Commit 23a38f47c90a43010fa4bf6c3a10c4cadeb28d5f

Authored by suhongyang
1 parent b57f0bae

new passives effect

src/adv/Adv.lua
... ... @@ -61,6 +61,7 @@ local function getEventLib(chapterId, level, needEventType) -- needEventType éœ
61 61 }
62 62 local eventLib = {}
63 63 for lib, eventType in pairs(libsToType) do
  64 + -- init eventLib
64 65 if type(eventType) == "table" then
65 66 for _, temp in ipairs(eventType) do
66 67 eventLib[temp] = {}
... ... @@ -68,6 +69,7 @@ local function getEventLib(chapterId, level, needEventType) -- needEventType éœ
68 69 else
69 70 eventLib[eventType] = {}
70 71 end
  72 + -- needEventType åªèŽ·å–这个事件类型
71 73 if not needEventType or eventLib[needEventType] then
72 74 for id, data in pairs(csvdb[lib]) do
73 75 if data.levelchapter == chapter then
... ... @@ -200,7 +202,7 @@ local function randomAdvMap(role, chapterId, level, notNotify)
200 202 end
201 203 end
202 204 end
203   - stagePool = {["global"] = {}}
  205 + local stagePool = {["global"] = {}}
204 206 for roomId, roomName in pairs(mapData["rooms"]) do
205 207 stagePool[roomId] = {}
206 208 advInfo.rooms[roomId] = {event = {}, open = {}} -- 事件, open open == 1 房间内地å—全部开放
... ...
src/adv/AdvPassive.lua
... ... @@ -209,7 +209,7 @@ function Passive:effect2(trigger)
209 209 trigger:addBuff(self.passiveData.effectValue)
210 210 end
211 211 end
212   ---3=翻开自己所在格子
  212 +--3=翻开自己所在格子
213 213 function Passive:effect3()
214 214 self.owner.battle.adv:openBlock(self.owner.roomId, self.owner.blockId)
215 215 end
... ... @@ -218,6 +218,15 @@ function Passive:effect4()
218 218 self.owner.isDead = true --跑了
219 219 self.owner.battle.adv:enemyDead(self.owner.roomId,self.owner.blockId, true)
220 220 end
221   -
  221 +--5=给随机一个敌方增加一个buff
  222 +function Passive:effect5()
  223 + local monsters = self.owner.battle.player:getTeam(2)
  224 + local randomId = math.random( 1, #monsters )
  225 + monsters[randomId]:addBuff(self.passiveData.effectValue)
  226 +end
  227 +--6=给自己加一個被動技能
  228 +function Passive:effect6()
  229 + self.owner:addPassive({id = self.passiveData.effectValue})
  230 +end
222 231  
223 232 return Passive
224 233 \ No newline at end of file
... ...
src/adv/AdvPlayer.lua
... ... @@ -69,6 +69,15 @@ function BaseObject:clear()
69 69 self.passives = {}
70 70 end
71 71  
  72 +function BaseObject:addPassive(params)
  73 + local skillId = params.id
  74 + local skillData = csvdb["adv_skill_passiveCsv"][skillId]
  75 + if not skillData then return end
  76 + local level = params.level or 1
  77 + if not skillData[level] then return end
  78 + table.insert(self.passives, Passive.new(self, { id = skillId, level = level }))
  79 +end
  80 +
72 81 function BaseObject:addBuff(buffId, releaser)
73 82 local buffData = csvdb["adv_buffCsv"][buffId]
74 83 if not buffData then return end
... ...