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src/actions/GmAction.lua 15.2 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local _M = {}
  local redisproxy = redisproxy
  function _M.clientRequest(agent, data)
  	local msg = MsgPack.unpack(data)
  	local role = agent.role
  	local action = _M[msg.cmd]
  	local bin = MsgPack.pack({ cmd = "指令失败" })
  	if not action then
  		SendPacket(actionCodes.Gm_receiveResponse, bin)
  		return true
  	end
  	local ret = action(role, msg)
  	bin = MsgPack.pack({ cmd = ret })
  	SendPacket(actionCodes.Gm_receiveResponse, bin)
  	return true
  end
  
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  function _M.testhotfix(role, pms)
a5486ede   zhouhaihai   csvdata 修改为 share...
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  	return csvdb["itemCsv"][1]["name"] .. " -=- " .. globalCsv["codeVersion"] .. " -=- " .. role:getItemCount(123) .. " -=- " .. table.pack(next(role.heros))[2]:getBattleValue()
5e5d7680   zhouhaihai   热更新 优化
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  end
0a07bdd9   zhouahaihai   角色升级 。gm
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  function _M.ignoreout(role, pms)
  	pms = pms or {}
  	local status = tonum(pms.pm1, 1)
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  	if status == 1 then  -- 忽视
  		role:updateProperty({field = "ignoreMt", value = 1})
  	else  -- 解除
  		role:updateProperty({field = "ignoreMt", value = 0})
  	end
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "ignoreout", key1 = pms.sender})
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  	return "指令生效"
  end
  
  function _M.ban(role, pms)
  	local now = skynet.timex()
  	local time = tonum(pms.pm1, 1)
  	local ctype = tonum(pms.pm2, 0)
  
  	local isBan = role:getProperty("banTime") <= now
  	role:setBan(time, ctype)
  	if time > 0 then
  		role:sendGmMsg("server_accountBanned_1")
  		local agent = datacenter.get("agent", role:getProperty("id"))
  		if agent then
  			skynet.timeout(50, function ()
  				skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
  			end)
  		end
  	end
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  	role:log("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender})
  
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  	return isBan and "解封杀成功" or "封杀成功"
  end
  
  function _M.unban(role, pms)
  	role:setBan(0, 0)
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  	role:log("gm_action", {desc = "unban", key1 = pms.sender})
  
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  	return "解封杀成功"
  end
  
  function _M.gmmsg(role, pms)
  	role:sendGmMsg(pms.pm1, true)
  
  	local agent = datacenter.get("agent", role:getProperty("id"))
  	if agent then
  		skynet.timeout(50, function ()
  			skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
  		end)
  	end
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  	role:log("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender})
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  	return "指令成功"
  end
  
  function _M.silent(role, pms)
  	local pm1 = tonum(pms.pm1)
  	if pm1 < 1 then
  		role:updateProperty({field = "silent", value = 0})
  		return "解禁言成功"
  	end
  	role:updateProperty({field = "silent", value = specTime({hour = 0}, skynet.timex()) + pm1 * 86400})
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  	role:log("gm_action", {desc = "silent", int1 = pms.pm1, key1 = pms.sender})
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  	return "禁言成功"
  end
  
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  function _M.pvp_cross_head(role, pms)
  	role:awardExpireItem(tonum(pms.expire), pms.reward, {log = {desc = "pvpCHead"}})
  	return "成功"
  end
  
300ee7a1   zhouhaihai   一键升级
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  local helpDes = {{"描述", "指令", "参数1", "参数2"	,"参数3"}}
  
  table.insert(helpDes, {"获得角色"	, "hero", "角色类型"})
0a07bdd9   zhouahaihai   角色升级 。gm
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  function _M.hero(role, pms)
  	local heroType = tonum(pms.pm1)
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  	if not role:addHero({type = heroType, log = {desc = "gm"}}) then
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  		return "失败"
  	end
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  	role:log("gm_action", {desc = "hero", int1 = heroType, key1 = pms.sender})
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  	return "成功"
  end
  
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  table.insert(helpDes, {"角色升级"	, "herol", "角色类型", "增加等级"})
  function _M.herol(role, pms)
  	local heroType = tonum(pms.pm1)
  	local addLevel = tonum(pms.pm2)
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  	local hero = role:isHaveHero(heroType)
  
  	local MaxLv = 200
  
  	if not hero then
  		return "不存在的英雄类型"
  	end
  	if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] and hero:getProperty("level") >= MaxLv then
  		return "等级已满"
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  	end
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  	local nextLevel = math.min(addLevel + hero:getProperty("level"), MaxLv)
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  	for i = 0, #csvdb["unit_breakCsv"] do
fd4e0f4f   suhongyang   不能直接突破满
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  		local upLimit = csvdb["unit_breakCsv"][i].levelLimit
  		local lowLimit = csvdb["unit_breakCsv"][i - 1] and csvdb["unit_breakCsv"][i - 1].levelLimit or 0
  		if upLimit > nextLevel and lowLimit <= nextLevel then
  			local addbl = i - hero:getProperty("breakL")
  			if addbl > 0 then
  				hero:updateProperty({field = "breakL", delta = addbl})
  			end
  		end
d8c07167   suhongyang   防止突破满了还突破
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  	end
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  	addLevel = math.min(hero:getMaxLevel() - hero:getProperty("level"), addLevel)
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  	hero:updateProperty({field = "level", delta = addLevel})
  	role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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  	role:log("gm_action", {desc = "herol", int1 = heroType, int2 = addLevel, key1 = pms.sender})
  
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  	return "成功"
  end
  
300ee7a1   zhouhaihai   一键升级
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  table.insert(helpDes, {"全部角色升级"	, "herola", "增加等级"})
  function _M.herola(role, pms)
  	local addLevel = tonum(pms.pm1)
  	for _, hero in pairs(role.heros) do
  		_M.herol(role, {pm1 = hero:getProperty("type"), pm2 = addLevel})
  	end
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  	role:log("gm_action", {desc = "herola", int1 = addLevel, key1 = pms.sender})
  
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  	return "成功"
  end
  
  
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  table.insert(helpDes, {"获得装备"	, "equip", "装备类型"	, "装备等级", "装备个数"})
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  function _M.equip(role, pms)
  	local typ = tonum(pms.pm1)
  	local level = tonum(pms.pm2)
  	local count = tonum(pms.pm3)
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  	role:addEquip(typ, level, count, {log = {desc = "gm"}})
  	role:log("gm_action", {desc = "equip", int1 = typ, int2 = level, long1 = count, key1 = pms.sender})
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  	return "成功"
  end
  
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  table.insert(helpDes, {"获得零件"	, "rune", "零件类型", "零件id"})
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  function _M.rune(role, pms)
  	local typ = tonum(pms.pm1)
  	local id = tonum(pms.pm2)
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  	local result = role:addRune({type = typ,id = id, log = {desc = "gm"}})
  	role:log("gm_action", {desc = "rune", int1 = typ, int2 = id, key1 = pms.sender})
  
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  	return result
  end
  
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  table.insert(helpDes, {"通关挂机副本", "fb", "挂卡id"})
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  function _M.fb(role, pms) -- 直接通关
  	local carbonId = tonum(pms.pm1)
  	if not csvdb["idle_battleCsv"][carbonId] then return "不存在的carbon" end
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  	local addPre 
  	addPre = function(carbonId)
  		local carbonData = csvdb["idle_battleCsv"][carbonId]
  		for _, pre in ipairs(carbonData.prepose:toArray(true, "=")) do
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  			role:hangFinish(pre)
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  			role:checkTaskEnter("HangPass", {id = pre})
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  			addPre(pre)
  		end
  	end
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  	role:hangFinish(carbonId)
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  	addPre(carbonId)
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  	role:log("gm_action", {desc = "fb", int1 = carbonId, key1 = pms.sender})
  
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  	role:checkTaskEnter("HangPass", {id = carbonId})
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  	return "成功"
  end
  
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  table.insert(helpDes, {"抵达挂机副本", "fbc", "副本id"})
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  function _M.fbc(role, pms) -- 直接通关
  	local carbonId = tonum(pms.pm1)
  	if not csvdb["idle_battleCsv"][carbonId] then return "不存在的carbon" end
  	local passCarbon = {}
  	local addPre 
  	addPre = function(carbonId)
  		local carbonData = csvdb["idle_battleCsv"][carbonId]
  		for _, pre in ipairs(carbonData.prepose:toArray(true, "=")) do
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  			role:hangFinish(pre)
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  			role:checkTaskEnter("HangPass", {id = pre})
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  			addPre(pre)
  		end
  	end
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  	role:updateProperty({field = "hangPass", value = {}})
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  	addPre(carbonId)
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  	role:checkTaskEnter("HangPass", {id = carbonId})
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  	role:log("gm_action", {desc = "fbc", int1 = carbonId, key1 = pms.sender})
  
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  	return "成功"
  end
  
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  -- table.insert(helpDes, {"好感度", "love", "角色类型", "好感度等级", "好感度经验"})
  -- function _M.love(role, pms)
  -- 	local heroType = tonum(pms.pm1)
  -- 	local level = tonum(pms.pm2)
  -- 	local exp = tonum(pms.pm3)
  -- 	local curPlus = csvdb["unit_love_plusCsv"][heroType]
  -- 	if not curPlus then return "参数错误" end
  -- 	level = math.max(math.min(curPlus.limit, level), 0)
  -- 	local curEffect = csvdb["unit_love_effectCsv"][level]
  -- 	exp = math.max(math.min(curEffect.loveValue, exp) , 0)
  -- 	for _, hero in pairs(role.heros) do
  -- 		if hero:getProperty("type") == heroType then
  -- 			hero:updateProperty({field = "loveL", value = level})
  -- 			hero:updateProperty({field = "loveExp", value = exp})
  -- 			if role:getProperty("loveStatus"):getv(heroType, 0) < level then
  -- 				role:changeUpdates({{type = "loveStatus", field = heroType, value = level}}) -- 总的
  -- 			end
  -- 			role:checkTaskEnter("LoveBreak", {heroType = heroType, loveL = level})
  -- 		end
  -- 	end
  -- 	return "成功"
  -- end
cb85faac   zhouhaihai   增加gm命令
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  table.insert(helpDes, {"玩家经验", "exp", "经验"})
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  function _M.exp(role, pms)
  	local exp =  tonum(pms.pm1)
  	exp = math.floor(math.max(exp, 0))
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  	role:addPlayExp(exp, {log = {desc = "gm"}})
  
  	role:log("gm_action", {desc = "exp", int1 = exp, key1 = pms.sender})
  
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  	return "成功"
  end
  
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  table.insert(helpDes, {"获得物品", "get", "物品ID", "个数"})
  table.insert(helpDes, {"获得所有物品", "get", "ALL"})
  table.insert(helpDes, {"获得所有装备", "get", "EQUIP"})
  table.insert(helpDes, {"获得所有零件", "get", "RUNE"})
  table.insert(helpDes, {"获得所有碎片", "get", "FRAG"})
  table.insert(helpDes, {"获得所有食物", "get", "FOOD"})
  table.insert(helpDes, {"获得所有角色", "get", "HERO"})
8c74292c   zhouahaihai   增加item 以及 角色突破
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  function _M.get(role, pms)
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  	if pms.pm1 == "ALL" then
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  		local reward = {}
  		for id, data in pairs(csvdb["gm_getallCsv"]) do
  			if csvdb["itemCsv"][id] then
  				reward[id] = data.number
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  			end
  		end
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  		role:award(reward, {log = {desc = "gm"}})
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  	elseif pms.pm1 == "EQUIP" then
  		for itemId = 7000 , 8000 do
  			if csvdb["itemCsv"][itemId] then
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  				role:award({[itemId] = 100}, {log = {desc = "gm"}})
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  			end
  		end
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  	elseif pms.pm1 == "RUNE" then
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  		for itemId = 2000 , 3000 do
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  			if csvdb["itemCsv"][itemId] then
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  				role:award({[itemId] = 1}, {log = {desc = "gm"}})
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  			end
  		end
  	elseif pms.pm1 == "FRAG" then
  		for itemId = 100 , 400 do
  			if csvdb["itemCsv"][itemId] then
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  				role:award({[itemId] = 100}, {log = {desc = "gm"}})
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  			end
  		end
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  	elseif pms.pm1 == "FOOD" then
  		for itemId = 4000 , 5000 do
  			if csvdb["itemCsv"][itemId] then
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  				role:award({[itemId] = 100}, {log = {desc = "gm"}})
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  			end
  		end
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  	elseif pms.pm1 == "HERO" then
  		for itemId = 400 , 700 do
  			if csvdb["itemCsv"][itemId] then
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  				role:award({[itemId] = 1}, {log = {desc = "gm"}})
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  			end
  		end
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  	else
  		local itemId = tonum(pms.pm1)
  		if not csvdb["itemCsv"][itemId] then
  			return "物品不存在"
  		end
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  		local count = tonum(pms.pm2, 1)
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  		role:award({[itemId] = count}, {log = {desc = "gm"}})
  		role:log("gm_action", {desc = "get", int1 = itemId, int2 = count, key1 = pms.sender})
8c74292c   zhouahaihai   增加item 以及 角色突破
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  	end
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  	return "成功"
  end
  
58f3a42c   zhouhaihai   gm帮助
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  table.insert(helpDes, {"冒险清除"	, "advc"})
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
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  function _M.advc(role, pms)
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  	local advTeam = role:getProperty("advTeam")
  	advTeam.player = nil
  
  	local reward = role:getProperty("advItems"):toNumMap()
  	for itemId, count in pairs(reward) do
  		reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
  	end
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  	role:award(reward, {log = {desc = "gm"}})
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  	role:updateProperties({
  		advInfo = {}, 
  		advTeam = advTeam,
  		advItems = "",
  		advAFGet = {},
  		advAFWear = {},
  	}, notNotify)
  	role.advData = nil
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "advc", key1 = pms.sender})
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
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  	return "成功"
  end
  
58f3a42c   zhouhaihai   gm帮助
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  table.insert(helpDes, {"冒险次数恢复", "advf"})
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  function _M.advf(role, pms)
  	role.dailyData:updateProperty({field = "advC", value = 0})
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  	role.dailyData:updateProperty({field = "advElC", value = 0})
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "advf", key1 = pms.sender})
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	return "成功"
  end
  
58f3a42c   zhouhaihai   gm帮助
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  table.insert(helpDes, {"冒险通关", "adv", "章节id", "层数"})
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  function _M.adv(role, pms)
  	local chapterId = tonum(pms.pm1)
  	local layer = tonum(pms.pm2)
  
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  	local advCsv = csvdb["adv_chapterCsv"][chapterId]
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	if not advCsv then return "不存在的章节" end
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  	if math.floor(chapterId / 100) ~= 2 then
150e01af   zhouhaihai   gmbug
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  		layer = math.min(layer, advCsv.limitlevel)
7cd50d19   zhouhaihai   gm
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  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	local advPass = role:getProperty("advPass")
33be3111   zhouhaihai   修改hangPass 结构
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4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	if (advPass[chapterId] or 0) < layer then
  		advPass[chapterId] = layer
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  		role:updateProperty({field = "advPass", value = advPass})
  	end
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "advf", int1 = chapterId, int2 = layer, key1 = pms.sender})
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	return "成功"
  end
  
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  table.insert(helpDes, {"冒险到达指定层", "advt", "章节id", "层数", "地图id(选)"})
4d943586   zhouhaihai   直通 advt gm
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  function _M.advt(role, pms)
  	local chapterId = tonum(pms.pm1)
  	local layer = tonum(pms.pm2)
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	local mapId = tonum(pms.pm3)
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  	local advCsv = csvdb["adv_chapterCsv"][chapterId]
  	if not advCsv then return "不存在的章节" end
4d943586   zhouhaihai   直通 advt gm
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35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	local status = _M.adv(role, {pm1 = chapterId, pm2 = layer - 1})
  	if status ~= "成功" then return status end
  
7cd50d19   zhouhaihai   gm
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  	local advData = role:getAdvData()
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	if advData:isRunning() then
  		advData:forceOver()
7cd50d19   zhouhaihai   gm
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  	end
4d943586   zhouhaihai   直通 advt gm
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35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	advData:initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isEnter = true,
  		debugMapId = mapId,
  	})
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender})
4d943586   zhouhaihai   直通 advt gm
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  	return "成功"
  end
  
300ee7a1   zhouhaihai   一键升级
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  table.insert(helpDes, {"冒险队等级增加", "advl", "经验"})
f60b89b1   zhouhaihai   奖励副本
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  function _M.advl(role, pms)
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  	local exp = tonum(pms.pm1)
  	role:addAdvLvExp(math.max(0, exp))
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "advl", int1 = exp, key1 = pms.sender})
  
f60b89b1   zhouhaihai   奖励副本
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  	return "成功"
  end
  
68d3fbaf   zhouhaihai   冒险内加经验
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  table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"})
  function _M.advcl(role, pms)
  	local exp = tonum(pms.pm1)
  	local advData = role:getAdvData()
  
  	if not advData.chapterId then
  		return "先随便开启一关"
  	end
  	advData.battle.player:addExp(exp)
679a1fc5   zhouhaihai   增加冒险经验 保存
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  	advData:saveDB()
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender})
  		
68d3fbaf   zhouhaihai   冒险内加经验
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  	return "成功"
  end
  
58f3a42c   zhouhaihai   gm帮助
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  table.insert(helpDes, {"挂机清除"	, "idlec"})
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
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  function _M.idlec(role, pms)
  	role:updateProperty({field = "hangTeam", value = {}})
  	role:updateProperty({field = "hangInfo", value = {}})
  	role:updateProperty({field = "hangBag", value = {}})
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "idlec", key1 = pms.sender})
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
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  	role.advData = nil
  	return "成功"
  end
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
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  table.insert(helpDes, {"冒险内可使用道具", "advit", "ALL"})
  table.insert(helpDes, {"冒险内消耗道具", "advit", "itemId", "count"})
db3c56ad   zhouhaihai   冒险相关
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  function _M.advit(role, pms)
98761edc   zhouhaihai   buff 补充
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  	local reward = {}
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
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  	if pms.pm1 == "ALL" then
  		for k, v in pairs(csvdb["adv_itemCsv"]) do
  			if csvdb["itemCsv"][k] and v.effect ~= 0 then
  				reward[k] = 1
  			end
db3c56ad   zhouhaihai   冒险相关
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  		end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
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  		for k , v in pairs(csvdb["adv_artifactCsv"]) do
6afea142   zhouhaihai   gmBUG
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  			if v[1].unlock == 0 then
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
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  				reward[k] = 1
  			end
  		end
  	else
  		local itemId = tonum(pms.pm1)
  		local count = tonum(pms.pm2)
  		reward[itemId] = count
3133cb76   zhouhaihai   日志
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  		role:log("gm_action", {desc = "advit", int1 = itemId, int2 = count, key1 = pms.sender})
db3c56ad   zhouhaihai   冒险相关
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  	end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
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98761edc   zhouhaihai   buff 补充
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  	local adv = role:getAdvData()
3133cb76   zhouhaihai   日志
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  	adv:award(reward, {log = {desc = "gm"}})
db3c56ad   zhouhaihai   冒险相关
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  	return "成功"
  end
  
  
58f3a42c   zhouhaihai   gm帮助
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  table.insert(helpDes, {"爬塔到指定层", "tower", "层数"})
4af997e0   zhouhaihai   到达指定层
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  function _M.tower(role, pms)
0e06d7a6   zhouhaihai   中文逗号
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  	local level = tonum(pms.pm1, 1)
4af997e0   zhouhaihai   到达指定层
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  	if not csvdb["tower_battleCsv"][level] then return  "不存在" end
  	role:updateProperty({field = "towerInfo", value = {c = globalCsv.tower_count_limit, l = level}})
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "tower", int1 = level, key1 = pms.sender})
  
4af997e0   zhouhaihai   到达指定层
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  	return "成功"
  end
  
147ef2ce   zhouhaihai   邮件 Gm
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  table.insert(helpDes, {"发送邮件", "email", "id", "奖励"})
  function _M.email(role, pms)
  	local id = tonum(pms.pm1, 0)
  	local reward = pms.pm2
  	redisproxy:insertEmail({
  		roleId = role:getProperty("id"), 
  		emailId = id,
  		createtime = skynet.timex(),
  		title = id == 0 and "来自GM的邮件!" or nil, 
  		stitle = id == 0 and "GM测试" or nil, 
  		content = id == 0 and "测试内容测试内容!!!\n\t 巴拉巴拉!" or nil, 
  		attachments = id == 0 and reward or nil,
  		rewardPms = id ~= 0 and reward or nil,
  	})
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "email", int1 = id, key1 = pms.sender})
  
147ef2ce   zhouhaihai   邮件 Gm
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  	return "成功"
  end
58f3a42c   zhouhaihai   gm帮助
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4f8dfe80   chenyueqi   补充gm帮助描述
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  table.insert(helpDes, {"清除引导", "cguide", "0全/1强/2弱"})
59701355   chenyueqi   增加清除引导记录的命令
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  function _M.cguide(role, pms)
  	local id = tonum(pms.pm1, 0)
  	if id == 0 then
  		role:updateProperties({
  			newerGuide = "1=1",
  			funcGuide = "",
  		}, notNotify)
  	elseif id == 1 then
  		role:updateProperty({field = "newerGuide", value = "1=1"})
  	elseif id == 2 then
  		role:updateProperty({field = "funcGuide", value = ""})
  	end
3133cb76   zhouhaihai   日志
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  	role:log("gm_action", {desc = "cguide", int1 = id, key1 = pms.sender})
4f8dfe80   chenyueqi   补充gm帮助描述
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  	return "成功"
59701355   chenyueqi   增加清除引导记录的命令
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  end
  
58f3a42c   zhouhaihai   gm帮助
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  function _M.helpRpc(agent, data)
  	SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes}))
  	return true
  end
  
192b96d3   zhouhaihai   重置
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  -- 充值回调
  function _M.ayncPurchase(role, params)
ec8caae5   zhouhaihai   多一点输出
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  	return role:handlePurchase(params) or ""
192b96d3   zhouhaihai   重置
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  end
58f3a42c   zhouhaihai   gm帮助
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147ef2ce   zhouhaihai   邮件 Gm
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314bc5df   zhengshouren   提交服务器初始代码
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  return _M