Blame view

src/adv/Adv.lua 54.1 KB
46fac6f1   zhouahaihai   酱料
1
2
  local Passive = require "adv.AdvPassive"
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
3
4
  local AdvCommon = require "adv.AdvCommon"
  local AdvMap = require "adv.AdvMap"
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
5
  local Buff = require "adv.AdvBuff"
46fac6f1   zhouahaihai   酱料
6
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
7
  local Adv = class("Adv")
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
8
9
10
  local AdvTask = import(".AdvTask")  --任务相关数据搞出去
  AdvTask.bind(Adv)
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
11
12
13
14
  function Adv:ctor(owner)
  	assert(owner, "Adv instance must have owner(role)")
  	self.owner = owner
  	self.maps = {}
f8408529   zhouhaihai   冒险商店
15
  	self.shopStatus = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
16
17
  	self.battle = nil
  	self.backEvents = {} --发给客户端的事件组
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
18
19
20
21
22
  
  	self.advTask = self.owner:getProperty("advTask")
  	self.advMTask = self.owner:getProperty("advMTask")
  	self.advTaskChange = false -- 任务改变才更新
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
23
  	self:initByInfo(self.owner:getProperty("advInfo"))
46fac6f1   zhouahaihai   酱料
24
25
  end
  
3133cb76   zhouhaihai   日志
26
27
28
29
30
31
32
33
34
35
36
  function Adv:log(contents)
  	contents = contents or {}
  	if contents["cint1"] or contents["cint2"] or contents["cint3"] then
  		print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
  	end
  	contents["cint1"] = self.chapterId
  	contents["cint2"] = self.level
  
  	self.owner:log("adv_action", contents)
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
37
38
39
40
41
42
  --初始化adv 信息
  function Adv:initByInfo(advInfo)
  	if not next(advInfo) then return end --还没有 开始新地图
  
  	self.chapterId = advInfo.chapterId
  	self.level = advInfo.level or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
43
  	self.round = advInfo.round or 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
44
  	self.score = advInfo.score or {}
0e3ab88d   zhouhaihai   中继层
45
  	self.isRelay = advInfo.isRelay
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
46
47
  	self.lastEnemyId = advInfo.lastEId or 1
  	self.mapStack = advInfo.mstack or {}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
48
  	self.lchoose = advInfo.lch or {}
ccbafe67   zhouhaihai   冒险神器和buff
49
  	self.waitArtifact = advInfo.waitAF
f45d3a7b   zhouhaihai   adv_unlock
50
  	self.cacheUnlock = advInfo.cacheUnlock or {}
f8408529   zhouhaihai   冒险商店
51
  	self.shopStatus = advInfo.shopStatus or {}
9ced5432   zhouhaihai   冒险支援效果 保底事件
52
  	self.support = advInfo.support or {}
f8408529   zhouhaihai   冒险商店
53
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
54
55
56
  	self.maps = {}
  	for id, map in ipairs(advInfo.maps or {}) do
  		self.maps[id] = AdvMap.new(self, id, map)
46fac6f1   zhouahaihai   酱料
57
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
58
59
  
  	self:initBattle()
46fac6f1   zhouahaihai   酱料
60
  end
0e3ab88d   zhouhaihai   中继层
61
62
  -- 找出level 是否存在中继层
  function Adv:isHaveRelay(level, chapterId)
b5185d3b   zhouhaihai   bug
63
  	level = level or self.level
0e3ab88d   zhouhaihai   中继层
64
65
66
67
68
69
70
71
72
73
74
  	chapterId = chapterId or self.chapterId
  	if level == 1 then return end
  	
  	local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  	for _, campsite in ipairs(campsiteCsv) do
  		if campsite.floor == level then
  			return campsite
  		end
  	end
  	return nil
  end
46fac6f1   zhouahaihai   酱料
75
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
76
  -- 随机新的地图
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
77
78
79
80
81
82
83
84
85
86
  function Adv:initByChapter(params)
  	local chapterId = params.chapterId
  	local level = params.level 
  	local isToNext = params.isToNext 
  	local notNotify = params.notNotify 
  	local isRelay = params.isRelay 
  	local isEnter = params.isEnter 
  	local support = params.support
  	local debugMapId = params.debugMapId
  
b176d7d3   zhouhaihai   冒险成就
87
88
89
90
91
92
93
  	if not self.chapterId then -- 开始新的章节
  		self.chapterId = chapterId
  		self:checkAchievement(Adv.AchievType.StartBattle, 1)
  	elseif chapterId ~= self.chapterId then  -- 正常不会出现
  		return 
  	end
  	
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
94
  	self.level = level or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
95
  	self.round = 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
96
97
98
  	self.score = self.score or {}
  	self.lastEnemyId = 1
  	self.mapStack = {1} -- 最后一个为当前的地图
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
99
  	self.lchoose = self.lchoose or {}
f45d3a7b   zhouhaihai   adv_unlock
100
  	self.cacheUnlock = self.cacheUnlock or {}
f8408529   zhouhaihai   冒险商店
101
  	self.shopStatus = self.shopStatus or {}
9ced5432   zhouhaihai   冒险支援效果 保底事件
102
  	self.support = self.support or {}
cd498e53   zhouhaihai   被动技生效bug
103
  	self.battle = nil  -- 清掉 老的 battle
9ced5432   zhouhaihai   冒险支援效果 保底事件
104
105
106
  
  	if isEnter then -- 把 支援效果初始化为易用用的形式
  		self:initSupport(support or {})
17d8d855   zhouhaihai   冒险 时间 limit 改为全局
107
  		self.owner:setProperty("advLimit", {}) -- 清掉 Limit
9ced5432   zhouhaihai   冒险支援效果 保底事件
108
  	end
f4c65591   zhouhaihai   抽奖
109
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
110
  	-- 随机出地图
e51ff6d2   zhouhaihai   冒险~
111
  	local mapId, relayData
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
112
113
114
115
116
117
118
119
120
121
122
123
124
  
  	if debugMapId and csvdb["mapCsv"][debugMapId] then
  		mapId = debugMapId
  	end
  	if not mapId then
  		if isRelay then
  			relayData = self:isHaveRelay(level, chapterId)
  			if relayData then 
  				mapId = relayData.map
  			else
  				isRelay = false
  				mapId = self:randomMapId(chapterId, level)
  			end
0e3ab88d   zhouhaihai   中继层
125
  		else
0e3ab88d   zhouhaihai   中继层
126
127
  			mapId = self:randomMapId(chapterId, level)
  		end
0e3ab88d   zhouhaihai   中继层
128
  	end
1d4eec98   zhouhaihai   冒险引导 锁定地图101
129
  
0e3ab88d   zhouhaihai   中继层
130
131
132
133
134
135
136
137
138
  	self.isRelay = isRelay
  	local isNewRelay = false
  	if self.isRelay then -- 中继层
  		local advRelay = self.owner:getProperty("advRelay")
  		local chapter = self:isEndless() and -1 or self.chapterId
  		if not (advRelay[chapter] or {})[self.level] then
  			isNewRelay = true
  			advRelay[chapter] = advRelay[chapter] or {}
  			advRelay[chapter][self.level] = 1
7b64b6cd   zhouhaihai   中继层优化
139
  			self.owner:updateProperty({field = "advRelay", value = advRelay})
0e3ab88d   zhouhaihai   中继层
140
141
142
  		end
  	end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
143
  	self.maps = {}
0e3ab88d   zhouhaihai   中继层
144
  	self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
46fac6f1   zhouahaihai   酱料
145
  
b71a8190   zhouhaihai   动态改变 一些buff
146
  	self:initBattle(true)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
147
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
148
149
  	self:initLayerTask()
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
150
151
152
  	-- 支援效果生效一些
  	self:activeSomeSupport()
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
153
  	self:checkTask(Adv.TaskType.Arrive)
f45d3a7b   zhouhaihai   adv_unlock
154
  	self:checkAdvUnlock(1, self.level)
e51ff6d2   zhouhaihai   冒险~
155
  
596ac19f   zhouhaihai   buff
156
157
  	if isToNext then
  		self.battle.player:afterLayer() -- 玩家的buff 清理一下
596ac19f   zhouhaihai   buff
158
  	end
e51ff6d2   zhouhaihai   冒险~
159
160
  
  	-- 中继进入奖励
f0b81492   zhouhaihai   营地进入 bug
161
  	if relayData and isEnter then
e51ff6d2   zhouhaihai   冒险~
162
163
164
  		self:awardRelay(relayData, notNotify)
  	end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
165
166
  	if not notNotify then
  		self:saveDB(notNotify)
1607a7f0   zhouahaihai   冒险事件 new
167
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
168
  end
b0fe1817   zhouahaihai   冒险分数
169
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
170
171
172
173
  function Adv:clear()
  	self.chapterId = nil
  	self.level = nil
  	self.score = {}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
174
  	self.round = 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
175
176
  	self.lastEnemyId = 1
  	self.mapStack = {}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
177
  	self.lchoose = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
178
179
  	self.maps = {}
  	self.battle = nil
ccbafe67   zhouhaihai   冒险神器和buff
180
  	self.waitArtifact = nil
0e3ab88d   zhouhaihai   中继层
181
  	self.isRelay = nil
f45d3a7b   zhouhaihai   adv_unlock
182
  	self.cacheUnlock = {}
f8408529   zhouhaihai   冒险商店
183
  	self.shopStatus = {}
9ced5432   zhouhaihai   冒险支援效果 保底事件
184
  	self.support = {}
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
185
186
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
187
188
  function Adv:saveDB(notNotify)
  	local advInfo,  advTeam = {}, self.owner:getProperty("advTeam")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
189
  	if self:isRunning() then
46fac6f1   zhouahaihai   酱料
190
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
191
192
  		advInfo.chapterId = self.chapterId
  		advInfo.level = self.level
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
193
  		advInfo.round = self.round
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
194
  		advInfo.score = self.score
0e3ab88d   zhouhaihai   中继层
195
  		advInfo.isRelay = self.isRelay
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
196
197
  		advInfo.lastEId = self.lastEnemyId
  		advInfo.mstack = self.mapStack
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
198
  		advInfo.lch = self.lchoose
ccbafe67   zhouhaihai   冒险神器和buff
199
  		advInfo.waitAF = self.waitArtifact
f45d3a7b   zhouhaihai   adv_unlock
200
  		advInfo.cacheUnlock = self.cacheUnlock
f8408529   zhouhaihai   冒险商店
201
  		advInfo.shopStatus = self.shopStatus
9ced5432   zhouhaihai   冒险支援效果 保底事件
202
  		advInfo.support = self.support
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
203
  		advInfo.maps = {}
1607a7f0   zhouahaihai   冒险事件 new
204
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
205
  		self.battle:saveDB()
1607a7f0   zhouahaihai   冒险事件 new
206
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
207
208
  		for id , map in ipairs(self.maps) do
  			advInfo.maps[id] = map:getDB()
46fac6f1   zhouahaihai   酱料
209
  		end
46fac6f1   zhouahaihai   酱料
210
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
211
  		advTeam.player = self.battle.player:getDB()
46fac6f1   zhouahaihai   酱料
212
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
213
214
  	else
  		advTeam.player = nil
46fac6f1   zhouahaihai   酱料
215
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
216
217
  
  	self:updateTask(notNotify)
b176d7d3   zhouhaihai   冒险成就
218
  	self:updateAchievement(notNotify)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
219
  	self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
46fac6f1   zhouahaihai   酱料
220
221
  end
  
e51ff6d2   zhouhaihai   冒险~
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
  function Adv:awardRelay(relayData, notNotify)
  	local gift = {}
  
  	if relayData.artifact > 0 then
  		local pool = {}
  		for id, temp in pairs(csvdb["adv_artifactCsv"]) do
  			if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
  				table.insert(pool, id)
  			end
  		end
  		for i = 1, math.min(relayData.artifact, #pool) do
  			local idx = math.randomInt(1, #pool)
  			gift[pool[idx]] = 1
  			table.remove(pool, idx)
  		end
  	end
  
  	if relayData.point > 0 then
  		gift[ItemId.AdvPoint] = relayData.point
  	end
  
  	if relayData.otherAward ~= "" then
  		for dropId, count in pairs(relayData.otherAward:toNumMap()) do
  			for i = 1, count do
  				local dropData = csvdb["event_dropCsv"][dropId]
  				if dropData then
  					local item = dropData["range"]:randWeight(true)
  					gift[item[1]] = (gift[item[1]] or 0) + item[2]
  				else
  					skynet.error(string.format("[ERROR]: event_dropCsv no id %s,  adv_chapter_campsite",  dropId))
  				end
  			end
  		end
  	end
  
  	self:award(gift, {notNotify = notNotify,  log = {desc = "relayEnter", int1 = self.chapterId, int2 = self.level}})
  end
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
  function Adv:initSupport(supports)
  	self.support = {}
  
  	local supportEffect = {}
  	-- 获得道具 1=道具id=道具数量
  	supportEffect[1] = function(_, itemId, num)
  		self.support[1] = self.support[1] or {}
  		self.support[1][itemId] = (self.support[1][itemId] or 0) + num
  	end
  
  	-- 获得mapbuff  2=mapbuffid
  	supportEffect[2] = function(_, buffId)
  		self.support[2] = self.support[2] or {}
  		table.insert(self.support[2], buffId)
  	end
  
  	-- 获得mappassive 3=mappassive
  	supportEffect[3] = function(_, passiveId)
  		self.support[3] = self.support[3] or {}
  		table.insert(self.support[3], passiveId)
  	end
  
  	-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
  	supportEffect[4] = function(_, etype, id, num)
  		self.support[4] = self.support[4] or {}
  		self.support[4][etype] = self.support[4][etype] or {}
  		self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
  	end
  
  	-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
  	supportEffect[5] = function(_, etype, id, num)
  		self.support[5] = self.support[5] or {}
  		self.support[5][etype] = self.support[5][etype] or {}
  		self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
  	end
  
  	-- 获得随机神器 6=数量
  	supportEffect[6] = function(num)
  		self.support[6] = (self.support[6] or 0) + num
  	end
  
  	-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
  	supportEffect[7] = function(num)
  		self.support[7] = (self.support[7] or 0) + num
  	end
  
  	for _, supportId in ipairs(supports) do
  		local supportData = csvdb["adv_supportCsv"][supportId]
  		for _, effect in ipairs(supportData.effect:toArray()) do
  			local cur = effect:toArray(true, "=")
  			if supportEffect[cur[1]] then
  				supportEffect[cur[1]](table.unpack(cur))
  			end 
  		end
  	end
  end
  
  function Adv:activeSomeSupport()
  	-- 奖励物品
  	if self.support[1] then
3133cb76   zhouhaihai   日志
320
  		self:award(self.support[1], {log = {desc = "support"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
  		self.support[1] = nil
  	end
  
  	-- 加buff
  	if self.support[2] then
  		for _, buffId in ipairs(self.support[2]) do
  			self.battle.player:addBuff(buffId)
  		end
  		self.support[2] = nil
  	end
  
  	--加被动技
  	if self.support[3] then
  		for _, passiveId in ipairs(self.support[3]) do
  			self.battle.player:addPassive({id = passiveId})
  		end
  		self.support[3] = nil
  	end
  
  	-- 加随机神器
  	if self.support[6] then
  		local pool = {}
  		for id, temp in pairs(csvdb["adv_artifactCsv"]) do
  			if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
  				table.insert(pool, id)
  			end
  		end
  		for i = 1, math.min(self.support[6], #pool) do
  			local idx = math.randomInt(1, #pool)
3133cb76   zhouhaihai   日志
350
  			self:award({[pool[idx]] = 1}, {log = {desc = "support"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
  			table.remove(pool, idx)
  		end
  		self.support[6] = nil
  	end
  
  	self:supportChooseArtifact()
  end
  
  function Adv:supportChooseArtifact()
  	-- 加 三选一 神器
  	if self.support[7] then
  		if self.support[7] > 0 then
  			self:waitChooseArtifact()
  		end
  		self.support[7] = self.support[7] - 1
  		if self.support[7] <= 0 then
  			self.support[7] = nil
  		end
  	end
  end
  
  function Adv:supportFirstLayerAddEvent()
  	if self.support[4] then
  		local temp = self.support[4]
  		self.support[4] = nil
  		return temp
  	end
  end
  
  function Adv:supportEveryLayerAddEvent()
  	return self.support[5]
  end
  
  
  function Adv:isRunning()
  	if self.chapterId then return true end
  	return false
  end
  
  -- 强制结束
  function Adv:forceOver(notNotify)
  	if self:isRunning() then
3133cb76   zhouhaihai   日志
393
  		
9ced5432   zhouhaihai   冒险支援效果 保底事件
394
395
396
397
398
399
400
  		local advTeam = self.owner:getProperty("advTeam")
  		advTeam.player = nil
  
  		local reward = self.owner:getProperty("advItems"):toNumMap()
  		for itemId, count in pairs(reward) do
  			reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
  		end
3133cb76   zhouhaihai   日志
401
  		self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
402
  
3133cb76   zhouhaihai   日志
403
  		self:clear()
9ced5432   zhouhaihai   冒险支援效果 保底事件
404
405
406
407
408
409
410
411
412
413
414
415
  		self.owner:updateProperties({
  			advInfo = {}, 
  			advTeam = advTeam,
  			advItems = "",
  			advAFGet = {},
  			advAFWear = {},
  		}, notNotify)
  	end
  end
  
  
  
f45d3a7b   zhouhaihai   adv_unlock
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
  -- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
  function Adv:checkAdvUnlock(utype, value)
  	if not self.chapterId then return end
  	local chapter = self.chapterId % 100
  	local reward = {}
  	for id, data in pairs(csvdb["adv_unlockCsv"]) do
  		if data.chapterid == chapter and data.type == utype and value == data.value then
  			--0=立即获得;1=结算时获得
  			if data.time == 0 then
  				reward[data.itemid] = 1
  			elseif data.time == 1 then
  				table.insert(self.cacheUnlock, data.itemid)
  			end
  		end
  	end
  	if next(reward) then
3133cb76   zhouhaihai   日志
432
  		self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
f45d3a7b   zhouhaihai   adv_unlock
433
434
435
436
437
438
439
440
441
  	end
  end
  
  function Adv:clearAdvUnlockCache()
  	local reward = {}
  	for _, itemId in ipairs(self.cacheUnlock) do
  		reward[itemId] = 1
  	end
  	if next(reward) then
3133cb76   zhouhaihai   日志
442
  		self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
f45d3a7b   zhouhaihai   adv_unlock
443
444
445
446
  	end
  	self.cacheUnlock = {}
  end
  
b71a8190   zhouhaihai   动态改变 一些buff
447
  function Adv:initBattle(notDb)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
448
449
450
  	self.battle = require("adv.AdvBattle").new(self)
  	for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
  		self.battle:triggerPassive(passiveC[1], passiveC[2])
46fac6f1   zhouahaihai   酱料
451
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
452
  	self.cachePassiveEvent = {}
1313eac0   zhouhaihai   冒险的一些bug
453
454
455
456
457
  
  	-- after init battle
  	for idx, map in pairs(self.maps) do
  		map:initBattleAfter()
  	end
b71a8190   zhouhaihai   动态改变 一些buff
458
459
460
461
  	--下层
  	if notDb and self.level ~= 1 then
  		self.battle.player:attrChangeCondBuffCheck(1)
  	end
46fac6f1   zhouahaihai   酱料
462
463
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
464
465
466
467
468
469
470
  function Adv:triggerPassive(condType, params)
  	self.cachePassiveEvent = self.cachePassiveEvent or {}
  	if not self.battle then
  		table.insert(self.cachePassiveEvent, {condType, params})
  	else
  		self.battle:triggerPassive(condType, params)
  	end
46fac6f1   zhouahaihai   酱料
471
472
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
473
474
  function Adv:getCurMap()
  	return self.maps[self.mapStack[#self.mapStack]]
46fac6f1   zhouahaihai   酱料
475
476
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
477
478
  function Adv:getCurMapIdx()
  	return self.mapStack[#self.mapStack]
46fac6f1   zhouahaihai   酱料
479
480
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
481
482
483
484
485
  function Adv:getRoom(roomId, mapIdx)
  	mapIdx = mapIdx or self:getCurMapIdx()
  	local map = self.maps[mapIdx]
  	if map then
  		return map.rooms[roomId]
36c30c5c   zhouahaihai   冒险
486
  	end
46fac6f1   zhouahaihai   酱料
487
488
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
489
490
491
492
  function Adv:getBlock(roomId, blockId, mapIdx)
  	local room = self:getRoom(roomId, mapIdx)
  	if room then
  		return room.blocks[blockId]
c0b7797f   zhouhaihai   陷阱、点击生效点
493
  	end
46fac6f1   zhouahaihai   酱料
494
495
  end
  
ccbafe67   zhouhaihai   冒险神器和buff
496
497
498
499
500
501
502
  function Adv:isHaveArtifact(id)
  	return self.owner:getProperty("advAFGet")[id]
  end
  
  function Adv:awardArtifact(id, params)
  	if self:isHaveArtifact(id) then return end
  	self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
e852b350   zhouhaihai   冒险成就类型增加
503
  	self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
3133cb76   zhouhaihai   日志
504
505
506
507
508
509
510
511
512
513
514
515
516
517
  
  
  	if params.log then
  		local log = clone(params.log)
  		if log["cint1"] or log["cint2"] or log["cint3"] then
  			print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
  		end
  		log["cint1"] = self.chapterId
  		log["cint2"] = self.level
  		log["cint3"] = id
  		self.owner:log("in_artifact", log)
  	else
  		print("awardArtifact no log ", debug.traceback())
  	end
bbb5f29a   zhouhaihai   冒险奖励神器
518
519
520
  	if not params.isChoose then
  		self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
  	end
ccbafe67   zhouhaihai   冒险神器和buff
521
522
523
  end
  
  
56e2b75f   zhouhaihai   方法名错误
524
  function Adv:addArtifactEffect(effect)
ccbafe67   zhouhaihai   冒险神器和buff
525
526
527
528
529
530
531
532
533
534
  	for _, eff in ipairs(effect:toArray()) do
  		local etype, id = table.unpack(eff:toArray(true, "="))
  		if etype == 1 then
  			self.battle.player:addPassive({id = id})
  		elseif etype == 2 then
  			self.battle.player:addBuff(id)
  		end
  	end
  end
  
56e2b75f   zhouhaihai   方法名错误
535
  function Adv:delArtifactEffect(effect)
ccbafe67   zhouhaihai   冒险神器和buff
536
537
538
539
540
541
542
543
544
545
546
547
548
549
  	for _, eff in ipairs(effect:toArray()) do
  		local etype, id = table.unpack(eff:toArray(true, "="))
  		if etype == 1 then
  			self.battle.player:delPassiveById(id)
  		elseif etype == 2 then
  			self.battle.player:delBuffById(id)
  		end
  	end
  end
  
  function Adv:wearArtifact(slot, id)
  	local advAFGet = self.owner:getProperty("advAFGet")
  	local advAFWear = self.owner:getProperty("advAFWear")
  
c992c911   zhouhaihai   中继
550
551
552
553
554
555
  	if id == -1 then
  		if not advAFWear[slot] then return end
  	else
  		if not advAFGet[id] then return end
  	end
  
ccbafe67   zhouhaihai   冒险神器和buff
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
  	if curWear[id] then return end
  
  	if advAFWear[slot] then
  		local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
  		self:delArtifactEffect(oldData.effect)
  		if oldData.comboId ~= 0 then
  			local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
  			if comboData then
  				local isHaveCombo = true
  				for _, _id in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id] then
  						isHaveCombo = false
  						break
  					end
  				end
  				if isHaveCombo then
  					self:delArtifactEffect(comboData.effect)
  				end
  			end
  		end
  		curWear[advAFWear[slot]] = nil
  	end
  	
c992c911   zhouhaihai   中继
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
  	if id ~= -1 then
  		curWear[id] = 1
  		local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
  		self:addArtifactEffect(newData.effect)
  
  		if newData.comboId ~= 0 then
  			local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
  			if comboData then
  				local isHaveCombo = true
  				for _, _id in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id] then
  						isHaveCombo = false
  						break
  					end
  				end
  				if isHaveCombo then
  					self:addArtifactEffect(comboData.effect)
ccbafe67   zhouhaihai   冒险神器和buff
600
  				end
ccbafe67   zhouhaihai   冒险神器和buff
601
602
  			end
  		end
c992c911   zhouhaihai   中继
603
604
  	else
  		id = nil
ccbafe67   zhouhaihai   冒险神器和buff
605
  	end
3133cb76   zhouhaihai   日志
606
  	self:log({desc = "wearArtifact", int1 = id})
46fac6f1   zhouahaihai   酱料
607
  
ccbafe67   zhouhaihai   冒险神器和buff
608
609
610
611
  	self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
  	return true
  end
  
e852b350   zhouhaihai   冒险成就类型增加
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
  -- 是否穿着指定神器
  function Adv:isWearAF(id)
  	local advAFWear = self.owner:getProperty("advAFWear")
  	for _, _id in pairs(advAFWear) do
  		if _id == id then
  			return true
  		end
  	end
  	return false
  end
  --是否激活指定神器套装
  function Adv:haveComboAF(id)
  	local advAFGet = self.owner:getProperty("advAFGet")
  	local advAFWear = self.owner:getProperty("advAFWear")
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
  	for _, _id in pairs(advAFWear) do
  		local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
  		if afData.comboId == id then
  			local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
  			if comboData then
  				for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id2] then
  						return false
  					end
  				end
  				return true
  			end
  			return false
  		end
  	end
  	return false
  end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
648
649
  function Adv:artifactLevelUp(id, level)
  	level = level or 1
ccbafe67   zhouhaihai   冒险神器和buff
650
  	local advAFGet = self.owner:getProperty("advAFGet")
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
651
  	if not advAFGet[id] then return end
ccbafe67   zhouhaihai   冒险神器和buff
652
  	local advAFWear = self.owner:getProperty("advAFWear")
e1355da3   zhouhaihai   神器 被动
653
654
655
656
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
657
658
659
660
661
662
663
664
  	
  	local newLv = advAFGet[id]
  	for i = 1, level do
  		if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
  		newLv = newLv + 1
  	end
  	if newLv == advAFGet[id] then return end
  
3133cb76   zhouhaihai   日志
665
666
667
  	self:log({desc = "artifactLevelUp", int1 = id, int2 = level})
  
  
ccbafe67   zhouhaihai   冒险神器和buff
668
  	local status = 0
e1355da3   zhouhaihai   神器 被动
669
  	if curWear[id] then -- 穿着呢
ccbafe67   zhouhaihai   冒险神器和buff
670
  		local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
e852b350   zhouhaihai   冒险成就类型增加
671
  		local newData = csvdb["adv_artifactCsv"][id][newLv]
ccbafe67   zhouhaihai   冒险神器和buff
672
673
674
675
  		self:delArtifactEffect(oldData.effect)
  		self:addArtifactEffect(newData.effect)
  		status = 1
  	end
e852b350   zhouhaihai   冒险成就类型增加
676
677
  	self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
  	self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
ccbafe67   zhouhaihai   冒险神器和buff
678
679
680
681
682
683
684
685
686
687
688
689
690
  	return status
  end
  
  function Adv:waitChooseArtifact()
  	local chooses = {}
  	local pool = {}
  	local count = 3  --需要多少个
  
  	for id, temp in pairs(csvdb["adv_artifactCsv"]) do
  		if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
  			table.insert(pool, id)
  		end
  	end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
691
  	if #pool == 0 then
3133cb76   zhouhaihai   日志
692
  		self:award({[ItemId.AdvPoint] = 48}, {log = {desc = "chooseArtifact"}})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
693
694
  	else
  		for i = 1, math.min(count, #pool) do
ccbafe67   zhouhaihai   冒险神器和buff
695
696
697
698
  			local idx = math.randomInt(1, #pool)
  			table.insert(chooses, pool[idx])
  			table.remove(pool, idx)
  		end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
699
700
  		self.waitArtifact = chooses
  		self:backChooseArtifact()
ccbafe67   zhouhaihai   冒险神器和buff
701
  	end
ccbafe67   zhouhaihai   冒险神器和buff
702
703
704
705
706
707
708
709
  end
  
  function Adv:isWaitChooseArtifact()
  	return self.waitArtifact
  end
  
  function Adv:chooseArtifact(index)
  	if not self.waitArtifact or not self.waitArtifact[index] then return end
bbb5f29a   zhouhaihai   冒险奖励神器
710
  	self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
3133cb76   zhouhaihai   日志
711
712
713
  
  	self:log({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
714
  	self.waitArtifact = nil
9ced5432   zhouhaihai   冒险支援效果 保底事件
715
716
717
718
  
  	-- 支援效果继续选择
  	self:supportChooseArtifact()
  
ccbafe67   zhouhaihai   冒险神器和buff
719
720
721
722
723
724
  	return true
  end
  
  function Adv:isEndless()
  	return AdvCommon.isEndless(self.chapterId)
  end
46fac6f1   zhouahaihai   酱料
725
  
eee37c88   zhouhaihai   楼层数据
726
  function Adv:getCurFloorData()
eee37c88   zhouhaihai   楼层数据
727
  	local chapter = self.chapterId % 100
bbf64622   zhouhaihai   冒险
728
  	return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
eee37c88   zhouhaihai   楼层数据
729
730
  end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
731
  --关卡结束
bbf64622   zhouhaihai   冒险
732
  function Adv:over(success, rewardRatio, overType)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
733
734
  	if success then 
  		rewardRatio = rewardRatio or 100
bbf64622   zhouhaihai   冒险
735
  		overType = overType or 0
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
736
737
  	else
  		rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
bbf64622   zhouhaihai   冒险
738
  		overType = overType or -1
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
739
  	end
bbf64622   zhouhaihai   冒险
740
741
  	local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
  	-- 扣除的东西给积分
bbf64622   zhouhaihai   冒险
742
  	local addScore = 0
e22ded1b   zhouhaihai   被动技奖励
743
  	for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
bbf64622   zhouhaihai   冒险
744
  		local itemCsv = csvdb["itemCsv"][itemId]
3df73a9e   zhouhaihai   复兴奖励
745
746
747
  		if not itemCsv then
  			print("ERROR: no itemId in ItemCsv : ", itemId)
  		elseif itemCsv.type == ItemType.AdvItem then
bbf64622   zhouhaihai   冒险
748
  			addScore = addScore + count * itemCsv.advScore
bbf64622   zhouhaihai   冒险
749
  		end
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
750
  	end
bbf64622   zhouhaihai   冒险
751
752
753
754
755
756
  	self:scoreChange(AdvScoreType.ItemBack, addScore)
  
  	local score = self.owner:fixAdvScoreChange(self:getScore())
  	local scoreInfo = self.score
  	
  	local scoreReward = math.floor(score / chapterData.scoreAward)
3133cb76   zhouhaihai   日志
757
  	self.owner:award({[ItemId.OldCoin] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}})
bbf64622   zhouhaihai   冒险
758
  
e22ded1b   zhouhaihai   被动技奖励
759
  	-- 被动技会影响奖励
bbf64622   zhouhaihai   冒险
760
761
  	self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
  
e22ded1b   zhouhaihai   被动技奖励
762
763
764
765
766
767
768
769
770
  	local reward = {}
  	for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
  		local itemCsv = csvdb["itemCsv"][itemId]
  		if not itemCsv then
  			print("ERROR: no itemId in ItemCsv : ", itemId)
  		elseif itemCsv.type ~= ItemType.AdvItem then
  			reward[itemId] = math.ceil(count * rewardRatio / 100)
  		end
  	end
3133cb76   zhouhaihai   日志
771
  	reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
e22ded1b   zhouhaihai   被动技奖励
772
  
46fac6f1   zhouahaihai   酱料
773
  	if success then
53e8037e   zhouhaihai   任务
774
  		self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
bbf64622   zhouhaihai   冒险
775
776
  		
  		if not self:isEndless() and self.level >= chapterData.limitlevel then
53e8037e   zhouhaihai   任务
777
778
  			self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
  		end
b176d7d3   zhouhaihai   冒险成就
779
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
780
  		local roleId = self.owner:getProperty("id")
2471ce93   zhouhaihai   bug
781
  		local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
782
783
784
785
786
787
  		if score > oldMaxScore then
  			local team = self.owner:getProperty("advTeam")
  			local curInfo = {
  				name = self.owner:getProperty("name"),
  				headId = self.owner:getProperty("headId"),
  				lv = self.owner:getProperty("level"),
f7f25b04   zhouhaihai   冒险bug
788
  				batteV = self.owner:getTeamBattleValue(team.heros),
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
789
790
791
792
  				chapter = self.chapterId,
  				format = self.owner:getTeamHerosInfo(team.heros),
  			}
  			redisproxy:pipelining(function (red)
2471ce93   zhouhaihai   bug
793
  				red:zadd(self.owner:getAdvRankKey(), score, roleId)	--更新分数
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
794
795
796
  				red:hset(RANK_ADV_INFO, roleId,  MsgPack.pack(curInfo))
  			end)
  		end
46fac6f1   zhouahaihai   酱料
797
  	end
f45d3a7b   zhouhaihai   adv_unlock
798
  	self:clearAdvUnlockCache()
3133cb76   zhouhaihai   日志
799
800
801
  
  	self:log({desc = "over", short1 = success and 1 or 0, int1 = overType})
  
33be3111   zhouhaihai   修改hangPass 结构
802
  	local chapterId = self.chapterId
46fac6f1   zhouahaihai   酱料
803
  	self:clear()
89338c47   zhouhaihai   技能目标
804
  	self.owner:checkTaskEnter("AdvScore", {score = score})
00115a7a   zhouahaihai   奖励发放
805
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
806
807
808
809
810
  	self.owner:updateProperties({
  		advItems = "",
  		advAFGet = {},
  		advAFWear = {},
  	})
33be3111   zhouhaihai   修改hangPass 结构
811
  	self:backEnd(success, score, scoreInfo, reward, overType, scoreReward, chapterId)
46fac6f1   zhouahaihai   酱料
812
813
  end
  
ec87b4a5   zhouahaihai   冒险 完善
814
  function Adv:exit()
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
815
  	self:over(false)
ec87b4a5   zhouahaihai   冒险 完善
816
817
818
  	self:saveDB()
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
819
820
821
822
823
  function Adv:randomMapId(chapterId, level)
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then 
  		error("chapterId " .. chapterId .. " dont exist!")
  		return 
46fac6f1   zhouahaihai   酱料
824
  	end
8da953a7   zhouhaihai   无尽模式
825
  	if AdvCommon.isEndless(chapterId) then
916096ed   zhouhaihai   神器效果
826
  		level = AdvCommon.getEndlessDataLv(chapterId, level)
8da953a7   zhouhaihai   无尽模式
827
828
829
830
831
  	else
  		if level > chapterData.limitlevel then 
  			error("level overflow!")
  			return 
  		end
46fac6f1   zhouahaihai   酱料
832
  	end
8da953a7   zhouhaihai   无尽模式
833
  	
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
834
835
  	--随出地图Id
  	local raw_pool = chapterData.mapid:toArray(true, "=")
46fac6f1   zhouahaihai   酱料
836
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
837
838
839
  	local lastMapIds = {}
  	for id, map in ipairs(self.maps or {}) do
  		lastMapIds[map.mapId] = 1
46fac6f1   zhouahaihai   酱料
840
  	end
02c4de8d   zhouahaihai   增加 固有技
841
  	
46fac6f1   zhouahaihai   酱料
842
  	local pool = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
843
844
845
846
  	for _, mapId in ipairs(raw_pool) do
  		local temp = csvdb["mapCsv"][mapId]
  		if temp and not lastMapIds[mapId] then
  			if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
cfc7a04a   zhouhaihai   map id 提供随机概率调整
847
  				pool[mapId] = {showup = temp.showup}
46fac6f1   zhouahaihai   酱料
848
849
850
  			end
  		end
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
851
852
853
  	if not next(pool) then 
  		error("mapIds is empty!")
  		return 
46fac6f1   zhouahaihai   酱料
854
  	end
cfc7a04a   zhouhaihai   map id 提供随机概率调整
855
  	return math.randWeight(pool, "showup")
46fac6f1   zhouahaihai   酱料
856
857
  end
  
3f00afcf   zhouhaihai   增加日志
858
  -- log long1 字段被征用!!!
46fac6f1   zhouahaihai   酱料
859
860
  -- 在冒险中获得的物品都发放在冒险背包内
  function Adv:award(gift, params)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
861
  	params = params or {}
46fac6f1   zhouahaihai   酱料
862
863
864
865
866
867
868
869
870
  	local tgift = {}
  	if type(gift) == "string" then
  		for _, one in pairs(gift:toTableArray(true)) do
  			tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  		end
  	else
  		tgift = gift
  	end
  	local items = self.owner:getProperty("advItems")
ccbafe67   zhouhaihai   冒险神器和buff
871
  	local oldItems = items
46fac6f1   zhouahaihai   酱料
872
  	for itemId, count in pairs(tgift) do
b0fe1817   zhouahaihai   冒险分数
873
  		if count > 0 then
ccbafe67   zhouhaihai   冒险神器和buff
874
  			local buffAdd = self.battle.player:getRewardChange(itemId)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
875
  			count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
876
  			self:checkTask(Adv.TaskType.Item, count, itemId)
b176d7d3   zhouhaihai   冒险成就
877
  			self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
b0fe1817   zhouahaihai   冒险分数
878
  		end
ccbafe67   zhouhaihai   冒险神器和buff
879
  		tgift[itemId] = count
46fac6f1   zhouahaihai   酱料
880
881
  		local origin = items:getv(itemId, 0)
  		local nums = origin + count
916096ed   zhouhaihai   神器效果
882
  
ccbafe67   zhouhaihai   冒险神器和buff
883
884
885
886
887
888
889
890
  		if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
  			self:awardArtifact(itemId, params)
  		else
  			if nums <= 0 then
  				items = items:delk(itemId)
  				nums = 0
  			else
  				items = items:setv(itemId, nums)
916096ed   zhouhaihai   神器效果
891
  			end
3133cb76   zhouhaihai   日志
892
893
894
  
  			if params.log then
  				local log = clone(params.log)
3f00afcf   zhouhaihai   增加日志
895
  				if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
3133cb76   zhouhaihai   日志
896
897
  					print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
  				end
3f00afcf   zhouhaihai   增加日志
898
  				log["cint1"] = itemId
3133cb76   zhouhaihai   日志
899
  				log["cint2"] = math.abs(count)
3f00afcf   zhouhaihai   增加日志
900
901
  				log["cint3"] = self.chapterId
  				log["long1"] = self.level
3133cb76   zhouhaihai   日志
902
903
904
905
906
907
908
909
  				if count >= 0 then
  					self.owner:log("in_adv", log)
  				else
  					self.owner:log("out_adv", log)
  				end
  			else
  				print("addAdvItem no log ", debug.traceback())
  			end
916096ed   zhouhaihai   神器效果
910
911
  		end
  	end
ccbafe67   zhouhaihai   冒险神器和buff
912
913
914
  	if items ~= oldItems then
  		self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
  	end
b71a8190   zhouhaihai   动态改变 一些buff
915
916
917
918
  
  	if tgift[ItemId.OldCoin] then
  		self.battle.player:attrChangeCondBuffCheck(0)
  	end
ccbafe67   zhouhaihai   冒险神器和buff
919
  	return tgift
916096ed   zhouhaihai   神器效果
920
921
922
  end
  
  
46fac6f1   zhouahaihai   酱料
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
  -- 消耗物品 优先冒险背包  --check 只是检查够不够
  function Adv:cost(item, params, check)
  	local items = self.owner:getProperty("advItems")
  	local less = {}
  	local advCost = {}
  	for itemId, count in pairs(item) do
  		advCost[itemId] = - math.min(items:getv(itemId, 0), count)
  		if advCost[itemId] == 0 then
  			advCost[itemId] = nil
  		end
  
  		local last = items:getv(itemId, 0) - count
  		if last < 0 then
  			less[itemId] = -last
  		end
  
  	end
  	if next(less) and not self.owner:checkItemEnough(less) then return end --不够
  	if check then return true end
  	self:award(advCost, params)
ccbafe67   zhouhaihai   冒险神器和buff
943
944
945
  	if next(less) then
  		self.owner:costItems(less, params)
  	end
46fac6f1   zhouahaihai   酱料
946
947
948
949
  	return true
  end
  
  --事件点击处理
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
950
  local function clickOut(self, room, block, params, isExit)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
951
  	if self:getCurMap():checkOver() then --检查是否可以出去了
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
952
953
954
955
956
  		if isExit then
  			self:over(true)
  			return true
  		end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
957
958
  		if #self.mapStack > 1 then -- 处于夹层中
  			table.remove(self.mapStack) --退出夹层
85ded242   zhouhaihai   丰富返回事件
959
  			self:backLayer(-1)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
960
  		else --处于底层
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
961
962
  
  			local advPass = self.owner:getProperty("advPass")
4d943586   zhouhaihai   直通 advt gm
963
  
ccbafe67   zhouhaihai   冒险神器和buff
964
  			if self:isEndless() then
8da953a7   zhouhaihai   无尽模式
965
966
967
968
969
970
971
972
  				-- 刷新最高层
  				if self.owner:getProperty("advElM") < self.level then
  					self.owner:updateProperty({field = "advElM", value = self.level})
  				end
  			else
  				if self.level > (advPass[self.chapterId] or 0) then
  					self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
  				end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
973
  			end
0e3ab88d   zhouhaihai   中继层
974
  
b176d7d3   zhouhaihai   冒险成就
975
  			self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
f45d3a7b   zhouhaihai   adv_unlock
976
  			self:checkAdvUnlock(2, self.level)
0e3ab88d   zhouhaihai   中继层
977
  
bbf64622   zhouhaihai   冒险
978
979
980
981
982
  			local curFloorData = self:getCurFloorData()
  			if not self.isRelay then
  				self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
  			end
  
e51ff6d2   zhouhaihai   冒险~
983
  			if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
984
  				self:over(true)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
985
  			else
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
986
  				self.battle.player:triggerPassive(Passive.DOWN_LAYER)
bbf64622   zhouhaihai   冒险
987
  				
eee37c88   zhouhaihai   楼层数据
988
  				if curFloorData then
3133cb76   zhouhaihai   日志
989
  					self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}))
eee37c88   zhouhaihai   楼层数据
990
  				end
0e3ab88d   zhouhaihai   中继层
991
  				local isHaveRelay = self:isHaveRelay(self.level)
e1355da3   zhouhaihai   神器 被动
992
993
  
  				self.owner:getProperty("advTeam").player = self.battle.player:getDB()  -- 临时缓存住 battle 的player
0e3ab88d   zhouhaihai   中继层
994
  				if isHaveRelay and not self.isRelay then 
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
995
996
997
998
999
1000
1001
  					self:initByChapter({
  						chapterId = self.chapterId, 
  						level = self.level, 
  						isToNext = true, 
  						notNotify = true, 
  						isRelay = true,
  					})
0e3ab88d   zhouhaihai   中继层
1002
  				else
3133cb76   zhouhaihai   日志
1003
  					self:log({desc = "pass"})
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
1004
1005
1006
1007
1008
1009
  					self:initByChapter({
  						chapterId = self.chapterId, 
  						level = self.level + 1, 
  						isToNext = true, 
  						notNotify = true,
  					})
0e3ab88d   zhouhaihai   中继层
1010
  				end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1011
1012
  				self:backNext() --下一关
  			end
b176d7d3   zhouhaihai   冒险成就
1013
  
46fac6f1   zhouahaihai   酱料
1014
  		end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1015
  		
46fac6f1   zhouahaihai   酱料
1016
1017
1018
1019
  		return true
  	end
  end
  
0e3ab88d   zhouhaihai   中继层
1020
  local function clickExit(self, room, block, params)
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
1021
  	return clickOut(self, room, block, params, true)
0e3ab88d   zhouhaihai   中继层
1022
1023
  end
  
46fac6f1   zhouahaihai   酱料
1024
1025
  --战斗 普通攻击
  local function clickMonster(self, room, block, params)
12f7b52c   zhouhaihai   冒险战斗
1026
  	self.battle:battleBegin(room.roomId, block.blockId, params)
46fac6f1   zhouahaihai   酱料
1027
1028
1029
  	return true
  end
  
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1030
  local function chooseCommon(self, room, block, chooseData, choose, tag)
f5e38251   zhouhaihai   数据保护
1031
  	if not choose then return end
46fac6f1   zhouahaihai   酱料
1032
1033
1034
1035
  	if not chooseData or not chooseData["button".. choose .."cond"] then return end
  
  	local cond = chooseData["button".. choose .."cond"]:toArray(true, "=")
  	local checkCond = {
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1036
1037
1038
1039
  		-- 没有条件
  		[0] = function()
  			return true
  		end,
46fac6f1   zhouahaihai   酱料
1040
  		-- 拥有道具
1229c24d   zhouhaihai   新加选择条件
1041
  		[1] = function(_, itemId, count)
498f0eb2   zhouhaihai   冒险 action
1042
  			if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then
46fac6f1   zhouahaihai   酱料
1043
1044
1045
1046
  				return true
  			end
  		end,
  		-- xx角色(todo 队长)
9d66362c   zhouhaihai   修改冒险选择条件
1047
1048
1049
1050
1051
1052
  		[2] = function(_, heroType)
  			for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
  				local hero = self.owner.heros[heroId]
  				if hero and hero:getProperty("type") == heroType then
  					return true
  				end 
46fac6f1   zhouahaihai   酱料
1053
1054
1055
1056
  			end
  		end,
  		--消灭所有怪
  		[3] = function()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1057
  			for _, room in pairs(self:getCurMap().rooms) do
4ae223df   zhouahaihai   Buff bug
1058
  				for _, block in pairs(room.blocks) do
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1059
  					if block:isMonster() then
46fac6f1   zhouahaihai   酱料
1060
1061
1062
1063
1064
1065
  						return
  					end
  				end
  			end
  			return true
  		end,
53e8037e   zhouhaihai   任务
1066
  		--制定属性 
1229c24d   zhouhaihai   新加选择条件
1067
1068
  		[4] = function(_, attrType, value)
  			if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
46fac6f1   zhouahaihai   酱料
1069
1070
1071
  				return true
  			end
  		end,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1072
  		-- 提交一个物品
1229c24d   zhouhaihai   新加选择条件
1073
  		[5] = function (_, itemId, count)
498f0eb2   zhouhaihai   冒险 action
1074
  			if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then
1229c24d   zhouhaihai   新加选择条件
1075
  				self:backCost({[itemId] = count})
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1076
1077
1078
  				return true
  			end
  		end,
53e8037e   zhouhaihai   任务
1079
  		-- sp 到达指定值
1229c24d   zhouhaihai   新加选择条件
1080
1081
  		[6] = function(_, value)
  			if self.battle.player.sp >= value then
b8eb016b   zhouhaihai   冒险条件扣血扣蓝直接作用
1082
  				self.battle.player:changeSp(-value)
53e8037e   zhouhaihai   任务
1083
1084
1085
  				return true
  			end
  		end,
1229c24d   zhouhaihai   新加选择条件
1086
1087
1088
1089
  		--7=拥有指定buff指定层数
  		[7] = function(_, buffId, layer)
  			local buff = self.battle.player:getBuffById(buffId)
  			if buff and buff:getLayer() >= layer then
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1090
1091
1092
  				return true
  			end
  		end,
1229c24d   zhouhaihai   新加选择条件
1093
1094
1095
1096
1097
1098
  		--8=拥有x神器
  		[8] = function(_, artifactId)
  			return self:isHaveArtifact(artifactId)
  		end,
  		-- 9 = 生命值大于x%
  		[9] = function (_, value)
b8eb016b   zhouhaihai   冒险条件扣血扣蓝直接作用
1099
1100
1101
1102
1103
  			local cost = value / 100 * self.battle.player.hpMax
  			if self.battle.player.hp > cost then
  				self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
  				return true
  			end
1229c24d   zhouhaihai   新加选择条件
1104
  		end,
f02ffa27   zhouhaihai   未获得神器
1105
1106
1107
1108
  		-- 10 = 未获得x神器
  		[10] = function(_, artifactId)
  			return not self:isHaveArtifact(artifactId)
  		end,
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1109
1110
   	}
  	assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1111
  
1229c24d   zhouhaihai   新加选择条件
1112
  	if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1113
  	local clearBlock = chooseData.keep ~= 1
e10edb5f   zhouahaihai   冒险事件新
1114
1115
  	local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
  	for _, effect in ipairs(effects) do
e10edb5f   zhouahaihai   冒险事件新
1116
1117
  		local doEffect = {
  			[1] = function() -- 获得某道具N个
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1118
1119
1120
  				local count = effect[3] or 1
  				local reward = {}
  				for i = 1, count do
92d7d6ac   zhouhaihai   加一些数据保护
1121
1122
1123
1124
1125
1126
1127
  					local dropData = csvdb["event_dropCsv"][effect[2]]
  					if dropData then
  						local item = dropData["range"]:randWeight(true)
  						reward[item[1]] = (reward[item[1]] or 0) + item[2]
  					else
  						skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s",  effect[2], tag, chooseData.id))
  					end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1128
  				end
3133cb76   zhouhaihai   日志
1129
  				self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId})
e10edb5f   zhouahaihai   冒险事件新
1130
1131
  			end,
  			[2] = function() --获得冒险buff
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1132
1133
1134
1135
  				local layer = effect[3] or 1
  				for i = 1, layer do
  					self.battle.player:addBuff(effect[2])
  				end
e10edb5f   zhouahaihai   冒险事件新
1136
1137
  			end,
  			[3] = function() --发现怪物
c8c957e4   zhouhaihai   必要时删除建筑
1138
1139
1140
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1141
  				self:getCurMap():addNewMonsterRand(effect[2], {room, block})
d232676a   zhouhaihai   功能解锁 冒险返回
1142
  				self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
e10edb5f   zhouahaihai   冒险事件新
1143
1144
1145
  				clearBlock = false
  			end,
  			[4] = function() --无事发生
ccbafe67   zhouhaihai   冒险神器和buff
1146
  			end,
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
  			[5] = function() --5=属性枚举=数值;直接增加玩家属性
  				local attr
  				if effect[3] == 0 then
  					attr = "sp"
  				else
  					attr = AttsEnumEx[effect[3]]
  					if not AdvAttsEnum[attr] then return end
  				end
  				self.battle.player:addBaseAttr(attr, effect[4], effect[2])
  			end,
  			[6] = function() -- 商店
  				block:updateEvent({
  					etype = AdvEventType.Trader,
  					id = effect[2]
  				})
  				block:randomEvent()
d232676a   zhouhaihai   功能解锁 冒险返回
1163
  				self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1164
1165
1166
  				clearBlock = false
  			end,
  			[7] = function() -- 建筑
c8c957e4   zhouhaihai   必要时删除建筑
1167
1168
1169
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1170
1171
1172
1173
1174
1175
1176
1177
  				block:updateEvent({
  					etype = AdvEventType.Build,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[8] = function() -- 选择
c8c957e4   zhouhaihai   必要时删除建筑
1178
1179
1180
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1181
1182
1183
1184
1185
1186
1187
1188
  				block:updateEvent({
  					etype = AdvEventType.Choose,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[9] = function() -- click
c8c957e4   zhouhaihai   必要时删除建筑
1189
1190
1191
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1192
1193
1194
1195
1196
1197
1198
1199
  				block:updateEvent({
  					etype = AdvEventType.Click,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[10] = function() -- 陷阱
c8c957e4   zhouhaihai   必要时删除建筑
1200
1201
1202
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1203
1204
1205
1206
1207
1208
1209
  				block:updateEvent({
  					etype = AdvEventType.Trap,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
ccbafe67   zhouhaihai   冒险神器和buff
1210
1211
  			[11] = function()  -- 获得神器
  				self:waitChooseArtifact() --等待获取神器
031dcf99   zhouhaihai   修改战斗属性计算 冒险增加效果类型
1212
1213
1214
1215
1216
1217
1218
1219
  			end,
  			[12] = function()
  				-- buffId
  				local targers = self.battle.player:getTeam(2)
  				for _, target in pairs(targers) do
  					target:addBuff(effect[2])
  				end
  			end,
c85f5bd6   zhouhaihai   新中继的屏蔽删掉
1220
  			[13] = function() -- 显示地图
7ca46333   zhouhaihai   map 传参错误
1221
1222
1223
  				self:getCurMap():showMap()
  				self:backMapShow()
  			end,
e10edb5f   zhouahaihai   冒险事件新
1224
  		}
4163e40a   zhouhaihai   找错误
1225
  		assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect  " .. effect[1])
e10edb5f   zhouahaihai   冒险事件新
1226
1227
  		doEffect[effect[1]]()
  	end
bbf64622   zhouhaihai   冒险
1228
1229
  	self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1230
1231
1232
1233
1234
1235
  	return true, clearBlock
  end
  
  local function clickChoose(self, room, block, params)
  	local choose = params.choose
  	local chooseData = csvdb["event_chooseCsv"][block.event.id]
6ce6fac7   zhouhaihai   冒险任务bug
1236
  	local oldId = block.event.id
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1237
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1238
  	if not status then return end
6ce6fac7   zhouhaihai   冒险任务bug
1239
1240
1241
1242
  	self:checkAdvUnlock(3, oldId)
  	self:checkTask(Adv.TaskType.Choose, 1, oldId)
  	self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
  	self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1243
1244
1245
1246
1247
1248
1249
1250
1251
  	if clearBlock then
  		block:clear()
  	end
  	return true
  end
  
  local function clickLinkChoose(self, room, block, params)
  	local choose = params.choose
  	local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
abe0d7e9   zhouhaihai   连续选择点bug
1252
  	local lcId = block.event.id
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1253
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1254
1255
1256
  	if not status then return end
  
  	-- 完成统计次数
abe0d7e9   zhouhaihai   连续选择点bug
1257
1258
1259
  	local idx = lcId % 10
  	if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
  		local startId = math.floor(lcId / 10) * 10 + 1
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1260
  		self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
b176d7d3   zhouhaihai   冒险成就
1261
  		self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
e852b350   zhouhaihai   冒险成就类型增加
1262
1263
1264
1265
1266
1267
  		self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
  		local advStoryB = self.owner:getProperty("advStoryB")
  		advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
  		self.owner:setProperty("advStoryB", advStoryB)
  		local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
  		self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter)  -- 检查故事对应章节
68964730   zhouhaihai   增加积分 bug
1268
  		self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
e852b350   zhouhaihai   冒险成就类型增加
1269
  
f45d3a7b   zhouhaihai   adv_unlock
1270
  		self:checkAdvUnlock(4, startId)
e6439157   zhouhaihai   故事事件
1271
  		self.lchoose.cur = self.lchoose.cur or {}
abe0d7e9   zhouhaihai   连续选择点bug
1272
  		table.insert(self.lchoose.cur, {lcId, choose})
e6439157   zhouhaihai   故事事件
1273
1274
  		self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
  		self.lchoose.cur = nil
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1275
  	else
abe0d7e9   zhouhaihai   连续选择点bug
1276
  		self.lchoose.ing = lcId + 1  --后面会出现后继事件
e6439157   zhouhaihai   故事事件
1277
  		self.lchoose.cur = self.lchoose.cur or {}
abe0d7e9   zhouhaihai   连续选择点bug
1278
  		table.insert(self.lchoose.cur, {lcId, choose})
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1279
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1280
  
02c4de8d   zhouahaihai   增加 固有技
1281
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1282
  		block:clear()
02c4de8d   zhouahaihai   增加 固有技
1283
  	end
b176d7d3   zhouhaihai   冒险成就
1284
  
46fac6f1   zhouahaihai   酱料
1285
1286
1287
1288
1289
1290
  	return true
  end
  
  local function clickDrop(self, room, block, params)
  	local reward = {}
  	if not block.event.item then return end
f0b81492   zhouhaihai   营地进入 bug
1291
  	if not self.battle or not self.battle.player then return end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1292
  	self.battle.player:triggerPassive(Passive.CLICK_DROP)
f0b81492   zhouhaihai   营地进入 bug
1293
  
3133cb76   zhouhaihai   日志
1294
  	local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}})
916096ed   zhouhaihai   神器效果
1295
  	-- local reward = self:award({[5801] = 1})
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1296
  	block:clear()
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
1297
  	self:backReward(reward, {roomId = room.roomId, blockId = block.blockId})
46fac6f1   zhouahaihai   酱料
1298
1299
1300
1301
1302
1303
  	return true
  end
  
  local function clickTrader(self, room, block, params)
  	local buyId = params.id
  	local traderData = csvdb["event_traderCsv"][block.event.id]
8c4a6f4c   zhouhaihai   冒险增加错误返回
1304
  	if not traderData then return false, 1 end -- 偷偷改表了
46fac6f1   zhouahaihai   酱料
1305
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
1306
1307
  	if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
  	if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
46fac6f1   zhouahaihai   酱料
1308
  
127a5787   zhouhaihai   商人卖完走人
1309
  	local buyCount = #((block.event.status or ""):toArray())
27cc6f23   zhouhaihai   商店bug
1310
  	if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
f8408529   zhouhaihai   冒险商店
1311
1312
  
  	local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
8c4a6f4c   zhouhaihai   冒险增加错误返回
1313
  	if not goodsData then return false, 5 end
f8408529   zhouhaihai   冒险商店
1314
1315
  
  	local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
498f0eb2   zhouhaihai   冒险 action
1316
  	if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
f8408529   zhouhaihai   冒险商店
1317
  	self:backCost({[goodsData.currency] = costCount})
3133cb76   zhouhaihai   日志
1318
  	local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}})
f8408529   zhouhaihai   冒险商店
1319
1320
1321
1322
1323
1324
1325
  	if goodsData.restrict == 1 then
  		self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
  	elseif goodsData.restrict == 2 then
  		local advShop = self.owner:getProperty("advShop")
  		advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
  		self.owner:updateProperty({field = "advShop", value = advShop})
  	end
46fac6f1   zhouahaihai   酱料
1326
  	block.event.status = block.event.status:setv(buyId, 1)
127a5787   zhouhaihai   商人卖完走人
1327
  	buyCount = buyCount + 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1328
  	self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
b176d7d3   zhouhaihai   冒险成就
1329
  	self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
46fac6f1   zhouahaihai   酱料
1330
  	self:backReward(reward)
127a5787   zhouhaihai   商人卖完走人
1331
  
27cc6f23   zhouhaihai   商店bug
1332
  	if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
127a5787   zhouhaihai   商人卖完走人
1333
1334
  		block:clear()
  	end
46fac6f1   zhouahaihai   酱料
1335
1336
1337
1338
  	return true
  end
  
  local function clickBuild(self, room, block, params)
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1339
1340
  	local choose = params.choose
  	local chooseData = csvdb["event_buildingCsv"][block.event.id]
6ce6fac7   zhouhaihai   冒险任务bug
1341
  	local oldId = block.event.id
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1342
1343
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
  	if not status then return end
85ded242   zhouhaihai   丰富返回事件
1344
  
6ce6fac7   zhouhaihai   冒险任务bug
1345
1346
1347
  	self:checkTask(Adv.TaskType.Build, 1, oldId)
  	self:checkAchievement(Adv.AchievType.Build, 1, oldId)
  	self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1348
  
02c4de8d   zhouahaihai   增加 固有技
1349
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1350
  		block:clear()
02c4de8d   zhouahaihai   增加 固有技
1351
  	end
46fac6f1   zhouahaihai   酱料
1352
1353
1354
  	return true
  end
  
c0b7797f   zhouhaihai   陷阱、点击生效点
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
  local function clickClick(self, room, block, params)
  	local clickData = csvdb["event_clickCsv"][block.event.id]
  	if not clickData then return end
  	local clearBlock = true
  	local doEffect = {
  		[1] = function() -- 技能
  			for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
  				self.battle.player:releaseSkill(skillId)
  			end
  		end,
  		[2] = function() -- dropId
  			local reward = {}
  			for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
  				local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
68e60f7a   zhouhaihai   掉落
1369
  				reward[item[1]] = (reward[item[1]] or 0) + item[2]
c0b7797f   zhouhaihai   陷阱、点击生效点
1370
  			end
3133cb76   zhouhaihai   日志
1371
  			self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId})
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
1372
1373
1374
1375
1376
  		end,
  		[3] = function()
  			for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
  				self.battle.player:addBuff(buffId)
  			end
c0b7797f   zhouhaihai   陷阱、点击生效点
1377
1378
  		end,
  	}
a1e9e891   zhouhaihai   点击事件未生效
1379
1380
  	assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
  	doEffect[clickData.type]()
c0b7797f   zhouhaihai   陷阱、点击生效点
1381
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1382
  		block:clear()
c0b7797f   zhouhaihai   陷阱、点击生效点
1383
  	end
f20cc9ca   zhouhaihai   点击点返回清空信息
1384
  	return true
c0b7797f   zhouhaihai   陷阱、点击生效点
1385
1386
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
  local function clickLayer(self, room, block, params)
  	if block.event.mapIdx then
  		table.insert(self.mapStack, block.event.mapIdx) --进入夹层
  	else
  		--生成夹层
  		local mapId = csvdb["event_layerCsv"][block.event.id].effect
  		local mapIdx = #self.maps + 1
  		block.event.mapIdx = mapIdx
  		table.insert(self.mapStack, mapIdx)
  
  		self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
78dcacb6   zhouhaihai   夹层 后处理 没做
1398
  		self.battle:initMapEnemys(mapIdx, true)
1313eac0   zhouhaihai   冒险的一些bug
1399
  		self.maps[mapIdx]:initBattleAfter()
b176d7d3   zhouhaihai   冒险成就
1400
  		self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1401
  	end
85ded242   zhouhaihai   丰富返回事件
1402
  	self:backLayer(1)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1403
1404
1405
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
1406
1407
  local eventCallFunc = {
  	[AdvEventType.Out] = clickOut,
0e3ab88d   zhouhaihai   中继层
1408
1409
  	[AdvEventType.InOut] = clickOut,
  	[AdvEventType.Exit] = clickExit,
46fac6f1   zhouahaihai   酱料
1410
1411
1412
  	[AdvEventType.BOSS] = clickMonster,
  	[AdvEventType.Monster] = clickMonster,
  	[AdvEventType.Choose] = clickChoose,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1413
  	[AdvEventType.LinkChoose] = clickLinkChoose,
46fac6f1   zhouahaihai   酱料
1414
1415
1416
  	[AdvEventType.Drop] = clickDrop,
  	[AdvEventType.Trader] = clickTrader,
  	[AdvEventType.Build] = clickBuild,
c0b7797f   zhouhaihai   陷阱、点击生效点
1417
  	[AdvEventType.Click] = clickClick,
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1418
  	[AdvEventType.Layer] = clickLayer,
46fac6f1   zhouahaihai   酱料
1419
1420
1421
1422
1423
  }
  
  --点击处理 roomId, blockId 
  --params 某些事件需要的客户端传递的参数
  function Adv:clickBlock(roomId, blockId, params)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1424
1425
1426
  	local map = self:getCurMap()
  	local room = self:getRoom(roomId)
  	local block = self:getBlock(roomId, blockId)
46fac6f1   zhouahaihai   酱料
1427
1428
  	if not block then return end
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
1429
  	local status, errorCode = false, nil
36c30c5c   zhouahaihai   冒险
1430
  	local clickEvent = false
48962a74   zhouhaihai   路障系统提交
1431
1432
  
  	local function checkAroundBlocks(ignoreGuard)
36c30c5c   zhouahaihai   冒险
1433
  		local canOpen = false  --如果未开放是否可以开放
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1434
  		for _, one in ipairs(map:getAroundBlocks(room, block)) do
36c30c5c   zhouahaihai   冒险
1435
  			local _room, _block = one[1], one[2]
48962a74   zhouhaihai   路障系统提交
1436
1437
1438
  			if not ignoreGuard and _block:isGuard() then 
  				if _block:isMonster() then
  					local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
a0834e49   zhouhaihai   增加潜行 功能
1439
  					if not enemy:hadBuff(Buff.DONT_DEFEND) and not self.battle.player:hadBuff(Buff.SNEAK) then
48962a74   zhouhaihai   路障系统提交
1440
1441
1442
1443
  						return false
  					end
  				else
  					return false
4f0a5fae   zhouhaihai   营养剂
1444
  				end
48962a74   zhouhaihai   路障系统提交
1445
1446
  			elseif _block:isWalk() then
  				canOpen = true
36c30c5c   zhouahaihai   冒险
1447
1448
  			end
  		end
48962a74   zhouhaihai   路障系统提交
1449
1450
1451
1452
  		return canOpen
  	end
  
  	if not block.isOpen then
7b64b6cd   zhouhaihai   中继层优化
1453
  		if self.isRelay or checkAroundBlocks() then --开放
8781e103   zhouhaihai   冒险 bug
1454
  			self:getCurMap():openBlock(roomId, blockId, true, true)
7b64b6cd   zhouhaihai   中继层优化
1455
1456
1457
1458
1459
1460
  			if self.isRelay and self:getCurMap():isAllOpen() then  -- 发放翻开的奖励
  				local relayData = self:isHaveRelay()
  				if relayData and relayData.award ~= "" then
  					self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
  				end
  			end
46fac6f1   zhouahaihai   酱料
1461
1462
1463
  			status = true
  		end
  	else
36c30c5c   zhouahaihai   冒险
1464
  		clickEvent = true
46fac6f1   zhouahaihai   酱料
1465
1466
1467
1468
  		--点了空地
  		if not block.event then
  			return 
  		end
48962a74   zhouhaihai   路障系统提交
1469
1470
1471
1472
  
  		if block:isHinder() then
  			if not checkAroundBlocks(true) then return end
  		end
46fac6f1   zhouahaihai   酱料
1473
  		--可点击的事件
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1474
  		if not room.isBossRoom or block:isBoss() then
46fac6f1   zhouahaihai   酱料
1475
  			if eventCallFunc[block.event.etype] then
8c4a6f4c   zhouhaihai   冒险增加错误返回
1476
  				status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
46fac6f1   zhouahaihai   酱料
1477
1478
1479
  			end
  		end
  	end
39a6e08b   suhongyang   冒险战斗内逻辑调整
1480
  	local needChange = true
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
1481
  	if clickEvent and block.event then
8b25d183   zhouhaihai   切换层不更新回合
1482
1483
1484
1485
  		if block:getEventType() == AdvEventType.Out 
  			or block:getEventType() == AdvEventType.InOut 
  			or block:getEventType() == AdvEventType.Layer 
  			or block:getEventType() == AdvEventType.Exit then
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
1486
1487
  			needChange = false
  		end
39a6e08b   suhongyang   冒险战斗内逻辑调整
1488
1489
  	end
  	if status and needChange then  --出去了就不计算回合了
46fac6f1   zhouahaihai   酱料
1490
1491
1492
  		self:backBlockChange(roomId, blockId)
  		self:afterRound()
  	end
36c30c5c   zhouahaihai   冒险
1493
  	self:saveDB()
8c4a6f4c   zhouhaihai   冒险增加错误返回
1494
  	return status, errorCode
46fac6f1   zhouahaihai   酱料
1495
1496
  end
  
46fac6f1   zhouahaihai   酱料
1497
  
4f0a5fae   zhouhaihai   营养剂
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
  function Adv:doActive(activeId, target)
  	local activeData = csvdb["adv_activeCsv"][activeId]
  	if not activeData then return end
  
  	local targers = {}
  
  	-- 筛选对象
  	if activeData.usetype == 1 then -- 自己
  	elseif activeData.usetype == 2 then -- 敌人
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if block:isBoss() then return end
  		local enemy = self.battle:getEnemy(target.roomId, target.blockId)
  		if not enemy then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if block:isMonster() and not block:isBoss() then
  				local e = self.battle:getEnemy(block.room.roomId, block.blockId)
  				if e then
  					table.insert(targers, e)
  				end
  			end
  		end
  	elseif activeData.usetype == 3 then -- 地板
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if block:isBoss() then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if not block:isBoss() then
  				table.insert(targers, block)
  			end
  		end
318c573a   zhouhaihai   冒险bug
1531
  	elseif activeData.usetype == 4 then -- 没有目标 全体成员
4f0a5fae   zhouhaihai   营养剂
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
  	elseif activeData.usetype == 5 then -- 空地板
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if not block.isOpen or block:getEventType() then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if not block:isBoss() then
  				table.insert(targers, block)
  			end
  		end
  	end
  
  	local doActiveEffect = {}
  
  	-- 1=map_buff_id:为范围内所有目标附加mapbuff
  	doActiveEffect[1] = function(_,  buffId)
318c573a   zhouhaihai   冒险bug
1548
1549
1550
1551
1552
1553
1554
1555
  		if not next(targers) then
  			if activeData.usetype == 1 then
  				table.insert(targers, self.battle.player)
  			elseif activeData.usetype == 4 then
  				targers = self.battle.player:getTeam(2)
  			else
  				return
  			end
4f0a5fae   zhouhaihai   营养剂
1556
1557
1558
  		end
  
  		for _, target in ipairs(targers) do
318c573a   zhouhaihai   冒险bug
1559
1560
1561
1562
1563
1564
  			if target.class.__cname == "AdvBlock" then
  				target = self.battle:getEnemy(target.room.roomId, target.blockId)
  			end
  			if target then
  				target:addBuff(buffId, self.battle.player)
  			end
4f0a5fae   zhouhaihai   营养剂
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
  		end
  
  		return true
  	end
  	-- 2=trader_id:召唤商人	
  	doActiveEffect[2] = function(_,  traderId)
  		for _, target in ipairs(targers) do
  			if target.isOpen and not target:getEventType() then
  				target:updateEvent({
  					etype = AdvEventType.Trader,
  					id = traderId,
  				})
  				target:randomEvent()
  				self:backBlockChange(target.room.roomId, target.blockId)
d232676a   zhouhaihai   功能解锁 冒险返回
1579
  				self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
4f0a5fae   zhouhaihai   营养剂
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
  			end
  		end
  		return true
  	end
  
  	-- 3=monster_id:替换怪物,仅使用方式为2时生效
  	doActiveEffect[3] = function(_, monsterId)
  		for _,  target in ipairs(targers) do
  			if not target.lock and not target.isDead then
  				self.battle:removeEnemyById(target.id)
318c573a   zhouhaihai   冒险bug
1590
  				self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
4f0a5fae   zhouhaihai   营养剂
1591
  				self:backBlockChange(target.roomId, target.blockId)
d232676a   zhouhaihai   功能解锁 冒险返回
1592
  				self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
4f0a5fae   zhouhaihai   营养剂
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
  			end
  		end
  		return true
  	end
  	-- 4:显示本层
  	doActiveEffect[4] = function(_)
  		self:getCurMap():showMap()
  		self:backMapShow()
  		return true
  	end
  	-- 5:放逐目标
  	doActiveEffect[5] = function(_)
  		for _,  target in ipairs(targers) do
  			if not target.lock and not target.isDead then
19bab31c   zhouhaihai   放逐是击杀
1607
  				target.isDead = true
4f0a5fae   zhouhaihai   营养剂
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
  				self:backBlockChange(target.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  	-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
  	doActiveEffect[6] = function(_, trapId)
  		if not next(targers) and activeData.usetype == 4 then
  			-- 全屏
  			for _, room in pairs(self:getCurMap().rooms) do
  				for _, block in pairs(room.blocks) do
  					if block:getEventType() ==  AdvEventType.Trap then
  						block:updateEvent(nil)
  						self:backBlockChange(block.room.roomId, block.blockId)
  					end
  				end
  			end
  		else
  			for _ , target in ipairs(targers) do
  				if target:getEventType() ==  AdvEventType.Trap then
  					target:updateEvent(nil)
  					self:backBlockChange(target.room.roomId, target.blockId)
  				end
  			end
  		end
  		return true
  	end
  	
  	-- 7=道具燃烧效果
  	doActiveEffect[7] = function(_)
  		for _ , target in ipairs(targers) do
  			if target:getEventType() ==  AdvEventType.Drop then
  				target:updateEvent(nil)
  				self:backBlockChange(target.room.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  
  	-- 8:翻开范围内的方格
  	doActiveEffect[8] = function(_)
  		for _ , target in ipairs(targers) do
c8210d56   zhouhaihai   boss 房有入口
1650
  			self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
4f0a5fae   zhouhaihai   营养剂
1651
1652
1653
1654
  		end
  		return true
  	end
  
db3c56ad   zhouhaihai   冒险相关
1655
1656
1657
1658
1659
1660
  	-- 9: 给玩家增加buff
  	doActiveEffect[9] = function(_, buffId)
  		self.battle.player:addBuff(buffId, self.battle.player)
  		return true
  	end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1661
1662
  	--10: 立刻结算 按比例返还
  	doActiveEffect[10] = function(_, rewardRatio)
bbf64622   zhouhaihai   冒险
1663
  		self:over(true, rewardRatio, 1)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1664
1665
  		return true
  	end
1bb3abca   zhouhaihai   冒险 退出 bug
1666
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
  	--11: 随机提升一个未满级神器等级,配置提升等级
  	doActiveEffect[11] = function(_, level)
  		local advAFGet = self.owner:getProperty("advAFGet")
  		local pool = {}
  		for id_, lv in pairs(advAFGet) do
  			if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then  
  				table.insert(pool, id_)
  			end
  		end
  		if #pool > 0 then
  			local idx = math.randomInt(1, #pool)
  			self:artifactLevelUp(pool[idx], level)
  		end
  		return true
  	end
1bb3abca   zhouhaihai   冒险 退出 bug
1682
  
d232676a   zhouhaihai   功能解锁 冒险返回
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
  	doActiveEffect[12] = function(_, vtype, attrType, value)
  		local attr
  		if attrType == 0 then
  			attr = "sp"
  		else
  			attr = AttsEnumEx[attrType]
  			if not AdvAttsEnum[attr] then return end
  		end
  		self.battle.player:addBaseAttr(attr, value, vtype)
  		return true
  	end
  
4f0a5fae   zhouhaihai   营养剂
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
  	for _, effect in ipairs(activeData.effect:toArray()) do
  		local cur = effect:toArray(true, "=")
  		if doActiveEffect[cur[1]] then
  			if not doActiveEffect[cur[1]](table.unpack(cur)) then
  				return
  			end
  		end
  	end
  
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
1707
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1708
1709
1710
1711
1712
1713
1714
1715
  -- 地图上物品变化
  function Adv:mapItemChange(ctype)
  	local clist = csvdb["transform_itemCsv"][ctype]
  	if clist then
  		for roomId, room in pairs(self:getCurMap().rooms) do
  			for blockId, block in pairs(room.blocks) do
  				if block:getEventType() == AdvEventType.Drop and block.event.item then
  					local id = block.event.item[1]
e3c5cc5e   zhouhaihai   跨服竞技场over
1716
  					local count = block.event.item[2]
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1717
1718
  					local changeTo = nil
  					if clist[id] then
e3c5cc5e   zhouhaihai   跨服竞技场over
1719
  						changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1720
  					elseif clist[-1] then
e3c5cc5e   zhouhaihai   跨服竞技场over
1721
  						changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1722
1723
1724
  					end
  					if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
  						block.event.item = changeTo
b2e41074   zhouhaihai   冒险 排行榜拆分
1725
  						self:backBlockChange(roomId, blockId, ctype)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1726
1727
1728
1729
1730
1731
1732
  					end
  				end
  			end
  		end
  	end
  end
  
46fac6f1   zhouahaihai   酱料
1733
  --敌人死亡
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1734
1735
  function Adv:enemyDead(enemy, escape)
  	local roomId, blockId = enemy.roomId, enemy.blockId
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1736
1737
1738
1739
  	local map = self:getCurMap()
  	local room = self:getRoom(roomId)
  	local block = self:getBlock(roomId, blockId)
  	if not block then return end
46fac6f1   zhouahaihai   酱料
1740
  	--死了以后掉东西
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1741
1742
  	if block:isMonster() then --处理死亡
  		if block:isBoss() then
36c30c5c   zhouahaihai   冒险
1743
1744
  			room.isBossRoom = false
  		end
02c4de8d   zhouahaihai   增加 固有技
1745
  		if escape then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1746
  			block:clear()
02c4de8d   zhouahaihai   增加 固有技
1747
  		else
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1748
1749
  			local enemyId = block.event.id
  			local monsterData = csvdb["event_monsterCsv"][enemyId]
bbf64622   zhouhaihai   冒险
1750
1751
1752
1753
1754
  			if block:isBoss() then 
  				self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
  			else
  				self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
  			end
85ded242   zhouhaihai   丰富返回事件
1755
1756
  			local changeV = self.battle.player:addExp(monsterData.exp)
  			self:backDead(enemyId, changeV)
db3c56ad   zhouhaihai   冒险相关
1757
1758
  			if enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) then -- 掉落转为 click
  				local clickId = buff:effect()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1759
  				block:updateEvent({
db3c56ad   zhouhaihai   冒险相关
1760
1761
  					etype = AdvEventType.Click,
  					id = clickId
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1762
  				})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1763
  				self.battle.player:triggerPassive(Passive.BATTLE_WIN)
db3c56ad   zhouhaihai   冒险相关
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
  			else
  				local item = block.event.item
  				if not item then
  					local buff = enemy:hadBuff(Buff.CHANGE_DROP) 
  					if buff then
  						item = table.pack(buff:effect())
  					else
  						local dropData = csvdb["event_dropCsv"][monsterData.dropid]
  						item = dropData["range"]:randWeight(true)
  					end
  					
  				end
  				if item[1] == 0 then
  					block:clear()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1778
  					self.battle.player:triggerPassive(Passive.BATTLE_WIN)
db3c56ad   zhouhaihai   冒险相关
1779
1780
1781
1782
1783
  				else
  					block:updateEvent({
  						etype = AdvEventType.Drop,
  						item = item
  					})
3e205f5e   zhouhaihai   bug
1784
  					self.battle.player:triggerPassive(Passive.BATTLE_WIN, {itemId = item[1], count = item[2]})
db3c56ad   zhouhaihai   冒险相关
1785
  				end
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
1786
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1787
1788
  			self:checkTask(Adv.TaskType.Kill, 1, enemyId)
  			self:checkTask(Adv.TaskType.KillAll)
b176d7d3   zhouhaihai   冒险成就
1789
  			self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
e852b350   zhouhaihai   冒险成就类型增加
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
  			self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
  
  			self:checkAchievement(Adv.TaskType.KillWithBuff, 1)
  			self:checkAchievement(Adv.TaskType.KillNoBuff, 1)
  			self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
  			self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
  
  			if monsterData.type == 2 then
  				self:checkAchievement(Adv.TaskType.KillBoss, 1, enemyId)
  				self:checkAchievement(Adv.TaskType.KillBossWithBuff, 1)
  				self:checkAchievement(Adv.TaskType.KillBossNoBuff, 1)
  				self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
  				self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
  			end
46fac6f1   zhouahaihai   酱料
1804
  		end
46fac6f1   zhouahaihai   酱料
1805
1806
1807
1808
  	end
  	self:backBlockChange(roomId, blockId)
  end
  
46fac6f1   zhouahaihai   酱料
1809
1810
1811
1812
1813
  
  function Adv:pushBackEvent(btype, params)
  	table.insert(self.backEvents, {btype = btype, params = params})
  end
  
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
1814
1815
1816
  function Adv:backReward(items, params)
  	params = params or {}
  	self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId})
46fac6f1   zhouahaihai   酱料
1817
  end
e996b82a   zhouahaihai   冒险增加防御属性
1818
1819
  
  -- if is player enemyId is nil 
46fac6f1   zhouahaihai   酱料
1820
  function Adv:backSkill(enemyId, skillId, receiver)
36c30c5c   zhouahaihai   冒险
1821
  	self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
46fac6f1   zhouahaihai   酱料
1822
1823
  end
  
46fac6f1   zhouahaihai   酱料
1824
1825
1826
1827
  function Adv:backNext()
  	self:pushBackEvent(AdvBackEventType.Next, {})
  end
  
33be3111   zhouhaihai   修改hangPass 结构
1828
1829
  function Adv:backEnd(success, score, scoreInfo, reward, overType, scoreAward, chapterId)
  	self:pushBackEvent(AdvBackEventType.End, {success = success, score = score, scoreInfo = scoreInfo, reward = reward, type = overType, scoreAward = scoreAward, chapterId = chapterId})
46fac6f1   zhouahaihai   酱料
1830
1831
  end
  
b2e41074   zhouhaihai   冒险 排行榜拆分
1832
1833
  function Adv:backBlockChange(roomId, blockId, itemChangeType)
  	self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
46fac6f1   zhouahaihai   酱料
1834
1835
  end
  
85ded242   zhouhaihai   丰富返回事件
1836
1837
  function Adv:backDead(enemyId, exp)
  	self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp})
bedca62d   zhouahaihai   冒险
1838
1839
  end
  
386ca58e   zhouhaihai   优化log
1840
1841
1842
  function Adv:backTrap()
  	self:pushBackEvent(AdvBackEventType.Trap, {})
  end
ec87b4a5   zhouahaihai   冒险 完善
1843
  
85ded242   zhouhaihai   丰富返回事件
1844
1845
  function Adv:backLayer(status)
  	self:pushBackEvent(AdvBackEventType.Layer, {status = status})
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1846
1847
  end
  
4f0a5fae   zhouhaihai   营养剂
1848
1849
1850
1851
  function Adv:backMapShow()
  	self:pushBackEvent(AdvBackEventType.MapShow, {})
  end
  
ccbafe67   zhouhaihai   冒险神器和buff
1852
1853
1854
1855
  function Adv:backChooseArtifact()
  	self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
  end
  
85ded242   zhouhaihai   丰富返回事件
1856
1857
1858
1859
1860
1861
1862
1863
1864
  function Adv:backCost(items)
  	self:pushBackEvent(AdvBackEventType.Cost, {items = items})
  end
  
  function Adv:backUse(items)
  	self:pushBackEvent(AdvBackEventType.Use, {items = items})
  end
  
  
bbf64622   zhouhaihai   冒险
1865
  function Adv:scoreChange(scoreType, score)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1866
  	self.score[scoreType] = self.score[scoreType] or 0
bbf64622   zhouhaihai   冒险
1867
  	self.score[scoreType] = self.score[scoreType] + score
b0fe1817   zhouahaihai   冒险分数
1868
1869
1870
  end
  
  function Adv:getScore()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1871
  	self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0)
bbf64622   zhouhaihai   冒险
1872
  	self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1873
  	self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0)
bbf64622   zhouhaihai   冒险
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
  	self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0)
  	self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0)
  	self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0)
  	self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0)
  
  	return self.score[AdvScoreType.Level] 
  		+ self.score[AdvScoreType.Task]
  		+ self.score[AdvScoreType.Kill] 
  		+ self.score[AdvScoreType.KillBoss] 
  		+ self.score[AdvScoreType.ItemBack] 
  		+ self.score[AdvScoreType.Event]
  		+ self.score[AdvScoreType.Story]
b0fe1817   zhouahaihai   冒险分数
1886
1887
  end
  
46fac6f1   zhouahaihai   酱料
1888
1889
  function Adv:popBackEvents()
  	local events = self.backEvents
46fac6f1   zhouahaihai   酱料
1890
1891
1892
1893
1894
1895
  	self.backEvents = {}
  	return events
  end
  
  --回合事件处理
  function Adv:afterRound()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1896
  	self.round = self.round + 1
46fac6f1   zhouahaihai   酱料
1897
1898
1899
  	if self.battle then
  		self.battle:afterRound()
  	end
36c30c5c   zhouahaihai   冒险
1900
1901
  end
  
46fac6f1   zhouahaihai   酱料
1902
  return Adv