Commit cb85faacf4828217e09a5693935bf1de73fec9b2

Authored by zhouhaihai
1 parent 3c89adfb

增加gm命令

Showing 1 changed file with 55 additions and 0 deletions   Show diff stats
src/actions/GmAction.lua
... ... @@ -39,6 +39,55 @@ function _M.rune(role, pms)
39 39 return result
40 40 end
41 41  
  42 +function _M.fb(role, pms) -- 直接通关
  43 + local carbonId = tonum(pms.pm1)
  44 + if not csvdb["idle_battleCsv"][carbonId] then return "不存在的carbon" end
  45 + local passCarbon = role:getProperty("hangPass")
  46 + local addPre
  47 + addPre = function(carbonId)
  48 + local carbonData = csvdb["idle_battleCsv"][carbonId]
  49 + for _, pre in ipairs(carbonData.prepose:toArray(true, "=")) do
  50 + passCarbon[pre] = 1
  51 + role:checkTaskEnter(role.TaskType.HangPass, {id = pre})
  52 + addPre(pre)
  53 + end
  54 + end
  55 + passCarbon[carbonId] = 1
  56 + addPre(carbonId)
  57 + role:updateProperty({field = "hangPass", value = passCarbon})
  58 + role:checkTaskEnter(role.TaskType.HangPass, {id = carbonId})
  59 + return "成功"
  60 +end
  61 +
  62 +function _M.love(role, pms)
  63 + local heroType = tonum(pms.pm1)
  64 + local level = tonum(pms.pm2)
  65 + local exp = tonum(pms.pm3)
  66 + local curPlus = csvdb["unit_love_plusCsv"][heroType]
  67 + if not curPlus then return "参数错误" end
  68 + level = math.max(math.min(curPlus.limit, level), 0)
  69 + local curEffect = csvdb["unit_love_effectCsv"][level]
  70 + exp = math.max(math.min(curEffect.loveValue, exp) , 0)
  71 + for _, hero in pairs(role.heros) do
  72 + if hero:getProperty("type") == heroType then
  73 + hero:updateProperty({field = "loveL", value = level})
  74 + hero:updateProperty({field = "loveExp", value = exp})
  75 + if role:getProperty("loveStatus"):getv(heroType, 0) < level then
  76 + role:changeUpdates({{type = "loveStatus", field = heroType, value = level}}) -- 总的
  77 + end
  78 + role:checkTaskEnter(role.TaskType.LoveBreak, {heroType = heroType, loveL = level})
  79 + end
  80 + end
  81 + return "成功"
  82 +end
  83 +
  84 +function _M.exp(role, pms)
  85 + local exp = tonum(pms.pm1)
  86 + exp = math.floor(math.max(exp, 0))
  87 + role:addPlayExp(exp)
  88 + return "成功"
  89 +end
  90 +
42 91 function _M.get(role, pms)
43 92 if pms.pm1 == "ALL" then
44 93 for itemId = 1, 100 do
... ... @@ -70,6 +119,12 @@ function _M.get(role, pms)
70 119 role:award({[itemId] = 100})
71 120 end
72 121 end
  122 + elseif pms.pm1 == "HERO" then
  123 + for itemId = 400 , 700 do
  124 + if csvdb["itemCsv"][itemId] then
  125 + role:award({[itemId] = 1})
  126 + end
  127 + end
73 128 else
74 129 local itemId = tonum(pms.pm1)
75 130 if not csvdb["itemCsv"][itemId] then
... ...