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src/actions/AdvAction.lua 26.5 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
  	local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local advHang = role:getProperty("advHang")
  	if advHang[chapterId] then return 9 end --正在挂机
  
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
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  		end 
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  	else   -- 普通模式判断
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  		if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return 2 end -- 是否有体力
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  		if layer >= chapterData.limitlevel  then return 4 end
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  		-- 关卡开放判断
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  		if not role:advChapterIsOpen(chapterId) then return 5 end
  
  		if layer ~= 1 then
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return 6 end  -- 不是中继层
  			if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  		end
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  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	if not checkFormat(role, format) then return 7 end
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  	local advTeam = role:getProperty("advTeam")
  	table.clear(advTeam)
  
  	advTeam.heros = {}
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  	for slot, heroId in pairs(format.heros) do
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  		advTeam.heros[slot] = heroId
  	end
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  	advTeam.leader = format.leader
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  	advTeam.leader2 = format.leader2
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  	role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
  		role.dailyData:updateProperty({field = "advC", delta = 1})
  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
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  	role:getAdvData():popBackEvents() -- 清一下事件
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  	role:getAdvData():log({desc = "start", int1 = supportIdx})
  
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function Role:getAdvTeamAttrs(team)
  	local activeRelation = self:getHeroActiveRelation(team.heros)
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  	local player = {hp = 0, atk = 0, def = 0, hit = 0, miss = 0,
  					growth = {hp = 0, atk = 0, def = 0, hit = 0, miss = 0}}
  
  	for slot, id in pairs(team.heros or {}) do
  		local info = {}
  		local hero = self.heros[id]
  		if not hero then
  			Logger.log("error heroid " .. id)
  		end
  		local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  
  		for attrName, _ in pairs(AdvAttsEnum) do
  			player[attrName] = (player[attrName] or 0) + (attrs[attrName] or 0)
  		end
  	end
  	for attrName, _ in pairs(AdvAttsEnum) do
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
  		player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)
  	end
  	
  	return player
  end
  
  ---战斗力=1*生命+2*攻击+1.25*防御+0.226*命中+0.26*闪避
  function Role:getAdvTeamBattleV(attrs)
  	local attrs = role:getTeamBattleInfo(advTeam).heros
  
  
  		for attrName, _ in pairs(AdvAttsEnum) do
  			for _, hero in pairs(attrs) do
  				player[attrName] = (player[attrName] or 0) + hero[attrName]
  			end
  			player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
  			player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)
  			player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1)
  		end
  	return 1 * attrs[AttsEnum.hp]
  			+ 2 * attrs[AttsEnum.atk]
  			+ 1.25 * attrs[AttsEnum.def]
  			+ 0.226 * attrs[AttsEnum.hit]
  			+ 0.26 * attrs[AttsEnum.miss]
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local format = msg.format --编队
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
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  	if chapterData.idleReward == "" then return end --没有奖励 没有挂机
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  	local advHang = role:getProperty("advHang")
  	if advHang[chapterId] then return end --正在挂机
  
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  	if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return end
  
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  	if AdvCommon.isEndless(chapterId) then return end -- 无尽没有代理
  
  	local advRelay = self.owner:getProperty("advRelay") 
  	if not next(advRelay[chapterId] or {}) then return end -- 没有开放
  
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  	if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return end -- 是否有体力
  
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
  		player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)
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  	end
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
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  	if battleV < chapterData.idleValue then return end -- 战斗力是否满足
  
  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
  	info.time = skynet.timex() + chapterData.idleTime --挂机时间
  
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	if not role:getAdvData():isRunning() then
  		role:updateProperty({field = "advTeam", value = {}})
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
  	role.dailyData:updateProperty({field = "advC", delta = 1})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:log("adv_action", {desc = "startHang", int1 = chapterId})
  
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
  	local cost = math.ceil((info.time - skynet.timex()) / chapterData.idleTime * chapterData.accelerate)
  
  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:log("adv_action", {desc = "advQuickHang", int1 = chapterId})
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then
a7c0f779   zhouhaihai   挂机加成
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  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
  		for slot, heroId in pairs(info.format or {}) do
  			if idleUnit[heroId] then
  				upUnit = upUnit + idleUnit[heroId]
  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
  			end
  		end
  
  		if not maxCampsite then return end
  
  		local idleReward = chapterData.idleReward:toNumMap()
  		for itemId, count in pairs(idleReward) do
  			idleReward[itemId] = count * (maxCampsite.idleValue + upUnit) / 100
  		end
  		reward = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
366
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  	else
  		if cancel then
  			if role.dailyData:getProperty("advC") <= 0 then 
  				isFull = true
  			else
  				role.dailyData:updateProperty({field = "advC", delta = -1})
  			end
  		else
46fac6f1   zhouahaihai   酱料
374
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  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
377
378
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
3133cb76   zhouhaihai   日志
380
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  	role:log("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
09be9059   zhouhaihai   冒险接口
382
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  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, isFull = isFull}))
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
391
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  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
394
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
395
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
397
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
398
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
402
  	if not role:checkItemEnough(cost) then return end
3133cb76   zhouhaihai   日志
403
  	role:costItems(cost, {log = {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count}})
e38b9c49   zhouhaihai   无尽次数
404
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  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
  		role.dailyData:updateProperty({field = "advC", delta = -count})
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
3133cb76   zhouhaihai   日志
411
  	role:log("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
412
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  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
414
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  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
421
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
422
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  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
  	local status, reward
  	if taskId == -1 then
  		status, reward = adv:finishMTask()
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
429
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  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
431
  	end
f99f48df   zhouhaihai   冒险任务
432
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
433
  	if not status then return end
53e8037e   zhouhaihai   任务
434
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
435
436
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  	adv:log({desc = "finishTask", int1 = taskId})
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
442
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  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
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  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
455
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
456
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
457
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
458
459
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  	adv:log({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
461
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
462
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
463
  
46fac6f1   zhouahaihai   酱料
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  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
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  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
480
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
481
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
482
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
483
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  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
487
488
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
489
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
490
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
491
492
  	end
  
db3c56ad   zhouhaihai   冒险相关
493
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
3133cb76   zhouhaihai   日志
494
  	adv:log({desc = "useItem", int1 = itemId, int2 = count})
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
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  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
500
501
502
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
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505
506
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
507
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
508
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
509
510
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
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  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
525
526
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
527
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
528
529
  	if adv:isWaitChooseArtifact() then return end
  
3133cb76   zhouhaihai   日志
530
531
  	adv:log({desc = "usePotion", int1 = potionId})
  
4f0a5fae   zhouhaihai   营养剂
532
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
533
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
534
535
536
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
537
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
538
539
540
541
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
d27ad5e0   suhongyang   使用营养技
542
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
543
544
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
545
  
ccbafe67   zhouhaihai   冒险神器和buff
546
547
548
549
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
550
  
41e118a5   zhouhaihai   增加输出
551
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
552
553
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
554
555
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
556
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
557
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
558
  	adv:saveDB()
3133cb76   zhouhaihai   日志
559
  	
ccbafe67   zhouhaihai   冒险神器和buff
560
561
562
563
564
565
566
567
568
569
570
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
571
572
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
573
574
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
575
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
576
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
577
578
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
579
  	if not status then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
580
581
582
583
584
585
586
587
588
589
590
591
  	adv:saveDB()
  
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
592
593
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
594
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
595
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
596
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
597
598
599
600
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
601
602
  
  	local status = adv:artifactLevelUp(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
603
  	if not status then return 5 end
498f0eb2   zhouhaihai   冒险 action
604
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
605
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
606
607
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
608
609
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
610
611
612
613
614
  	end
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
615
616
617
618
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
619
620
  	if not isCanContinue(role) then return end
  
ec87b4a5   zhouahaihai   冒险 完善
621
  	local adv = role:getAdvData()
3133cb76   zhouhaihai   日志
622
  	adv:log({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
623
624
625
626
627
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
628
629
630
631
632
633
634
635
636
637
638
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
639
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
640
641
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
642
  
ccbafe67   zhouhaihai   冒险神器和buff
643
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
  	local enemy = adv.battle:getEnemyById(enemyId)
  
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
667
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
668
669
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
670
671
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
672
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
673
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
674
675
676
677
678
679
680
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
  	adv.__battleCache = nil
  
3133cb76   zhouhaihai   日志
681
  	adv:log({desc = "endBattle"})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
682
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
3133cb76   zhouhaihai   日志
683
  
12f7b52c   zhouhaihai   冒险战斗
684
685
686
687
688
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
689
690
691
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693
694
695
696
697
698
699
700
701
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703
704
705
706
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714
715
  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
716
  
f4c65591   zhouhaihai   抽奖
717
718
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
719
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
720
  
81032a9c   zhouhaihai   抽奖
721
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
722
  
81032a9c   zhouhaihai   抽奖
723
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  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
725
  
81032a9c   zhouhaihai   抽奖
726
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  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
731
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
732
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
733
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
734
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
735
  	end
f4c65591   zhouhaihai   抽奖
736
  
81032a9c   zhouhaihai   抽奖
737
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
738
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
739
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
740
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
741
  
7474dd12   zhouhaihai   资助抽奖bug
742
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  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
746
  
8f5218e6   zhouhaihai   犯回错误区分
747
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
748
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
6b5c9206   zhouhaihai   冒险资助升级属性奖励
749
  	role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
750
751
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  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
753
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
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  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
757
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
758
759
760
761
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
762
763
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
  
9912e064   zhouhaihai   新增3个每日任务类型
764
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
3133cb76   zhouhaihai   日志
765
766
  	role:log("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
  
81032a9c   zhouhaihai   抽奖
767
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
768
769
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
770
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  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
  	local reward = {[gift[1]] = gift[2]}
3133cb76   zhouhaihai   日志
793
794
  	reward = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
  	role:log("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
795
796
797
798
  
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack({reward = reward}))
  	return true
  end
f4c65591   zhouhaihai   抽奖
799
  
b176d7d3   zhouhaihai   冒险成就
800
801
802
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
803
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
804
805
806
807
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
808
  
b176d7d3   zhouhaihai   冒险成就
809
  	local status, reward
9ced5432   zhouhaihai   冒险支援效果 保底事件
810
811
812
  	if ctype == 1 then
  		status, reward = adv:finishAchievement(chapterId, taskId)
  	elseif ctype == 2 then
b176d7d3   zhouhaihai   冒险成就
813
  		status, reward = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
814
  	end
b176d7d3   zhouhaihai   冒险成就
815
816
  	if not status then return end
  	adv:updateAchievement()
3133cb76   zhouhaihai   日志
817
818
  	role:log("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
b176d7d3   zhouhaihai   冒险成就
819
820
821
822
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
823
824
825
826
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
827
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
828
829
830
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
831
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
832
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
833
834
  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
835
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838
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840
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842
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844
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
845
846
  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
847
848
849
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  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
859
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
860
861
862
863
864
865
866
  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
867
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
868
869
  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
870
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
871
872
873
  	end
  
  	role:advRandomSupportEffect()
3133cb76   zhouhaihai   日志
874
  	role:log("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
875
876
877
878
879
  
  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
880
  return _M