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zhouahaihai
登陆成功。 增加数据结构修正功能
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local RolePlugin = {}
function RolePlugin.bind(Role)
function Role:log()
end
function Role:loadAll()
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zhouahaihai
角色评论
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self:loadDaily()
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gaofengduan
调整 equip 数据结构
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self:loadEquips()
self:loadRunes()
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zhouahaihai
角色升级 。gm
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self:loadHeros()
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zhengshouren
餐厅建筑升级逻辑
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self:loadDiner()
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登陆成功。 增加数据结构修正功能
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end
function Role:reloadWhenLogin()
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角色升级 。gm
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end
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好友
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function Role:SendPacket(...)
SendPacket(...)
end
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角色评论
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function Role:onCrossDay(now, notify)
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local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now) then
local response = {}
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self.dailyData:refreshDailyData(notify)
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self.dinerData:refreshDailyData(notify)
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self:setProperty("dTask", {})
response.dTask = {}
if isCrossWeek(ltime, now) then
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商城
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self:setProperties({
wTask = {},
dinerS = {},
})
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response.wTask = {}
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response.dinerS = {}
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end
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if notify then
self:notifyUpdateProperties(response)
end
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if RESET_TIME == RESET_RANK_TIME then
self:onResetRank_raw(ltime, now, notify)
end
self:setProperty("ltime", now)
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return true
end
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end
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排行榜
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function Role:onResetRank(now, notify)
local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now, RESET_RANK_TIME) then
local response = self:onResetRank_raw(ltime, now, notify)
if notify and next(response) then
self:notifyUpdateProperties(response)
end
self:setProperty("ltime", now)
return true
end
end
function Role:onResetRank_raw(ltime, now, notify)
local response = {}
self.dinerData:rankResetData(notify)
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return response
end
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function Role:onOfflineEvent()
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-- 设置最新的登录时间
self:setProperty("ltime", skynet.timex())
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end
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local function checkItemCount(self, itemId, count)
local itemData = csvdb["itemCsv"][itemId]
-- 种类 类型数量限制
local page = globalCsv.store_type[itemData.type]
local limit = self:getProperty("bagLimit")[page]
if limit and self:getItemCount(itemId) == 0 then
local curCount = 0
local items = self:getProperty("items"):toNumMap()
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for id ,_ in pairs(items) do
local tempData = csvdb["itemCsv"][id]
if globalCsv.store_type[tempData.type] == page then
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curCount = curCount + 1
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if curCount >= limit then
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count = 0
break
end
end
end
end
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return count
end
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local function _award(self, itemId, count, params)
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local pms = clone(params)
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local itemData = csvdb["itemCsv"][itemId]
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if not itemData then -- 加一层保护
return 0, {}
end
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local curType = itemData.type
local change = {} -- 奖励被转化为了其他奖励 id = count
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local itemIdAward = {
[ItemId.PlayerExp] = function()
self:addPlayExp(count)
end,
}
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local itemTypeAward = {
[ItemType.Hero] = function()
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简化物品奖励接口,设置默认参数
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pms.type = itemId - ItemStartId.Hero
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for _= 1, count do
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简化物品奖励接口,设置默认参数
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self:addHero(pms)
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end
end,
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[ItemType.EquipBase] = function()
local typ = math.floor((itemId-7000)/100)
local lv = (itemId-7000)%100
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self:addEquip(typ, lv, count ,pms)
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任务
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local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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end,
[ItemType.Rune] = function()
local typ = math.floor((itemId-2000)/100)
for _= 1, count do
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self:addRune({type = typ,id = itemId, pms.notNotify})
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end
end,
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[ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库
count = 0
end,
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[ItemType.FuncOpen] = function()
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self:funcOpen(itemId, count)
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end,
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}
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-- 对数量筛查
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count = checkItemCount(self, itemId, count)
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if count ~= 0 then
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if itemIdAward[itemId] then
itemIdAward[itemId]()
elseif itemTypeAward[curType] then
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itemTypeAward[curType]()
else
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pms.itemId = itemId
pms.count = count
self:addItem(pms)
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end
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end
return count, change -- count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
end
-- 发奖功能入口 award string id=count or {[id] = count}
function Role:award(gift, params)
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params = params or {}
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local tgift = {}
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酱料
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if type(gift) == "string" then
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for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local reward, allChange = {}, {}
for itemId, count in pairs(tgift) do
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local count, change = _award(self, itemId, count, params)
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if next(change) then
local cr, cc = self:award(change, params) -- 内部转换忽略
for _id, _ct in pairs(cr) do
reward[_id] = (reward[_id] or 0) + _ct
end
table.insert(allChange, {form = {[itemId] = count}, to = cr})
else
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if count > 0 then
reward[itemId] = (reward[itemId] or 0) + count
end
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end
end
return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
end
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function Role:addPlayExp(addExp)
local level = self:getProperty("level")
if not csvdb["player_expCsv"][level + 1] then
return
end
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local exp = self:getProperty("exp")
local newExp = exp + addExp
while newExp >= csvdb["player_expCsv"][level].exp do
if csvdb["player_expCsv"][level + 1] then -- 有下一级
newExp = newExp - csvdb["player_expCsv"][level].exp
level = level + 1
else
newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
end
end
self:updateProperties({level = level, exp = newExp})
end
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增加item 以及 角色突破
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function Role:addItem(params)
params = params or {}
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if params.itemId == ItemId.Diamond then
self:gainDiamond(params)
return
end
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local items = self:getProperty("items")
local origin = items:getv(params.itemId, 0)
local nums = origin+params.count
if nums <= 0 then
items = items:delk(params.itemId)
nums = 0
else
items = items:incrv(params.itemId, params.count)
end
self:setProperty("items", items)
if not params.notNotify then
SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
end
end
function Role:checkItemEnough(itemCountT)
local less = {}
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if not next(itemCountT) then
return false, less
end
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for itemId, count in pairs(itemCountT) do
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if count <= 0 then
-- 判断物品数量值不应该小于等于0
less[itemId] = 0
else
local last = self:getItemCount(itemId) - count
if last < 0 then
less[itemId] = -last
end
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end
end
return (not next(less)), less -- 是否足够,,缺什么缺多少
end
function Role:costItems(itemCountT, params)
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贩卖逻辑
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local pms = clone(params or {})
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if itemCountT[ItemId.Diamond] then --优先扣除钻石
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pms.count = itemCountT[ItemId.Diamond]
if not self:costDiamond(pms) then
return
end
itemCountT[ItemId.Diamond] = nil
end
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for itemId, count in pairs(itemCountT) do
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pms.itemId = itemId
pms.count = - count
self:addItem(pms)
end
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return true
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end
function Role:getItemCount(itemId)
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调整 equip 数据结构
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if itemId == ItemId.Diamond then
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return self:getAllDiamond()
end
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return self:getProperty("items"):getv(itemId, 0)
end
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function Role:getAllDiamond()
return self:getProperty("diamond") + self:getProperty("reDiamond")
end
function Role:gainDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if params.isRecharge then
self:incrProperty("reDiamond", count)
else
self:incrProperty("diamond", count)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
function Role:costDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
if count <= 0 then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if origin < 0 then
return false
end
if origin < count then
return false
end
local last = count
local costFirst = {"diamond", "reDiamond"}
if params.isRecharge then
costFirst = {"reDiamond", "diamond"}
end
last = math.max(last - self:getProperty(costFirst[1]), 0)
if last < count then
self:incrProperty(costFirst[1], last - count)
end
if last > 0 then
self:incrProperty(costFirst[2], -last)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
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角色升级 。gm
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function Role:addHero(params)
local roleId = self:getProperty("id")
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角色升级 。gm
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local heroType = params.type
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056c01a0
zhouhaihai
简化装备
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if self:isHaveHero(heroType) then return end
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任务
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local unitData = csvdb["unitCsv"][heroType]
if not unitData then return false end
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简化装备
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local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
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zhouahaihai
登陆成功。 增加数据结构修正功能
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角色升级 。gm
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redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
local heroInfo = {
key = string.format(R_HERO, roleId, heroId),
id = heroId,
type= heroType,
}
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gaofengduan
调整 equip 数据结构
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角色升级 。gm
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local newHero = require("models.Hero").new(heroInfo)
newHero:create()
newHero.owner = self
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增加item 以及 角色突破
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newHero:saveBattleValue()
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角色升级 。gm
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self.heros[heroId] = newHero
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zhouhaihai
任务
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self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
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if not params.notNotify then
local heroResponse = {}
table.insert(heroResponse, newHero:data())
local bin = MsgPack.pack(heroResponse)
SendPacket(actionCodes.Hero_loadInfos, bin)
end
|
056c01a0
zhouhaihai
简化装备
|
371
372
373
374
375
376
377
378
379
380
|
return true
end
function Role:isHaveHero(heroType)
if not csvdb["unitCsv"][heroType] then return false end
for _, hero in pairs(self.heros) do
if hero:getProperty("type") == heroType then
return true
end
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
381
382
|
end
|
1a1a6375
gaofengduan
fix lua warning
|
383
|
function Role:delHero(heroId)
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
384
385
386
387
388
389
390
391
392
393
394
|
local roleId = self:getProperty('id')
local hero = self.heros[heroId]
if not hero then return end
self.heros[heroId] = nil
redisproxy:pipelining(function (red)
red:del(string.format(R_HERO, roleId, heroId))
red:srem(string.format(R_HEROS, roleId), heroId)
end)
SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
395
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
|
function Role:loadHeros()
local roleId = self:getProperty("id")
local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, heroId in ipairs(heroIds) do
red:hgetall(string.format(R_HERO, roleId, heroId))
end
end)
for index, heroId in ipairs(heroIds) do
local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
if hero:load(table.array2Table(redret[index])) then
hero.owner = self
self.heros[tonumber(heroId)] = hero
end
end
end
|
be9c9ca6
zhouahaihai
角色评论
|
413
414
415
416
417
418
419
420
421
422
423
|
function Role:loadDaily()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DAILY, roleId)
self.dailyData = require("models.Daily").new({key = dataKey})
self.dailyData.owner = self
if not redisproxy:exists(dataKey) then
self.dailyData:create()
else
self.dailyData:load()
end
end
|
46fac6f1
zhouahaihai
酱料
|
424
|
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
425
426
427
428
429
430
431
432
433
434
435
436
|
function Role:loadDiner()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DINER, roleId)
self.dinerData = require("models.Diner").new({key = dataKey})
self.dinerData.owner = self
if not redisproxy:exists(dataKey) then
self.dinerData:create()
else
self.dinerData:load()
end
end
|
440aa055
zhouhaihai
聊天
|
437
|
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
438
|
function Role:loadEquips()
|
056c01a0
zhouhaihai
简化装备
|
439
|
-- 放role 里面了
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
440
441
|
end
|
056c01a0
zhouhaihai
简化装备
|
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
|
function Role:addEquip(equipType, equipLv, count, pms)
pms = pms or {}
if count ~= count then return end
local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
if not equipCsv then return end
local equips = self:getProperty("equips")
local curTypeEquips = equips[equipType] or {}
local curCount = (curTypeEquips[equipLv] or 0) + count
-- 是否足够上层判断
if curCount < 0 then
curCount = 0
curTypeEquips[equipLv] = nil
else
curTypeEquips[equipLv] = curCount
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
458
|
|
056c01a0
zhouhaihai
简化装备
|
459
460
461
462
463
464
465
466
467
|
if next(curTypeEquips) then
equips[equipType] = curTypeEquips
else
equips[equipType] = nil
end
self:setProperty("equips", equips)
if not pms.notNotify then
self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
468
469
470
471
|
end
end
function Role:getEquipCount(typ,lv)
|
056c01a0
zhouhaihai
简化装备
|
472
|
return (self:getProperty("equips")[typ] or {})[lv] or 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
473
474
475
|
end
function Role:loadRunes()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
476
|
local roleId = self:getProperty("id")
|
ad484303
gaofengduan
add rune
|
477
478
479
480
481
482
483
484
485
486
487
488
|
local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, runeId in ipairs(runeIds) do
red:hgetall(string.format(R_RUNE, roleId, runeId))
end
end)
for index, runeId in ipairs(runeIds) do
local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
if rune:load(table.array2Table(redret[index])) then
rune.owner = self
self.runeBag[tonumber(runeId)] = rune
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
489
490
491
|
end
end
|
ad484303
gaofengduan
add rune
|
492
|
-- 0 为操作成功
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
493
|
function Role:addRune(params)
|
ad484303
gaofengduan
add rune
|
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
|
if params.type and params.id then
local set = csvdb["runeCsv"][params.type]
if not set then return 2 end
local data = set[params.id]
if not data then return 3 end
local roleId = self:getProperty("id")
local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
local heroInfo = {
key = string.format(R_RUNE, roleId, runeUid),
uid = runeUid,
type = params.type,
id = params.id,
}
local newRune = require("models.Rune").new(heroInfo)
newRune:create()
newRune:generateAttrs()
newRune.owner = self
self.runeBag[runeUid] = newRune
|
ee999bde
zhouhaihai
零件优化
|
517
518
519
520
521
|
if not params.notNotify then
local response = {}
table.insert(response, newRune:data())
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
89338c47
zhouhaihai
技能目标
|
522
|
self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
|
ad484303
gaofengduan
add rune
|
523
|
return 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
524
|
else
|
ad484303
gaofengduan
add rune
|
525
|
return 1
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
526
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
527
528
|
end
|
497f9a67
zhouhaihai
卖零件
|
529
530
531
|
function Role:delRunes(runeIds) -- 批量删除 {id, }
local roleId = self:getProperty('id')
local bDel = {}
|
2445248d
zhouhaihai
去掉热门料理
|
532
|
for _, runeId in pairs(runeIds) do
|
497f9a67
zhouhaihai
卖零件
|
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
|
local rune = self.runeBag[runeId]
if rune and rune:getProperty("refer") == 0 then
self.runeBag[runeId] = nil
table.insert(bDel, runeId)
end
end
redisproxy:pipelining(function (red)
for _, runeId in pairs(bDel) do
red:del(string.format(R_RUNE, roleId, runeId))
red:srem(string.format(R_RUNEIDS, roleId), runeId)
end
end)
local response = {}
for _, runeId in pairs(bDel) do
table.insert(response, {uid = runeId, bDel = true})
end
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
ee3ac0b5
gaofengduan
fix magic
|
553
554
555
556
557
|
function Role:getRuneByType(typ)
local runeSet = {}
for _,v in pairs(self.runeBag) do
if v.type == typ then
table.insert(runeSet,v)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
558
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
559
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
560
|
return runeSet
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
561
562
|
end
|
46fac6f1
zhouahaihai
酱料
|
563
|
function Role:getAdvData()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
564
|
if not self.advData then
|
46fac6f1
zhouahaihai
酱料
|
565
|
self.advData = require("adv.Adv").new(self)
|
46fac6f1
zhouahaihai
酱料
|
566
567
568
|
end
return self.advData
end
|
bd15e9bc
zhouhaihai
购买剧情
|
569
570
571
572
573
574
575
576
577
578
579
580
|
function Role:getHeroMaxField(field, hType)
local max = 0
for _, hero in pairs(self.heros) do
if not hType or hero:getProperty("type") == hType then
if hero:getProperty(field) > max then
max = hero:getProperty(field)
end
end
end
return max
end
|
ece975b6
zhouhaihai
属性计算
|
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
|
function Role:warningHeartTooQuick()
-- 加速器检测
-- local heartWarning = self:getProperty("heartWarning")
-- heartWarning = heartWarning + 1
-- self:setProperty("heartWarning", heartWarning)
-- if heartWarning == 50 then
-- self:setProperty("delete", 1)
-- self:sendGmMsg("系统检测到你多次使用加速器,已经将你封杀,请联系管理员。")
-- self:log("gmAction",{desc = "ban"})
-- return
-- end
-- if heartWarning < 50 and heartWarning % 5 == 0 then
-- self:sendGmMsg("警告!系统检测到你使用加速器,请立即停止使用!否则我们将封杀此账号!")
-- self:log("gmAction",{desc = "heartWarning", count = heartWarning})
-- end
end
|
a41b9076
zhouhaihai
增加羁绊方法
|
598
|
|
a8f91e83
zhouhaihai
羁绊
|
599
|
function Role:getHeroActiveRelationData(heros)
|
a41b9076
zhouhaihai
增加羁绊方法
|
600
601
602
603
|
local relations = {}
for _, id in pairs(heros or {}) do
local hero = self.heros[id]
if hero then
|
ff52882d
zhouhaihai
羁绊
|
604
605
|
local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
relations[camp] = (relations[camp] or 0) + 1
|
a41b9076
zhouhaihai
增加羁绊方法
|
606
607
|
end
end
|
ff52882d
zhouhaihai
羁绊
|
608
|
local curData = csvdb["unit_relationCsv"][0]
|
18323af7
zhouhaihai
羁绊 bug
|
609
610
|
if not next(relations) then return curData end
|
ff52882d
zhouhaihai
羁绊
|
611
|
for _, data in ipairs(csvdb["unit_relationCsv"]) do
|
a8f91e83
zhouhaihai
羁绊
|
612
613
614
615
616
617
618
619
620
621
|
local had = {}
local isDone = true
for _, count in pairs(data.relation:toArray(true, "=")) do
local find = false
for camp, _count in pairs(relations) do
if count == _count and not had[camp] then
had[camp] = true
find = true
break
end
|
a41b9076
zhouhaihai
增加羁绊方法
|
622
|
end
|
a8f91e83
zhouhaihai
羁绊
|
623
624
625
|
if not find then
isDone = false
break
|
a41b9076
zhouhaihai
增加羁绊方法
|
626
627
|
end
end
|
a8f91e83
zhouhaihai
羁绊
|
628
629
|
if isDone then
curData = data
|
a8f91e83
zhouhaihai
羁绊
|
630
631
632
633
634
635
636
637
|
end
end
return curData
end
function Role:getHeroActiveRelation(heros)
local data = self:getHeroActiveRelationData(heros)
local result = {}
|
a8f91e83
zhouhaihai
羁绊
|
638
639
|
for attr, value in pairs(data.effect:toNumMap()) do
result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
|
a41b9076
zhouhaihai
增加羁绊方法
|
640
641
642
|
end
return result
end
|
b53593b5
zhouhaihai
羁绊加成
|
643
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
|
function Role:getHerosCamp(heros)
local had = {}
for _, id in pairs(heros or {}) do
local hero = self.heros[id]
if hero then
local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
had[camp] = (had[camp] or 0) + 1
end
end
local curCamp = 0
for camp , count in pairs(had) do
if count >= 3 then
curCamp = camp
break
end
end
return curCamp
end
|
c384626d
zhouhaihai
好友
|
663
|
function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成
|
f317b790
zhouhaihai
pvp 遗留
|
664
|
heros = heros or {}
|
c384626d
zhouhaihai
好友
|
665
|
local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
|
b53593b5
zhouhaihai
羁绊加成
|
666
667
668
669
670
671
672
673
674
|
local battleValue = 0
for _, id in pairs(heros) do
local hero = self.heros[id]
if hero then
battleValue = battleValue + hero:getBattleValue(activeRelation)
end
end
return battleValue
end
|
09be9059
zhouhaihai
冒险接口
|
675
676
677
678
679
|
function Role:getAdvHangLimit()
-- todo
return globalCsv.adv_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
680
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
681
682
683
684
685
686
|
function Role:getAdvElLimit()
-- todo
return globalCsv.adv_endless_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
687
688
689
690
|
function Role:isFuncOpen(func)
return self:getProperty("funcOpen")[func] == 1
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
691
692
|
function Role:getFuncLv(func)
return self:getProperty("funcLv")[func] or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
693
694
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
695
696
697
698
699
700
701
702
703
|
-- 参数有level 则是检查是否可以升级
function Role:isArtifactOpen(id, isEndless, level)
local isCheckLevel = not not level
level = level or 1
local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
if not curData then return false end
if curData.unlock == 1 then -- 获得解锁
return self:getProperty("advAFOpen")[id] and true or false
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
704
|
elseif curData.unlock == 2 then -- 特殊神器 不可解锁
|
ccbafe67
zhouhaihai
冒险神器和buff
|
705
|
return isCheckLevel
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
706
|
elseif curData.unlock == 3 then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
707
708
709
710
711
|
return isEndless
end
return true
end
|
ad88ba14
zhouhaihai
工坊 bug
|
712
713
|
function Role:funcOpen(func, count)
count = count or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
714
|
if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
715
|
local unlockData = csvdb["unlockCsv"][func]
|
db3c56ad
zhouhaihai
冒险相关
|
716
717
|
if unlockData.type == 4 then -- 解锁神器
self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
|
4b61215f
zhouhaihai
语法错误
|
718
|
elseif TypeIsFunc[unlockData.type] then
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
719
720
721
722
|
if unlockData.value1 == 0 or unlockData.value1 == 1 then
self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
else
local oldV = self:getFuncLv(unlockData.type)
|
59835765
zhouhaihai
排行榜
|
723
724
|
local newLv = math.min(oldV + count, unlockData.value2)
self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
725
726
727
728
|
end
else
self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
729
730
731
732
|
end
end
function Role:advChapterIsOpen(chapterId, layer)
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
733
734
735
736
737
738
739
740
741
742
743
744
745
|
local exlayer = math.floor((layer - 1) / 10) * 10 + 1
if exlayer == 1 then --第一层判断前置
local advPass = self:getProperty("advPass")
local chapterData = csvdb["adv_chapterCsv"][chapterId]
for id, l in pairs(chapterData.prepose:toNumMap()) do
if (advPass[id] or 0) < l then return false end -- 前置
end
return true
end
local unlock = {}
for func , data in pairs(csvdb["unlockCsv"]) do
|
4d943586
zhouhaihai
直通 advt gm
|
746
|
if data.type == 1 and chapterId == data.value1 and exlayer == data.value2 then
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
|
return self:isFuncOpen(func)
end
end
end
function Role:advEventOpenStatus()
local openStatus = {}
for func , data in pairs(csvdb["unlockCsv"]) do
if data.type == 5 then
openStatus[data.value1] = openStatus[data.value1] or {}
openStatus[data.value1][data.value2] = self:isFuncOpen(func)
end
end
return openStatus
end
|
8da953a7
zhouhaihai
无尽模式
|
763
764
765
766
767
768
769
770
771
|
-- 赛季检查
function Role:advEndlessSeasonCheck()
if self:getProperty("advElS") ~= globalCsv.adv_endless_season then
local ml = self:getProperty("advElM")
local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
self:setProperty("advElM", math.floor(nl / 10) * 10)
self:setProperty("advElS", globalCsv.adv_endless_season)
end
end
|
59835765
zhouhaihai
排行榜
|
772
|
|
59835765
zhouhaihai
排行榜
|
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
|
local StdDinerRankTime = toUnixtime("20190101"..string.format("%02x", RESET_RANK_TIME)) --跨天时间
function Role:getCurDinerRankKey()
local now = skynet.timex()
local idx = 1
if math.floor((now - StdDinerRankTime) / 86400) % 2 == 1 then
idx = 2
end
return RANK_DINER[idx]
end
local StdTowerRankTime = toUnixtime("2019010100")
function Role:setTowerRank(level)
local now = skynet.timex()
local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年
local ct = 10000 - ct -- 越早的排名越靠前
local towerTeam = self:getProperty("towerF")
local battleV = self:getTeamBattleValue(towerTeam.heros)
local score = (level * 10000 + ct) * 10000000 + battleV
local curInfo = {
name = self:getProperty("name"),
headId = self:getProperty("headId"),
lv = self:getProperty("level"),
batteV = battleV,
level = level,
|
fa565e0c
zhouhaihai
优化结构
|
799
|
format = self:getTeamHerosInfo(towerTeam.heros),
|
59835765
zhouhaihai
排行榜
|
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
|
}
local roleId = self:getProperty("id")
redisproxy:pipelining(function (red)
red:zadd(RANK_TOWER, score, roleId) --更新分数
red:hset(RANK_TOWER_INFO, roleId, MsgPack.pack(curInfo))
end)
end
function Role:getTowerRank()
local list = {}
local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids do
local roleId = ids[i]
table.insert(list, {roleId = tonumber(roleId)})
red:hget(RANK_TOWER_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
player.format = nil
list[i].player = player
end
local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
if not rank then
rank = -1
else
rank = rank + 1
end
return {list = list, rank = rank}
end
function Role:getTowerRankOneInfo(roleId)
local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
if data then
local player = MsgPack.unpack(data)
return player.format
end
end
|
f60b89b1
zhouhaihai
奖励副本
|
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
|
function Role:checkAdvLvByAddWin(winCount)
winCount = winCount or 1
local advL = self:getProperty("advL")
local oldL = advL[1]
advL[2] = (advL[2] or 0) + winCount
for level = ((advL[1] or 0) + 1), #csvdb["adv_rankCsv"] do
local ldata = csvdb["adv_rankCsv"][level]
if ldata.unlock <= advL[2] then
advL[1] = level
self:award(ldata.reward)
end
end
if advL[1] > oldL then
self:checkTaskEnter("AdvLevel", {level = advL[1]})
end
self:updateProperty({field = "advL", value = advL})
end
|
c384626d
zhouhaihai
好友
|
860
|
|
c384626d
zhouhaihai
好友
|
861
|
function Role:getTeamBattleInfo(team)
|
f603a60f
zhouhaihai
支援技实装
|
862
|
local teamInfo = {heros = {}, supports = {}}
|
fa565e0c
zhouhaihai
优化结构
|
863
|
local activeRelation = self:getHeroActiveRelation(team.heros)
|
c384626d
zhouhaihai
好友
|
864
865
|
for slot, id in pairs(team.heros or {}) do
|
fa565e0c
zhouhaihai
优化结构
|
866
867
|
local info = {}
local hero = self.heros[id]
|
c384626d
zhouhaihai
好友
|
868
|
if not hero then
|
fa565e0c
zhouhaihai
优化结构
|
869
870
871
872
873
|
print("error heroid " .. id)
end
local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
for k, v in pairs(AttsEnumEx) do
info[v] = (attrs[v] or 0)
|
c384626d
zhouhaihai
好友
|
874
|
end
|
c384626d
zhouhaihai
好友
|
875
876
|
info.type = hero:getProperty("type")
info.level = hero:getProperty("level")
|
fa565e0c
zhouhaihai
优化结构
|
877
878
879
880
|
info.blockLevel = hero:getSkillLevel(4)
info.specialLevel = hero:getSkillLevel(1)
teamInfo.heros[slot] = info
end
|
f603a60f
zhouhaihai
支援技实装
|
881
882
883
|
for slot, id in pairs(team.supports or {}) do
teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
end
|
fa565e0c
zhouhaihai
优化结构
|
884
885
886
887
888
889
890
891
892
893
894
895
|
return teamInfo
end
function Role:getTeamHerosInfo(heroIds)
local heros = {}
for slot, heroId in pairs(heroIds or {}) do
local hero = self.heros[heroId]
heros[slot] = {
type = hero:getProperty("type"),
level = hero:getProperty("level"),
wakeL = hero:getProperty("wakeL"),
}
|
c384626d
zhouhaihai
好友
|
896
897
898
899
|
end
return heros
end
|
fa565e0c
zhouhaihai
优化结构
|
900
|
function Role:getTeamBattleValue(heros)
|
3dbbc9f3
zhouhaihai
加上新的任务
|
901
902
903
904
905
906
907
|
-- local battleV = 0
-- for _, heroId in pairs(heros or {}) do
-- local hero = self.heros[heroId]
-- battleV = battleV + hero:getProperty("battleV")
-- end
-- return battleV
return self:getRealBattleValue(heros)
|
fa565e0c
zhouhaihai
优化结构
|
908
909
|
end
|
4cf74232
zhouhaihai
pvp
|
910
|
-- 不传参数 只修改保存的阵容信息
|
fa565e0c
zhouhaihai
优化结构
|
911
|
function Role:saveHangTeam(team)
|
4cf74232
zhouhaihai
pvp
|
912
|
if not team then
|
3dbbc9f3
zhouhaihai
加上新的任务
|
913
|
team = self:getProperty("hangTeam")
|
4cf74232
zhouhaihai
pvp
|
914
915
916
|
else
self:updateProperty({field = "hangTeam", value = team})
end
|
fa565e0c
zhouhaihai
优化结构
|
917
918
919
920
921
922
923
924
|
self:setProperties({
hangTS = self:getTeamHerosInfo(team.heros),
hangTB = self:getTeamBattleInfo(team),
hangTBV = self:getTeamBattleValue(team.heros),
})
end
function Role:savePvpCTeam(team)
|
4cf74232
zhouhaihai
pvp
|
925
|
if not team then
|
3dbbc9f3
zhouhaihai
加上新的任务
|
926
|
team = self:getProperty("pvpTC")
|
4cf74232
zhouhaihai
pvp
|
927
|
else
|
3dbbc9f3
zhouhaihai
加上新的任务
|
928
|
self:updateProperty({field = "pvpTC", value = team})
|
4cf74232
zhouhaihai
pvp
|
929
|
end
|
fa565e0c
zhouhaihai
优化结构
|
930
931
932
933
934
|
self:setProperties({
pvpTSC = self:getTeamHerosInfo(team.heros),
pvpTBC = self:getTeamBattleInfo(team),
pvpTBVC = self:getTeamBattleValue(team.heros),
})
|
c384626d
zhouhaihai
好友
|
935
|
end
|
dc9d814f
zhouhaihai
邮件
|
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
|
-- update
function Role:onRecoverTimer(now)
self:checkNewEvent(now)
end
local function breath(sec)
local last_breath = 0
return function (now)
if now >= last_breath then
last_breath = now + sec
return true
end
return false
end
end
local breathes = {
["email"] = breath(120), -- email
}
function Role:checkNewEvent(now)
if now - self:getProperty("ltime") < 5 then
return
end
local checks = {}
-- 检查全局邮件 -- 增加邮件红点
checks["email"] = function()
local mid = self:getProperty("sid")
local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
local globalEmail = tonum(result[1])
local timestamp = tonum(result[2])
local emailSync = self:getProperty("emailSync")
if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
local redret = redisproxy:pipelining(function (red)
for id = emailSync, globalEmail do
red:hgetall(string.format("globalEmail:%s", id))
end
end)
for _, data in ipairs(redret) do
local email = tarr2tab(data)
if tonum(email.createtime) > self:getProperty("ctime")
and ( not email.mid or tonum(email.mid) == mid )
and ( not email.endtime or tonum(email.endtime) > now )then
return true
end
end
end
local roleId = self:getProperty("id")
local email_rds = string.format(R_EMAIL, roleId)
local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
local redret = redisproxy:pipelining(function (red)
for _, id in ipairs(emailIds) do
red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
end
end)
for index, id in ipairs(emailIds) do
if tonumber(redret[index]) == 0 then
return true
end
end
end
local events = {}
for name, breath in pairs(breathes) do
if breath(now) and checks[name] then
local status = checks[name]()
if status then
if status == true then
events[name] = 1
else
events[name] = status
end
end
end
end
if next(events) then
SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
end
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
1020
1021
1022
|
end
return RolePlugin
|