46fac6f1
zhouahaihai
酱料
|
1
2
|
-- 角色
local Buff = require "adv.AdvBuff"
|
1b8336a6
suhongyang
skill逻辑与player分开
|
3
|
local Skill = require "adv.AdvSkill"
|
46fac6f1
zhouahaihai
酱料
|
4
5
6
7
8
9
10
11
|
local Passive = require "adv.AdvPassive"
local BaseObject = class("BaseObject")
function BaseObject:ctor(battle)
self.battle = battle
self.hpMax = 0
self.hp = 0
self.atk = 0
|
e996b82a
zhouahaihai
冒险增加防御属性
|
12
|
self.def = 0
|
46fac6f1
zhouahaihai
酱料
|
13
14
15
16
|
self.aType = 0 --攻击类型
self.lock = nil
self.passives = {} --固有技能
self.buffs = {} --buff
|
42f2d1d3
suhongyang
战斗内技能序列逻辑
|
17
|
self.skillOrder = {} --战斗内技能序列
|
46fac6f1
zhouahaihai
酱料
|
18
|
self.isDead = false
|
46fac6f1
zhouahaihai
酱料
|
19
20
21
22
23
|
end
--初始化角色
function BaseObject:initData(data)
self.hpMax = data.hpMax or data.hp
self.hp = data.hp
|
46fac6f1
zhouahaihai
酱料
|
24
25
26
27
|
--可变化的值
self.atk = data.atk
self.miss = data.miss
self.hit = data.hit
|
e996b82a
zhouahaihai
冒险增加防御属性
|
28
|
self.def = data.def
|
46fac6f1
zhouahaihai
酱料
|
29
30
31
32
|
--基础值记录
self._atk = data._atk or self.atk
self._miss = data._miss or self.miss
self._hit = data._hit or self.hit
|
e996b82a
zhouahaihai
冒险增加防御属性
|
33
|
self._def = data._def or self.def
|
46fac6f1
zhouahaihai
酱料
|
34
35
36
37
|
end
-- 角色初始化完以后才是 技能和被动技能 方便初始化 buff 的 释放对象
function BaseObject:initAfter(data)
for _, passive in ipairs(data.passives or {}) do
|
36c30c5c
zhouahaihai
冒险
|
38
|
table.insert(self.passives, Passive.new(self, passive))
|
46fac6f1
zhouahaihai
酱料
|
39
40
41
42
43
44
|
end
for _, buff in ipairs(data.buffs or {}) do
table.insert(self.buffs, Buff.load(self, buff))
end
end
|
a734980c
suhongyang
冒险战斗数据打完以前不存储
|
45
46
47
48
49
50
51
|
function BaseObject:reset(data)
self.passives = {}
self.buffs = {}
self:initData(data)
self:initAfter(data)
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
52
53
54
55
56
57
|
function BaseObject:beforeTurn()
for _, buff in ipairs(self.buffs) do
buff:beforeTurn()
end
end
|
65de8cf1
suhongyang
被动逻辑进一步修缮
|
58
59
60
61
|
function BaseObject:afterTurn()
for _, passive in ipairs(self.passives) do
passive:afterTurn()
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
62
63
64
|
for _, buff in ipairs(self.buffs) do
buff:afterTurn()
end
|
65de8cf1
suhongyang
被动逻辑进一步修缮
|
65
66
|
end
|
46fac6f1
zhouahaihai
酱料
|
67
68
69
70
71
|
function BaseObject:afterRound()
for _, passive in ipairs(self.passives) do
passive:afterRound(self)
end
for _, buff in ipairs(self.buffs) do
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
72
|
buff:afterRound()
|
46fac6f1
zhouahaihai
酱料
|
73
74
75
|
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
76
77
78
79
80
81
82
83
84
85
|
function BaseObject:clearTurn()
for i = #self.buffs, 1, -1 do
if self.buffs[i].isDel then
self.battle.adv:backBuff(self.id, self.buffs[i].id, true)
self.buffs[i]:endBuff()
table.remove(self.buffs, i)
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
86
87
88
89
90
91
92
93
94
|
function BaseObject:clearRound()
for i = #self.passives, 1, -1 do
if self.passives[i].isDel then
self.passives[i]:endPassive()
table.remove(self.passives, i)
end
end
for i = #self.buffs, 1, -1 do
if self.buffs[i].isDel then
|
36c30c5c
zhouahaihai
冒险
|
95
|
self.battle.adv:backBuff(self.id, self.buffs[i].id, true)
|
46fac6f1
zhouahaihai
酱料
|
96
97
98
99
100
101
102
103
104
105
|
self.buffs[i]:endBuff()
table.remove(self.buffs, i)
end
end
end
function BaseObject:clear()
self.buffs = {}
self.passives = {}
end
|
821f2b60
suhongyang
冒险战斗完善,增加battlebe...
|
106
|
function BaseObject:battleBegin()
|
65de8cf1
suhongyang
被动逻辑进一步修缮
|
107
|
for _, passive in ipairs(self.passives) do
|
821f2b60
suhongyang
冒险战斗完善,增加battlebe...
|
108
|
passive:battleBegin()
|
65de8cf1
suhongyang
被动逻辑进一步修缮
|
109
|
end
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
110
111
112
|
end
function BaseObject:battleEnd()
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
113
|
for _, buff in ipairs(self.buffs) do
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
114
|
buff:battleEnd()
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
115
|
end
|
65de8cf1
suhongyang
被动逻辑进一步修缮
|
116
117
|
end
|
23a38f47
suhongyang
new passives effect
|
118
119
120
121
122
123
124
|
function BaseObject:addPassive(params)
local skillId = params.id
local skillData = csvdb["adv_skill_passiveCsv"][skillId]
if not skillData then return end
local level = params.level or 1
if not skillData[level] then return end
table.insert(self.passives, Passive.new(self, { id = skillId, level = level }))
|
4eadc2ab
suhongyang
獲得被動暫時增加log,後面可以去掉
|
125
126
|
self.battle.adv:backPassive(self.id, skillId)
|
23a38f47
suhongyang
new passives effect
|
127
128
|
end
|
46fac6f1
zhouahaihai
酱料
|
129
130
131
132
|
function BaseObject:addBuff(buffId, releaser)
local buffData = csvdb["adv_buffCsv"][buffId]
if not buffData then return end
for _, buff in ipairs(self.buffs) do
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
133
134
135
|
if not buff.isDel and (buff:getType() == Buff.CLEAR_BUFF or buff:getType() == Buff.IMMNUE_BUFF) then
if buff:canEffect(buffId, buffData.group) then
buff:effect()
|
46fac6f1
zhouahaihai
酱料
|
136
137
138
139
140
|
return
end
end
end
table.insert(self.buffs, Buff.create(self, releaser, {id = buffId}))
|
36c30c5c
zhouahaihai
冒险
|
141
142
|
self.battle.adv:backBuff(self.id, buffId)
|
46fac6f1
zhouahaihai
酱料
|
143
144
145
146
147
148
149
150
151
152
|
end
function BaseObject:hadBuff(bType)
for _, buff in ipairs(self.buffs) do
if not buff.isDel and buff:getType() == bType then
return true
end
end
end
|
1cb78a24
suhongyang
passive的筛选
|
153
154
155
156
157
158
159
160
|
function BaseObject:hadBuffById(bId)
for _, buff in ipairs(self.buffs) do
if not buff.isDel and buff.id == bId then
return true
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
161
162
163
164
165
|
-- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类
function BaseObject:getCommonBuffEffect(bType)
local effect, count = {[0] = 0, [1] = 0}, 0
for _, buff in ipairs(self.buffs) do
if not buff.isDel and buff:getType() == bType then
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
166
|
local cType, value = buff:effect()
|
46fac6f1
zhouahaihai
酱料
|
167
|
if cType then
|
4ae223df
zhouahaihai
Buff bug
|
168
|
effect[cType] = effect[cType] + value
|
46fac6f1
zhouahaihai
酱料
|
169
170
171
172
|
count = count + 1
end
end
end
|
4ae223df
zhouahaihai
Buff bug
|
173
|
effect[1] = effect[1] / 100
|
46fac6f1
zhouahaihai
酱料
|
174
175
176
177
178
179
180
|
return effect, count --效果 和生效的buff 个数
end
--伤害反弹
function BaseObject:getBackHurtBuff(isAtk)
local effect = {[0] = 0, [1] = 0}
for _, buff in ipairs(self.buffs) do
if not buff.isDel and buff:getType() == Buff.BACK_HURT then
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
181
|
local cType, value, aType = buff:effect() -- aType 0 全部 1 普通攻击
|
46fac6f1
zhouahaihai
酱料
|
182
183
|
if cType then
if aType == 0 or isAtk then
|
4ae223df
zhouahaihai
Buff bug
|
184
|
effect[cType] = effect[cType] + value
|
46fac6f1
zhouahaihai
酱料
|
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
end
end
end
end
return effect
end
--释放者伤害变化
function BaseObject:getHurtChange()
local change = self:getCommonBuffEffect(Buff.HURT_CHANGE)
return change
end
--受伤者受伤变化
function BaseObject:getInjuredChange()
local change = self:getCommonBuffEffect(Buff.INJURED_CHANGE)
return change
end
--重新计算属性
function BaseObject:reSetAttr(field)
|
36c30c5c
zhouahaihai
冒险
|
204
|
local old = self[field]
|
46fac6f1
zhouahaihai
酱料
|
205
|
self[field] = self["_" .. field] --重置一下
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
206
|
local fieldToBuff = {atk = Buff.ATK_CHANGE, hit = Buff.HIT_CHANGE, miss = Buff.MISS_CHANGE, def = Buff.DEF_CHANGE}
|
46fac6f1
zhouahaihai
酱料
|
207
|
local effect = self:getCommonBuffEffect(fieldToBuff[field])
|
e10edb5f
zhouahaihai
冒险事件新
|
208
|
self[field] = math.ceil((self[field] + effect[0]) * (1 + effect[1]))
|
36c30c5c
zhouahaihai
冒险
|
209
210
211
212
|
local delta = self[field] - old
if delta ~= 0 then
if field == "atk" then
self.battle.adv:backAtkChange(self.id, delta)
|
e996b82a
zhouahaihai
冒险增加防御属性
|
213
214
|
elseif field == "def" then
self.battle.adv:backDefChange(self.id, delta)
|
36c30c5c
zhouahaihai
冒险
|
215
216
|
end
end
|
46fac6f1
zhouahaihai
酱料
|
217
218
219
220
221
222
223
224
225
226
227
|
end
--计算打出伤害加成后的值
function BaseObject:getHurtValue(value)
value = value or self.atk
local hurtChange = self:getHurtChange()
return math.max(0, (value + hurtChange[0]) * (1 + hurtChange[1]))
end
--计算自己伤害减免后的值
function BaseObject:getInjuredValue(value)
local injuredChange = self:getInjuredChange()
|
e996b82a
zhouahaihai
冒险增加防御属性
|
228
|
return math.max(0, (value + injuredChange[0]) * (1 + injuredChange[1]) - self.def)
|
46fac6f1
zhouahaihai
酱料
|
229
230
|
end
|
ae9a74b5
suhongyang
返回miss,快速战斗逻辑
|
231
|
--最终伤害 = [ (敌方攻击 - 己方防御) * (1+伤害增加百分比-伤害减少百分比)*(1+受伤增加百分比-受伤减少百分比)+(伤害增加固定值-伤害增加固定值+受伤增加固定值-受伤增加固定值)]*(1+侍宠百分比)-侍宠固定值
|
ec87b4a5
zhouahaihai
冒险 完善
|
232
|
-- params -- hurtType 1 普攻伤害 2 buff伤害 3 反弹伤害 4 真实伤害
|
46fac6f1
zhouahaihai
酱料
|
233
234
235
236
|
--进入这个方法之前计算好释放者加成的伤害
function BaseObject:hurt(value, releaser, params)
params = params or {}
if params.hurtType and params.hurtType == 1 then
|
02c4de8d
zhouahaihai
增加 固有技
|
237
238
239
240
|
releaser:triggerPassive(Passive.SELF_ATK)
for _, team in ipairs(releaser:getTeam(1, true)) do
team:triggerPassive(Passive.TEAM_ATK)
end
|
46fac6f1
zhouahaihai
酱料
|
241
242
243
244
|
if self:hadBuff(Buff.IMMNUE_ATK) then return end --无视普通攻击
local hit = releaser.hit - self.miss --命中率
if hit < math.randomInt(1, 100) then --miss
|
ae9a74b5
suhongyang
返回miss,快速战斗逻辑
|
245
|
self.battle.adv:backMiss(self.id)
|
46fac6f1
zhouahaihai
酱料
|
246
247
|
return
end
|
02c4de8d
zhouahaihai
增加 固有技
|
248
249
250
251
|
self:triggerPassive(Passive.SELF_HURT, {trigger = releaser})
for _, team in ipairs(self:getTeam(1, true)) do
team:triggerPassive(Passive.TEAM_HURT, {trigger = releaser})
end
|
46fac6f1
zhouahaihai
酱料
|
252
|
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
253
254
255
|
if not params.hurtType or params.hurtType ~= 4 then
value = self:getInjuredValue(value) --减伤计算
end
|
46fac6f1
zhouahaihai
酱料
|
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
|
if value == 0 then return end
-- 舍身和恃宠
local team = self:getTeam(1)
local transfer = {}
local absorb = {}
for _, one in ipairs(team) do
local change1, count1 = one:getCommonBuffEffect(Buff.INJURED_CHANGE)
local change2, count2 = one:getCommonBuffEffect(Buff.HURT_ABSORB)
if count1 > 0 then
table.insert(transfer, {one, change1, count1})
end
if count2 > 0 then
table.insert(absorb, {one, change2, count2})
end
end
if #absorb == 1 then --舍身优先级高 --舍身生效
if absorb[1][1] ~= self then --舍身的人不是自己才有效
local absorbV = (value - absorb[1][2][0]) * absorb[1][2][1] + absorb[1][2][0] --固定值先生效
value = value - absorbV
absorb[1][1]:hurt(absorbV, releaser, params)
end
else
if #transfer == 1 and transfer[1][1] == self and #team > 1 then --侍宠 生效
local transferValue = (value - transfer[1][2][0])* transfer[1][2][1] + transfer[1][2][0] --固定值先生效
value = value - transferValue
local oneValue = transferValue / (#team - 1)
for _, one in ipairs(team) do
if one ~= self then
one:hurt(oneValue, releaser, params)
end
end
end
end
|
e10edb5f
zhouahaihai
冒险事件新
|
291
|
value = math.max(0, math.ceil(value))
|
46fac6f1
zhouahaihai
酱料
|
292
293
294
295
296
297
298
299
300
|
if value == 0 then return end
-- 反弹伤害
if params.hurtType ~= 3 and releaser and not releaser.isDead then
local backEffect = self:getBackHurtBuff(params.hurtType == 1)
local backValue = math.max(0, value * backEffect[1] + backEffect[0])
releaser:hurt(backValue, releaser, {hurtType = 3})
end
--受伤了~
|
36c30c5c
zhouahaihai
冒险
|
301
|
self.battle.adv:backHpChange(self.id, -value)
|
46fac6f1
zhouahaihai
酱料
|
302
|
self.hp = math.max(0, self.hp - value)
|
b0fe1817
zhouahaihai
冒险分数
|
303
304
305
306
307
|
if self.cutHp then
self:cutHp(value)
end
|
46fac6f1
zhouahaihai
酱料
|
308
|
if self.hp == 0 then
|
02c4de8d
zhouahaihai
增加 固有技
|
309
310
311
312
313
|
self:triggerPassive(Passive.SELF_DEAD)
for _, team in ipairs(self:getTeam(1, true)) do
team:triggerPassive(Passive.TEAM_DEAD)
end
|
46fac6f1
zhouahaihai
酱料
|
314
|
self.isDead = true
|
bedca62d
zhouahaihai
冒险
|
315
|
self.battle.adv:backDead(self.id)
|
46fac6f1
zhouahaihai
酱料
|
316
|
end
|
02c4de8d
zhouahaihai
增加 固有技
|
317
318
319
320
|
self:triggerPassive(Passive.HURT_PERCENT_SELF, {value = value / self.hpMax})
for _, team in ipairs(self:getTeam(1, true)) do
team:triggerPassive(Passive.HURT_PERCENT_TEAM, {value = value / self.hpMax})
end
|
46fac6f1
zhouahaihai
酱料
|
321
322
323
324
|
end
--恢复
function BaseObject:recover(value, releaser, params)
params = params or {}
|
e10edb5f
zhouahaihai
冒险事件新
|
325
|
value = math.max(0, math.ceil(value))
|
46fac6f1
zhouahaihai
酱料
|
326
|
self.hp = math.min(self.hpMax, self.hp + value)
|
36c30c5c
zhouahaihai
冒险
|
327
|
self.battle.adv:backHpChange(self.id, value)
|
46fac6f1
zhouahaihai
酱料
|
328
329
|
end
|
42f2d1d3
suhongyang
战斗内技能序列逻辑
|
330
331
332
333
334
335
336
|
function BaseObject:addSpecialSkill(skillId, skillLevel, target)
local skillData = {id = skillId, level = skillLevel, target = target}
table.insert(self.skillOrder, skillData)
end
function BaseObject:releaseSpecialSkill()
local skillData = table.remove(self.skillOrder, 1)
|
d27ad5e0
suhongyang
使用营养技
|
337
338
339
340
|
local skillSet = csvdb["adv_skill_specialCsv"][skillData.id][skillData.level]
for _, skillId in ipairs(skillSet.skillId:toArray(true, "=")) do
self:releaseSkill(skillId, skillData.target)
end
|
42f2d1d3
suhongyang
战斗内技能序列逻辑
|
341
342
|
end
|
d27ad5e0
suhongyang
使用营养技
|
343
|
function BaseObject:releaseSkill(skillId, target)
|
36c30c5c
zhouahaihai
冒险
|
344
|
if self:hadBuff(Buff.CANT_SKILL) then return end -- 针对 怪物
|
d27ad5e0
suhongyang
使用营养技
|
345
|
local skill = Skill.new(self, {id = skillId, target = target})
|
36c30c5c
zhouahaihai
冒险
|
346
|
--返回客户端
|
1b8336a6
suhongyang
skill逻辑与player分开
|
347
|
for _, target in ipairs(skill:getTargets()) do
|
36c30c5c
zhouahaihai
冒险
|
348
349
|
self.battle.adv:backSkill(self.id, skillId, target.id)
end
|
1b8336a6
suhongyang
skill逻辑与player分开
|
350
|
skill:doEffect()
|
02c4de8d
zhouahaihai
增加 固有技
|
351
352
353
354
355
356
|
for _, team in ipairs(self:getTeam(2)) do
team:triggerPassive(Passive.TARGET_SKILL)
end
for _, team in ipairs(self:getTeam(1, true)) do
team:triggerPassive(Passive.TEAM_SKILL)
end
|
46fac6f1
zhouahaihai
酱料
|
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
|
end
--0 全部 1 我方 2 敌方
function BaseObject:getTeam(nType, noSelf)
nType = nType or 0
local team = {}
local function addPlayer()
if not noSelf or self.battle.player ~= self then
if not self.battle.player.isDead then
table.insert(team, self.battle.player)
end
end
end
local function addEnemy()
for _, enemy in pairs(self.battle.enemys) do
if not noSelf or enemy ~= self then
if not enemy.isDead and not enemy.lock then -- 已经翻开的
table.insert(team, enemy)
end
end
end
end
if nType == 0 then
addPlayer()
addEnemy()
elseif nType == 1 then
|
b594a026
suhongyang
Fix bug
|
383
|
if not self.monsterId then --玩家
|
46fac6f1
zhouahaihai
酱料
|
384
385
386
387
388
|
addPlayer()
else
addEnemy()
end
elseif nType == 2 then
|
b594a026
suhongyang
Fix bug
|
389
|
if not self.monsterId then --玩家
|
46fac6f1
zhouahaihai
酱料
|
390
391
392
393
394
395
396
397
398
399
400
401
|
addEnemy()
else
addPlayer()
end
end
return team
end
function BaseObject:getDB()
local db = {}
db.hpMax = self.hpMax
db.hp = self.hp
|
e996b82a
zhouahaihai
冒险增加防御属性
|
402
|
local baseAttr = {"atk", "miss", "hit", "def"}
|
46fac6f1
zhouahaihai
酱料
|
403
404
405
406
407
408
409
410
|
for _, field in pairs(baseAttr) do
db[field] = self[field]
db["_"..field] = self["_" .. field]
end
db.passives = {}
for _, passive in ipairs(self.passives) do
table.insert(db.passives, passive:getDB())
end
|
4ae223df
zhouahaihai
Buff bug
|
411
|
db.buffs = {}
|
46fac6f1
zhouahaihai
酱料
|
412
413
414
415
416
417
418
|
for _, buff in ipairs(self.buffs) do
table.insert(db.buffs, buff:getDB())
end
return db
end
function BaseObject:triggerPassive(condType, params)
|
02c4de8d
zhouahaihai
增加 固有技
|
419
420
421
422
|
if self.isDead then return end
for _, passive in ipairs(self.passives) do
passive:trigger(condType, params) --检查触发
end
|
46fac6f1
zhouahaihai
酱料
|
423
424
425
|
end
local Enemy = class("Enemy", BaseObject)
|
36c30c5c
zhouahaihai
冒险
|
426
|
function Enemy:ctor(battle, mId, monsterId, roomId, blockId, lock, enemy)
|
46fac6f1
zhouahaihai
酱料
|
427
|
Enemy.super.ctor(self, battle)
|
36c30c5c
zhouahaihai
冒险
|
428
429
|
self.id = mId
self.monsterId = monsterId --数据id
|
46fac6f1
zhouahaihai
酱料
|
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
|
self.roomId = roomId
self.blockId = blockId
self.lock = lock
self:initData(enemy)
end
function Enemy:unlock(id)
self.id = id
self.lock = nil
end
local Player = class("Player", BaseObject)
function Player:ctor(battle, data)
Player.super.ctor(self, battle)
self:initData(data)
end
|
b0fe1817
zhouahaihai
冒险分数
|
446
447
448
449
|
function Player:cutHp(value)
self.battle.adv:scoreChange(AdvScoreType.Hurt, value)
end
|
b53593b5
zhouhaihai
羁绊加成
|
450
451
|
function Player:initData(data)
Player.super.initData(self, data)
|
386ca58e
zhouhaihai
优化log
|
452
|
self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr
|
b53593b5
zhouhaihai
羁绊加成
|
453
454
455
456
457
458
459
460
461
462
|
self.growth = data.growth or 0
self.exp = data.exp or 0
end
function Player:addExp(value)
-- todo
end
function Player:getDB()
local db = Player.super.getDB(self)
|
1b35c0a2
zhouhaihai
冒险
|
463
|
for _ , field in pairs({"level", "exp", "growth"}) do
|
b53593b5
zhouhaihai
羁绊加成
|
464
465
466
467
468
|
db[field] = self[field]
end
return db
end
|
36c30c5c
zhouahaihai
冒险
|
469
|
return table.pack(Player, Enemy)
|