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src/models/RolePlugin.lua 41.3 KB
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  local RolePlugin = {}
  
  function RolePlugin.bind(Role)
  
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  	function Role:loadAll()
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  		self:loadDaily()
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  		self:loadEquips()
  		self:loadRunes()
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  		self:loadHeros()
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  		self:loadDiner()
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  		self:loadActivity()
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  	end
  
  	function Role:reloadWhenLogin()
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  	end
  
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  	function Role:SendPacket(...)
  		SendPacket(...)
  	end
  
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  	function Role:onOfflineEvent()
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  		-- 设置最新的登录时间
  		self:setProperty("ltime", skynet.timex())
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  	end
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  	local function checkItemCount(self, itemId, count)
  		local itemData = csvdb["itemCsv"][itemId]
  		-- 种类 类型数量限制
  		local page = globalCsv.store_type[itemData.type]
  		local limit = self:getProperty("bagLimit")[page]
  		if limit and self:getItemCount(itemId) == 0 then
  			local curCount = 0
  			local items = self:getProperty("items"):toNumMap()
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  			for id ,_ in pairs(items) do
  				local tempData = csvdb["itemCsv"][id]
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  				if tempData then
  					if globalCsv.store_type[tempData.type] == page then
  						curCount = curCount + 1
  						if curCount >= limit then
  							count = 0
  							break
  						end
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  					end
  				end
  			end
  		end
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  		return count
  	end
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  	local function _award(self, itemId, count, params)
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  		local pms = clone(params)
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  		local itemData = csvdb["itemCsv"][itemId]
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  		if not itemData then  -- 加一层保护
  			return 0, {}
  		end
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  		local curType = itemData.type
  		local change = {} -- 奖励被转化为了其他奖励 id = count
  
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  		local itemIdAward = {
  			[ItemId.PlayerExp] = function()
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  				self:addPlayExp(count, pms)
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  			end,
  		}
  
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  		local itemTypeAward = {
  			[ItemType.Hero] = function()
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  				pms.type = itemId - ItemStartId.Hero
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  				for _= 1, count do
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  					self:addHero(pms)
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  				end
  			end,
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  			[ItemType.EquipBase] = function()
  				local typ = math.floor((itemId-7000)/100)
      			local lv = (itemId-7000)%100
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  				self:addEquip(typ, lv, count ,pms)
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  				local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
  				self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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  			end,
  			[ItemType.Rune] = function()
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  				local typ =  math.floor((itemId-10000)/1000)
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  				for _= 1, count do
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  					self:addRune({type = typ,id = itemId, notNotify = pms.notNotify, log = pms.log})
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  				end
  			end,
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  			[ItemType.AdvItem] = function()  --冒险道具不会进入 玩家仓库
  				count = 0
  			end,
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  			[ItemType.FuncOpen] = function()
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  				self:funcOpen(itemId, count, pms)
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  			end,
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  		}
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  		-- 对数量筛查
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  		count = checkItemCount(self, itemId, count)
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  		if count ~= 0 then
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  			if itemIdAward[itemId] then
  				itemIdAward[itemId]()
  			elseif itemTypeAward[curType] then
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  				itemTypeAward[curType]()
  			else
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  				pms.itemId = itemId
  				pms.count = count
  				self:addItem(pms)
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  			end
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  		end
  
  		return count, change --  count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
  	end
  
  
  	-- 发奖功能入口  award string id=count or {[id] = count}
  	function Role:award(gift, params)
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  		params = params or {}
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  		local tgift = {}
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  		if type(gift) == "string" then
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  			for _, one in pairs(gift:toTableArray(true)) do
  				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  			end
  		else
  			tgift = gift
  		end
  		local reward, allChange = {}, {}
  
  		for itemId, count in pairs(tgift) do
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  			local count, change = _award(self, itemId, count, params)
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  			if next(change) then
  				local cr, cc = self:award(change, params) -- 内部转换忽略
  				for _id, _ct in pairs(cr) do
  					reward[_id] = (reward[_id] or 0) + _ct
  				end
  				table.insert(allChange, {form = {[itemId] = count}, to = cr})
  			else
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  				if count > 0 then
  					reward[itemId] = (reward[itemId] or 0) + count
  				end
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  			end
  		end
  
  		return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
  	end
  
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  	function Role:awardExpireItem(expireTime, gift, params)
  		if expireTime <= skynet.timex() then
  			return 
  		end
  		local reward = self:award(gift, params)
  		local expireItem = self:getProperty("expireItem")
  		for itemId, _ in pairs(reward) do
  			expireItem[itemId] = expireTime
  		end
  		self:setProperty("expireItem", expireItem)
  	end
  
  	function Role:checkExpireItem(notNotify)
  		local expireItem = self:getProperty("expireItem")
  		local now = skynet.timex()
  		for itemId, expireTime in pairs(expireItem) do
  			if expireTime <= now then
  				expireItem[itemId] = nil
  				local itemCount = self:getItemCount(itemId)
  				if itemCount > 0 then
  					-- 过期物品删掉
  					self:addItem({itemId = itemId, count = -itemCount, log = {desc = "expire"}, notNotify = notNotify}) --过期
  
  					local itemData = csvdb["itemCsv"][itemId]
  					if itemData then
  						if itemData.type == ItemType.Head then
  							-- 检查头像是不是在穿戴
  							if self:getProperty("headId") == itemId then
  								self:changeHead(globalCsv.defaultHead, notNotify)
  
  								local headData = csvdb["player_iconCsv"][itemId]
  								-- pvp 跨服竞技场奖励
  								if headData and headData.path == 2 then
  									redisproxy:insertEmail({roleId = self:getProperty("id"), emailId = 19})
  								end
  							end
  						end
  					end
  				end
  			end
  		end
  		self:setProperty("expireItem", expireItem)
  	end
  
  	function Role:changeHead(id, notNotify)
  		self:updateProperty({field = "headId" ,value = id, notNotify = notNotify})
  		self:changeCrossServerPvpSelfInfo("headId")
  		self:log("role_action", {desc = "changeHead", int1 = id})
  	end
  
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  	function Role:addPlayExp(addExp, params)
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  		local level = self:getProperty("level")
  		if not csvdb["player_expCsv"][level + 1] then
  			return
  		end
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  		local exp = self:getProperty("exp")
  		local newExp = exp + addExp
  		while newExp >= csvdb["player_expCsv"][level].exp do
  			if csvdb["player_expCsv"][level + 1] then -- 有下一级
  				newExp = newExp - csvdb["player_expCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
  			end
  		end
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] then
  				print("addPlayExp error log have cint1 or cint2  or cint3", debug.traceback())
  			end
  
  			log["cint1"] = addExp
  			log["cint2"] = newExp
  			log["cint3"] = level
  
  			self:log("player_exp", log)
  		else
  			print("addPlayExp no log ", debug.traceback())
  		end
  
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  		self:updateProperties({level = level, exp = newExp})
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  		self:changeCrossServerPvpSelfInfo("level")
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  	end
  
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  	function Role:addItem(params)
  		params = params or {}
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  		if params.itemId ==  ItemId.Diamond then
  			self:gainDiamond(params)
  			return
  		end
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  		local items = self:getProperty("items")
  		local origin = items:getv(params.itemId, 0)
  		local nums = origin+params.count
  		if nums <= 0 then
  			items = items:delk(params.itemId)
  			nums = 0
  		else
  			items = items:incrv(params.itemId, params.count)
  		end
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] then
  				print("addItem error log have cint1 or cint2  ", debug.traceback())
  			end
  			log["cint1"] = params.itemId
  			log["cint2"] = math.abs(params.count)
  			if params.count <= 0 then
  				self:log("out_item", log)
  			else
  				self:log("in_item", log)
  			end
  		else
  			print("addItem no log ", debug.traceback())
  		end
  
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  		self:setProperty("items", items)
  		if not params.notNotify then
  			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
  		end
  	end
  
  	function Role:checkItemEnough(itemCountT)
  		local less = {}
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  		if not next(itemCountT) then
  			return false, less
  		end
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  		for itemId, count in pairs(itemCountT) do
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  			if count <= 0 then
  				-- 判断物品数量值不应该小于等于0
  				less[itemId] = 0
  			else
  				local last = self:getItemCount(itemId) - count
  				if last < 0 then
  					less[itemId] = -last
  				end
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  			end
  		end
  		return (not next(less)), less -- 是否足够,,缺什么缺多少
  	end
  
  	function Role:costItems(itemCountT, params)
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  		local pms = clone(params or {})
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  		if itemCountT[ItemId.Diamond] then  --优先扣除钻石
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  			pms.count = itemCountT[ItemId.Diamond]
  			if not self:costDiamond(pms) then
  				return
  			end
  			itemCountT[ItemId.Diamond] = nil
  		end
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  		for itemId, count in pairs(itemCountT) do
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  			pms.itemId = itemId
  			pms.count = - count
  			self:addItem(pms)
  		end
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  		return true
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  	end
  
  	function Role:getItemCount(itemId)
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  		if itemId == ItemId.Diamond then
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  			return self:getAllDiamond()
  		end
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  		return self:getProperty("items"):getv(itemId, 0)
  	end
  
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  	function Role:getAllDiamond()
  		return self:getProperty("diamond") + self:getProperty("reDiamond")
  	end
  
  	function Role:gainDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  		if params.isRecharge then
  			self:incrProperty("reDiamond", count)
  		else
  			self:incrProperty("diamond", count)
  		end
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = origin
  			log["cint2"] = count
  			self:log("in_diamond", log)
  		else
  			print("gainDiamond no log ", debug.traceback())
  		end
  
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  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
  	function Role:costDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		if count <= 0 then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  
  		if origin < 0 then
  			return false
  		end
  		if origin < count then
  			return false
  		end
  		local last = count
  		local costFirst = {"diamond", "reDiamond"}
  		if params.isRecharge then
  			costFirst = {"reDiamond", "diamond"}
  		end
  		last  = math.max(last - self:getProperty(costFirst[1]), 0)
  		if last < count then
  			self:incrProperty(costFirst[1], last - count)
  		end
  		if last > 0 then
  			self:incrProperty(costFirst[2], -last)
  		end
  
44c6e479   zhouhaihai   增加部分日志
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = origin
  			log["cint2"] = count
  			self:log("out_diamond", log)
  		else
  			print("costDiamond no log ", debug.traceback())
  		end
  
312b9db5   zhouahaihai   背包
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  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	function Role:addHero(params)
  		local roleId = self:getProperty("id")
0a07bdd9   zhouahaihai   角色升级 。gm
395
  		local heroType = params.type
056c01a0   zhouhaihai   简化装备
396
  		if self:isHaveHero(heroType) then return end
53e8037e   zhouhaihai   任务
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  		local unitData = csvdb["unitCsv"][heroType] 
  		if not unitData then return false end
056c01a0   zhouhaihai   简化装备
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  		local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
  		
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
402
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
  
3c0ea5fb   zhouhaihai   抽英雄
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  		local wakeL = 1
  		if unitData.rare == 3 then
  			wakeL = 2
  		elseif unitData.rare == 4 then
  			wakeL = 3
  		end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local heroInfo = {
  			key = string.format(R_HERO, roleId, heroId),
  			id 	= heroId,
  			type= heroType,
3c0ea5fb   zhouhaihai   抽英雄
416
  			wakeL = wakeL,
0a07bdd9   zhouahaihai   角色升级 。gm
417
  		}
43cc5f51   gaofengduan   调整 equip 数据结构
418
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local newHero = require("models.Hero").new(heroInfo)
  		newHero:create()
  		newHero.owner = self
8c74292c   zhouahaihai   增加item 以及 角色突破
422
  		newHero:saveBattleValue()
0a07bdd9   zhouahaihai   角色升级 。gm
423
  		self.heros[heroId] = newHero
53e8037e   zhouhaihai   任务
424
  		self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if not params.notNotify then
  			local heroResponse = {}
  			table.insert(heroResponse, newHero:data())
  			local bin = MsgPack.pack(heroResponse)
  			SendPacket(actionCodes.Hero_loadInfos, bin)
  		end
44c6e479   zhouhaihai   增加部分日志
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("addHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = heroId
  			log["cint2"] = heroType
  			self:log("in_hero", log)
  		else
  			print("addHero no log ", debug.traceback())
  		end
c7ecb87f   zhouhaihai   添加 测试账号 方法
442
  		return true, newHero
056c01a0   zhouhaihai   简化装备
443
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  	end
  
  	function Role:isHaveHero(heroType)
  		if not csvdb["unitCsv"][heroType] then return false end
  		for _, hero in pairs(self.heros) do
  			if hero:getProperty("type") == heroType then
c7ecb87f   zhouhaihai   添加 测试账号 方法
449
  				return hero
056c01a0   zhouhaihai   简化装备
450
451
  			end
  		end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	end
  
44c6e479   zhouhaihai   增加部分日志
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  	function Role:delHero(heroId, params)
  		params = params or {}
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local roleId = self:getProperty('id')
  		local hero = self.heros[heroId]
44c6e479   zhouhaihai   增加部分日志
458
  		local heroType = hero:getProperty("type")
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if not hero then return end
  
  		self.heros[heroId] = nil
  		redisproxy:pipelining(function (red)
  			red:del(string.format(R_HERO, roleId, heroId))
  			red:srem(string.format(R_HEROS, roleId), heroId)
  		end)
44c6e479   zhouhaihai   增加部分日志
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("delHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = heroId
  			log["cint2"] = heroType
  			self:log("out_hero", log)
  		else
  			print("delHero no log ", debug.traceback())
  		end
  
0a07bdd9   zhouahaihai   角色升级 。gm
479
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  		SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
  	end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
481
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	function Role:loadHeros()
  		local roleId = self:getProperty("id")
  		local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, heroId in ipairs(heroIds) do
  				red:hgetall(string.format(R_HERO, roleId, heroId))
  			end
  		end)
  		for index, heroId in ipairs(heroIds) do
  			local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
  			if hero:load(table.array2Table(redret[index])) then
  				hero.owner = self
  				self.heros[tonumber(heroId)] = hero
  			end
  		end
  	end
  
be9c9ca6   zhouahaihai   角色评论
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  	function Role:loadDaily()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DAILY, roleId)
  		self.dailyData = require("models.Daily").new({key = dataKey})
  		self.dailyData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dailyData:create()
  		else
  			self.dailyData:load()
  		end
  	end
46fac6f1   zhouahaihai   酱料
510
  
9a1c54b2   zhouhaihai   活动
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  	function Role:loadActivity()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_ACTIVITY, roleId)
  		self.activity = require("models.Activity").new({key = dataKey})
  		self.activity.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.activity:create()
  		else
  			self.activity:load()
  		end
  	end
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  	function Role:loadDiner()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DINER, roleId)
  		self.dinerData = require("models.Diner").new({key = dataKey})
  		self.dinerData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dinerData:create()
  		else
  			self.dinerData:load()
  		end
  	end
  
440aa055   zhouhaihai   聊天
535
  
43cc5f51   gaofengduan   调整 equip 数据结构
536
  	function Role:loadEquips()
056c01a0   zhouhaihai   简化装备
537
  		-- 放role 里面了
43cc5f51   gaofengduan   调整 equip 数据结构
538
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  	end
  
056c01a0   zhouhaihai   简化装备
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  	function Role:addEquip(equipType, equipLv, count, pms)
  		pms = pms or {}
  		if count ~= count then return end
  		local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
  		if not equipCsv then return end
  		local equips = self:getProperty("equips")
  		local curTypeEquips = equips[equipType] or {}
  		local curCount = (curTypeEquips[equipLv] or 0) + count
  
  		-- 是否足够上层判断
  		if curCount < 0 then
  			curCount = 0
  			curTypeEquips[equipLv] = nil
  		else
  			curTypeEquips[equipLv] = curCount
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
556
  
056c01a0   zhouhaihai   简化装备
557
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  		if next(curTypeEquips) then
  			equips[equipType] = curTypeEquips
  		else
  			equips[equipType] = nil
  		end
  
  		self:setProperty("equips", equips)
44c6e479   zhouhaihai   增加部分日志
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  		if pms.log then
  			local log = clone(pms.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("addEquip error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = equipType
  			log["cint2"] = equipLv
  			log["cint3"] = math.abs(count)
  			if count < 0 then
  				self:log("out_equip", log)
  			else
  				self:log("in_equip", log)
  			end
  		else
  			print("addEquip no log ", debug.traceback())
  		end
  
056c01a0   zhouhaihai   简化装备
582
583
  		if not pms.notNotify then
  			self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
43cc5f51   gaofengduan   调整 equip 数据结构
584
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587
  		end
  	end
  
  	function Role:getEquipCount(typ,lv)
056c01a0   zhouhaihai   简化装备
588
  		return (self:getProperty("equips")[typ] or {})[lv] or 0
43cc5f51   gaofengduan   调整 equip 数据结构
589
590
591
  	end
  
  	function Role:loadRunes()
43cc5f51   gaofengduan   调整 equip 数据结构
592
  		local roleId = self:getProperty("id")
ad484303   gaofengduan   add rune
593
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  		local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, runeId in ipairs(runeIds) do
  				red:hgetall(string.format(R_RUNE, roleId, runeId))
  			end
  		end)
  		for index, runeId in ipairs(runeIds) do
  			local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
  			if rune:load(table.array2Table(redret[index])) then
  				rune.owner = self
  				self.runeBag[tonumber(runeId)] = rune
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
605
606
607
  		end
  	end
  
ad484303   gaofengduan   add rune
608
  	-- 0 为操作成功
43cc5f51   gaofengduan   调整 equip 数据结构
609
  	function Role:addRune(params)
ad484303   gaofengduan   add rune
610
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  		if params.type and params.id then
  			local set  = csvdb["runeCsv"][params.type]
  			if not set then return 2 end
  			local data = set[params.id]
  			if not data then return 3 end
  
  			local roleId = self:getProperty("id")
  			local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
  
  			redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
  
  			local heroInfo = {
  				key = string.format(R_RUNE, roleId, runeUid),
  				uid = runeUid,
  				type = params.type,
  				id = params.id,
  			}
  
  			local newRune = require("models.Rune").new(heroInfo)
  			newRune:create()
  			newRune:generateAttrs()
  			newRune.owner = self
  			self.runeBag[runeUid] = newRune
ee999bde   zhouhaihai   零件优化
633
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635
636
637
  			if not params.notNotify then
  				local response = {}
  				table.insert(response, newRune:data())
  				SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  			end
89338c47   zhouhaihai   技能目标
638
  			self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
44c6e479   zhouhaihai   增加部分日志
639
640
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643
644
645
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650
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654
  
  			if params.log then
  				local log = clone(params.log)
  				if log["cint1"] or log["cint2"] or log["cint3"] then
  					print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
  				end
  
  				log["cint1"] = runeUid
  				log["cint2"] = params.type
  				log["cint3"] = params.id
  
  				self:log("in_rune", log)
  			else
  				print("addRune no log ", debug.traceback())
  			end
  
c7ecb87f   zhouhaihai   添加 测试账号 方法
655
  			return 0, newRune
43cc5f51   gaofengduan   调整 equip 数据结构
656
  		else
ad484303   gaofengduan   add rune
657
  			return 1
43cc5f51   gaofengduan   调整 equip 数据结构
658
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
659
660
  	end
  
44c6e479   zhouhaihai   增加部分日志
661
662
  	function Role:delRunes(runeIds, params) -- 批量删除 {id, }
  		params = params or {}
497f9a67   zhouhaihai   卖零件
663
664
  		local roleId = self:getProperty('id')
  		local bDel = {}
2445248d   zhouhaihai   去掉热门料理
665
  		for _, runeId in pairs(runeIds) do
497f9a67   zhouhaihai   卖零件
666
667
  			local rune = self.runeBag[runeId]
  			if rune and rune:getProperty("refer") == 0 then
44c6e479   zhouhaihai   增加部分日志
668
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670
671
672
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683
  
  				if params.log then
  					local log = clone(params.log)
  					if log["cint1"] or log["cint2"] or log["cint3"] then
  						print("delRunes error log have cint1 or cint2 or cint3 ", debug.traceback())
  					end
  
  					log["cint1"] = runeId
  					log["cint2"] = rune:getProperty("type")
  					log["cint3"] = rune:getProperty("id")
  
  					self:log("out_rune", log)
  				else
  					print("delRunes no log ", debug.traceback())
  				end
  
497f9a67   zhouhaihai   卖零件
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  				self.runeBag[runeId] = nil
  				table.insert(bDel, runeId)
  			end
  		end
  
  		redisproxy:pipelining(function (red)
  			for _, runeId in pairs(bDel) do
  				red:del(string.format(R_RUNE, roleId, runeId))
  				red:srem(string.format(R_RUNEIDS, roleId), runeId)
  			end
  		end)
  		local response = {}
  		for _, runeId in pairs(bDel) do
  			table.insert(response, {uid = runeId, bDel = true})
  		end
  		SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  	end
  
ee3ac0b5   gaofengduan   fix magic
702
703
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706
  	function Role:getRuneByType(typ)
  		local runeSet = {}
  		for _,v in pairs(self.runeBag) do
  			if v.type == typ then
  				table.insert(runeSet,v)
43cc5f51   gaofengduan   调整 equip 数据结构
707
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
708
  		end
ee3ac0b5   gaofengduan   fix magic
709
  		return runeSet
43cc5f51   gaofengduan   调整 equip 数据结构
710
711
  	end
  
46fac6f1   zhouahaihai   酱料
712
  	function Role:getAdvData()
43cc5f51   gaofengduan   调整 equip 数据结构
713
  		if not self.advData then
46fac6f1   zhouahaihai   酱料
714
  			self.advData = require("adv.Adv").new(self)
46fac6f1   zhouahaihai   酱料
715
716
717
  		end
  		return self.advData
  	end
bd15e9bc   zhouhaihai   购买剧情
718
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725
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728
729
  
  	function Role:getHeroMaxField(field, hType)
  		local max = 0
  		for _, hero in pairs(self.heros) do
  			if not hType or hero:getProperty("type") == hType then
  				if hero:getProperty(field) > max then
  					max = hero:getProperty(field)
  				end
  			end
  		end
  		return max
  	end
ece975b6   zhouhaihai   属性计算
730
731
732
  
  	function Role:warningHeartTooQuick()
  		-- 加速器检测
e3c5cc5e   zhouhaihai   跨服竞技场over
733
734
735
736
  		local heartWarning = self:getProperty("heartWarning")
  		heartWarning = heartWarning + 1
  		self:setProperty("heartWarning", heartWarning)
  		if heartWarning == 50 then
44c6e479   zhouhaihai   增加部分日志
737
  			self:setBan(30, 1) --封禁 30天
e3c5cc5e   zhouhaihai   跨服竞技场over
738
  			self:sendGmMsg("server_accountBanned_inGame_1")
e3c5cc5e   zhouhaihai   跨服竞技场over
739
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741
742
  			return
  		end
  		if heartWarning < 50 and heartWarning % 5 == 0 then
  			self:sendGmMsg("server_accountBanned_warning")
3133cb76   zhouhaihai   日志
743
  			self:log("role_action",{desc = "heartWarning", int1 = heartWarning})
e3c5cc5e   zhouhaihai   跨服竞技场over
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  		end
  	end
  
  	function Role:setBan(time, banType)
  		time = time or 0
  		banType = banType or 0
  		local now = skynet.timex()
  		if time == 0 then
  			self:setProperty("banTime", 0)
  			self:setProperty("banType", 0)
  			self:setProperty("heartWarning", 0)
  			
3133cb76   zhouhaihai   日志
756
  			self:log("role_action", {desc = "ban_rm"})
e3c5cc5e   zhouhaihai   跨服竞技场over
757
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759
  		else
  			self:setProperty("banTime", now + 86400 * time)
  			self:setProperty("banType", banType)
3133cb76   zhouhaihai   日志
760
  			self:log("role_action", {desc = "ban", int1 = time, int2 = banType})
e3c5cc5e   zhouhaihai   跨服竞技场over
761
762
763
764
765
  		end
  	end
  
  	function Role:sendGmMsg(text, isNotKey)
  		SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
ece975b6   zhouhaihai   属性计算
766
  	end
a41b9076   zhouhaihai   增加羁绊方法
767
  
a8f91e83   zhouhaihai   羁绊
768
  	function Role:getHeroActiveRelationData(heros)
a41b9076   zhouhaihai   增加羁绊方法
769
770
771
772
  		local relations = {} 
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
ff52882d   zhouhaihai   羁绊
773
774
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				relations[camp] = (relations[camp] or 0) + 1
a41b9076   zhouhaihai   增加羁绊方法
775
776
  			end
  		end
ff52882d   zhouhaihai   羁绊
777
  		local curData = csvdb["unit_relationCsv"][0]
18323af7   zhouhaihai   羁绊 bug
778
779
  		if not next(relations) then return curData end
  		
ff52882d   zhouhaihai   羁绊
780
  		for _, data in ipairs(csvdb["unit_relationCsv"]) do
a8f91e83   zhouhaihai   羁绊
781
782
783
784
785
786
787
788
789
790
  			local had = {}
  			local isDone = true
  			for _, count in pairs(data.relation:toArray(true, "=")) do
  				local find = false
  				for camp, _count in pairs(relations) do
  					if count == _count and not had[camp] then
  						had[camp] = true
  						find = true
  						break
  					end
a41b9076   zhouhaihai   增加羁绊方法
791
  				end
a8f91e83   zhouhaihai   羁绊
792
793
794
  				if not find then
  					isDone = false
  					break
a41b9076   zhouhaihai   增加羁绊方法
795
796
  				end
  			end
a8f91e83   zhouhaihai   羁绊
797
798
  			if isDone then
  				curData = data
a8f91e83   zhouhaihai   羁绊
799
800
801
802
803
804
805
806
  			end
  		end
  		return curData
  	end
  
  	function Role:getHeroActiveRelation(heros)
  		local data = self:getHeroActiveRelationData(heros)
  		local result = {}
a8f91e83   zhouhaihai   羁绊
807
808
  		for attr, value in pairs(data.effect:toNumMap()) do
  			result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
a41b9076   zhouhaihai   增加羁绊方法
809
810
811
  		end
  		return result
  	end
b53593b5   zhouhaihai   羁绊加成
812
  
ccbafe67   zhouhaihai   冒险神器和buff
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
  	function Role:getHerosCamp(heros)
  		local had = {}
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				had[camp] = (had[camp] or 0) + 1
  			end
  		end
  		local curCamp = 0
  		for camp , count in pairs(had) do
  			if count >= 3 then
  				curCamp = camp
  				break
  			end
  		end
  		return curCamp
  	end
  
c384626d   zhouhaihai   好友
832
  	function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力  羁绊加成
f317b790   zhouhaihai   pvp 遗留
833
  		heros = heros or {}
c384626d   zhouhaihai   好友
834
  		local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
b53593b5   zhouhaihai   羁绊加成
835
836
837
838
839
840
841
842
843
  		local battleValue = 0
  		for _, id in pairs(heros) do
  			local hero = self.heros[id]
  			if hero then
  				battleValue = battleValue + hero:getBattleValue(activeRelation)
  			end
  		end
  		return battleValue
  	end
09be9059   zhouhaihai   冒险接口
844
845
  
  	function Role:getAdvHangLimit()
9cede2e2   zhouhaihai   主推红点 和冒险次数
846
  		return globalCsv.adv_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCount)
09be9059   zhouhaihai   冒险接口
847
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
848
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
849
  	function Role:getAdvElLimit()
9cede2e2   zhouhaihai   主推红点 和冒险次数
850
  		return globalCsv.adv_endless_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCountEL)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
851
852
  	end
  
d232676a   zhouhaihai   功能解锁 冒险返回
853
854
855
856
857
858
  	-- 走 guide_unlock 表的 被动解锁
  	function Role:isFuncUnlock(func)
  		if not func then return true end -- 没有就是解锁了
  		local data = csvdb["guide_unlockCsv"][func]
  		if not data then return true end  -- 没有就是解锁了
  
33be3111   zhouhaihai   修改hangPass 结构
859
  		if self:checkHangPass(data.carbonId) then 
d232676a   zhouhaihai   功能解锁 冒险返回
860
861
862
863
864
  			return true
  		else
  			return false
  		end 
  	end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
865
  
d232676a   zhouhaihai   功能解锁 冒险返回
866
  	-- 走 unlock 表的主动解锁
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
867
868
869
870
  	function Role:isFuncOpen(func)
  		return self:getProperty("funcOpen")[func] == 1
  	end
  
bab30666   zhouhaihai   增加通用功能等级 字段
871
872
  	function Role:getFuncLv(func)
  		return self:getProperty("funcLv")[func] or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
873
874
  	end
  
ccbafe67   zhouhaihai   冒险神器和buff
875
876
877
878
879
880
881
882
883
  	-- 参数有level 则是检查是否可以升级
  	function Role:isArtifactOpen(id, isEndless, level)
  		local isCheckLevel = not not level 
  		level = level or 1
  		local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
  		if not curData then return false end
  
  		if curData.unlock == 1 then -- 获得解锁
  			return self:getProperty("advAFOpen")[id] and true or false
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
884
  		elseif curData.unlock == 2 then  -- 特殊神器 不可解锁
ccbafe67   zhouhaihai   冒险神器和buff
885
  			return isCheckLevel
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
886
  		elseif curData.unlock == 3 then
ccbafe67   zhouhaihai   冒险神器和buff
887
888
889
890
891
  			return isEndless
  		end
  		return true
  	end
  
44c6e479   zhouhaihai   增加部分日志
892
893
894
  	function Role:funcOpen(func, count, params)
  		params = params or {}
  		
ad88ba14   zhouhaihai   工坊 bug
895
  		count = count or 1
44c6e479   zhouhaihai   增加部分日志
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
  
  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("funcOpen error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  
  			log["cint1"] = func
  			log["cint2"] = count
  
  			self:log("func_open", log)
  		else
  			print("funcOpen no log ", debug.traceback())
  		end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
911
  		if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
bab30666   zhouhaihai   增加通用功能等级 字段
912
  			local unlockData = csvdb["unlockCsv"][func]
db3c56ad   zhouhaihai   冒险相关
913
  			if unlockData.type == 4 then -- 解锁神器
f45d3a7b   zhouhaihai   adv_unlock
914
915
916
  				if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
  					self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
  				end
4b61215f   zhouhaihai   语法错误
917
  			elseif TypeIsFunc[unlockData.type] then
bab30666   zhouhaihai   增加通用功能等级 字段
918
  				if unlockData.value1 == 0 or unlockData.value1 == 1 then
f45d3a7b   zhouhaihai   adv_unlock
919
920
921
  					if self:getProperty("funcOpen")[unlockData.type] ~= 1 then
  						self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
922
923
  				else
  					local oldV = self:getFuncLv(unlockData.type)
59835765   zhouhaihai   排行榜
924
  					local newLv = math.min(oldV + count, unlockData.value2)
f45d3a7b   zhouhaihai   adv_unlock
925
926
927
  					if oldV ~= newLv then
  						self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
928
929
  				end
  			else
f45d3a7b   zhouhaihai   adv_unlock
930
931
932
  				if self:getProperty("funcOpen")[func] ~= 1 then
  					self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
  				end
bab30666   zhouhaihai   增加通用功能等级 字段
933
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
934
935
936
  		end
  	end
  
e51ff6d2   zhouhaihai   冒险~
937
  	function Role:advChapterIsOpen(chapterId)
e51ff6d2   zhouhaihai   冒险~
938
  		local chapterData = csvdb["adv_chapterCsv"][chapterId]
33be3111   zhouhaihai   修改hangPass 结构
939
  		if chapterData.prepose ~= 0 and not self:checkHangPass(chapterData.prepose) then return false end
e51ff6d2   zhouhaihai   冒险~
940
  		return true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
941
942
943
944
945
946
947
948
949
950
951
952
953
  	end
  
  	function Role:advEventOpenStatus()
  		local openStatus = {}
  		for func , data in pairs(csvdb["unlockCsv"]) do
  			if data.type == 5  then
  				openStatus[data.value1] = openStatus[data.value1] or {}
  				openStatus[data.value1][data.value2] = self:isFuncOpen(func)
  			end
  		end
  		return openStatus
  	end
  
8da953a7   zhouhaihai   无尽模式
954
  	-- 赛季检查
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
955
956
957
958
  	function Role:advEndlessSeasonCheck(notNotify)
  		--  重置一下冒险
  		local nowSeason = tonum(redisproxy:hget("adv_season", "idx"))
  		if self:getProperty("advElS") ~= nowSeason then
0e3ab88d   zhouhaihai   中继层
959
960
961
962
  			-- 胡博文让注释掉 衰减 从0开始
  			-- local ml = self:getProperty("advElM")
  			-- local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
  			-- self:setProperty("advElM", math.floor(nl / 10) * 10)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
963
964
965
966
967
968
969
  
  			-- 正在无尽冒险清掉
  			local adv = self:getAdvData()
  			if adv:isRunning() and adv:isEndless() then
  				adv:forceOver()
  			end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
970
971
972
  			-- 路过的中继层重置掉
  			local advRelay = self:getProperty("advRelay")
  			advRelay[-1] = nil
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
973
974
975
  			-- 清掉冒险手册
  			self:updateProperties({
  				advEAchiev = {},
0e3ab88d   zhouhaihai   中继层
976
977
  				advElM = 0,
  				advElS = nowSeason,
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
978
  				advRelay = advRelay,
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
979
  			}, notNotify)
e1355da3   zhouhaihai   神器 被动
980
981
982
983
984
985
986
987
988
989
990
  
  
  			-- 重新设定冒险章节和冒险结束时间
  			self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter)
  			self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime"))
  			if not notNotify then
  				SendPacket(actionCodes.Role_updateProperties, MsgPack.pack({
  					advElChapter = self.advElChapter,
  					advOverTime = self.advOverTime,
  				}))
  			end
8da953a7   zhouhaihai   无尽模式
991
992
  		end
  	end
59835765   zhouhaihai   排行榜
993
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
994
995
996
997
998
999
1000
  	-- 获得激活的冒险效果
  	function Role:getAdvActiveSupportEffect()
  		local effect = {}
  		local advEAchiev = self:getProperty("advEAchiev")
  		for id, status in pairs(advEAchiev[self.advElChapter] or {}) do
  			if status == -1 then
  				local achvData = csvdb["adv_achievementCsv"][id]
1e33ae30   zhouhaihai   数据保护
1001
  				if achvData and achvData.support ~= 0 then
9ced5432   zhouhaihai   冒险支援效果 保底事件
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
  					effect[achvData.support] = 1
  				end
  			end
  		end
  		return effect
  	end
  
  	--获取冒险支援效果免费刷新次数
  	function Role:getAdvSupportFreeCount()
  		local count = 1  --默认每天有1次
  		local openEffects = self:getAdvActiveSupportEffect()
  		for aId, _ in pairs(openEffects) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				for _, effect in ipairs(curData.effect:toArray()) do
  					local cur = effect:toArray(true, "=")
  					if cur[1] == 8 then
  						count = count + cur[2]
  					end
  				end
  			end
  		end
  		return count
  	end
  
  	-- 冒险随机新的支援效果 
  	function Role:advRandomSupportEffect(notNotify)
  		local pool = {}
  		local openEffects = self:getAdvActiveSupportEffect()
  		for id, data in pairs(csvdb["adv_supportCsv"]) do
  			if data.type == 0 then
  				if openEffects[id] then
  					table.insert(pool, data)
  				end
  			elseif data.type == 1 then
  				table.insert(pool, data)
  			end
  		end
  
  		local advSup = {}
  		for i = 1, math.min(3, #pool) do
  			local idx = math.randWeight(pool, "showup")
  			table.insert(advSup, pool[idx].id)
  			table.remove(pool, idx)
  		end
  		self:updateProperty({field = "advSup", value = advSup, notNotify = notNotify})
  	end
59835765   zhouhaihai   排行榜
1049
  
cfd68b3a   zhouhaihai   时间重置 新逻辑
1050
  	
59835765   zhouhaihai   排行榜
1051
  	function Role:getCurDinerRankKey()
bd4fb541   zhouhaihai   增加物品过期系统
1052
  		local round = self:getTimeResetRound(TimeReset.DinerRank)
59835765   zhouhaihai   排行榜
1053
  		local idx = 1
bd4fb541   zhouhaihai   增加物品过期系统
1054
  		if round % 2 == 1 then
59835765   zhouhaihai   排行榜
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
  			idx = 2 
  		end
  		return RANK_DINER[idx]
  	end
  
  	local StdTowerRankTime = toUnixtime("2019010100")
  	function Role:setTowerRank(level)
  		local now = skynet.timex()
  		local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
  		local ct = 10000 - ct  -- 越早的排名越靠前
  		local towerTeam = self:getProperty("towerF")
  		local battleV = self:getTeamBattleValue(towerTeam.heros)
  		local score = (level * 10000 + ct) * 10000000 + battleV
  
  		local curInfo = {
  			name = self:getProperty("name"),
  			headId = self:getProperty("headId"),
  			lv = self:getProperty("level"),
  			batteV = battleV,
  			level = level,
fa565e0c   zhouhaihai   优化结构
1075
  			format = self:getTeamHerosInfo(towerTeam.heros),
59835765   zhouhaihai   排行榜
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
  		}
  		local roleId = self:getProperty("id")
  		redisproxy:pipelining(function (red)
  			red:zadd(RANK_TOWER, score, roleId)	--更新分数
  			red:hset(RANK_TOWER_INFO, roleId,  MsgPack.pack(curInfo))
  		end)
  	end
  
  	function Role:getTowerRank()
  		local list = {}
  		local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
  		local redret = {}
  		if ids and next(ids) then
  			redret = redisproxy:pipelining(function (red)
  				for i = 1, #ids do
  					local roleId = ids[i]
  					table.insert(list, {roleId = tonumber(roleId)})
  					red:hget(RANK_TOWER_INFO, roleId)
  				end
  			end)
  		end
  		for i = 1, #redret do
  			local player = MsgPack.unpack(redret[i])
  			player.format = nil
  			list[i].player = player
  		end
  		local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
  		if not rank then
  			rank = -1
  		else
  			rank = rank + 1
  		end
  		return {list = list, rank = rank}
  	end
  
  	function Role:getTowerRankOneInfo(roleId)
  		local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
  		if data then
  			local player = MsgPack.unpack(data)
  			return player.format
  		end
  	end
f60b89b1   zhouhaihai   奖励副本
1118
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1119
  	function Role:addAdvLvExp(exp)
f60b89b1   zhouhaihai   奖励副本
1120
  		local advL = self:getProperty("advL")
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
  		local level = advL[1]
  		local newExp = (advL[2] or 0) + exp
  
  		if not csvdb["adv_level_fundCsv"][level + 1] then
  			return
  		end
  
  		while newExp >= csvdb["adv_level_fundCsv"][level].exp do
  			if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  				newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["adv_level_fundCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
f60b89b1   zhouhaihai   奖励副本
1134
1135
  			end
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1136
1137
1138
  
  		if level > advL[1] then
  			self:checkTaskEnter("AdvLevel", {level = level})
f60b89b1   zhouhaihai   奖励副本
1139
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1140
1141
  		advL[1] = level
  		advL[2] = newExp
f60b89b1   zhouhaihai   奖励副本
1142
1143
  		self:updateProperty({field = "advL", value = advL})
  	end
c384626d   zhouhaihai   好友
1144
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
  	function Role:getAdvWheelSurfLv(ptype)
  		local level = 1
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 2 and ptype == effect[2] then
  					level = effect[3]
  				end
  			end
  		end
  		return level
  	end
  
9f956e88   zhouhaihai   资助对积分的影响
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
  	function Role:fixAdvScoreChange(score)
  		local change = 0
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 3 then
  					change = change + effect[2]
  				end
  			end
  		end
bbf64622   zhouhaihai   冒险
1170
  		return math.floor(score * (1 + change / 100))
9f956e88   zhouhaihai   资助对积分的影响
1171
1172
  	end
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
  	function Role:getAdvLvAddAttrs()
  		-- 1=冒险队属性;1=点数/百分比=属性枚举=参数;属性枚举(1=生命上限/2=魔法上限/3=攻击/4=防御);点数/百分比(0=点数/1=百分比)
  		local attrs = {}
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 1 then
  					attrs[effect[2]] = (attrs[effect[2]] or 0) + effect[3]
  				end
  			end
  		end
  		return attrs
  	end
  
c384626d   zhouhaihai   好友
1188
  	function Role:getTeamBattleInfo(team)
f603a60f   zhouhaihai   支援技实装
1189
  		local teamInfo = {heros = {}, supports = {}}
fa565e0c   zhouhaihai   优化结构
1190
  		local activeRelation = self:getHeroActiveRelation(team.heros)
c384626d   zhouhaihai   好友
1191
1192
  
  		for slot, id in pairs(team.heros or {}) do
fa565e0c   zhouhaihai   优化结构
1193
1194
  			local info = {}
  			local hero = self.heros[id]
c384626d   zhouhaihai   好友
1195
  			if not hero then
fa565e0c   zhouhaihai   优化结构
1196
1197
1198
1199
1200
  				print("error heroid " .. id)
  			end
  			local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  			for k, v in pairs(AttsEnumEx) do
  				info[v] = (attrs[v] or 0)
c384626d   zhouhaihai   好友
1201
  			end
c384626d   zhouhaihai   好友
1202
1203
  			info.type = hero:getProperty("type")
  			info.level = hero:getProperty("level")
42f465e5   suhongyang   战斗参数传传入觉醒等级
1204
  			info.wakeL = hero:getProperty("wakeL")
fa565e0c   zhouhaihai   优化结构
1205
1206
  			info.blockLevel = hero:getSkillLevel(4)
  			info.specialLevel = hero:getSkillLevel(1)
aad10fac   suhongyang   战斗获取被动技能等级参数
1207
  			info.passiveLevel = hero:getSkillLevel(3)
a6508219   zhouhaihai   挂机奖励
1208
  			info.runeSkill = hero:getRuneSkill(102)
fa565e0c   zhouhaihai   优化结构
1209
1210
  			teamInfo.heros[slot] = info
  		end
f603a60f   zhouhaihai   支援技实装
1211
1212
1213
  		for slot, id in pairs(team.supports or {}) do
  			teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
  		end
fa565e0c   zhouhaihai   优化结构
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
  		return teamInfo
  	end
  
  	function Role:getTeamHerosInfo(heroIds)
  		local heros = {}
  		for slot, heroId in pairs(heroIds or {}) do
  			local hero = self.heros[heroId]
  			heros[slot] = {
  				type = hero:getProperty("type"),
  				level = hero:getProperty("level"),
  				wakeL = hero:getProperty("wakeL"),
  			}
c384626d   zhouhaihai   好友
1226
1227
1228
1229
  		end
  		return heros
  	end
  
fa565e0c   zhouhaihai   优化结构
1230
  	function Role:getTeamBattleValue(heros)
3dbbc9f3   zhouhaihai   加上新的任务
1231
1232
1233
1234
1235
1236
1237
  		-- local battleV = 0
  		-- for _, heroId in pairs(heros or {}) do
  		-- 	local hero = self.heros[heroId]
  		-- 	battleV = battleV + hero:getProperty("battleV")
  		-- end
  		-- return battleV
  		return self:getRealBattleValue(heros)
fa565e0c   zhouhaihai   优化结构
1238
1239
  	end
  
4cf74232   zhouhaihai   pvp
1240
  	-- 不传参数 只修改保存的阵容信息
fa565e0c   zhouhaihai   优化结构
1241
  	function Role:saveHangTeam(team)	
4cf74232   zhouhaihai   pvp
1242
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1243
  			team = self:getProperty("hangTeam")
4cf74232   zhouhaihai   pvp
1244
1245
1246
  		else
  			self:updateProperty({field = "hangTeam", value = team})
  		end
fa565e0c   zhouhaihai   优化结构
1247
1248
1249
1250
1251
1252
1253
1254
  		self:setProperties({
  			hangTS = self:getTeamHerosInfo(team.heros),
  			hangTB = self:getTeamBattleInfo(team),
  			hangTBV = self:getTeamBattleValue(team.heros),
  		})
  	end
  
  	function Role:savePvpCTeam(team)
4cf74232   zhouhaihai   pvp
1255
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1256
  			team = self:getProperty("pvpTC")
4cf74232   zhouhaihai   pvp
1257
  		else
3dbbc9f3   zhouhaihai   加上新的任务
1258
  			self:updateProperty({field = "pvpTC", value = team})
4cf74232   zhouhaihai   pvp
1259
  		end
fa565e0c   zhouhaihai   优化结构
1260
1261
1262
1263
1264
  		self:setProperties({
  			pvpTSC = self:getTeamHerosInfo(team.heros),
  			pvpTBC = self:getTeamBattleInfo(team),
  			pvpTBVC = self:getTeamBattleValue(team.heros),
  		})
c384626d   zhouhaihai   好友
1265
  	end
dc9d814f   zhouhaihai   邮件
1266
  
ab9f5400   zhouhaihai   临时代码
1267
1268
1269
1270
1271
1272
1273
1274
1275
  	function Role:savePvpHTeam(team)
  		if not team then
  			team = self:getProperty("pvpTH")
  		else
  			self:updateProperty({field = "pvpTH", value = team})
  		end
  
  		local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
  		for i = 1, 3 do
c6940d28   zhouhaihai   报错
1276
1277
1278
1279
1280
  			if team[i] then
  				pvpTSH[i] = self:getTeamHerosInfo(team[i].heros)
  				pvpTBH[i] = self:getTeamBattleInfo(team[i])
  				pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
  			end
ab9f5400   zhouhaihai   临时代码
1281
1282
1283
1284
1285
1286
1287
1288
1289
  		end
  
  		self:setProperties({
  			pvpTSH = pvpTSH,
  			pvpTBH = pvpTBH,
  			pvpTBVH = pvpTBVH,
  		})
  	end
  
dc9d814f   zhouhaihai   邮件
1290
1291
  	-- update
  	function Role:onRecoverTimer(now)
cfd68b3a   zhouhaihai   时间重置 新逻辑
1292
  		self:updateTimeReset(now, true)
dc9d814f   zhouhaihai   邮件
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
  		self:checkNewEvent(now)
  	end
  
  	local function breath(sec)
  		local last_breath = 0
  		return function (now)
  			if now >= last_breath then
  				last_breath = now + sec
  				return true
  			end
  			return false
  		end
  	end
  	local breathes = {
  		["email"] = breath(120), -- email
42327de8   zhouhaihai   高级竞技场红点
1308
  		["pvphg"] = breath(300), -- 高级竞技场 奖励满的红点
dc9d814f   zhouhaihai   邮件
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
  	}
  	function Role:checkNewEvent(now)
  		if now - self:getProperty("ltime") < 5 then
  			return
  		end
  
  		local checks = {}
  		-- 检查全局邮件 -- 增加邮件红点
  		checks["email"] = function()
  			local mid = self:getProperty("sid")
  			local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
  			local globalEmail = tonum(result[1])
  			local timestamp = tonum(result[2])
  			local emailSync = self:getProperty("emailSync")
  			if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
  				local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
  				local redret = redisproxy:pipelining(function (red)
  					for id = emailSync, globalEmail do
  						red:hgetall(string.format("globalEmail:%s", id))		
  					end
  				end)
  				for _, data in ipairs(redret) do
  					local email = tarr2tab(data)
  					if tonum(email.createtime) > self:getProperty("ctime") 
  						and ( not email.mid or tonum(email.mid) == mid ) 
  						and ( not email.endtime or tonum(email.endtime) > now )then
  						return true
  					end
  				end
  			end
  
  			local roleId = self:getProperty("id")
  			local email_rds = string.format(R_EMAIL, roleId)
  
  			local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
  			local redret = redisproxy:pipelining(function (red)
  				for _, id in ipairs(emailIds) do
  					red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
  				end
  			end)
  			for index, id in ipairs(emailIds) do
  				if tonumber(redret[index]) == 0 then
  					return true
  				end
  			end
  		end
42327de8   zhouhaihai   高级竞技场红点
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
  
  		checks["pvphg"] = function()
  			if not self:isTimeResetOpen(TimeReset.PvpHight) then return end
  
  			local pvpHGTime = self:getProperty("pvpHGTime")
  			if pvpHGTime == 0 then return end
  			local division = self:getPvpHDivision()
  			local divisionData = csvdb["pvp_group_divisionCsv"][division]
  
  			local newTime, newReward = self:calculatePvpHGift(division)
  			if table.pack(next(newReward))[2] >= divisionData.limit then
  				return true
  			end
  			
  		end
dc9d814f   zhouhaihai   邮件
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
  		
  		local events = {}
  		for name, breath in pairs(breathes) do
  			if breath(now) and checks[name] then
  				local status = checks[name]()
  				if status then
  					if status == true then
  						events[name] = 1
  					else
  						events[name] = status
  					end
  				end
  			end
  		end
  
  		if next(events) then
  			SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
  		end
  	end
  
33be3111   zhouhaihai   修改hangPass 结构
1390
1391
1392
1393
1394
1395
  	function Role:checkHangPass(carbonId)
  		local hangPass = self:getProperty("hangPass")
  		local diff = math.floor(carbonId / 10000)
  		return (hangPass[diff] or 0) >= carbonId
  	end
  
15e1f084   zhouhaihai   挂机gm
1396
  	function Role:hangFinish(carbonId)
33be3111   zhouhaihai   修改hangPass 结构
1397
1398
  		local hangPass = self:getProperty("hangPass")
  		local diff = math.floor(carbonId / 10000)
15e1f084   zhouhaihai   挂机gm
1399
  		if (hangPass[diff] or 0) < carbonId then
33be3111   zhouhaihai   修改hangPass 结构
1400
1401
1402
1403
1404
  			hangPass[diff] = carbonId
  			self:updateProperty({field = "hangPass", value = hangPass})
  		end
  	end
  
bd4fb541   zhouhaihai   增加物品过期系统
1405
1406
1407
1408
1409
1410
1411
1412
1413
  	function Role:getAdvRankKey()
  		local round = self:getProperty("advElS")
  		local idx = 1
  		if round % 2 == 1 then
  			idx = 2 
  		end
  		return RANK_ADV[idx]
  	end
  
1d4eec98   zhouhaihai   冒险引导 锁定地图101
1414
1415
  	-- 是否需要进行引导
  	function Role:checkOverGuide(guideId)
f9acbb32   zhouhaihai   bug
1416
  		local funcGuide = self:getProperty("funcGuide")
1d4eec98   zhouhaihai   冒险引导 锁定地图101
1417
1418
1419
1420
1421
1422
  		if funcGuide:getv(guideId, 0) > 0 then
  			return true
  		end
  		return false
  	end
  
9cede2e2   zhouhaihai   主推红点 和冒险次数
1423
1424
1425
1426
1427
1428
1429
  	-- 消除指定tag 红点
  	function Role:clearRedPTag(tag)
  		local redp = self:getProperty("redp")
  		redp[tag] = nil
  		self:updateProperty({field = "redp", value = redp})
  	end
  
192b96d3   zhouhaihai   重置
1430
1431
  
  	-- 充值 --
b6ed652b   zhouhaihai   充值
1432
1433
1434
1435
1436
1437
1438
1439
  	--[[
  	request.order = data.out_trade_no
  	request.amount = data.money / 100
  	request.game_money = data.game_money
  	request.product_id = data.product_id
  	request.pay_time = data.pay_time
  	request.transactionId = data.order_no
  	]]
192b96d3   zhouhaihai   重置
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
  	function Role:handlePurchase(params)
  		local roleId = self:getProperty("id")
  		local partnerOrderStr = params.order
  
  		local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
  		local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })
  		if not orderObject:load() then
  			-- 订单不存在
  			skynet.error("ayncPurchaseRpc", string.format("order %s not exist", partnerOrderStr))
  			return
  		end
  
  		if orderObject:getProperty("finishTime") > 0 then
  			-- 订单已经处理
  			SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" }))
  			return
  		end
  
192b96d3   zhouhaihai   重置
1458
1459
  		local rechargeData = csvdb["shop_rechargeCsv"][orderObject:getProperty("rechargeId")]
  		if rechargeData.rmb ~= tonumber(params.amount) then
ec8caae5   zhouhaihai   多一点输出
1460
1461
  			skynet.error(string.format("fake order: %s, roleId: %d, order: %s,  rmb %s, get %s", 
  				params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount
192b96d3   zhouhaihai   重置
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
  			))
  			return
  		end
  
  		local diamond = self:recharge({ 
  			id = orderObject:getProperty("rechargeId"),
  			transactionId = params.transactionId,
  			pay_time = params.pay_time,
  			order = partnerOrderStr
  		})
  		orderObject:setProperty("finishTime", skynet.time())
  		orderObject:setProperty("status", "finish")
  
  		redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)
192b96d3   zhouhaihai   重置
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
  		SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr,
  			result = "success", diamond = diamond}))
  
  		return orderObject:getProperty("rechargeId")
  	end
  
  
  	function Role:recharge(params)
  		local id = tonumber(params.id)
  		local rechargeData = csvdb["shop_rechargeCsv"][id]
  		if not rechargeData then
  			skynet.error("recharge id not exist", id)
  			return
  		end
  
  		local diamondCount = 0
  		if rechargeData.type == 0 then -- 钻石
573d5ade   zhouhaihai   充值
1493
  			local rechargeF = self:getProperty("rechargeF")
192b96d3   zhouhaihai   重置
1494
1495
1496
1497
  			diamondCount = rechargeData.diamond + rechargeData.diamondExtra
  			if not rechargeF[id] then
  				diamondCount = diamondCount + rechargeData.diamondFirst
  				rechargeF[id] = 1
573d5ade   zhouhaihai   充值
1498
  				self:updateProperty({field = "rechargeF", value = rechargeF})
192b96d3   zhouhaihai   重置
1499
  			end
573d5ade   zhouhaihai   充值
1500
  			self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}})
192b96d3   zhouhaihai   重置
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  		elseif rechargeData.type == 1 then  --月卡
  			return
  		elseif rechargeData.type == 2 then  -- 赛季通行证
  			return
  		else
  			return
  		end
  
  		-- 累充
  		local rmb = rechargeData.rmb
573d5ade   zhouhaihai   充值
1511
  		self:updateProperty({field = "rmbC", delta = rmb})
192b96d3   zhouhaihai   重置
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  		self:log("role_action", {desc = "recharge", int1 = id, int2 = rmb, key1 = params.transactionId, key2 = params.order, long1 = params.pay_time})
  
  		return diamondCount
  	end
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  end
  
  return RolePlugin