil
list[i].player = player
end
local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
if not rank then
rank = -1
else
rank = rank + 1
end
return {list = list, rank = rank}
end
function Role:getTowerRankOneInfo(roleId)
local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
if data then
local player = MsgPack.unpack(data)
return player.format
end
end
|
f60b89b1
zhouhaihai
奖励副本
|
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
|
function Role:checkAdvLvByAddWin(winCount)
winCount = winCount or 1
local advL = self:getProperty("advL")
local oldL = advL[1]
advL[2] = (advL[2] or 0) + winCount
for level = ((advL[1] or 0) + 1), #csvdb["adv_rankCsv"] do
local ldata = csvdb["adv_rankCsv"][level]
if ldata.unlock <= advL[2] then
advL[1] = level
self:award(ldata.reward)
end
end
if advL[1] > oldL then
self:checkTaskEnter("AdvLevel", {level = advL[1]})
end
self:updateProperty({field = "advL", value = advL})
end
|
c384626d
zhouhaihai
好友
|
804
|
|
c384626d
zhouhaihai
好友
|
805
|
function Role:getTeamBattleInfo(team)
|
fa565e0c
zhouhaihai
优化结构
|
806
807
|
local teamInfo = {heros = {}}
local activeRelation = self:getHeroActiveRelation(team.heros)
|
c384626d
zhouhaihai
好友
|
808
809
|
for slot, id in pairs(team.heros or {}) do
|
fa565e0c
zhouhaihai
优化结构
|
810
811
|
local info = {}
local hero = self.heros[id]
|
c384626d
zhouhaihai
好友
|
812
|
if not hero then
|
fa565e0c
zhouhaihai
优化结构
|
813
814
815
816
817
|
print("error heroid " .. id)
end
local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
for k, v in pairs(AttsEnumEx) do
info[v] = (attrs[v] or 0)
|
c384626d
zhouhaihai
好友
|
818
|
end
|
c384626d
zhouhaihai
好友
|
819
820
|
info.type = hero:getProperty("type")
info.level = hero:getProperty("level")
|
fa565e0c
zhouhaihai
优化结构
|
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
|
info.blockLevel = hero:getSkillLevel(4)
info.specialLevel = hero:getSkillLevel(1)
teamInfo.heros[slot] = info
end
-- todo 支援技能
return teamInfo
end
function Role:getTeamHerosInfo(heroIds)
local heros = {}
for slot, heroId in pairs(heroIds or {}) do
local hero = self.heros[heroId]
heros[slot] = {
type = hero:getProperty("type"),
level = hero:getProperty("level"),
wakeL = hero:getProperty("wakeL"),
}
|
c384626d
zhouhaihai
好友
|
838
839
840
841
|
end
return heros
end
|
fa565e0c
zhouhaihai
优化结构
|
842
|
function Role:getTeamBattleValue(heros)
|
3dbbc9f3
zhouhaihai
加上新的任务
|
843
844
845
846
847
848
849
|
-- local battleV = 0
-- for _, heroId in pairs(heros or {}) do
-- local hero = self.heros[heroId]
-- battleV = battleV + hero:getProperty("battleV")
-- end
-- return battleV
return self:getRealBattleValue(heros)
|
fa565e0c
zhouhaihai
优化结构
|
850
851
|
end
|
4cf74232
zhouhaihai
pvp
|
852
|
-- 不传参数 只修改保存的阵容信息
|
fa565e0c
zhouhaihai
优化结构
|
853
|
function Role:saveHangTeam(team)
|
4cf74232
zhouhaihai
pvp
|
854
|
if not team then
|
3dbbc9f3
zhouhaihai
加上新的任务
|
855
|
team = self:getProperty("hangTeam")
|
4cf74232
zhouhaihai
pvp
|
856
857
858
|
else
self:updateProperty({field = "hangTeam", value = team})
end
|
fa565e0c
zhouhaihai
优化结构
|
859
860
861
862
863
864
865
866
|
self:setProperties({
hangTS = self:getTeamHerosInfo(team.heros),
hangTB = self:getTeamBattleInfo(team),
hangTBV = self:getTeamBattleValue(team.heros),
})
end
function Role:savePvpCTeam(team)
|
4cf74232
zhouhaihai
pvp
|
867
|
if not team then
|
3dbbc9f3
zhouhaihai
加上新的任务
|
868
|
team = self:getProperty("pvpTC")
|
4cf74232
zhouhaihai
pvp
|
869
|
else
|
3dbbc9f3
zhouhaihai
加上新的任务
|
870
|
self:updateProperty({field = "pvpTC", value = team})
|
4cf74232
zhouhaihai
pvp
|
871
|
end
|
fa565e0c
zhouhaihai
优化结构
|
872
873
874
875
876
|
self:setProperties({
pvpTSC = self:getTeamHerosInfo(team.heros),
pvpTBC = self:getTeamBattleInfo(team),
pvpTBVC = self:getTeamBattleValue(team.heros),
})
|
c384626d
zhouhaihai
好友
|
877
|
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
878
879
880
|
end
return RolePlugin
|