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登陆成功。 增加数据结构修正功能
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local RolePlugin = {}
function RolePlugin.bind(Role)
function Role:log()
end
function Role:loadAll()
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角色评论
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self:loadDaily()
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self:loadEquips()
self:loadRunes()
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角色升级 。gm
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self:loadHeros()
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餐厅建筑升级逻辑
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self:loadDiner()
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end
function Role:reloadWhenLogin()
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end
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function Role:onCrossDay(now, notify)
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local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now) then
local response = {}
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self.dailyData:refreshDailyData(notify)
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self.dinerData:refreshDailyData(notify)
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self:setProperty("dTask", {})
response.dTask = {}
if isCrossWeek(ltime, now) then
self:setProperty("wTask", {})
response.wTask = {}
end
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if notify then
self:notifyUpdateProperties(response)
end
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if RESET_TIME == RESET_RANK_TIME then
self:onResetRank_raw(ltime, now, notify)
end
self:setProperty("ltime", now)
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return true
end
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end
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function Role:onResetRank(now, notify)
local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now, RESET_RANK_TIME) then
local response = self:onResetRank_raw(ltime, now, notify)
if notify and next(response) then
self:notifyUpdateProperties(response)
end
self:setProperty("ltime", now)
return true
end
end
function Role:onResetRank_raw(ltime, now, notify)
local response = {}
self.dinerData:rankResetData(notify)
return response
end
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离线方法
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function Role:onOfflineEvent()
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end
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local function checkItemCount(self, itemId, count)
local itemData = csvdb["itemCsv"][itemId]
-- 种类 类型数量限制
local page = globalCsv.store_type[itemData.type]
local limit = self:getProperty("bagLimit")[page]
if limit and self:getItemCount(itemId) == 0 then
local curCount = 0
local items = self:getProperty("items"):toNumMap()
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for id ,_ in pairs(items) do
local tempData = csvdb["itemCsv"][id]
if globalCsv.store_type[tempData.type] == page then
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curCount = curCount + 1
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if curCount >= limit then
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count = 0
break
end
end
end
end
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return count
end
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local function _award(self, itemId, count, params)
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local pms = clone(params)
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local itemData = csvdb["itemCsv"][itemId]
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if not itemData then -- 加一层保护
return 0, {}
end
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local curType = itemData.type
local change = {} -- 奖励被转化为了其他奖励 id = count
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local itemIdAward = {
[ItemId.PlayerExp] = function()
self:addPlayExp(count)
end,
}
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local itemTypeAward = {
[ItemType.Hero] = function()
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pms.type = itemId - ItemStartId.Hero
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for _= 1, count do
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self:addHero(pms)
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end
end,
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[ItemType.EquipBase] = function()
local typ = math.floor((itemId-7000)/100)
local lv = (itemId-7000)%100
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self:addEquip(typ, lv, count ,pms)
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local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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end,
[ItemType.Rune] = function()
local typ = math.floor((itemId-2000)/100)
for _= 1, count do
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self:addRune({type = typ,id = itemId, pms.notNotify})
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end
end,
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[ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库
count = 0
end,
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[ItemType.FuncOpen] = function()
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self:funcOpen(itemId, count)
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end,
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}
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-- 对数量筛查
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count = checkItemCount(self, itemId, count)
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if count ~= 0 then
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if itemIdAward[itemId] then
itemIdAward[itemId]()
elseif itemTypeAward[curType] then
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itemTypeAward[curType]()
else
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pms.itemId = itemId
pms.count = count
self:addItem(pms)
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end
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end
return count, change -- count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
end
-- 发奖功能入口 award string id=count or {[id] = count}
function Role:award(gift, params)
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params = params or {}
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local tgift = {}
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酱料
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if type(gift) == "string" then
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for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local reward, allChange = {}, {}
for itemId, count in pairs(tgift) do
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local count, change = _award(self, itemId, count, params)
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if next(change) then
local cr, cc = self:award(change, params) -- 内部转换忽略
for _id, _ct in pairs(cr) do
reward[_id] = (reward[_id] or 0) + _ct
end
table.insert(allChange, {form = {[itemId] = count}, to = cr})
else
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if count > 0 then
reward[itemId] = (reward[itemId] or 0) + count
end
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end
end
return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
end
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function Role:addPlayExp(addExp)
local level = self:getProperty("level")
if not csvdb["player_expCsv"][level + 1] then
return
end
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local exp = self:getProperty("exp")
local newExp = exp + addExp
while newExp >= csvdb["player_expCsv"][level].exp do
if csvdb["player_expCsv"][level + 1] then -- 有下一级
newExp = newExp - csvdb["player_expCsv"][level].exp
level = level + 1
else
newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
end
end
self:updateProperties({level = level, exp = newExp})
end
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function Role:addItem(params)
params = params or {}
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if params.itemId == ItemId.Diamond then
self:gainDiamond(params)
return
end
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local items = self:getProperty("items")
local origin = items:getv(params.itemId, 0)
local nums = origin+params.count
if nums <= 0 then
items = items:delk(params.itemId)
nums = 0
else
items = items:incrv(params.itemId, params.count)
end
self:setProperty("items", items)
if not params.notNotify then
SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
end
end
function Role:checkItemEnough(itemCountT)
local less = {}
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if not next(itemCountT) then
return false, less
end
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for itemId, count in pairs(itemCountT) do
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if count <= 0 then
-- 判断物品数量值不应该小于等于0
less[itemId] = 0
else
local last = self:getItemCount(itemId) - count
if last < 0 then
less[itemId] = -last
end
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end
end
return (not next(less)), less -- 是否足够,,缺什么缺多少
end
function Role:costItems(itemCountT, params)
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贩卖逻辑
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local pms = clone(params or {})
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if itemCountT[ItemId.Diamond] then --优先扣除钻石
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pms.count = itemCountT[ItemId.Diamond]
if not self:costDiamond(pms) then
return
end
itemCountT[ItemId.Diamond] = nil
end
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for itemId, count in pairs(itemCountT) do
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pms.itemId = itemId
pms.count = - count
self:addItem(pms)
end
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return true
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end
function Role:getItemCount(itemId)
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if itemId == ItemId.Diamond then
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return self:getAllDiamond()
end
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return self:getProperty("items"):getv(itemId, 0)
end
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function Role:getAllDiamond()
return self:getProperty("diamond") + self:getProperty("reDiamond")
end
function Role:gainDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if params.isRecharge then
self:incrProperty("reDiamond", count)
else
self:incrProperty("diamond", count)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
function Role:costDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
if count <= 0 then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if origin < 0 then
return false
end
if origin < count then
return false
end
local last = count
local costFirst = {"diamond", "reDiamond"}
if params.isRecharge then
costFirst = {"reDiamond", "diamond"}
end
last = math.max(last - self:getProperty(costFirst[1]), 0)
if last < count then
self:incrProperty(costFirst[1], last - count)
end
if last > 0 then
self:incrProperty(costFirst[2], -last)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
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function Role:addHero(params)
local roleId = self:getProperty("id")
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local heroType = params.type
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简化装备
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if self:isHaveHero(heroType) then return end
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任务
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local unitData = csvdb["unitCsv"][heroType]
if not unitData then return false end
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local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
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redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
local heroInfo = {
key = string.format(R_HERO, roleId, heroId),
id = heroId,
type= heroType,
}
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local newHero = require("models.Hero").new(heroInfo)
newHero:create()
newHero.owner = self
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newHero:saveBattleValue()
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self.heros[heroId] = newHero
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任务
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self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
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if not params.notNotify then
local heroResponse = {}
table.insert(heroResponse, newHero:data())
local bin = MsgPack.pack(heroResponse)
SendPacket(actionCodes.Hero_loadInfos, bin)
end
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return true
end
function Role:isHaveHero(heroType)
if not csvdb["unitCsv"][heroType] then return false end
for _, hero in pairs(self.heros) do
if hero:getProperty("type") == heroType then
return true
end
end
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end
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fix lua warning
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function Role:delHero(heroId)
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0a07bdd9
zhouahaihai
角色升级 。gm
|
375
376
377
378
379
380
381
382
383
384
385
|
local roleId = self:getProperty('id')
local hero = self.heros[heroId]
if not hero then return end
self.heros[heroId] = nil
redisproxy:pipelining(function (red)
red:del(string.format(R_HERO, roleId, heroId))
red:srem(string.format(R_HEROS, roleId), heroId)
end)
SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
386
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
|
function Role:loadHeros()
local roleId = self:getProperty("id")
local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, heroId in ipairs(heroIds) do
red:hgetall(string.format(R_HERO, roleId, heroId))
end
end)
for index, heroId in ipairs(heroIds) do
local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
if hero:load(table.array2Table(redret[index])) then
hero.owner = self
self.heros[tonumber(heroId)] = hero
end
end
end
|
be9c9ca6
zhouahaihai
角色评论
|
404
405
406
407
408
409
410
411
412
413
414
|
function Role:loadDaily()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DAILY, roleId)
self.dailyData = require("models.Daily").new({key = dataKey})
self.dailyData.owner = self
if not redisproxy:exists(dataKey) then
self.dailyData:create()
else
self.dailyData:load()
end
end
|
46fac6f1
zhouahaihai
酱料
|
415
|
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
416
417
418
419
420
421
422
423
424
425
426
427
|
function Role:loadDiner()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DINER, roleId)
self.dinerData = require("models.Diner").new({key = dataKey})
self.dinerData.owner = self
if not redisproxy:exists(dataKey) then
self.dinerData:create()
else
self.dinerData:load()
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
428
|
function Role:loadEquips()
|
056c01a0
zhouhaihai
简化装备
|
429
|
-- 放role 里面了
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
430
431
|
end
|
056c01a0
zhouhaihai
简化装备
|
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
|
function Role:addEquip(equipType, equipLv, count, pms)
pms = pms or {}
if count ~= count then return end
local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
if not equipCsv then return end
local equips = self:getProperty("equips")
local curTypeEquips = equips[equipType] or {}
local curCount = (curTypeEquips[equipLv] or 0) + count
-- 是否足够上层判断
if curCount < 0 then
curCount = 0
curTypeEquips[equipLv] = nil
else
curTypeEquips[equipLv] = curCount
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
448
|
|
056c01a0
zhouhaihai
简化装备
|
449
450
451
452
453
454
455
456
457
|
if next(curTypeEquips) then
equips[equipType] = curTypeEquips
else
equips[equipType] = nil
end
self:setProperty("equips", equips)
if not pms.notNotify then
self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
458
459
460
461
|
end
end
function Role:getEquipCount(typ,lv)
|
056c01a0
zhouhaihai
简化装备
|
462
|
return (self:getProperty("equips")[typ] or {})[lv] or 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
463
464
465
|
end
function Role:loadRunes()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
466
|
local roleId = self:getProperty("id")
|
ad484303
gaofengduan
add rune
|
467
468
469
470
471
472
473
474
475
476
477
478
|
local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, runeId in ipairs(runeIds) do
red:hgetall(string.format(R_RUNE, roleId, runeId))
end
end)
for index, runeId in ipairs(runeIds) do
local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
if rune:load(table.array2Table(redret[index])) then
rune.owner = self
self.runeBag[tonumber(runeId)] = rune
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
479
480
481
|
end
end
|
ad484303
gaofengduan
add rune
|
482
|
-- 0 为操作成功
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
483
|
function Role:addRune(params)
|
ad484303
gaofengduan
add rune
|
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
|
if params.type and params.id then
local set = csvdb["runeCsv"][params.type]
if not set then return 2 end
local data = set[params.id]
if not data then return 3 end
local roleId = self:getProperty("id")
local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
local heroInfo = {
key = string.format(R_RUNE, roleId, runeUid),
uid = runeUid,
type = params.type,
id = params.id,
}
local newRune = require("models.Rune").new(heroInfo)
newRune:create()
newRune:generateAttrs()
newRune.owner = self
self.runeBag[runeUid] = newRune
|
ee999bde
zhouhaihai
零件优化
|
507
508
509
510
511
|
if not params.notNotify then
local response = {}
table.insert(response, newRune:data())
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
53e8037e
zhouhaihai
任务
|
512
|
self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = set.rarity}, params.notNotify)
|
ad484303
gaofengduan
add rune
|
513
|
return 0
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
514
|
else
|
ad484303
gaofengduan
add rune
|
515
|
return 1
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
516
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
517
518
|
end
|
497f9a67
zhouhaihai
卖零件
|
519
520
521
|
function Role:delRunes(runeIds) -- 批量删除 {id, }
local roleId = self:getProperty('id')
local bDel = {}
|
2445248d
zhouhaihai
去掉热门料理
|
522
|
for _, runeId in pairs(runeIds) do
|
497f9a67
zhouhaihai
卖零件
|
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
|
local rune = self.runeBag[runeId]
if rune and rune:getProperty("refer") == 0 then
self.runeBag[runeId] = nil
table.insert(bDel, runeId)
end
end
redisproxy:pipelining(function (red)
for _, runeId in pairs(bDel) do
red:del(string.format(R_RUNE, roleId, runeId))
red:srem(string.format(R_RUNEIDS, roleId), runeId)
end
end)
local response = {}
for _, runeId in pairs(bDel) do
table.insert(response, {uid = runeId, bDel = true})
end
SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
end
|
ee3ac0b5
gaofengduan
fix magic
|
543
544
545
546
547
|
function Role:getRuneByType(typ)
local runeSet = {}
for _,v in pairs(self.runeBag) do
if v.type == typ then
table.insert(runeSet,v)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
548
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
549
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
550
|
return runeSet
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
551
552
|
end
|
46fac6f1
zhouahaihai
酱料
|
553
|
function Role:getAdvData()
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
554
|
if not self.advData then
|
46fac6f1
zhouahaihai
酱料
|
555
|
self.advData = require("adv.Adv").new(self)
|
46fac6f1
zhouahaihai
酱料
|
556
557
558
|
end
return self.advData
end
|
bd15e9bc
zhouhaihai
购买剧情
|
559
560
561
562
563
564
565
566
567
568
569
570
|
function Role:getHeroMaxField(field, hType)
local max = 0
for _, hero in pairs(self.heros) do
if not hType or hero:getProperty("type") == hType then
if hero:getProperty(field) > max then
max = hero:getProperty(field)
end
end
end
return max
end
|
ece975b6
zhouhaihai
属性计算
|
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
|
function Role:warningHeartTooQuick()
-- 加速器检测
-- local heartWarning = self:getProperty("heartWarning")
-- heartWarning = heartWarning + 1
-- self:setProperty("heartWarning", heartWarning)
-- if heartWarning == 50 then
-- self:setProperty("delete", 1)
-- self:sendGmMsg("系统检测到你多次使用加速器,已经将你封杀,请联系管理员。")
-- self:log("gmAction",{desc = "ban"})
-- return
-- end
-- if heartWarning < 50 and heartWarning % 5 == 0 then
-- self:sendGmMsg("警告!系统检测到你使用加速器,请立即停止使用!否则我们将封杀此账号!")
-- self:log("gmAction",{desc = "heartWarning", count = heartWarning})
-- end
end
|
a41b9076
zhouhaihai
增加羁绊方法
|
588
589
590
591
592
593
594
595
596
597
598
599
|
function Role:getHeroActiveRelation(heros)
local relations = {}
for _, id in pairs(heros or {}) do
local hero = self.heros[id]
if hero then
local job = csvdb["unitCsv"][hero:getProperty("type")].job
relations[job] = (relations[job] or 0) + 1
end
end
if not next(relations) then return {} end
local result = {}
|
912f7d2c
zhouhaihai
bug
|
600
|
for _, data in pairs(csvdb["unit_relationCsv"]) do
|
a41b9076
zhouhaihai
增加羁绊方法
|
601
602
603
604
605
606
607
608
609
610
611
612
613
614
|
local ok = true
for typ, count in pairs(data.relation:toNumMap()) do
if (relations[typ] or 0) < count then
ok = false
end
end
if ok then
for attr, value in pairs(data.effect:toNumMap()) do
result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
end
end
end
return result
end
|
b53593b5
zhouhaihai
羁绊加成
|
615
616
617
618
619
620
621
622
623
624
625
626
|
function Role:getRealBattleValue(heros) -- 获取队伍战斗力 羁绊加成
local activeRelation = self:getHeroActiveRelation(heros)
local battleValue = 0
for _, id in pairs(heros) do
local hero = self.heros[id]
if hero then
battleValue = battleValue + hero:getBattleValue(activeRelation)
end
end
return battleValue
end
|
09be9059
zhouhaihai
冒险接口
|
627
628
629
630
631
|
function Role:getAdvHangLimit()
-- todo
return globalCsv.adv_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
632
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
633
634
635
636
637
638
|
function Role:getAdvElLimit()
-- todo
return globalCsv.adv_endless_daily_cross_count
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
639
640
641
642
|
function Role:isFuncOpen(func)
return self:getProperty("funcOpen")[func] == 1
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
643
644
|
function Role:getFuncLv(func)
return self:getProperty("funcLv")[func] or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
645
646
|
end
|
ad88ba14
zhouhaihai
工坊 bug
|
647
648
|
function Role:funcOpen(func, count)
count = count or 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
649
|
if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
650
651
652
653
654
655
|
local unlockData = csvdb["unlockCsv"][func]
if TypeIsFunc[unlockData.type] then
if unlockData.value1 == 0 or unlockData.value1 == 1 then
self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
else
local oldV = self:getFuncLv(unlockData.type)
|
59835765
zhouhaihai
排行榜
|
656
657
|
local newLv = math.min(oldV + count, unlockData.value2)
self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
658
659
660
661
|
end
else
self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
662
663
664
665
|
end
end
function Role:advChapterIsOpen(chapterId, layer)
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
666
667
668
669
670
671
672
673
674
675
676
677
678
|
local exlayer = math.floor((layer - 1) / 10) * 10 + 1
if exlayer == 1 then --第一层判断前置
local advPass = self:getProperty("advPass")
local chapterData = csvdb["adv_chapterCsv"][chapterId]
for id, l in pairs(chapterData.prepose:toNumMap()) do
if (advPass[id] or 0) < l then return false end -- 前置
end
return true
end
local unlock = {}
for func , data in pairs(csvdb["unlockCsv"]) do
|
4d943586
zhouhaihai
直通 advt gm
|
679
|
if data.type == 1 and chapterId == data.value1 and exlayer == data.value2 then
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
|
return self:isFuncOpen(func)
end
end
end
function Role:advEventOpenStatus()
local openStatus = {}
for func , data in pairs(csvdb["unlockCsv"]) do
if data.type == 5 then
openStatus[data.value1] = openStatus[data.value1] or {}
openStatus[data.value1][data.value2] = self:isFuncOpen(func)
end
end
return openStatus
end
|
8da953a7
zhouhaihai
无尽模式
|
696
697
698
699
700
701
702
703
704
|
-- 赛季检查
function Role:advEndlessSeasonCheck()
if self:getProperty("advElS") ~= globalCsv.adv_endless_season then
local ml = self:getProperty("advElM")
local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
self:setProperty("advElM", math.floor(nl / 10) * 10)
self:setProperty("advElS", globalCsv.adv_endless_season)
end
end
|
59835765
zhouhaihai
排行榜
|
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
|
function Role:getTeamBattleValue(heros)
local battleV = 0
for _, heroId in pairs(heros) do
local hero = self.heros[heroId]
battleV = battleV + hero:getProperty("battleV")
end
return battleV
end
function Role:recordRankTeam(heroIds)
local heros = {}
for slot, heroId in pairs(heroIds) do
local hero = self.heros[heroId]
heros[slot] = {
htype = hero:getProperty("type"),
lv = hero:getProperty("level"),
breakL = hero:getProperty("breakL"),
}
end
return heros
end
local StdDinerRankTime = toUnixtime("20190101"..string.format("%02x", RESET_RANK_TIME)) --跨天时间
function Role:getCurDinerRankKey()
local now = skynet.timex()
local idx = 1
if math.floor((now - StdDinerRankTime) / 86400) % 2 == 1 then
idx = 2
end
return RANK_DINER[idx]
end
local StdTowerRankTime = toUnixtime("2019010100")
function Role:setTowerRank(level)
local now = skynet.timex()
local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年
local ct = 10000 - ct -- 越早的排名越靠前
local towerTeam = self:getProperty("towerF")
local battleV = self:getTeamBattleValue(towerTeam.heros)
local score = (level * 10000 + ct) * 10000000 + battleV
local curInfo = {
name = self:getProperty("name"),
headId = self:getProperty("headId"),
lv = self:getProperty("level"),
batteV = battleV,
level = level,
format = self:recordRankTeam(towerTeam.heros),
}
local roleId = self:getProperty("id")
redisproxy:pipelining(function (red)
red:zadd(RANK_TOWER, score, roleId) --更新分数
red:hset(RANK_TOWER_INFO, roleId, MsgPack.pack(curInfo))
end)
end
function Role:getTowerRank()
local list = {}
local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids do
local roleId = ids[i]
table.insert(list, {roleId = tonumber(roleId)})
red:hget(RANK_TOWER_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
player.format = nil
list[i].player = player
end
local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
if not rank then
rank = -1
else
rank = rank + 1
end
return {list = list, rank = rank}
end
function Role:getTowerRankOneInfo(roleId)
local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
if data then
local player = MsgPack.unpack(data)
return player.format
end
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
796
797
798
|
end
return RolePlugin
|