9c525cf9
gaofengduan
add car smithy
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.makePotionRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local potionId = msg.id
local count = msg.count
if count < 1 then return 0 end
local potionBag = role:getProperty("potionBag")
local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
if potionLv < 1 then return 1 end
local potionSet = csvdb["adv_potionCsv"][potionId]
if not potionSet then return 2 end
local potionData = potionSet[potionLv]
if not potionData then return 3 end
local own = potionBag[potionId] or 0
if own+count > potionData.limit then
return 4
end
local cost = potionData.material:toNumMap()
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e668f4d0
gaofengduan
fix cost
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for k, n in pairs(cost) do
cost[k] = n * count
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gaofengduan
add car smithy
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end
if not role:checkItemEnough(cost) then
return 5
end
role:costItems(cost)
potionBag[potionId] = own + count
role:updateProperty({field = "potionBag", value = potionBag})
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("PotionMake", {count = count, id = potionId})
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9c525cf9
gaofengduan
add car smithy
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SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag}))
return true
end
function _M.equipUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count
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056c01a0
zhouhaihai
简化装备
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gaofengduan
add car smithy
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local typ = math.floor((id-7000)/100)
local lv = (id-7000)%100
local dataSet = csvdb["equipCsv"][typ]
if not dataSet then return 1 end
local equipData = dataSet[lv]
if not equipData then return 21 end
if equipData.merge < 1 then return 22 end
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zhouhaihai
简化装备
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gaofengduan
add car smithy
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local maxLv = 3
local nextLv = lv+1
if nextLv%10 > maxLv then
nextLv = nextLv+10-maxLv
end
local nextEquip = dataSet[nextLv]
if not nextEquip then return 23 end
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912f7d2c
zhouhaihai
bug
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local limit = csvdb["itemCsv"][nextEquip.id].limit ~= 0 and csvdb["itemCsv"][nextEquip.id].limit or math.huge
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056c01a0
zhouhaihai
简化装备
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if math.illegalNum(count, 1, limit) then return 0 end
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43cc5f51
gaofengduan
调整 equip 数据结构
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local own = role:getEquipCount(typ,lv)
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056c01a0
zhouhaihai
简化装备
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local costCount = equipData.merge * count
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43cc5f51
gaofengduan
调整 equip 数据结构
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if own < costCount then
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9c525cf9
gaofengduan
add car smithy
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return 3
end
local cost = equipData.cost:toNumMap()
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e668f4d0
gaofengduan
fix cost
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for k, n in pairs(cost) do
cost[k] = n * count
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9c525cf9
gaofengduan
add car smithy
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end
if not role:checkItemEnough(cost) then
return 4
end
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9c525cf9
gaofengduan
add car smithy
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role:costItems(cost)
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056c01a0
zhouhaihai
简化装备
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role:addEquip(typ, lv, -costCount)
role:addEquip(typ, nextLv ,count)
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f60b89b1
zhouhaihai
奖励副本
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role:checkTaskEnter("EquipUp", {count = count})
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9c525cf9
gaofengduan
add car smithy
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SendPacket(actionCodes.Car_equipUpRpc, '')
return true
end
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fb321075
gaofengduan
add rune up
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function _M.runeUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local uid = msg.uid
local ownRune = role.runeBag[uid]
if not ownRune then return 1 end
if ownRune:getProperty("refer") ~= 0 then return 2 end
local typ = ownRune:getProperty("type")
local id = ownRune:getProperty("id")
local level = ownRune:getProperty("level")
local runeSet = csvdb["runeCsv"][typ]
if not runeSet then return 4 end
local runeData = runeSet[id]
if not runeData then return 5 end
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gaofengduan
fix rune up
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local maxLv = table.nums(csvdb["rune_buildCsv"])-1
if level > maxLv then return 6 end
local lvData = csvdb["rune_buildCsv"][level]
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gaofengduan
add rune up
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local cost = lvData.cost:toNumMap()
if not role:checkItemEnough(cost) then
return 7
end
role:costItems(cost)
ownRune:updateProperty({field = "level",value = level+1})
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("RuneUp")
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gaofengduan
add rune up
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SendPacket(actionCodes.Car_runeUpRpc, '')
return true
end
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912f7d2c
zhouhaihai
bug
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function _M.saleEquipRpc(agent, data )
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zhouhaihai
简化装备
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local role = agent.role
local msg = MsgPack.unpack(data)
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9dd0add2
zhouhaihai
批量分解装备
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local backs = msg.backs
if not backs then return end
for id, count in pairs(backs) do
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2445248d
zhouhaihai
去掉热门料理
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if not csvdb["itemCsv"][id] then return end
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9dd0add2
zhouhaihai
批量分解装备
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local typ = math.floor((id-7000)/100)
local lv = (id-7000)%100
local own = role:getEquipCount(typ,lv)
if math.illegalNum(count, 1, own) then return end
end
local reward = {}
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03a6166a
zhouhaihai
餐厅优化
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local allCount = 0
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zhouhaihai
批量分解装备
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for id, count in pairs(backs) do
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zhouhaihai
餐厅优化
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allCount = allCount + count
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zhouhaihai
去掉热门料理
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local itemData = csvdb["itemCsv"][id]
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9dd0add2
zhouhaihai
批量分解装备
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local typ = math.floor((id-7000)/100)
local lv = (id-7000)%100
role:addEquip(typ, lv, -count) -- 删掉装备
-- 发奖励
local one = itemData.sell_effect:toNumMap()
for k ,v in pairs(one) do
reward[k] = (reward[k] or 0) + v * count
end
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zhouhaihai
简化装备
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end
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zhouhaihai
餐厅优化
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role:checkTaskEnter("SaleEquip", {count = allCount})
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9dd0add2
zhouhaihai
批量分解装备
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reward = role:award(reward)
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zhouhaihai
简化装备
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SendPacket(actionCodes.Car_saleEquipRpc, MsgPack.pack({reward = reward}))
return true
end
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497f9a67
zhouhaihai
卖零件
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function _M.saleRuneRpc(agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local backs = msg.backs
if not backs then return end
local reward = {}
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zhouhaihai
餐厅优化
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local count = 0
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zhouhaihai
去掉热门料理
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for _, uid in pairs(backs) do
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zhouhaihai
餐厅优化
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count = count + 1
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zhouhaihai
卖零件
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local rune = role.runeBag[uid]
if not rune then return end
if rune:getProperty("refer") ~= 0 then return end
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2445248d
zhouhaihai
去掉热门料理
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local itemData = csvdb["itemCsv"][rune:getProperty("id")]
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497f9a67
zhouhaihai
卖零件
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if not itemData then return end
local one = itemData.sell_effect:toNumMap()
for k ,v in pairs(one) do
reward[k] = (reward[k] or 0) + v
end
end
role:delRunes(backs)
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zhouhaihai
餐厅优化
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role:checkTaskEnter("DecoRune", {count = count})
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zhouhaihai
卖零件
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reward = role:award(reward)
SendPacket(actionCodes.Car_saleRuneRpc, MsgPack.pack({reward = reward}))
return true
end
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9c525cf9
gaofengduan
add car smithy
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return _M
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