Blame view

src/models/RolePlugin.lua 31.6 KB
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
1
2
3
4
5
6
  
  
  local RolePlugin = {}
  
  function RolePlugin.bind(Role)
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
7
  	function Role:loadAll()
be9c9ca6   zhouahaihai   角色评论
8
  		self:loadDaily()
43cc5f51   gaofengduan   调整 equip 数据结构
9
10
  		self:loadEquips()
  		self:loadRunes()
0a07bdd9   zhouahaihai   角色升级 。gm
11
  		self:loadHeros()
87cc3a35   zhengshouren   餐厅建筑升级逻辑
12
  		self:loadDiner()
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
13
14
15
  	end
  
  	function Role:reloadWhenLogin()
0a07bdd9   zhouahaihai   角色升级 。gm
16
17
  	end
  
c384626d   zhouhaihai   好友
18
19
20
21
  	function Role:SendPacket(...)
  		SendPacket(...)
  	end
  
5b28342d   zhouahaihai   离线方法
22
  	function Role:onOfflineEvent()
c384626d   zhouhaihai   好友
23
24
  		-- 设置最新的登录时间
  		self:setProperty("ltime", skynet.timex())
5b28342d   zhouahaihai   离线方法
25
  	end
8c74292c   zhouahaihai   增加item 以及 角色突破
26
  
312b9db5   zhouahaihai   背包
27
28
29
30
31
32
33
34
  	local function checkItemCount(self, itemId, count)
  		local itemData = csvdb["itemCsv"][itemId]
  		-- 种类 类型数量限制
  		local page = globalCsv.store_type[itemData.type]
  		local limit = self:getProperty("bagLimit")[page]
  		if limit and self:getItemCount(itemId) == 0 then
  			local curCount = 0
  			local items = self:getProperty("items"):toNumMap()
9407543b   zhouhaihai   限定错误
35
36
  			for id ,_ in pairs(items) do
  				local tempData = csvdb["itemCsv"][id]
514590c2   zhouhaihai   容错
37
38
39
40
41
42
43
  				if tempData then
  					if globalCsv.store_type[tempData.type] == page then
  						curCount = curCount + 1
  						if curCount >= limit then
  							count = 0
  							break
  						end
312b9db5   zhouahaihai   背包
44
45
46
47
  					end
  				end
  			end
  		end
312b9db5   zhouahaihai   背包
48
49
  		return count
  	end
8c74292c   zhouahaihai   增加item 以及 角色突破
50
51
  
  	local function _award(self, itemId, count, params)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
52
  		local pms = clone(params)
8c74292c   zhouahaihai   增加item 以及 角色突破
53
  		local itemData = csvdb["itemCsv"][itemId]
056c01a0   zhouhaihai   简化装备
54
55
56
  		if not itemData then  -- 加一层保护
  			return 0, {}
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
57
58
59
  		local curType = itemData.type
  		local change = {} -- 奖励被转化为了其他奖励 id = count
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
60
61
62
63
64
65
  		local itemIdAward = {
  			[ItemId.PlayerExp] = function()
  				self:addPlayExp(count)
  			end,
  		}
  
be9c9ca6   zhouahaihai   角色评论
66
67
  		local itemTypeAward = {
  			[ItemType.Hero] = function()
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
68
  				pms.type = itemId - ItemStartId.Hero
1a1a6375   gaofengduan   fix lua warning
69
  				for _= 1, count do
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
70
  					self:addHero(pms)
be9c9ca6   zhouahaihai   角色评论
71
72
  				end
  			end,
1c24ba6e   gaofengduan   fix equip
73
74
75
  			[ItemType.EquipBase] = function()
  				local typ = math.floor((itemId-7000)/100)
      			local lv = (itemId-7000)%100
056c01a0   zhouhaihai   简化装备
76
  				self:addEquip(typ, lv, count ,pms)
53e8037e   zhouhaihai   任务
77
78
  				local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
  				self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
1c24ba6e   gaofengduan   fix equip
79
80
  			end,
  			[ItemType.Rune] = function()
3847ba2d   zhouhaihai   修改 零件
81
  				local typ =  math.floor((itemId-10000)/1000)
1c24ba6e   gaofengduan   fix equip
82
  				for _= 1, count do
53e8037e   zhouhaihai   任务
83
  					self:addRune({type = typ,id = itemId, pms.notNotify})
1c24ba6e   gaofengduan   fix equip
84
85
  				end
  			end,
00115a7a   zhouahaihai   奖励发放
86
87
88
  			[ItemType.AdvItem] = function()  --冒险道具不会进入 玩家仓库
  				count = 0
  			end,
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
89
  			[ItemType.FuncOpen] = function()
ad88ba14   zhouhaihai   工坊 bug
90
  				self:funcOpen(itemId, count)
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
91
  			end,
be9c9ca6   zhouahaihai   角色评论
92
  		}
312b9db5   zhouahaihai   背包
93
  		-- 对数量筛查
1a1a6375   gaofengduan   fix lua warning
94
  		count = checkItemCount(self, itemId, count)
312b9db5   zhouahaihai   背包
95
  		if count ~= 0 then
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
96
97
98
  			if itemIdAward[itemId] then
  				itemIdAward[itemId]()
  			elseif itemTypeAward[curType] then
312b9db5   zhouahaihai   背包
99
100
  				itemTypeAward[curType]()
  			else
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
101
102
103
  				pms.itemId = itemId
  				pms.count = count
  				self:addItem(pms)
312b9db5   zhouahaihai   背包
104
  			end
8c74292c   zhouahaihai   增加item 以及 角色突破
105
106
107
108
109
110
111
112
  		end
  
  		return count, change --  count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
  	end
  
  
  	-- 发奖功能入口  award string id=count or {[id] = count}
  	function Role:award(gift, params)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
113
  		params = params or {}
8c74292c   zhouahaihai   增加item 以及 角色突破
114
  		local tgift = {}
46fac6f1   zhouahaihai   酱料
115
  		if type(gift) == "string" then
8c74292c   zhouahaihai   增加item 以及 角色突破
116
117
118
119
120
121
122
123
124
  			for _, one in pairs(gift:toTableArray(true)) do
  				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  			end
  		else
  			tgift = gift
  		end
  		local reward, allChange = {}, {}
  
  		for itemId, count in pairs(tgift) do
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
125
  			local count, change = _award(self, itemId, count, params)
8c74292c   zhouahaihai   增加item 以及 角色突破
126
127
128
129
130
131
132
  			if next(change) then
  				local cr, cc = self:award(change, params) -- 内部转换忽略
  				for _id, _ct in pairs(cr) do
  					reward[_id] = (reward[_id] or 0) + _ct
  				end
  				table.insert(allChange, {form = {[itemId] = count}, to = cr})
  			else
312b9db5   zhouahaihai   背包
133
134
135
  				if count > 0 then
  					reward[itemId] = (reward[itemId] or 0) + count
  				end
8c74292c   zhouahaihai   增加item 以及 角色突破
136
137
138
139
140
141
  			end
  		end
  
  		return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
  	end
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
142
143
144
145
146
  	function Role:addPlayExp(addExp)
  		local level = self:getProperty("level")
  		if not csvdb["player_expCsv"][level + 1] then
  			return
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
147
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
148
149
150
151
152
153
154
155
156
157
158
  		local exp = self:getProperty("exp")
  		local newExp = exp + addExp
  		while newExp >= csvdb["player_expCsv"][level].exp do
  			if csvdb["player_expCsv"][level + 1] then -- 有下一级
  				newExp = newExp - csvdb["player_expCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
  			end
  		end
  		self:updateProperties({level = level, exp = newExp})
e3c5cc5e   zhouhaihai   跨服竞技场over
159
  		self:changeCrossServerPvpSelfInfo("level")
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
160
161
  	end
  
8c74292c   zhouahaihai   增加item 以及 角色突破
162
163
  	function Role:addItem(params)
  		params = params or {}
312b9db5   zhouahaihai   背包
164
165
166
167
  		if params.itemId ==  ItemId.Diamond then
  			self:gainDiamond(params)
  			return
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
  		local items = self:getProperty("items")
  		local origin = items:getv(params.itemId, 0)
  		local nums = origin+params.count
  		if nums <= 0 then
  			items = items:delk(params.itemId)
  			nums = 0
  		else
  			items = items:incrv(params.itemId, params.count)
  		end
  		self:setProperty("items", items)
  		if not params.notNotify then
  			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
  		end
  	end
  
  	function Role:checkItemEnough(itemCountT)
  		local less = {}
87cc3a35   zhengshouren   餐厅建筑升级逻辑
185
186
187
  		if not next(itemCountT) then
  			return false, less
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
188
  		for itemId, count in pairs(itemCountT) do
87cc3a35   zhengshouren   餐厅建筑升级逻辑
189
190
191
192
193
194
195
196
  			if count <= 0 then
  				-- 判断物品数量值不应该小于等于0
  				less[itemId] = 0
  			else
  				local last = self:getItemCount(itemId) - count
  				if last < 0 then
  					less[itemId] = -last
  				end
8c74292c   zhouahaihai   增加item 以及 角色突破
197
198
199
200
201
202
  			end
  		end
  		return (not next(less)), less -- 是否足够,,缺什么缺多少
  	end
  
  	function Role:costItems(itemCountT, params)
36204e3c   zhengshouren   贩卖逻辑
203
  		local pms = clone(params or {})
312b9db5   zhouahaihai   背包
204
  		if itemCountT[ItemId.Diamond] then  --优先扣除钻石
312b9db5   zhouahaihai   背包
205
206
207
208
209
210
  			pms.count = itemCountT[ItemId.Diamond]
  			if not self:costDiamond(pms) then
  				return
  			end
  			itemCountT[ItemId.Diamond] = nil
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
211
  		for itemId, count in pairs(itemCountT) do
8c74292c   zhouahaihai   增加item 以及 角色突破
212
213
214
215
  			pms.itemId = itemId
  			pms.count = - count
  			self:addItem(pms)
  		end
312b9db5   zhouahaihai   背包
216
  		return true
8c74292c   zhouahaihai   增加item 以及 角色突破
217
218
219
  	end
  
  	function Role:getItemCount(itemId)
43cc5f51   gaofengduan   调整 equip 数据结构
220
  		if itemId == ItemId.Diamond then
312b9db5   zhouahaihai   背包
221
222
  			return self:getAllDiamond()
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
223
224
225
  		return self:getProperty("items"):getv(itemId, 0)
  	end
  
312b9db5   zhouahaihai   背包
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
  	function Role:getAllDiamond()
  		return self:getProperty("diamond") + self:getProperty("reDiamond")
  	end
  
  	function Role:gainDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  		if params.isRecharge then
  			self:incrProperty("reDiamond", count)
  		else
  			self:incrProperty("diamond", count)
  		end
  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
  	function Role:costDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		if count <= 0 then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  
  		if origin < 0 then
  			return false
  		end
  		if origin < count then
  			return false
  		end
  		local last = count
  		local costFirst = {"diamond", "reDiamond"}
  		if params.isRecharge then
  			costFirst = {"reDiamond", "diamond"}
  		end
  		last  = math.max(last - self:getProperty(costFirst[1]), 0)
  		if last < count then
  			self:incrProperty(costFirst[1], last - count)
  		end
  		if last > 0 then
  			self:incrProperty(costFirst[2], -last)
  		end
  
  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
284
285
  	function Role:addHero(params)
  		local roleId = self:getProperty("id")
0a07bdd9   zhouahaihai   角色升级 。gm
286
  		local heroType = params.type
056c01a0   zhouhaihai   简化装备
287
  		if self:isHaveHero(heroType) then return end
53e8037e   zhouhaihai   任务
288
289
  		local unitData = csvdb["unitCsv"][heroType] 
  		if not unitData then return false end
056c01a0   zhouhaihai   简化装备
290
291
292
  
  		local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
  		
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
293
  
0a07bdd9   zhouahaihai   角色升级 。gm
294
295
296
297
298
299
300
  		redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
  
  		local heroInfo = {
  			key = string.format(R_HERO, roleId, heroId),
  			id 	= heroId,
  			type= heroType,
  		}
43cc5f51   gaofengduan   调整 equip 数据结构
301
  
ab9f5400   zhouhaihai   临时代码
302
303
304
305
306
  		-- 需要删除的临时代码
  		if heroType == 110 then
  			heroInfo.wakeL = 5
  		end
  
0a07bdd9   zhouahaihai   角色升级 。gm
307
308
309
  		local newHero = require("models.Hero").new(heroInfo)
  		newHero:create()
  		newHero.owner = self
8c74292c   zhouahaihai   增加item 以及 角色突破
310
  		newHero:saveBattleValue()
0a07bdd9   zhouahaihai   角色升级 。gm
311
  		self.heros[heroId] = newHero
53e8037e   zhouhaihai   任务
312
  		self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
0a07bdd9   zhouahaihai   角色升级 。gm
313
314
315
316
317
318
  		if not params.notNotify then
  			local heroResponse = {}
  			table.insert(heroResponse, newHero:data())
  			local bin = MsgPack.pack(heroResponse)
  			SendPacket(actionCodes.Hero_loadInfos, bin)
  		end
c7ecb87f   zhouhaihai   添加 测试账号 方法
319
  		return true, newHero
056c01a0   zhouhaihai   简化装备
320
321
322
323
324
325
  	end
  
  	function Role:isHaveHero(heroType)
  		if not csvdb["unitCsv"][heroType] then return false end
  		for _, hero in pairs(self.heros) do
  			if hero:getProperty("type") == heroType then
c7ecb87f   zhouhaihai   添加 测试账号 方法
326
  				return hero
056c01a0   zhouhaihai   简化装备
327
328
  			end
  		end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
329
330
  	end
  
1a1a6375   gaofengduan   fix lua warning
331
  	function Role:delHero(heroId)
0a07bdd9   zhouahaihai   角色升级 。gm
332
333
334
335
336
337
338
339
340
341
342
  		local roleId = self:getProperty('id')
  		local hero = self.heros[heroId]
  		if not hero then return end
  
  		self.heros[heroId] = nil
  		redisproxy:pipelining(function (red)
  			red:del(string.format(R_HERO, roleId, heroId))
  			red:srem(string.format(R_HEROS, roleId), heroId)
  		end)
  		SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
  	end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
343
  
0a07bdd9   zhouahaihai   角色升级 。gm
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
  	function Role:loadHeros()
  		local roleId = self:getProperty("id")
  		local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, heroId in ipairs(heroIds) do
  				red:hgetall(string.format(R_HERO, roleId, heroId))
  			end
  		end)
  		for index, heroId in ipairs(heroIds) do
  			local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
  			if hero:load(table.array2Table(redret[index])) then
  				hero.owner = self
  				self.heros[tonumber(heroId)] = hero
  			end
  		end
  	end
  
be9c9ca6   zhouahaihai   角色评论
361
362
363
364
365
366
367
368
369
370
371
  	function Role:loadDaily()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DAILY, roleId)
  		self.dailyData = require("models.Daily").new({key = dataKey})
  		self.dailyData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dailyData:create()
  		else
  			self.dailyData:load()
  		end
  	end
46fac6f1   zhouahaihai   酱料
372
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
373
374
375
376
377
378
379
380
381
382
383
384
  	function Role:loadDiner()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DINER, roleId)
  		self.dinerData = require("models.Diner").new({key = dataKey})
  		self.dinerData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dinerData:create()
  		else
  			self.dinerData:load()
  		end
  	end
  
440aa055   zhouhaihai   聊天
385
  
43cc5f51   gaofengduan   调整 equip 数据结构
386
  	function Role:loadEquips()
056c01a0   zhouhaihai   简化装备
387
  		-- 放role 里面了
43cc5f51   gaofengduan   调整 equip 数据结构
388
389
  	end
  
056c01a0   zhouhaihai   简化装备
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
  	function Role:addEquip(equipType, equipLv, count, pms)
  		pms = pms or {}
  		if count ~= count then return end
  		local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
  		if not equipCsv then return end
  		local equips = self:getProperty("equips")
  		local curTypeEquips = equips[equipType] or {}
  		local curCount = (curTypeEquips[equipLv] or 0) + count
  
  		-- 是否足够上层判断
  		if curCount < 0 then
  			curCount = 0
  			curTypeEquips[equipLv] = nil
  		else
  			curTypeEquips[equipLv] = curCount
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
406
  
056c01a0   zhouhaihai   简化装备
407
408
409
410
411
412
413
414
415
  		if next(curTypeEquips) then
  			equips[equipType] = curTypeEquips
  		else
  			equips[equipType] = nil
  		end
  
  		self:setProperty("equips", equips)
  		if not pms.notNotify then
  			self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
43cc5f51   gaofengduan   调整 equip 数据结构
416
417
418
419
  		end
  	end
  
  	function Role:getEquipCount(typ,lv)
056c01a0   zhouhaihai   简化装备
420
  		return (self:getProperty("equips")[typ] or {})[lv] or 0
43cc5f51   gaofengduan   调整 equip 数据结构
421
422
423
  	end
  
  	function Role:loadRunes()
43cc5f51   gaofengduan   调整 equip 数据结构
424
  		local roleId = self:getProperty("id")
ad484303   gaofengduan   add rune
425
426
427
428
429
430
431
432
433
434
435
436
  		local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, runeId in ipairs(runeIds) do
  				red:hgetall(string.format(R_RUNE, roleId, runeId))
  			end
  		end)
  		for index, runeId in ipairs(runeIds) do
  			local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
  			if rune:load(table.array2Table(redret[index])) then
  				rune.owner = self
  				self.runeBag[tonumber(runeId)] = rune
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
437
438
439
  		end
  	end
  
ad484303   gaofengduan   add rune
440
  	-- 0 为操作成功
43cc5f51   gaofengduan   调整 equip 数据结构
441
  	function Role:addRune(params)
ad484303   gaofengduan   add rune
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
  		if params.type and params.id then
  			local set  = csvdb["runeCsv"][params.type]
  			if not set then return 2 end
  			local data = set[params.id]
  			if not data then return 3 end
  
  			local roleId = self:getProperty("id")
  			local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
  
  			redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
  
  			local heroInfo = {
  				key = string.format(R_RUNE, roleId, runeUid),
  				uid = runeUid,
  				type = params.type,
  				id = params.id,
  			}
  
  			local newRune = require("models.Rune").new(heroInfo)
  			newRune:create()
  			newRune:generateAttrs()
  			newRune.owner = self
  			self.runeBag[runeUid] = newRune
ee999bde   zhouhaihai   零件优化
465
466
467
468
469
  			if not params.notNotify then
  				local response = {}
  				table.insert(response, newRune:data())
  				SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  			end
89338c47   zhouhaihai   技能目标
470
  			self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
c7ecb87f   zhouhaihai   添加 测试账号 方法
471
  			return 0, newRune
43cc5f51   gaofengduan   调整 equip 数据结构
472
  		else
ad484303   gaofengduan   add rune
473
  			return 1
43cc5f51   gaofengduan   调整 equip 数据结构
474
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
475
476
  	end
  
497f9a67   zhouhaihai   卖零件
477
478
479
  	function Role:delRunes(runeIds) -- 批量删除 {id, }
  		local roleId = self:getProperty('id')
  		local bDel = {}
2445248d   zhouhaihai   去掉热门料理
480
  		for _, runeId in pairs(runeIds) do
497f9a67   zhouhaihai   卖零件
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
  			local rune = self.runeBag[runeId]
  			if rune and rune:getProperty("refer") == 0 then
  				self.runeBag[runeId] = nil
  				table.insert(bDel, runeId)
  			end
  		end
  
  		redisproxy:pipelining(function (red)
  			for _, runeId in pairs(bDel) do
  				red:del(string.format(R_RUNE, roleId, runeId))
  				red:srem(string.format(R_RUNEIDS, roleId), runeId)
  			end
  		end)
  		local response = {}
  		for _, runeId in pairs(bDel) do
  			table.insert(response, {uid = runeId, bDel = true})
  		end
  		SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  	end
  
ee3ac0b5   gaofengduan   fix magic
501
502
503
504
505
  	function Role:getRuneByType(typ)
  		local runeSet = {}
  		for _,v in pairs(self.runeBag) do
  			if v.type == typ then
  				table.insert(runeSet,v)
43cc5f51   gaofengduan   调整 equip 数据结构
506
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
507
  		end
ee3ac0b5   gaofengduan   fix magic
508
  		return runeSet
43cc5f51   gaofengduan   调整 equip 数据结构
509
510
  	end
  
46fac6f1   zhouahaihai   酱料
511
  	function Role:getAdvData()
43cc5f51   gaofengduan   调整 equip 数据结构
512
  		if not self.advData then
46fac6f1   zhouahaihai   酱料
513
  			self.advData = require("adv.Adv").new(self)
46fac6f1   zhouahaihai   酱料
514
515
516
  		end
  		return self.advData
  	end
bd15e9bc   zhouhaihai   购买剧情
517
518
519
520
521
522
523
524
525
526
527
528
  
  	function Role:getHeroMaxField(field, hType)
  		local max = 0
  		for _, hero in pairs(self.heros) do
  			if not hType or hero:getProperty("type") == hType then
  				if hero:getProperty(field) > max then
  					max = hero:getProperty(field)
  				end
  			end
  		end
  		return max
  	end
ece975b6   zhouhaihai   属性计算
529
530
531
  
  	function Role:warningHeartTooQuick()
  		-- 加速器检测
e3c5cc5e   zhouhaihai   跨服竞技场over
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
  		local heartWarning = self:getProperty("heartWarning")
  		heartWarning = heartWarning + 1
  		self:setProperty("heartWarning", heartWarning)
  		if heartWarning == 50 then
  			self:setProperty("delete", 1)
  			self:sendGmMsg("server_accountBanned_inGame_1")
  			self:log("gm",{desc = "ban"})
  			return
  		end
  		if heartWarning < 50 and heartWarning % 5 == 0 then
  			self:sendGmMsg("server_accountBanned_warning")
  			self:log("gm",{desc = "heartWarning", int1 = heartWarning})
  		end
  	end
  
  	function Role:setBan(time, banType)
  		time = time or 0
  		banType = banType or 0
  		local now = skynet.timex()
  		if time == 0 then
  			self:setProperty("banTime", 0)
  			self:setProperty("banType", 0)
  			self:setProperty("heartWarning", 0)
  			
  			self:log("gm", {desc = "ban_rm"})
  		else
  			self:setProperty("banTime", now + 86400 * time)
  			self:setProperty("banType", banType)
  			self:log("gm",{desc = "ban", int1 = time, int2 = banType})
  		end
  	end
  
  	function Role:sendGmMsg(text, isNotKey)
  		SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
ece975b6   zhouhaihai   属性计算
566
  	end
a41b9076   zhouhaihai   增加羁绊方法
567
  
a8f91e83   zhouhaihai   羁绊
568
  	function Role:getHeroActiveRelationData(heros)
a41b9076   zhouhaihai   增加羁绊方法
569
570
571
572
  		local relations = {} 
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
ff52882d   zhouhaihai   羁绊
573
574
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				relations[camp] = (relations[camp] or 0) + 1
a41b9076   zhouhaihai   增加羁绊方法
575
576
  			end
  		end
ff52882d   zhouhaihai   羁绊
577
  		local curData = csvdb["unit_relationCsv"][0]
18323af7   zhouhaihai   羁绊 bug
578
579
  		if not next(relations) then return curData end
  		
ff52882d   zhouhaihai   羁绊
580
  		for _, data in ipairs(csvdb["unit_relationCsv"]) do
a8f91e83   zhouhaihai   羁绊
581
582
583
584
585
586
587
588
589
590
  			local had = {}
  			local isDone = true
  			for _, count in pairs(data.relation:toArray(true, "=")) do
  				local find = false
  				for camp, _count in pairs(relations) do
  					if count == _count and not had[camp] then
  						had[camp] = true
  						find = true
  						break
  					end
a41b9076   zhouhaihai   增加羁绊方法
591
  				end
a8f91e83   zhouhaihai   羁绊
592
593
594
  				if not find then
  					isDone = false
  					break
a41b9076   zhouhaihai   增加羁绊方法
595
596
  				end
  			end
a8f91e83   zhouhaihai   羁绊
597
598
  			if isDone then
  				curData = data
a8f91e83   zhouhaihai   羁绊
599
600
601
602
603
604
605
606
  			end
  		end
  		return curData
  	end
  
  	function Role:getHeroActiveRelation(heros)
  		local data = self:getHeroActiveRelationData(heros)
  		local result = {}
a8f91e83   zhouhaihai   羁绊
607
608
  		for attr, value in pairs(data.effect:toNumMap()) do
  			result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
a41b9076   zhouhaihai   增加羁绊方法
609
610
611
  		end
  		return result
  	end
b53593b5   zhouhaihai   羁绊加成
612
  
ccbafe67   zhouhaihai   冒险神器和buff
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
  	function Role:getHerosCamp(heros)
  		local had = {}
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				had[camp] = (had[camp] or 0) + 1
  			end
  		end
  		local curCamp = 0
  		for camp , count in pairs(had) do
  			if count >= 3 then
  				curCamp = camp
  				break
  			end
  		end
  		return curCamp
  	end
  
c384626d   zhouhaihai   好友
632
  	function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力  羁绊加成
f317b790   zhouhaihai   pvp 遗留
633
  		heros = heros or {}
c384626d   zhouhaihai   好友
634
  		local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
b53593b5   zhouhaihai   羁绊加成
635
636
637
638
639
640
641
642
643
  		local battleValue = 0
  		for _, id in pairs(heros) do
  			local hero = self.heros[id]
  			if hero then
  				battleValue = battleValue + hero:getBattleValue(activeRelation)
  			end
  		end
  		return battleValue
  	end
09be9059   zhouhaihai   冒险接口
644
645
646
647
648
  
  	function Role:getAdvHangLimit()
  		-- todo 
  		return globalCsv.adv_daily_cross_count
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
649
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
650
651
652
653
654
  	function Role:getAdvElLimit()
  		-- todo 
  		return globalCsv.adv_endless_daily_cross_count
  	end
  
d232676a   zhouhaihai   功能解锁 冒险返回
655
656
657
658
659
660
  	-- 走 guide_unlock 表的 被动解锁
  	function Role:isFuncUnlock(func)
  		if not func then return true end -- 没有就是解锁了
  		local data = csvdb["guide_unlockCsv"][func]
  		if not data then return true end  -- 没有就是解锁了
  
9bf57456   zhouhaihai   bug
661
  		local hangPass = self:getProperty("hangPass")
d232676a   zhouhaihai   功能解锁 冒险返回
662
663
664
665
666
667
  		if hangPass[data.carbonId] then 
  			return true
  		else
  			return false
  		end 
  	end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
668
  
d232676a   zhouhaihai   功能解锁 冒险返回
669
  	-- 走 unlock 表的主动解锁
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
670
671
672
673
  	function Role:isFuncOpen(func)
  		return self:getProperty("funcOpen")[func] == 1
  	end
  
bab30666   zhouhaihai   增加通用功能等级 字段
674
675
  	function Role:getFuncLv(func)
  		return self:getProperty("funcLv")[func] or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
676
677
  	end
  
ccbafe67   zhouhaihai   冒险神器和buff
678
679
680
681
682
683
684
685
686
  	-- 参数有level 则是检查是否可以升级
  	function Role:isArtifactOpen(id, isEndless, level)
  		local isCheckLevel = not not level 
  		level = level or 1
  		local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
  		if not curData then return false end
  
  		if curData.unlock == 1 then -- 获得解锁
  			return self:getProperty("advAFOpen")[id] and true or false
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
687
  		elseif curData.unlock == 2 then  -- 特殊神器 不可解锁
ccbafe67   zhouhaihai   冒险神器和buff
688
  			return isCheckLevel
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
689
  		elseif curData.unlock == 3 then
ccbafe67   zhouhaihai   冒险神器和buff
690
691
692
693
694
  			return isEndless
  		end
  		return true
  	end
  
ad88ba14   zhouhaihai   工坊 bug
695
696
  	function Role:funcOpen(func, count)
  		count = count or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
697
  		if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
bab30666   zhouhaihai   增加通用功能等级 字段
698
  			local unlockData = csvdb["unlockCsv"][func]
db3c56ad   zhouhaihai   冒险相关
699
  			if unlockData.type == 4 then -- 解锁神器
f45d3a7b   zhouhaihai   adv_unlock
700
701
702
  				if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
  					self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
  				end
4b61215f   zhouhaihai   语法错误
703
  			elseif TypeIsFunc[unlockData.type] then
bab30666   zhouhaihai   增加通用功能等级 字段
704
  				if unlockData.value1 == 0 or unlockData.value1 == 1 then
f45d3a7b   zhouhaihai   adv_unlock
705
706
707
  					if self:getProperty("funcOpen")[unlockData.type] ~= 1 then
  						self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
708
709
  				else
  					local oldV = self:getFuncLv(unlockData.type)
59835765   zhouhaihai   排行榜
710
  					local newLv = math.min(oldV + count, unlockData.value2)
f45d3a7b   zhouhaihai   adv_unlock
711
712
713
  					if oldV ~= newLv then
  						self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
714
715
  				end
  			else
f45d3a7b   zhouhaihai   adv_unlock
716
717
718
  				if self:getProperty("funcOpen")[func] ~= 1 then
  					self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
  				end
bab30666   zhouhaihai   增加通用功能等级 字段
719
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
720
721
722
723
  		end
  	end
  
  	function Role:advChapterIsOpen(chapterId, layer)
5f44bcc3   zhouhaihai   bug
724
  		layer = layer or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
725
726
727
728
729
730
731
732
733
734
735
736
737
  		local exlayer = math.floor((layer - 1)  / 10) * 10 + 1
  
  		if exlayer == 1 then --第一层判断前置
  			local advPass = self:getProperty("advPass")
  			local chapterData = csvdb["adv_chapterCsv"][chapterId]
  			for id, l in pairs(chapterData.prepose:toNumMap()) do
  				if (advPass[id] or 0) < l then return false end -- 前置
  			end
  			return true
  		end
  
  		local unlock = {}
  		for func , data in pairs(csvdb["unlockCsv"]) do
4d943586   zhouhaihai   直通 advt gm
738
  			if data.type == 1 and chapterId == data.value1 and exlayer == data.value2 then
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
  				return self:isFuncOpen(func)
  			end
  		end
  	end
  
  	function Role:advEventOpenStatus()
  		local openStatus = {}
  		for func , data in pairs(csvdb["unlockCsv"]) do
  			if data.type == 5  then
  				openStatus[data.value1] = openStatus[data.value1] or {}
  				openStatus[data.value1][data.value2] = self:isFuncOpen(func)
  			end
  		end
  		return openStatus
  	end
  
8da953a7   zhouhaihai   无尽模式
755
  	-- 赛季检查
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
756
757
758
759
  	function Role:advEndlessSeasonCheck(notNotify)
  		--  重置一下冒险
  		local nowSeason = tonum(redisproxy:hget("adv_season", "idx"))
  		if self:getProperty("advElS") ~= nowSeason then
0e3ab88d   zhouhaihai   中继层
760
761
762
763
  			-- 胡博文让注释掉 衰减 从0开始
  			-- local ml = self:getProperty("advElM")
  			-- local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
  			-- self:setProperty("advElM", math.floor(nl / 10) * 10)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
764
765
766
767
768
769
770
  
  			-- 正在无尽冒险清掉
  			local adv = self:getAdvData()
  			if adv:isRunning() and adv:isEndless() then
  				adv:forceOver()
  			end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
771
772
773
  			-- 路过的中继层重置掉
  			local advRelay = self:getProperty("advRelay")
  			advRelay[-1] = nil
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
774
775
776
  			-- 清掉冒险手册
  			self:updateProperties({
  				advEAchiev = {},
0e3ab88d   zhouhaihai   中继层
777
778
  				advElM = 0,
  				advElS = nowSeason,
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
779
  				advRelay = advRelay,
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
780
  			}, notNotify)
e1355da3   zhouhaihai   神器 被动
781
782
783
784
785
786
787
788
789
790
791
  
  
  			-- 重新设定冒险章节和冒险结束时间
  			self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter)
  			self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime"))
  			if not notNotify then
  				SendPacket(actionCodes.Role_updateProperties, MsgPack.pack({
  					advElChapter = self.advElChapter,
  					advOverTime = self.advOverTime,
  				}))
  			end
8da953a7   zhouhaihai   无尽模式
792
793
  		end
  	end
59835765   zhouhaihai   排行榜
794
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
  	-- 获得激活的冒险效果
  	function Role:getAdvActiveSupportEffect()
  		local effect = {}
  		local advEAchiev = self:getProperty("advEAchiev")
  		for id, status in pairs(advEAchiev[self.advElChapter] or {}) do
  			if status == -1 then
  				local achvData = csvdb["adv_achievementCsv"][id]
  				if achvData.support ~= 0 then
  					effect[achvData.support] = 1
  				end
  			end
  		end
  		return effect
  	end
  
  	--获取冒险支援效果免费刷新次数
  	function Role:getAdvSupportFreeCount()
  		local count = 1  --默认每天有1次
  		local openEffects = self:getAdvActiveSupportEffect()
  		for aId, _ in pairs(openEffects) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				for _, effect in ipairs(curData.effect:toArray()) do
  					local cur = effect:toArray(true, "=")
  					if cur[1] == 8 then
  						count = count + cur[2]
  					end
  				end
  			end
  		end
  		return count
  	end
  
  	-- 冒险随机新的支援效果 
  	function Role:advRandomSupportEffect(notNotify)
  		local pool = {}
  		local openEffects = self:getAdvActiveSupportEffect()
  		for id, data in pairs(csvdb["adv_supportCsv"]) do
  			if data.type == 0 then
  				if openEffects[id] then
  					table.insert(pool, data)
  				end
  			elseif data.type == 1 then
  				table.insert(pool, data)
  			end
  		end
  
  		local advSup = {}
  		for i = 1, math.min(3, #pool) do
  			local idx = math.randWeight(pool, "showup")
  			table.insert(advSup, pool[idx].id)
  			table.remove(pool, idx)
  		end
  		self:updateProperty({field = "advSup", value = advSup, notNotify = notNotify})
  	end
59835765   zhouhaihai   排行榜
850
  
cfd68b3a   zhouhaihai   时间重置 新逻辑
851
  	
59835765   zhouhaihai   排行榜
852
  	function Role:getCurDinerRankKey()
cfd68b3a   zhouhaihai   时间重置 新逻辑
853
  		local StdDinerRankTime = toUnixtime("20190101"..string.format("%02x", math.floor(self:getTimeResetDataStart(TimeReset.DinerRank) / 3600))) --跨天时间
59835765   zhouhaihai   排行榜
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
  		local now  = skynet.timex()
  		local idx = 1
  		if math.floor((now - StdDinerRankTime) / 86400) % 2 == 1 then
  			idx = 2 
  		end
  		return RANK_DINER[idx]
  	end
  
  	local StdTowerRankTime = toUnixtime("2019010100")
  	function Role:setTowerRank(level)
  		local now = skynet.timex()
  		local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
  		local ct = 10000 - ct  -- 越早的排名越靠前
  		local towerTeam = self:getProperty("towerF")
  		local battleV = self:getTeamBattleValue(towerTeam.heros)
  		local score = (level * 10000 + ct) * 10000000 + battleV
  
  		local curInfo = {
  			name = self:getProperty("name"),
  			headId = self:getProperty("headId"),
  			lv = self:getProperty("level"),
  			batteV = battleV,
  			level = level,
fa565e0c   zhouhaihai   优化结构
877
  			format = self:getTeamHerosInfo(towerTeam.heros),
59835765   zhouhaihai   排行榜
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
  		}
  		local roleId = self:getProperty("id")
  		redisproxy:pipelining(function (red)
  			red:zadd(RANK_TOWER, score, roleId)	--更新分数
  			red:hset(RANK_TOWER_INFO, roleId,  MsgPack.pack(curInfo))
  		end)
  	end
  
  	function Role:getTowerRank()
  		local list = {}
  		local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
  		local redret = {}
  		if ids and next(ids) then
  			redret = redisproxy:pipelining(function (red)
  				for i = 1, #ids do
  					local roleId = ids[i]
  					table.insert(list, {roleId = tonumber(roleId)})
  					red:hget(RANK_TOWER_INFO, roleId)
  				end
  			end)
  		end
  		for i = 1, #redret do
  			local player = MsgPack.unpack(redret[i])
  			player.format = nil
  			list[i].player = player
  		end
  		local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
  		if not rank then
  			rank = -1
  		else
  			rank = rank + 1
  		end
  		return {list = list, rank = rank}
  	end
  
  	function Role:getTowerRankOneInfo(roleId)
  		local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
  		if data then
  			local player = MsgPack.unpack(data)
  			return player.format
  		end
  	end
f60b89b1   zhouhaihai   奖励副本
920
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
921
  	function Role:addAdvLvExp(exp)
f60b89b1   zhouhaihai   奖励副本
922
  		local advL = self:getProperty("advL")
6b5c9206   zhouhaihai   冒险资助升级属性奖励
923
924
925
926
927
928
929
930
931
932
933
934
935
  		local level = advL[1]
  		local newExp = (advL[2] or 0) + exp
  
  		if not csvdb["adv_level_fundCsv"][level + 1] then
  			return
  		end
  
  		while newExp >= csvdb["adv_level_fundCsv"][level].exp do
  			if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  				newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["adv_level_fundCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
f60b89b1   zhouhaihai   奖励副本
936
937
  			end
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
938
939
940
  
  		if level > advL[1] then
  			self:checkTaskEnter("AdvLevel", {level = level})
f60b89b1   zhouhaihai   奖励副本
941
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
942
943
  		advL[1] = level
  		advL[2] = newExp
f60b89b1   zhouhaihai   奖励副本
944
945
  		self:updateProperty({field = "advL", value = advL})
  	end
c384626d   zhouhaihai   好友
946
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
947
948
949
950
951
952
953
954
955
956
957
958
959
960
  	function Role:getAdvWheelSurfLv(ptype)
  		local level = 1
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 2 and ptype == effect[2] then
  					level = effect[3]
  				end
  			end
  		end
  		return level
  	end
  
9f956e88   zhouhaihai   资助对积分的影响
961
962
963
964
965
966
967
968
969
970
971
  	function Role:fixAdvScoreChange(score)
  		local change = 0
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 3 then
  					change = change + effect[2]
  				end
  			end
  		end
bbf64622   zhouhaihai   冒险
972
  		return math.floor(score * (1 + change / 100))
9f956e88   zhouhaihai   资助对积分的影响
973
974
  	end
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
  	function Role:getAdvLvAddAttrs()
  		-- 1=冒险队属性;1=点数/百分比=属性枚举=参数;属性枚举(1=生命上限/2=魔法上限/3=攻击/4=防御);点数/百分比(0=点数/1=百分比)
  		local attrs = {}
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 1 then
  					attrs[effect[2]] = (attrs[effect[2]] or 0) + effect[3]
  				end
  			end
  		end
  		return attrs
  	end
  
c384626d   zhouhaihai   好友
990
  	function Role:getTeamBattleInfo(team)
f603a60f   zhouhaihai   支援技实装
991
  		local teamInfo = {heros = {}, supports = {}}
fa565e0c   zhouhaihai   优化结构
992
  		local activeRelation = self:getHeroActiveRelation(team.heros)
c384626d   zhouhaihai   好友
993
994
  
  		for slot, id in pairs(team.heros or {}) do
fa565e0c   zhouhaihai   优化结构
995
996
  			local info = {}
  			local hero = self.heros[id]
c384626d   zhouhaihai   好友
997
  			if not hero then
fa565e0c   zhouhaihai   优化结构
998
999
1000
1001
1002
  				print("error heroid " .. id)
  			end
  			local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  			for k, v in pairs(AttsEnumEx) do
  				info[v] = (attrs[v] or 0)
c384626d   zhouhaihai   好友
1003
  			end
c384626d   zhouhaihai   好友
1004
1005
  			info.type = hero:getProperty("type")
  			info.level = hero:getProperty("level")
fa565e0c   zhouhaihai   优化结构
1006
1007
1008
1009
  			info.blockLevel = hero:getSkillLevel(4)
  			info.specialLevel = hero:getSkillLevel(1)
  			teamInfo.heros[slot] = info
  		end
f603a60f   zhouhaihai   支援技实装
1010
1011
1012
  		for slot, id in pairs(team.supports or {}) do
  			teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
  		end
fa565e0c   zhouhaihai   优化结构
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
  		return teamInfo
  	end
  
  	function Role:getTeamHerosInfo(heroIds)
  		local heros = {}
  		for slot, heroId in pairs(heroIds or {}) do
  			local hero = self.heros[heroId]
  			heros[slot] = {
  				type = hero:getProperty("type"),
  				level = hero:getProperty("level"),
  				wakeL = hero:getProperty("wakeL"),
  			}
c384626d   zhouhaihai   好友
1025
1026
1027
1028
  		end
  		return heros
  	end
  
fa565e0c   zhouhaihai   优化结构
1029
  	function Role:getTeamBattleValue(heros)
3dbbc9f3   zhouhaihai   加上新的任务
1030
1031
1032
1033
1034
1035
1036
  		-- local battleV = 0
  		-- for _, heroId in pairs(heros or {}) do
  		-- 	local hero = self.heros[heroId]
  		-- 	battleV = battleV + hero:getProperty("battleV")
  		-- end
  		-- return battleV
  		return self:getRealBattleValue(heros)
fa565e0c   zhouhaihai   优化结构
1037
1038
  	end
  
4cf74232   zhouhaihai   pvp
1039
  	-- 不传参数 只修改保存的阵容信息
fa565e0c   zhouhaihai   优化结构
1040
  	function Role:saveHangTeam(team)	
4cf74232   zhouhaihai   pvp
1041
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1042
  			team = self:getProperty("hangTeam")
4cf74232   zhouhaihai   pvp
1043
1044
1045
  		else
  			self:updateProperty({field = "hangTeam", value = team})
  		end
fa565e0c   zhouhaihai   优化结构
1046
1047
1048
1049
1050
1051
1052
1053
  		self:setProperties({
  			hangTS = self:getTeamHerosInfo(team.heros),
  			hangTB = self:getTeamBattleInfo(team),
  			hangTBV = self:getTeamBattleValue(team.heros),
  		})
  	end
  
  	function Role:savePvpCTeam(team)
4cf74232   zhouhaihai   pvp
1054
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1055
  			team = self:getProperty("pvpTC")
4cf74232   zhouhaihai   pvp
1056
  		else
3dbbc9f3   zhouhaihai   加上新的任务
1057
  			self:updateProperty({field = "pvpTC", value = team})
4cf74232   zhouhaihai   pvp
1058
  		end
fa565e0c   zhouhaihai   优化结构
1059
1060
1061
1062
1063
  		self:setProperties({
  			pvpTSC = self:getTeamHerosInfo(team.heros),
  			pvpTBC = self:getTeamBattleInfo(team),
  			pvpTBVC = self:getTeamBattleValue(team.heros),
  		})
c384626d   zhouhaihai   好友
1064
  	end
dc9d814f   zhouhaihai   邮件
1065
  
ab9f5400   zhouhaihai   临时代码
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
  	function Role:savePvpHTeam(team)
  		if not team then
  			team = self:getProperty("pvpTH")
  		else
  			self:updateProperty({field = "pvpTH", value = team})
  		end
  
  		local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
  		for i = 1, 3 do
  			pvpTSH[i] = self:getTeamHerosInfo(team[i].heros)
  			pvpTBH[i] = self:getTeamBattleInfo(team[i])
  			pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
  		end
  
  		self:setProperties({
  			pvpTSH = pvpTSH,
  			pvpTBH = pvpTBH,
  			pvpTBVH = pvpTBVH,
  		})
  	end
  
dc9d814f   zhouhaihai   邮件
1087
1088
  	-- update
  	function Role:onRecoverTimer(now)
cfd68b3a   zhouhaihai   时间重置 新逻辑
1089
  		self:updateTimeReset(now, true)
dc9d814f   zhouhaihai   邮件
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
  		self:checkNewEvent(now)
  	end
  
  	local function breath(sec)
  		local last_breath = 0
  		return function (now)
  			if now >= last_breath then
  				last_breath = now + sec
  				return true
  			end
  			return false
  		end
  	end
  	local breathes = {
  		["email"] = breath(120), -- email
  	}
  	function Role:checkNewEvent(now)
  		if now - self:getProperty("ltime") < 5 then
  			return
  		end
  
  		local checks = {}
  		-- 检查全局邮件 -- 增加邮件红点
  		checks["email"] = function()
  			local mid = self:getProperty("sid")
  			local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
  			local globalEmail = tonum(result[1])
  			local timestamp = tonum(result[2])
  			local emailSync = self:getProperty("emailSync")
  			if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
  				local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
  				local redret = redisproxy:pipelining(function (red)
  					for id = emailSync, globalEmail do
  						red:hgetall(string.format("globalEmail:%s", id))		
  					end
  				end)
  				for _, data in ipairs(redret) do
  					local email = tarr2tab(data)
  					if tonum(email.createtime) > self:getProperty("ctime") 
  						and ( not email.mid or tonum(email.mid) == mid ) 
  						and ( not email.endtime or tonum(email.endtime) > now )then
  						return true
  					end
  				end
  			end
  
  			local roleId = self:getProperty("id")
  			local email_rds = string.format(R_EMAIL, roleId)
  
  			local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
  			local redret = redisproxy:pipelining(function (red)
  				for _, id in ipairs(emailIds) do
  					red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
  				end
  			end)
  			for index, id in ipairs(emailIds) do
  				if tonumber(redret[index]) == 0 then
  					return true
  				end
  			end
  		end
  		
  		local events = {}
  		for name, breath in pairs(breathes) do
  			if breath(now) and checks[name] then
  				local status = checks[name]()
  				if status then
  					if status == true then
  						events[name] = 1
  					else
  						events[name] = status
  					end
  				end
  			end
  		end
  
  		if next(events) then
  			SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
  		end
  	end
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
1171
1172
1173
  end
  
  return RolePlugin