Blame view

src/actions/CarAction.lua 9.18 KB
9c525cf9   gaofengduan   add car smithy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
  local ipairs = ipairs
  local table = table
  local math = math
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  
  local _M = {}
  
  function _M.makePotionRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local potionId = msg.id
  	local count = msg.count
  	if count < 1 then return 0 end
  	local potionBag = role:getProperty("potionBag")
e6845afa   liuzujun   餐厅食材供应商供应食材条件调整
16
17
  	local dishTree = role.dinerData:getProperty("dishTree")
  	local potionLv = dishTree:getv(potionId, 1)
9c525cf9   gaofengduan   add car smithy
18
19
  	if potionLv < 1 then return 1 end
  
e6845afa   liuzujun   餐厅食材供应商供应食材条件调整
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  	local talentSet = csvdb["diner_talentCsv"][potionId]
  	if not talentSet then
  		return 10
  	end
  
  	local talentData = talentSet[potionLv]
  	if not talentData then
  		return 11
  	end
  	local limit = talentData.pointFront:toNumMap()
  	for k,v in pairs(limit) do
  		local lv = dishTree:getv(k, 0)
  		if lv < v then
  			return 12
  		end
  	end
  
  
9c525cf9   gaofengduan   add car smithy
38
39
40
41
42
43
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
9c525cf9   gaofengduan   add car smithy
44
  	local cost = potionData.material:toNumMap()
e668f4d0   gaofengduan   fix cost
45
46
  	for k, n in pairs(cost) do
  		cost[k] = n * count
9c525cf9   gaofengduan   add car smithy
47
48
  	end
  	if not role:checkItemEnough(cost) then
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
49
  		return 4
9c525cf9   gaofengduan   add car smithy
50
  	end
3133cb76   zhouhaihai   日志
51
  	role:costItems(cost, {log = {desc = "makePotion", int1 = potionId, int2 = count}})
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
52
  	local own = potionBag[potionId] or 0
9c525cf9   gaofengduan   add car smithy
53
54
  	potionBag[potionId] = own + count
  	role:updateProperty({field = "potionBag", value = potionBag})
53e8037e   zhouhaihai   任务
55
  	role:checkTaskEnter("PotionMake", {count = count, id = potionId})
3133cb76   zhouhaihai   日志
56
  
c59e058b   zhouhaihai   新一批日志记录
57
58
59
60
61
  	role:log("carriage_cook", {
  		item_id = potionId, -- 道具id
  		item_level = potionLv, -- 道具等级
  		item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
  		carriage_cook_amount = count, -- 制作总量
887c1843   zhouhaihai   日志新一批
62
  		carriage_cook_cost = cost, -- 制作消耗道具,json格式记录,{'itemid1':10,'itemid2':5,…………..}
c59e058b   zhouhaihai   新一批日志记录
63
  	})
f22a33af   zhouhaihai   自己的日志
64
65
  	role:mylog("role_action", {desc = "makePotion", int1 = potionId, int2 = count})
  
9c525cf9   gaofengduan   add car smithy
66
67
68
69
70
71
72
73
74
  	SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag}))
  	return true
  end
  
  function _M.equipUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count
056c01a0   zhouhaihai   简化装备
75
  
9c525cf9   gaofengduan   add car smithy
76
77
78
79
80
81
82
83
  	local typ = math.floor((id-7000)/100)
  	local lv = (id-7000)%100
  
  	local dataSet = csvdb["equipCsv"][typ]
  	if not dataSet then return 1 end
  	local equipData = dataSet[lv]
  	if not equipData then return 21 end
  	if equipData.merge < 1 then return 22 end
056c01a0   zhouhaihai   简化装备
84
  
9c525cf9   gaofengduan   add car smithy
85
86
87
88
89
90
91
92
  	local maxLv = 3
  	local nextLv = lv+1
  	if nextLv%10 > maxLv then
  		nextLv = nextLv+10-maxLv
  	end
  	local nextEquip = dataSet[nextLv]
  	if not nextEquip then return 23 end
  
912f7d2c   zhouhaihai   bug
93
  	local limit = csvdb["itemCsv"][nextEquip.id].limit ~= 0 and csvdb["itemCsv"][nextEquip.id].limit or math.huge
056c01a0   zhouhaihai   简化装备
94
95
  
  	if math.illegalNum(count, 1, limit)  then return 0 end
43cc5f51   gaofengduan   调整 equip 数据结构
96
97
  
  	local own = role:getEquipCount(typ,lv)
056c01a0   zhouhaihai   简化装备
98
  	local costCount = equipData.merge * count
43cc5f51   gaofengduan   调整 equip 数据结构
99
  	if own < costCount then
9c525cf9   gaofengduan   add car smithy
100
101
102
103
  		return 3
  	end
  
  	local cost = equipData.cost:toNumMap()
e668f4d0   gaofengduan   fix cost
104
105
  	for k, n in pairs(cost) do
  		cost[k] = n * count
9c525cf9   gaofengduan   add car smithy
106
107
108
109
110
  	end
  	if not role:checkItemEnough(cost) then
  		return 4
  	end
  
3133cb76   zhouhaihai   日志
111
112
113
  	role:costItems(cost, {log = {desc = "equipUp", int1 = id, int2 = count}})
  	role:addEquip(typ, lv, -costCount, {log = {desc = "equipUp"}})
  	role:addEquip(typ, nextLv ,count, {log = {desc = "equipUp"}})
f60b89b1   zhouhaihai   奖励副本
114
  	role:checkTaskEnter("EquipUp", {count = count})
3133cb76   zhouhaihai   日志
115
  
c59e058b   zhouhaihai   新一批日志记录
116
117
118
119
120
121
  	role:log("equip_upgrade", {
  		equip_upgrade_part = typ, -- 升级部位,记录部位ID
  		equip_id = nextLv, -- 升级后的装备ID
  		equip_upgrade_amount = count, -- 升级获取的装备数量
  		equip_upgrade_usedid = lv, -- 升级消耗的装备ID
  		equip_upgrade_cost = costCount, -- 升级操作消耗装备数量
887c1843   zhouhaihai   日志新一批
122
  		equip_upgrade_current = cost, -- 升级消耗的货币类型
c59e058b   zhouhaihai   新一批日志记录
123
  	})
f22a33af   zhouhaihai   自己的日志
124
  	role:mylog("role_action", {desc = "equipUp", int1 = id, int2 = count})
9c525cf9   gaofengduan   add car smithy
125
126
127
128
  	SendPacket(actionCodes.Car_equipUpRpc, '')
  	return true
  end
  
fb321075   gaofengduan   add rune up
129
130
131
132
133
134
  function _M.runeUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local uid = msg.uid
  	local ownRune = role.runeBag[uid]
  	if not ownRune then return 1 end
f52efe51   zhouhaihai   符文升级
135
  
fb321075   gaofengduan   add rune up
136
137
138
139
140
141
142
143
144
145
  
  	local typ = ownRune:getProperty("type")
  	local id = ownRune:getProperty("id")
  	local level = ownRune:getProperty("level")
  
  	local runeSet = csvdb["runeCsv"][typ]
  	if not runeSet then return 4 end
  	local runeData = runeSet[id]
  	if not runeData then return 5 end
  
1627de1c   liuzujun   铭文升级超过上限bug
146
147
  	--local maxLv = #csvdb["rune_buildCsv"]
  	if level >= runeData.lvLimit then return 6 end
04c7448f   gaofengduan   fix rune up
148
  	local lvData = csvdb["rune_buildCsv"][level]
fb321075   gaofengduan   add rune up
149
150
151
152
153
  	local cost = lvData.cost:toNumMap()
  	if not role:checkItemEnough(cost) then
  		return 7
  	end
  
3133cb76   zhouhaihai   日志
154
  	role:costItems(cost, {log = {desc = "runeUp", int1 = uid, int2 = level}})
fb321075   gaofengduan   add rune up
155
  	ownRune:updateProperty({field = "level",value = level+1})
53e8037e   zhouhaihai   任务
156
  	role:checkTaskEnter("RuneUp")
3133cb76   zhouhaihai   日志
157
  
f52efe51   zhouhaihai   符文升级
158
159
160
161
162
163
  	if ownRune:getProperty("refer") ~= 0 then
  		local hero = role.heros[ownRune:getProperty("refer")]
  		if hero then
  			hero:updateProperty({field = "battleV", value = hero:getBattleValue()})
  		end
  	end
f22a33af   zhouhaihai   自己的日志
164
  	ownRune:mylog({desc = "runeUp", int1 = level + 1})
3133cb76   zhouhaihai   日志
165
  
fb321075   gaofengduan   add rune up
166
167
168
169
  	SendPacket(actionCodes.Car_runeUpRpc, '')
  	return true
  end
  
912f7d2c   zhouhaihai   bug
170
  function _M.saleEquipRpc(agent, data )
056c01a0   zhouhaihai   简化装备
171
172
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9dd0add2   zhouhaihai   批量分解装备
173
174
175
  	local backs = msg.backs
  	if not backs then return end
  	for id, count in pairs(backs) do
2445248d   zhouhaihai   去掉热门料理
176
  		if not csvdb["itemCsv"][id] then return end
9dd0add2   zhouhaihai   批量分解装备
177
178
179
180
181
  		local typ = math.floor((id-7000)/100)
  		local lv = (id-7000)%100
  		local own = role:getEquipCount(typ,lv)
  		if math.illegalNum(count, 1, own)  then return end
  	end
7bb30dca   zhouhaihai   修改发奖
182
  	local reward, change = {}
03a6166a   zhouhaihai   餐厅优化
183
  	local allCount = 0
9dd0add2   zhouhaihai   批量分解装备
184
  	for id, count in pairs(backs) do
03a6166a   zhouhaihai   餐厅优化
185
  		allCount = allCount + count
2445248d   zhouhaihai   去掉热门料理
186
  		local itemData = csvdb["itemCsv"][id]
9dd0add2   zhouhaihai   批量分解装备
187
188
  		local typ = math.floor((id-7000)/100)
  		local lv = (id-7000)%100
3133cb76   zhouhaihai   日志
189
  		role:addEquip(typ, lv, -count, {log = {desc = "saleEquip"}}) -- 删掉装备
9dd0add2   zhouhaihai   批量分解装备
190
191
192
193
194
  		-- 发奖励
  		local one = itemData.sell_effect:toNumMap()
  		for k ,v in pairs(one) do
  			reward[k] = (reward[k] or 0) + v * count 
  		end
056c01a0   zhouhaihai   简化装备
195
  	end
03a6166a   zhouhaihai   餐厅优化
196
  	role:checkTaskEnter("SaleEquip", {count = allCount})
7bb30dca   zhouhaihai   修改发奖
197
  	reward, change = role:award(reward, {log = {desc = "saleEquip"}})
f22a33af   zhouhaihai   自己的日志
198
199
  	role:mylog("role_action", {desc = "saleEquip", int1 = allCount})
  	
7bb30dca   zhouhaihai   修改发奖
200
  	SendPacket(actionCodes.Car_saleEquipRpc, MsgPack.pack(role:packReward(reward, change)))
056c01a0   zhouhaihai   简化装备
201
202
203
  	return true
  end
  
497f9a67   zhouhaihai   卖零件
204
205
206
207
208
209
  function _M.saleRuneRpc(agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local backs = msg.backs
  	if not backs then return end
  
7bb30dca   zhouhaihai   修改发奖
210
  	local reward, change = {}
03a6166a   zhouhaihai   餐厅优化
211
  	local count = 0
2445248d   zhouhaihai   去掉热门料理
212
  	for _, uid in pairs(backs) do
03a6166a   zhouhaihai   餐厅优化
213
  		count = count + 1
497f9a67   zhouhaihai   卖零件
214
215
216
  		local rune = role.runeBag[uid]
  		if not rune then return end
  		if rune:getProperty("refer") ~= 0 then return end
2445248d   zhouhaihai   去掉热门料理
217
  		local itemData = csvdb["itemCsv"][rune:getProperty("id")]
497f9a67   zhouhaihai   卖零件
218
219
220
221
222
223
224
  		if not itemData then return end
  		local one = itemData.sell_effect:toNumMap()
  		for k ,v in pairs(one) do
  			reward[k] = (reward[k] or 0) + v
  		end
  	end
  
3133cb76   zhouhaihai   日志
225
  	role:delRunes(backs, {log = {desc = "saleRune"}})
03a6166a   zhouhaihai   餐厅优化
226
  	role:checkTaskEnter("DecoRune", {count = count})
7bb30dca   zhouhaihai   修改发奖
227
  	reward, change = role:award(reward, {log = {desc = "saleRune"}})
3133cb76   zhouhaihai   日志
228
  	
7bb30dca   zhouhaihai   修改发奖
229
  	SendPacket(actionCodes.Car_saleRuneRpc, MsgPack.pack(role:packReward(reward, change)))
497f9a67   zhouhaihai   卖零件
230
231
232
  	return true
  end
  
3d8468b2   liuzujun   火花系统
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
  function _M.sparkQualityUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local uid = msg.uid
  	local ownSpark = role.sparkBag[uid]
  	if not ownSpark then return 1 end
  
  
  	local cfg_id = ownSpark:getProperty("cfg_id")
  	local level = ownSpark:getProperty("level")
  
  	local sparkSet = csvdb["sparkCsv"][cfg_id]
  	if not sparkSet then return 4 end
  	local sparkData = sparkSet[level]
  	if not sparkData then return 5 end
  
  	if sparkData.star_up == 0 then return 6 end
  	local cost = sparkData.star_item:toNumMap()
  	if not role:checkItemEnough(cost) then
  		return 7
  	end
  
  	role:costItems(cost, {log = {desc = "sparkQualityUp", int1 = uid, int2 = level}})
  
  	local newSet = csvdb["sparkCsv"][sparkData.star_up]
  	if not newSet then return 8 end
  	local newSparkData = newSet[0]
  	if not newSparkData then return 9 end
  	local attrs = newSparkData.attr:toNumMap()
  	ownSpark:addAttr(attrs)
  	ownSpark:updateProperty({field = "level",value = 0})
  	ownSpark:updateProperty({field = "cfg_id",value = sparkData.star_up})
  	--role:checkTaskEnter("SparkQualityUp")
  
  
  	ownSpark:mylog({desc = "sparkQualityUp", int1 = sparkData.id , int2 = sparkData.star_up})
  
  	SendPacket(actionCodes.Car_sparkQualityUpRpc, '')
  	return true
  end
  
  function _M.sparkLvlUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local uid = msg.uid
  	local ownSpark = role.sparkBag[uid]
  	if not ownSpark then return 1 end
  
  
  	local cfg_id = ownSpark:getProperty("cfg_id")
  	local level = ownSpark:getProperty("level")
  
  	local sparkSet = csvdb["sparkCsv"][cfg_id]
  	if not sparkSet then return 4 end
  	local sparkData = sparkSet[level]
  	if not sparkData then return 5 end
  
  	if level >= #sparkSet then return 6 end
  	local cost = sparkData.lv_up_item:toNumMap()
  	if not role:checkItemEnough(cost) then
  		return 7
  	end
  	local weight = math.random(0, 100)
  	local addLvl = 1
  	if weight < sparkData.probability then
  		addLvl = 2
  	end
  
  	role:costItems(cost, {log = {desc = "sparkLvlUp", int1 = uid, int2 = level}})
  	local attrs = {}
  	for i = 1, addLvl do
  		local cfg = sparkSet[level + i]
  		if not cfg  then break end
  		for k, v in pairs(cfg.attr:toNumMap()) do
  			attrs[k] = (attrs[k] or 0) + v
  		end
  	end
  	ownSpark:addAttr(attrs)
  	ownSpark:updateProperty({field = "level",value = level+addLvl})
  	--role:checkTaskEnter("SparkLvlUp")
  
  
  	ownSpark:mylog({desc = "sparkLvlUp", int1 = level + addLvl})
  
  	SendPacket(actionCodes.Car_sparkLvlUpRpc, MsgPack.pack({big = (addLvl == 2)}))
  	return true
  end
  
9c525cf9   gaofengduan   add car smithy
321
  return _M