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zhouahaihai
登陆成功。 增加数据结构修正功能
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local RolePlugin = {}
function RolePlugin.bind(Role)
function Role:log()
end
function Role:loadAll()
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zhouahaihai
角色评论
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self:loadDaily()
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gaofengduan
调整 equip 数据结构
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self:loadEquips()
self:loadRunes()
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zhouahaihai
角色升级 。gm
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self:loadHeros()
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zhengshouren
餐厅建筑升级逻辑
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self:loadDiner()
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end
function Role:reloadWhenLogin()
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角色升级 。gm
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end
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好友
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function Role:SendPacket(...)
SendPacket(...)
end
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角色评论
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function Role:onCrossDay(now, notify)
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local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now) then
local response = {}
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角色升级 。gm
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self.dailyData:refreshDailyData(notify)
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self.dinerData:refreshDailyData(notify)
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self:setProperty("dTask", {})
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冒险支援效果 保底事件
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self:advRandomSupportEffect()
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response.dTask = {}
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response.advSup = self:getProperty("advSup")
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if isCrossWeek(ltime, now) then
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self:setProperties({
wTask = {},
dinerS = {},
})
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response.wTask = {}
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response.dinerS = {}
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end
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if notify then
self:notifyUpdateProperties(response)
end
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排行榜
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if RESET_TIME == RESET_RANK_TIME then
self:onResetRank_raw(ltime, now, notify)
end
self:setProperty("ltime", now)
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return true
end
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end
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排行榜
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function Role:onResetRank(now, notify)
local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now, RESET_RANK_TIME) then
local response = self:onResetRank_raw(ltime, now, notify)
if notify and next(response) then
self:notifyUpdateProperties(response)
end
self:setProperty("ltime", now)
return true
end
end
function Role:onResetRank_raw(ltime, now, notify)
local response = {}
self.dinerData:rankResetData(notify)
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return response
end
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离线方法
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function Role:onOfflineEvent()
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好友
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-- 设置最新的登录时间
self:setProperty("ltime", skynet.timex())
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end
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local function checkItemCount(self, itemId, count)
local itemData = csvdb["itemCsv"][itemId]
-- 种类 类型数量限制
local page = globalCsv.store_type[itemData.type]
local limit = self:getProperty("bagLimit")[page]
if limit and self:getItemCount(itemId) == 0 then
local curCount = 0
local items = self:getProperty("items"):toNumMap()
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for id ,_ in pairs(items) do
local tempData = csvdb["itemCsv"][id]
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if tempData then
if globalCsv.store_type[tempData.type] == page then
curCount = curCount + 1
if curCount >= limit then
count = 0
break
end
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end
end
end
end
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return count
end
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local function _award(self, itemId, count, params)
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local pms = clone(params)
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local itemData = csvdb["itemCsv"][itemId]
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if not itemData then -- 加一层保护
return 0, {}
end
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local curType = itemData.type
local change = {} -- 奖励被转化为了其他奖励 id = count
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增加 清空 挂机 冒险gm 角色经验
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local itemIdAward = {
[ItemId.PlayerExp] = function()
self:addPlayExp(count)
end,
}
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local itemTypeAward = {
[ItemType.Hero] = function()
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简化物品奖励接口,设置默认参数
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pms.type = itemId - ItemStartId.Hero
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for _= 1, count do
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self:addHero(pms)
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end
end,
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[ItemType.EquipBase] = function()
local typ = math.floor((itemId-7000)/100)
local lv = (itemId-7000)%100
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self:addEquip(typ, lv, count ,pms)
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任务
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local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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end,
[ItemType.Rune] = function()
local typ = math.floor((itemId-2000)/100)
for _= 1, count do
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self:addRune({type = typ,id = itemId, pms.notNotify})
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end
end,
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[ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库
count = 0
end,
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[ItemType.FuncOpen] = function()
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self:funcOpen(itemId, count)
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end,
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}
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-- 对数量筛查
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count = checkItemCount(self, itemId, count)
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if count ~= 0 then
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if itemIdAward[itemId] then
itemIdAward[itemId]()
elseif itemTypeAward[curType] then
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itemTypeAward[curType]()
else
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pms.itemId = itemId
pms.count = count
self:addItem(pms)
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end
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end
return count, change -- count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
end
-- 发奖功能入口 award string id=count or {[id] = count}
function Role:award(gift, params)
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params = params or {}
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local tgift = {}
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酱料
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if type(gift) == "string" then
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for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local reward, allChange = {}, {}
for itemId, count in pairs(tgift) do
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local count, change = _award(self, itemId, count, params)
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if next(change) then
local cr, cc = self:award(change, params) -- 内部转换忽略
for _id, _ct in pairs(cr) do
reward[_id] = (reward[_id] or 0) + _ct
end
table.insert(allChange, {form = {[itemId] = count}, to = cr})
else
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if count > 0 then
reward[itemId] = (reward[itemId] or 0) + count
end
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end
end
return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
end
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function Role:addPlayExp(addExp)
local level = self:getProperty("level")
if not csvdb["player_expCsv"][level + 1] then
return
end
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local exp = self:getProperty("exp")
local newExp = exp + addExp
while newExp >= csvdb["player_expCsv"][level].exp do
if csvdb["player_expCsv"][level + 1] then -- 有下一级
newExp = newExp - csvdb["player_expCsv"][level].exp
level = level + 1
else
newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
end
end
self:updateProperties({level = level, exp = newExp})
end
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function Role:addItem(params)
params = params or {}
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if params.itemId == ItemId.Diamond then
self:gainDiamond(params)
return
end
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local items = self:getProperty("items")
local origin = items:getv(params.itemId, 0)
local nums = origin+params.count
if nums <= 0 then
items = items:delk(params.itemId)
nums = 0
else
items = items:incrv(params.itemId, params.count)
end
self:setProperty("items", items)
if not params.notNotify then
SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
end
end
function Role:checkItemEnough(itemCountT)
local less = {}
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if not next(itemCountT) then
return false, less
end
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for itemId, count in pairs(itemCountT) do
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if count <= 0 then
-- 判断物品数量值不应该小于等于0
less[itemId] = 0
else
local last = self:getItemCount(itemId) - count
if last < 0 then
less[itemId] = -last
end
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end
end
return (not next(less)), less -- 是否足够,,缺什么缺多少
end
function Role:costItems(itemCountT, params)
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贩卖逻辑
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local pms = clone(params or {})
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背包
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if itemCountT[ItemId.Diamond] then --优先扣除钻石
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pms.count = itemCountT[ItemId.Diamond]
if not self:costDiamond(pms) then
return
end
itemCountT[ItemId.Diamond] = nil
end
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for itemId, count in pairs(itemCountT) do
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pms.itemId = itemId
pms.count = - count
self:addItem(pms)
end
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return true
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end
function Role:getItemCount(itemId)
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if itemId == ItemId.Diamond then
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return self:getAllDiamond()
end
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return self:getProperty("items"):getv(itemId, 0)
end
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function Role:getAllDiamond()
return self:getProperty("diamond") + self:getProperty("reDiamond")
end
function Role:gainDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if params.isRecharge then
self:incrProperty("reDiamond", count)
else
self:incrProperty("diamond", count)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
function Role:costDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
if count <= 0 then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if origin < 0 then
return false
end
if origin < count then
return false
end
local last = count
local costFirst = {"diamond", "reDiamond"}
if params.isRecharge then
costFirst = {"reDiamond", "diamond"}
end
last = math.max(last - self:getProperty(costFirst[1]), 0)
if last < count then
self:incrProperty(costFirst[1], last - count)
end
if last > 0 then
self:incrProperty(costFirst[2], -last)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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function Role:addHero(params)
local roleId = self:getProperty("id")
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0a07bdd9
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角色升级 。gm
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local heroType = params.type
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056c01a0
zhouhaihai
简化装备
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if self:isHaveHero(heroType) then return end
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53e8037e
zhouhaihai
任务
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local unitData = csvdb["unitCsv"][heroType]
if not unitData then return false end
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简化装备
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local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
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zhouahaihai
登陆成功。 增加数据结构修正功能
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角色升级 。gm
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redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
local heroInfo = {
key = string.format(R_HERO, roleId, heroId),
id = heroId,
type= heroType,
}
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gaofengduan
调整 equip 数据结构
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zhouhaihai
临时代码
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-- 需要删除的临时代码
if heroType == 110 then
heroInfo.wakeL = 5
end
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角色升级 。gm
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local newHero = require("models.Hero").new(heroInfo)
newHero:create()
newHero.owner = self
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zhouahaihai
增加item 以及 角色突破
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newHero:saveBattleValue()
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角色升级 。gm
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372
|
self.heros[heroId] = newHero
|
53e8037e
zhouhaihai
任务
|
373
|
self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
374
375
376
377
378
379
|
if not params.notNotify then
local heroResponse = {}
table.insert(heroResponse, newHero:data())
local bin = MsgPack.pack(heroResponse)
SendPacket(actionCodes.Hero_loadInfos, bin)
end
|
c7ecb87f
zhouhaihai
添加 测试账号 方法
|
380
|
return true, newHero
|
056c01a0
zhouhaihai
简化装备
|
381
382
383
384
385
386
|
end
function Role:isHaveHero(heroType)
if not csvdb["unitCsv"][heroType] then return false end
for _, hero in pairs(self.heros) do
if hero:getProperty("type") == heroType then
|
c7ecb87f
zhouhaihai
添加 测试账号 方法
|
387
|
return hero
|
056c01a0
zhouhaihai
简化装备
|
388
389
|
end
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
390
391
|
end
|
1a1a6375
gaofengduan
fix lua warning
|
392
|
function Role:delHero(heroId)
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
393
394
395
396
397
398
399
400
401
402
403
|
local roleId = self:getProperty('id')
local hero = self.heros[heroId]
if not hero then return end
self.heros[heroId] = nil
redisproxy:pipelining(function (red)
red:del(string.format(R_HERO, roleId, heroId))
red:srem(string.format(R_HEROS, roleId), heroId)
end)
SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
404
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
|
function Role:loadHeros()
local roleId = self:getProperty("id")
local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, heroId in ipairs(heroIds) do
red:hgetall(string.format(R_HERO, roleId, heroId))
end
end)
for index, heroId in ipairs(heroIds) do
local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
if hero:load(table.array2Table(redret[index])) then
hero.owner = self
self.heros[tonumber(heroId)] = hero
end
end
end
|
be9c9ca6
zhouahaihai
角色评论
|
422
423
424
425
426
427
428
429
430
431
432
|
function Role:loadDaily()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DAILY, roleId)
self.dailyData = require("models.Daily").new({key = dataKey})
self.dailyData.owner = self
if not redisproxy:exists(dataKey) then
self.dailyData:create()
else
self.dailyData:load()
end
end
|
46fac6f1
zhouahaihai
酱料
|
433
|
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
434
435
436
437
438
439
440
441
442
443
444
445
|
function Role:loadDiner()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DINER, roleId)
self.dinerData = require("models.Diner").new({key = dataKey})
self.dinerData.owner = self
if not redisproxy:exists(dataKey) then
self.dinerData:create()
else
self.dinerData:load()
end
end
|
440aa055
zhouhaihai
聊天
|
446
|
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
447
|
function Role:loadEquips()
|
056c01a0
zhouhaihai
简化装备
|
448
|
-- 放role 里面了
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
449
450
|
end
|
056c01a0
zhouhaihai
简化装备
|
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
|
function Role:addEquip(equipType, equipLv, count, pms)
pms = pms or {}
if count ~= count then return end
local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
if not equipCsv then return end
local equips = self:getProperty("equips")
local curTypeEquips = equips[equipType] or {}
local curCount = (curTypeEquips[equipLv] or 0) + count
-- 是否足够上层判断
if curCount < 0 then
curCount = 0
curTypeEquips[equipLv] = nil
else
curTypeEquips[equipLv] = curCount
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
467
|
|
056c01a0
zhouhaihai
简化装备
|
468
469
470
471
472
473
474
475
476
|
if next(curTypeEquips) then
equips[equipType] = curTypeEquips
else
equips[equipType] = nil
end
self:setProperty("equips", equips)
if not pms.notNotify then
self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
477
478
479
480
|
end
end
function Role:getEquipCount(typ,lv)
|
056c01a0
zhouhaihai
简化装备
|
481
|
return (self:getProperty("equips")[typ] or {})[lv] or 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
482
483
484
|
end
function Role:loadRunes()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
485
|
local roleId = self:getProperty("id")
|
ad484303
gaofengduan
add rune
|
486
487
488
489
490
491
492
493
494
495
496
497
|
local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, runeId in ipairs(runeIds) do
red:hgetall(string.format(R_RUNE, roleId, runeId))
end
end)
for index, runeId in ipairs(runeIds) do
local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
if rune:load(table.array2Table(redret[index])) then
rune.owner = self
self.runeBag[tonumber(runeId)] = rune
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
498
499
500
|
end
end
|
ad484303
gaofengduan
add rune
|
501
|
-- 0 为操作成功
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
502
|
function Role:addRune(params)
|
ad484303
gaofengduan
add rune
|
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
|
if params.type and params.id then
local set = csvdb["runeCsv"][params.type]
if not set then return 2 end
local data = set[params.id]
if not data then return 3 end
local roleId = self:getProperty("id")
local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
local heroInfo = {
key = string.format(R_RUNE, roleId, runeUid),
uid = runeUid,
type = params.type,
id = params.id,
}
local newRune = require("models.Rune").new(heroInfo)
newRune:create()
newRune:generateAttrs()
newRune.owner = self
self.runeBag[runeUid] = newRune
|
ee999bde
zhouhaihai
零件优化
|
526
527
528
529
530
|
if not params.notNotify then
local response = {}
table.insert(response, newRune:data())
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
89338c47
zhouhaihai
技能目标
|
531
|
self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
|
c7ecb87f
zhouhaihai
添加 测试账号 方法
|
532
|
return 0, newRune
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
533
|
else
|
ad484303
gaofengduan
add rune
|
534
|
return 1
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
535
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
536
537
|
end
|
497f9a67
zhouhaihai
卖零件
|
538
539
540
|
function Role:delRunes(runeIds) -- 批量删除 {id, }
local roleId = self:getProperty('id')
local bDel = {}
|
2445248d
zhouhaihai
去掉热门料理
|
541
|
for _, runeId in pairs(runeIds) do
|
497f9a67
zhouhaihai
卖零件
|
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
|
local rune = self.runeBag[runeId]
if rune and rune:getProperty("refer") == 0 then
self.runeBag[runeId] = nil
table.insert(bDel, runeId)
end
end
redisproxy:pipelining(function (red)
for _, runeId in pairs(bDel) do
red:del(string.format(R_RUNE, roleId, runeId))
red:srem(string.format(R_RUNEIDS, roleId), runeId)
end
end)
local response = {}
for _, runeId in pairs(bDel) do
table.insert(response, {uid = runeId, bDel = true})
end
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
ee3ac0b5
gaofengduan
fix magic
|
562
563
564
565
566
|
function Role:getRuneByType(typ)
local runeSet = {}
for _,v in pairs(self.runeBag) do
if v.type == typ then
table.insert(runeSet,v)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
567
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
568
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
569
|
return runeSet
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
570
571
|
end
|
46fac6f1
zhouahaihai
酱料
|
572
|
function Role:getAdvData()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
573
|
if not self.advData then
|
46fac6f1
zhouahaihai
酱料
|
574
|
self.advData = require("adv.Adv").new(self)
|
46fac6f1
zhouahaihai
酱料
|
575
576
577
|
end
return self.advData
end
|
bd15e9bc
zhouhaihai
购买剧情
|
578
579
580
581
582
583
584
585
586
587
588
589
|
function Role:getHeroMaxField(field, hType)
local max = 0
for _, hero in pairs(self.heros) do
if not hType or hero:getProperty("type") == hType then
if hero:getProperty(field) > max then
max = hero:getProperty(field)
end
end
end
return max
end
|
ece975b6
zhouhaihai
属性计算
|
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
|
function Role:warningHeartTooQuick()
-- 加速器检测
-- local heartWarning = self:getProperty("heartWarning")
-- heartWarning = heartWarning + 1
-- self:setProperty("heartWarning", heartWarning)
-- if heartWarning == 50 then
-- self:setProperty("delete", 1)
-- self:sendGmMsg("系统检测到你多次使用加速器,已经将你封杀,请联系管理员。")
-- self:log("gmAction",{desc = "ban"})
-- return
-- end
-- if heartWarning < 50 and heartWarning % 5 == 0 then
-- self:sendGmMsg("警告!系统检测到你使用加速器,请立即停止使用!否则我们将封杀此账号!")
-- self:log("gmAction",{desc = "heartWarning", count = heartWarning})
-- end
end
|
a41b9076
zhouhaihai
增加羁绊方法
|
607
|
|
a8f91e83
zhouhaihai
羁绊
|
608
|
function Role:getHeroActiveRelationData(heros)
|
a41b9076
zhouhaihai
增加羁绊方法
|
609
610
611
612
|
local relations = {}
for _, id in pairs(heros or {}) do
local hero = self.heros[id]
if hero then
|
ff52882d
zhouhaihai
羁绊
|
613
614
|
local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
relations[camp] = (relations[camp] or 0) + 1
|
a41b9076
zhouhaihai
增加羁绊方法
|
615
616
|
end
end
|
ff52882d
zhouhaihai
羁绊
|
617
|
local curData = csvdb["unit_relationCsv"][0]
|
18323af7
zhouhaihai
羁绊 bug
|
618
619
|
if not next(relations) then return curData end
|
ff52882d
zhouhaihai
羁绊
|
620
|
for _, data in ipairs(csvdb["unit_relationCsv"]) do
|
a8f91e83
zhouhaihai
羁绊
|
621
622
623
624
625
626
627
628
629
630
|
local had = {}
local isDone = true
for _, count in pairs(data.relation:toArray(true, "=")) do
local find = false
for camp, _count in pairs(relations) do
if count == _count and not had[camp] then
had[camp] = true
find = true
break
end
|
a41b9076
zhouhaihai
增加羁绊方法
|
631
|
end
|
a8f91e83
zhouhaihai
羁绊
|
632
633
634
|
if not find then
isDone = false
break
|
a41b9076
zhouhaihai
增加羁绊方法
|
635
636
|
end
end
|
a8f91e83
zhouhaihai
羁绊
|
637
638
|
if isDone then
curData = data
|
a8f91e83
zhouhaihai
羁绊
|
639
640
641
642
643
644
645
646
|
end
end
return curData
end
function Role:getHeroActiveRelation(heros)
local data = self:getHeroActiveRelationData(heros)
local result = {}
|
a8f91e83
zhouhaihai
羁绊
|
647
648
|
for attr, value in pairs(data.effect:toNumMap()) do
result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
|
a41b9076
zhouhaihai
增加羁绊方法
|
649
650
651
|
end
return result
end
|
b53593b5
zhouhaihai
羁绊加成
|
652
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
|
function Role:getHerosCamp(heros)
local had = {}
for _, id in pairs(heros or {}) do
local hero = self.heros[id]
if hero then
local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
had[camp] = (had[camp] or 0) + 1
end
end
local curCamp = 0
for camp , count in pairs(had) do
if count >= 3 then
curCamp = camp
break
end
end
return curCamp
end
|
c384626d
zhouhaihai
好友
|
672
|
function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成
|
f317b790
zhouhaihai
pvp 遗留
|
673
|
heros = heros or {}
|
c384626d
zhouhaihai
好友
|
674
|
local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
|
b53593b5
zhouhaihai
羁绊加成
|
675
676
677
678
679
680
681
682
683
|
local battleValue = 0
for _, id in pairs(heros) do
local hero = self.heros[id]
if hero then
battleValue = battleValue + hero:getBattleValue(activeRelation)
end
end
return battleValue
end
|
09be9059
zhouhaihai
冒险接口
|
684
685
686
687
688
|
function Role:getAdvHangLimit()
-- todo
return globalCsv.adv_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
689
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
690
691
692
693
694
695
|
function Role:getAdvElLimit()
-- todo
return globalCsv.adv_endless_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
696
697
698
699
|
function Role:isFuncOpen(func)
return self:getProperty("funcOpen")[func] == 1
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
700
701
|
function Role:getFuncLv(func)
return self:getProperty("funcLv")[func] or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
702
703
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
704
705
706
707
708
709
710
711
712
|
-- 参数有level 则是检查是否可以升级
function Role:isArtifactOpen(id, isEndless, level)
local isCheckLevel = not not level
level = level or 1
local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
if not curData then return false end
if curData.unlock == 1 then -- 获得解锁
return self:getProperty("advAFOpen")[id] and true or false
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
713
|
elseif curData.unlock == 2 then -- 特殊神器 不可解锁
|
ccbafe67
zhouhaihai
冒险神器和buff
|
714
|
return isCheckLevel
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
715
|
elseif curData.unlock == 3 then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
716
717
718
719
720
|
return isEndless
end
return true
end
|
ad88ba14
zhouhaihai
工坊 bug
|
721
722
|
function Role:funcOpen(func, count)
count = count or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
723
|
if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
724
|
local unlockData = csvdb["unlockCsv"][func]
|
db3c56ad
zhouhaihai
冒险相关
|
725
|
if unlockData.type == 4 then -- 解锁神器
|
f45d3a7b
zhouhaihai
adv_unlock
|
726
727
728
|
if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
end
|
4b61215f
zhouhaihai
语法错误
|
729
|
elseif TypeIsFunc[unlockData.type] then
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
730
|
if unlockData.value1 == 0 or unlockData.value1 == 1 then
|
f45d3a7b
zhouhaihai
adv_unlock
|
731
732
733
|
if self:getProperty("funcOpen")[unlockData.type] ~= 1 then
self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
734
735
|
else
local oldV = self:getFuncLv(unlockData.type)
|
59835765
zhouhaihai
排行榜
|
736
|
local newLv = math.min(oldV + count, unlockData.value2)
|
f45d3a7b
zhouhaihai
adv_unlock
|
737
738
739
|
if oldV ~= newLv then
self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
740
741
|
end
else
|
f45d3a7b
zhouhaihai
adv_unlock
|
742
743
744
|
if self:getProperty("funcOpen")[func] ~= 1 then
self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
745
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
746
747
748
749
|
end
end
function Role:advChapterIsOpen(chapterId, layer)
|
5f44bcc3
zhouhaihai
bug
|
750
|
layer = layer or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
751
752
753
754
755
756
757
758
759
760
761
762
763
|
local exlayer = math.floor((layer - 1) / 10) * 10 + 1
if exlayer == 1 then --第一层判断前置
local advPass = self:getProperty("advPass")
local chapterData = csvdb["adv_chapterCsv"][chapterId]
for id, l in pairs(chapterData.prepose:toNumMap()) do
if (advPass[id] or 0) < l then return false end -- 前置
end
return true
end
local unlock = {}
for func , data in pairs(csvdb["unlockCsv"]) do
|
4d943586
zhouhaihai
直通 advt gm
|
764
|
if data.type == 1 and chapterId == data.value1 and exlayer == data.value2 then
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
|
return self:isFuncOpen(func)
end
end
end
function Role:advEventOpenStatus()
local openStatus = {}
for func , data in pairs(csvdb["unlockCsv"]) do
if data.type == 5 then
openStatus[data.value1] = openStatus[data.value1] or {}
openStatus[data.value1][data.value2] = self:isFuncOpen(func)
end
end
return openStatus
end
|
8da953a7
zhouhaihai
无尽模式
|
781
|
-- 赛季检查
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
782
783
784
785
|
function Role:advEndlessSeasonCheck(notNotify)
-- 重置一下冒险
local nowSeason = tonum(redisproxy:hget("adv_season", "idx"))
if self:getProperty("advElS") ~= nowSeason then
|
0e3ab88d
zhouhaihai
中继层
|
786
787
788
789
|
-- 胡博文让注释掉 衰减 从0开始
-- local ml = self:getProperty("advElM")
-- local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
-- self:setProperty("advElM", math.floor(nl / 10) * 10)
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
790
791
792
793
794
795
796
|
-- 正在无尽冒险清掉
local adv = self:getAdvData()
if adv:isRunning() and adv:isEndless() then
adv:forceOver()
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
797
798
799
|
-- 路过的中继层重置掉
local advRelay = self:getProperty("advRelay")
advRelay[-1] = nil
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
800
801
802
|
-- 清掉冒险手册
self:updateProperties({
advEAchiev = {},
|
0e3ab88d
zhouhaihai
中继层
|
803
804
|
advElM = 0,
advElS = nowSeason,
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
805
|
advRelay = advRelay,
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
806
|
}, notNotify)
|
e1355da3
zhouhaihai
神器 被动
|
807
808
809
810
811
812
813
814
815
816
817
|
-- 重新设定冒险章节和冒险结束时间
self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter)
self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime"))
if not notNotify then
SendPacket(actionCodes.Role_updateProperties, MsgPack.pack({
advElChapter = self.advElChapter,
advOverTime = self.advOverTime,
}))
end
|
8da953a7
zhouhaihai
无尽模式
|
818
819
|
end
end
|
59835765
zhouhaihai
排行榜
|
820
|
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
|
-- 获得激活的冒险效果
function Role:getAdvActiveSupportEffect()
local effect = {}
local advEAchiev = self:getProperty("advEAchiev")
for id, status in pairs(advEAchiev[self.advElChapter] or {}) do
if status == -1 then
local achvData = csvdb["adv_achievementCsv"][id]
if achvData.support ~= 0 then
effect[achvData.support] = 1
end
end
end
return effect
end
--获取冒险支援效果免费刷新次数
function Role:getAdvSupportFreeCount()
local count = 1 --默认每天有1次
local openEffects = self:getAdvActiveSupportEffect()
for aId, _ in pairs(openEffects) do
local curData = csvdb["adv_supportCsv"][aId]
if curData.type == 2 then
for _, effect in ipairs(curData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if cur[1] == 8 then
count = count + cur[2]
end
end
end
end
return count
end
-- 冒险随机新的支援效果
function Role:advRandomSupportEffect(notNotify)
local pool = {}
local openEffects = self:getAdvActiveSupportEffect()
for id, data in pairs(csvdb["adv_supportCsv"]) do
if data.type == 0 then
if openEffects[id] then
table.insert(pool, data)
end
elseif data.type == 1 then
table.insert(pool, data)
end
end
local advSup = {}
for i = 1, math.min(3, #pool) do
local idx = math.randWeight(pool, "showup")
table.insert(advSup, pool[idx].id)
table.remove(pool, idx)
end
self:updateProperty({field = "advSup", value = advSup, notNotify = notNotify})
end
|
59835765
zhouhaihai
排行榜
|
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
|
local StdDinerRankTime = toUnixtime("20190101"..string.format("%02x", RESET_RANK_TIME)) --跨天时间
function Role:getCurDinerRankKey()
local now = skynet.timex()
local idx = 1
if math.floor((now - StdDinerRankTime) / 86400) % 2 == 1 then
idx = 2
end
return RANK_DINER[idx]
end
local StdTowerRankTime = toUnixtime("2019010100")
function Role:setTowerRank(level)
local now = skynet.timex()
local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年
local ct = 10000 - ct -- 越早的排名越靠前
local towerTeam = self:getProperty("towerF")
local battleV = self:getTeamBattleValue(towerTeam.heros)
local score = (level * 10000 + ct) * 10000000 + battleV
local curInfo = {
name = self:getProperty("name"),
headId = self:getProperty("headId"),
lv = self:getProperty("level"),
batteV = battleV,
level = level,
|
fa565e0c
zhouhaihai
优化结构
|
902
|
format = self:getTeamHerosInfo(towerTeam.heros),
|
59835765
zhouhaihai
排行榜
|
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
|
}
local roleId = self:getProperty("id")
redisproxy:pipelining(function (red)
red:zadd(RANK_TOWER, score, roleId) --更新分数
red:hset(RANK_TOWER_INFO, roleId, MsgPack.pack(curInfo))
end)
end
function Role:getTowerRank()
local list = {}
local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids do
local roleId = ids[i]
table.insert(list, {roleId = tonumber(roleId)})
red:hget(RANK_TOWER_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
player.format = nil
list[i].player = player
end
local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
if not rank then
rank = -1
else
rank = rank + 1
end
return {list = list, rank = rank}
end
function Role:getTowerRankOneInfo(roleId)
local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
if data then
local player = MsgPack.unpack(data)
return player.format
end
end
|
f60b89b1
zhouhaihai
奖励副本
|
945
|
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
946
|
function Role:addAdvLvExp(exp)
|
f60b89b1
zhouhaihai
奖励副本
|
947
|
local advL = self:getProperty("advL")
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
948
949
950
951
952
953
954
955
956
957
958
959
960
|
local level = advL[1]
local newExp = (advL[2] or 0) + exp
if not csvdb["adv_level_fundCsv"][level + 1] then
return
end
while newExp >= csvdb["adv_level_fundCsv"][level].exp do
if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
level = level + 1
else
newExp = csvdb["adv_level_fundCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
|
f60b89b1
zhouhaihai
奖励副本
|
961
962
|
end
end
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
963
964
965
|
if level > advL[1] then
self:checkTaskEnter("AdvLevel", {level = level})
|
f60b89b1
zhouhaihai
奖励副本
|
966
|
end
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
967
968
|
advL[1] = level
advL[2] = newExp
|
f60b89b1
zhouhaihai
奖励副本
|
969
970
|
self:updateProperty({field = "advL", value = advL})
end
|
c384626d
zhouhaihai
好友
|
971
|
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
972
973
974
975
976
977
978
979
980
981
982
983
984
985
|
function Role:getAdvWheelSurfLv(ptype)
local level = 1
for i = 0, self:getProperty("advL")[1] do
local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
for _, one in ipairs(effects) do
local effect = one:toArray(true, "=")
if effect[1] == 2 and ptype == effect[2] then
level = effect[3]
end
end
end
return level
end
|
9f956e88
zhouhaihai
资助对积分的影响
|
986
987
988
989
990
991
992
993
994
995
996
|
function Role:fixAdvScoreChange(score)
local change = 0
for i = 0, self:getProperty("advL")[1] do
local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
for _, one in ipairs(effects) do
local effect = one:toArray(true, "=")
if effect[1] == 3 then
change = change + effect[2]
end
end
end
|
bbf64622
zhouhaihai
冒险
|
997
|
return math.floor(score * (1 + change / 100))
|
9f956e88
zhouhaihai
资助对积分的影响
|
998
999
|
end
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
|
function Role:getAdvLvAddAttrs()
-- 1=冒险队属性;1=点数/百分比=属性枚举=参数;属性枚举(1=生命上限/2=魔法上限/3=攻击/4=防御);点数/百分比(0=点数/1=百分比)
local attrs = {}
for i = 0, self:getProperty("advL")[1] do
local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
for _, one in ipairs(effects) do
local effect = one:toArray(true, "=")
if effect[1] == 1 then
attrs[effect[2]] = (attrs[effect[2]] or 0) + effect[3]
end
end
end
return attrs
end
|
c384626d
zhouhaihai
好友
|
1015
|
function Role:getTeamBattleInfo(team)
|
f603a60f
zhouhaihai
支援技实装
|
1016
|
local teamInfo = {heros = {}, supports = {}}
|
fa565e0c
zhouhaihai
优化结构
|
1017
|
local activeRelation = self:getHeroActiveRelation(team.heros)
|
c384626d
zhouhaihai
好友
|
1018
1019
|
for slot, id in pairs(team.heros or {}) do
|
fa565e0c
zhouhaihai
优化结构
|
1020
1021
|
local info = {}
local hero = self.heros[id]
|
c384626d
zhouhaihai
好友
|
1022
|
if not hero then
|
fa565e0c
zhouhaihai
优化结构
|
1023
1024
1025
1026
1027
|
print("error heroid " .. id)
end
local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
for k, v in pairs(AttsEnumEx) do
info[v] = (attrs[v] or 0)
|
c384626d
zhouhaihai
好友
|
1028
|
end
|
c384626d
zhouhaihai
好友
|
1029
1030
|
info.type = hero:getProperty("type")
info.level = hero:getProperty("level")
|
fa565e0c
zhouhaihai
优化结构
|
1031
1032
1033
1034
|
info.blockLevel = hero:getSkillLevel(4)
info.specialLevel = hero:getSkillLevel(1)
teamInfo.heros[slot] = info
end
|
f603a60f
zhouhaihai
支援技实装
|
1035
1036
1037
|
for slot, id in pairs(team.supports or {}) do
teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
end
|
fa565e0c
zhouhaihai
优化结构
|
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
|
return teamInfo
end
function Role:getTeamHerosInfo(heroIds)
local heros = {}
for slot, heroId in pairs(heroIds or {}) do
local hero = self.heros[heroId]
heros[slot] = {
type = hero:getProperty("type"),
level = hero:getProperty("level"),
wakeL = hero:getProperty("wakeL"),
}
|
c384626d
zhouhaihai
好友
|
1050
1051
1052
1053
|
end
return heros
end
|
fa565e0c
zhouhaihai
优化结构
|
1054
|
function Role:getTeamBattleValue(heros)
|
3dbbc9f3
zhouhaihai
加上新的任务
|
1055
1056
1057
1058
1059
1060
1061
|
-- local battleV = 0
-- for _, heroId in pairs(heros or {}) do
-- local hero = self.heros[heroId]
-- battleV = battleV + hero:getProperty("battleV")
-- end
-- return battleV
return self:getRealBattleValue(heros)
|
fa565e0c
zhouhaihai
优化结构
|
1062
1063
|
end
|
4cf74232
zhouhaihai
pvp
|
1064
|
-- 不传参数 只修改保存的阵容信息
|
fa565e0c
zhouhaihai
优化结构
|
1065
|
function Role:saveHangTeam(team)
|
4cf74232
zhouhaihai
pvp
|
1066
|
if not team then
|
3dbbc9f3
zhouhaihai
加上新的任务
|
1067
|
team = self:getProperty("hangTeam")
|
4cf74232
zhouhaihai
pvp
|
1068
1069
1070
|
else
self:updateProperty({field = "hangTeam", value = team})
end
|
fa565e0c
zhouhaihai
优化结构
|
1071
1072
1073
1074
1075
1076
1077
1078
|
self:setProperties({
hangTS = self:getTeamHerosInfo(team.heros),
hangTB = self:getTeamBattleInfo(team),
hangTBV = self:getTeamBattleValue(team.heros),
})
end
function Role:savePvpCTeam(team)
|
4cf74232
zhouhaihai
pvp
|
1079
|
if not team then
|
3dbbc9f3
zhouhaihai
加上新的任务
|
1080
|
team = self:getProperty("pvpTC")
|
4cf74232
zhouhaihai
pvp
|
1081
|
else
|
3dbbc9f3
zhouhaihai
加上新的任务
|
1082
|
self:updateProperty({field = "pvpTC", value = team})
|
4cf74232
zhouhaihai
pvp
|
1083
|
end
|
fa565e0c
zhouhaihai
优化结构
|
1084
1085
1086
1087
1088
|
self:setProperties({
pvpTSC = self:getTeamHerosInfo(team.heros),
pvpTBC = self:getTeamBattleInfo(team),
pvpTBVC = self:getTeamBattleValue(team.heros),
})
|
c384626d
zhouhaihai
好友
|
1089
|
end
|
dc9d814f
zhouhaihai
邮件
|
1090
|
|
ab9f5400
zhouhaihai
临时代码
|
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
|
function Role:savePvpHTeam(team)
if not team then
team = self:getProperty("pvpTH")
else
self:updateProperty({field = "pvpTH", value = team})
end
local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
for i = 1, 3 do
pvpTSH[i] = self:getTeamHerosInfo(team[i].heros)
pvpTBH[i] = self:getTeamBattleInfo(team[i])
pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
end
self:setProperties({
pvpTSH = pvpTSH,
pvpTBH = pvpTBH,
pvpTBVH = pvpTBVH,
})
end
|
dc9d814f
zhouhaihai
邮件
|
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
|
-- update
function Role:onRecoverTimer(now)
self:checkNewEvent(now)
end
local function breath(sec)
local last_breath = 0
return function (now)
if now >= last_breath then
last_breath = now + sec
return true
end
return false
end
end
local breathes = {
["email"] = breath(120), -- email
}
function Role:checkNewEvent(now)
if now - self:getProperty("ltime") < 5 then
return
end
local checks = {}
-- 检查全局邮件 -- 增加邮件红点
checks["email"] = function()
local mid = self:getProperty("sid")
local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
local globalEmail = tonum(result[1])
local timestamp = tonum(result[2])
local emailSync = self:getProperty("emailSync")
if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
local redret = redisproxy:pipelining(function (red)
for id = emailSync, globalEmail do
red:hgetall(string.format("globalEmail:%s", id))
end
end)
for _, data in ipairs(redret) do
local email = tarr2tab(data)
if tonum(email.createtime) > self:getProperty("ctime")
and ( not email.mid or tonum(email.mid) == mid )
and ( not email.endtime or tonum(email.endtime) > now )then
return true
end
end
end
local roleId = self:getProperty("id")
local email_rds = string.format(R_EMAIL, roleId)
local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
local redret = redisproxy:pipelining(function (red)
for _, id in ipairs(emailIds) do
red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
end
end)
for index, id in ipairs(emailIds) do
if tonumber(redret[index]) == 0 then
return true
end
end
end
local events = {}
for name, breath in pairs(breathes) do
if breath(now) and checks[name] then
local status = checks[name]()
if status then
if status == true then
events[name] = 1
else
events[name] = status
end
end
end
end
if next(events) then
SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
end
end
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be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
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1195
1196
1197
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end
return RolePlugin
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