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src/actions/AdvAction.lua 25.6 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
  	local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local advHang = role:getProperty("advHang")
  	if advHang[chapterId] then return 9 end --正在挂机
  
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
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  		end 
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  	else   -- 普通模式判断
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  		if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力
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  		if layer >= chapterData.limitlevel  then return 4 end
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  		-- 关卡开放判断
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  		if not role:advChapterIsOpen(chapterId) then return 5 end
  
  		if layer ~= 1 then
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return 6 end  -- 不是中继层
  			if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  		end
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  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	if not checkFormat(role, format) then return 7 end
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  	local advTeam = role:getProperty("advTeam")
  	table.clear(advTeam)
  
  	advTeam.heros = {}
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  	for slot, heroId in pairs(format.heros) do
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  		advTeam.heros[slot] = heroId
  	end
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  	advTeam.leader = format.leader
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  	advTeam.leader2 = format.leader2
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  	role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
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  		role:changeAdvCount(chapterData.limitlevel)
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  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
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  	role:getAdvData():popBackEvents() -- 清一下事件
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  	role:getAdvData():log({desc = "start", int1 = supportIdx})
  
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local format = msg.format --编队
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData then return 1 end
  	if chapterData.idleReward == "" then return 2 end --没有奖励 没有挂机
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
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  	local advRelay = role:getProperty("advRelay") 
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  	if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
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  	if not role:checkAdvCount(chapterData.limitlevel) then return 7 end -- 是否有体力
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
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  	end
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
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  	if battleV < chapterData.idleValue then return 9 end -- 战斗力是否满足
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
  	info.time = skynet.timex() + chapterData.idleTime --挂机时间
  
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	if not role:getAdvData():isRunning() then
  		role:updateProperty({field = "advTeam", value = {}})
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:changeAdvCount(chapterData.limitlevel)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:log("adv_action", {desc = "startHang", int1 = chapterId})
  
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
  	local cost = math.ceil((info.time - skynet.timex()) / chapterData.idleTime * chapterData.accelerate)
  
  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:log("adv_action", {desc = "advQuickHang", int1 = chapterId})
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
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  	local reward, isFull, change
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  	if skynet.timex() >= info.time then
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  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
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  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
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  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
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  			else
  				break
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  			end
  		end
  
  		if not maxCampsite then return end
  
  		local idleReward = chapterData.idleReward:toNumMap()
  		for itemId, count in pairs(idleReward) do
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  			idleReward[itemId] = math.floor(count * (maxCampsite.idleValue + upUnit) / 100)
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  		end
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  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
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  	else
  		if cancel then
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  			role:changeAdvCount(-chapterData.limitlevel)
  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
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  		else
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  			return
  		end
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
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  	role:log("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
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  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
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  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
351
352
353
  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
354
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
355
356
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
357
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
358
359
360
361
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
362
  	if not role:checkItemEnough(cost) then return end
3133cb76   zhouhaihai   日志
363
  	role:costItems(cost, {log = {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count}})
e38b9c49   zhouhaihai   无尽次数
364
365
366
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  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
368
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
369
370
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
3133cb76   zhouhaihai   日志
371
  	role:log("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
372
373
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
374
375
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  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
377
378
379
380
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
381
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
382
383
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
384
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
385
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
386
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
387
388
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
389
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  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
391
  	end
f99f48df   zhouhaihai   冒险任务
392
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
393
  	if not status then return end
53e8037e   zhouhaihai   任务
394
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
395
396
397
  
  	adv:log({desc = "finishTask", int1 = taskId})
  
7bb30dca   zhouhaihai   修改发奖
398
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
399
400
401
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
402
403
404
405
406
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
407
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413
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  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
415
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
416
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
417
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
418
419
420
  
  	adv:log({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
421
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
422
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
423
  
46fac6f1   zhouahaihai   酱料
424
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426
427
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430
431
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  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
433
434
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  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
440
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
441
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
442
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
443
444
445
446
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
447
448
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
449
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
450
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
451
452
  	end
  
1e9cb217   chenyueqi   服务器记录控制引导过程
453
454
455
456
  	if itemId == 5020 then
  		role:finishGuide(53)
  	end
  
db3c56ad   zhouhaihai   冒险相关
457
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
3133cb76   zhouhaihai   日志
458
  	adv:log({desc = "useItem", int1 = itemId, int2 = count})
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
459
460
461
462
463
  
  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
464
465
466
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
467
468
469
470
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
471
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
472
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
473
474
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
475
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485
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487
488
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
489
490
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
491
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
492
493
  	if adv:isWaitChooseArtifact() then return end
  
3133cb76   zhouhaihai   日志
494
495
  	adv:log({desc = "usePotion", int1 = potionId})
  
4f0a5fae   zhouhaihai   营养剂
496
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
497
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
498
499
500
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
501
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
502
503
504
505
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
506
507
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
508
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
509
510
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
511
  
ccbafe67   zhouhaihai   冒险神器和buff
512
513
514
515
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
516
  
41e118a5   zhouhaihai   增加输出
517
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
518
519
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
520
521
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
522
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
523
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
524
  	adv:saveDB()
1e9cb217   chenyueqi   服务器记录控制引导过程
525
526
  
  	role:finishGuide(54)
3133cb76   zhouhaihai   日志
527
  	
ccbafe67   zhouhaihai   冒险神器和buff
528
529
530
531
532
533
534
535
536
537
538
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
539
540
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
541
542
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
543
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
544
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
545
546
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
547
  	if not status then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
548
549
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
550
551
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
552
553
554
555
556
557
558
559
560
561
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
562
563
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
564
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
565
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
566
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
567
568
569
570
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
571
572
  
  	local status = adv:artifactLevelUp(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
573
  	if not status then return 5 end
498f0eb2   zhouhaihai   冒险 action
574
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
575
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
576
577
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
578
579
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
580
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
581
  
ccbafe67   zhouhaihai   冒险神器和buff
582
583
584
585
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
586
587
588
589
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
590
  	if not isCanContinue(role) then return end
1e9cb217   chenyueqi   服务器记录控制引导过程
591
592
593
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
594
  	local adv = role:getAdvData()
3133cb76   zhouhaihai   日志
595
  	adv:log({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
596
597
598
599
600
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
601
602
603
604
605
606
607
608
609
610
611
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
612
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
613
614
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
615
  
ccbafe67   zhouhaihai   冒险神器和buff
616
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
  	local enemy = adv.battle:getEnemyById(enemyId)
  
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
640
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
641
642
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
643
644
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
645
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
646
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
647
648
649
650
651
652
653
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
654
655
656
657
658
659
660
661
662
663
664
665
666
  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
  		local potionBag = role:getProperty("potionBag")
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
  
3133cb76   zhouhaihai   日志
667
  	adv:log({desc = "endBattle"})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
668
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
3133cb76   zhouhaihai   日志
669
  
12f7b52c   zhouhaihai   冒险战斗
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  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
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  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
702
  
f4c65591   zhouhaihai   抽奖
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  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
705
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
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81032a9c   zhouhaihai   抽奖
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  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
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81032a9c   zhouhaihai   抽奖
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  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
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81032a9c   zhouhaihai   抽奖
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  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
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  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
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6b5c9206   zhouhaihai   冒险资助升级属性奖励
719
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
720
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
721
  	end
f4c65591   zhouhaihai   抽奖
722
  
81032a9c   zhouhaihai   抽奖
723
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
724
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
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  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
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  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
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7474dd12   zhouhaihai   资助抽奖bug
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  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
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8f5218e6   zhouhaihai   犯回错误区分
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  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
734
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
6b5c9206   zhouhaihai   冒险资助升级属性奖励
735
  	role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
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  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
739
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
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  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
743
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
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  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
748
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
749
  	role:finishGuide(58)
9912e064   zhouhaihai   新增3个每日任务类型
750
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
3133cb76   zhouhaihai   日志
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  	role:log("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
  
81032a9c   zhouhaihai   抽奖
753
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
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  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
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  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
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  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
3133cb76   zhouhaihai   日志
780
  	role:log("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
781
  
7bb30dca   zhouhaihai   修改发奖
782
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
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  	return true
  end
f4c65591   zhouhaihai   抽奖
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b176d7d3   zhouhaihai   冒险成就
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  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
789
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
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  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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7bb30dca   zhouhaihai   修改发奖
795
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
796
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
797
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
798
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
799
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
800
  	end
b176d7d3   zhouhaihai   冒险成就
801
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  	if not status then return end
  	adv:updateAchievement()
3133cb76   zhouhaihai   日志
803
  	role:log("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
1e9cb217   chenyueqi   服务器记录控制引导过程
804
  	role:finishGuide(57)
7bb30dca   zhouhaihai   修改发奖
805
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
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  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
813
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
817
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
818
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
819
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  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
831
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  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
845
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
853
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
854
855
  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
856
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	end
  
  	role:advRandomSupportEffect()
3133cb76   zhouhaihai   日志
860
  	role:log("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
866
  return _M