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src/models/RolePlugin.lua 43.3 KB
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  local RolePlugin = {}
  
  function RolePlugin.bind(Role)
  
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  	function Role:loadAll()
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  		self:loadDaily()
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  		self:loadEquips()
  		self:loadRunes()
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  		self:loadHeros()
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  		self:loadDiner()
9a1c54b2   zhouhaihai   活动
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  		self:loadActivity()
c5825110   saicom   新增用户商城相关数据
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  		self:loadStoreInfo()
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  	end
  
  	function Role:reloadWhenLogin()
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  	end
  
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  	function Role:SendPacket(...)
  		SendPacket(...)
  	end
  
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  	function Role:onOfflineEvent()
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  		-- 设置最新的登录时间
  		self:setProperty("ltime", skynet.timex())
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  	end
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  	local function checkItemCount(self, itemId, count)
  		local itemData = csvdb["itemCsv"][itemId]
  		-- 种类 类型数量限制
  		local page = globalCsv.store_type[itemData.type]
  		local limit = self:getProperty("bagLimit")[page]
  		if limit and self:getItemCount(itemId) == 0 then
  			local curCount = 0
  			local items = self:getProperty("items"):toNumMap()
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  			for id ,_ in pairs(items) do
  				local tempData = csvdb["itemCsv"][id]
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  				if tempData then
  					if globalCsv.store_type[tempData.type] == page then
  						curCount = curCount + 1
  						if curCount >= limit then
  							count = 0
  							break
  						end
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  					end
  				end
  			end
  		end
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  		return count
  	end
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  	local function _award(self, itemId, count, params)
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  		local pms = clone(params)
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  		local itemData = csvdb["itemCsv"][itemId]
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  		if not itemData then  -- 加一层保护
  			return 0, {}
  		end
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  		local curType = itemData.type
  		local change = {} -- 奖励被转化为了其他奖励 id = count
  
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  		local itemIdAward = {
  			[ItemId.PlayerExp] = function()
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  				self:addPlayExp(count, pms)
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  			end,
  		}
  
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  		local itemTypeAward = {
  			[ItemType.Hero] = function()
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  				pms.type = itemId - ItemStartId.Hero
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  				local status = self:addHero(pms)
  				local gcount = 1
  				if not status then
  					gcount = 0
  				end
  				if count - gcount > 0 then
  					local heroData = csvdb["unitCsv"][pms.type]
  					change[pms.type] = (change[pms.type] or 0) + (count - gcount) * globalCsv.draw_unit_tofragment[heroData.rare]
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  				end
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  				count = gcount
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  			end,
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  			[ItemType.EquipBase] = function()
  				local typ = math.floor((itemId-7000)/100)
      			local lv = (itemId-7000)%100
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  				self:addEquip(typ, lv, count ,pms)
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  				local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
  				self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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  			end,
  			[ItemType.Rune] = function()
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  				local typ =  math.floor((itemId-10000)/1000)
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  				for _= 1, count do
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  					self:addRune({type = typ,id = itemId, notNotify = pms.notNotify, log = pms.log})
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  				end
  			end,
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  			[ItemType.AdvItem] = function()  --冒险道具不会进入 玩家仓库
  				count = 0
  			end,
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  			[ItemType.FuncOpen] = function()
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  				self:funcOpen(itemId, count, pms)
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  			end,
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  		}
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  		-- 对数量筛查
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  		count = checkItemCount(self, itemId, count)
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  		if count ~= 0 then
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  			if itemIdAward[itemId] then
  				itemIdAward[itemId]()
  			elseif itemTypeAward[curType] then
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  				itemTypeAward[curType]()
  			else
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  				pms.itemId = itemId
  				pms.count = count
  				self:addItem(pms)
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  			end
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  		end
  
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  		return count, change --  count 实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
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  	end
  
  
  	-- 发奖功能入口  award string id=count or {[id] = count}
  	function Role:award(gift, params)
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  		params = params or {}
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  		local tgift = {}
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  		if type(gift) == "string" then
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  			for _, one in pairs(gift:toTableArray(true)) do
  				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  			end
  		else
  			tgift = gift
  		end
  		local reward, allChange = {}, {}
  
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  		for itemId, rcount in pairs(tgift) do
  			local count, change = _award(self, itemId, rcount, params)
  			if count > 0 then
  				reward[itemId] = (reward[itemId] or 0) + count
  			end
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  			if next(change) then
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  				local cr, _ = self:award(change, params) -- 内部转换忽略 防止死循环
  				if next(cr) then
  					for _id, _ct in pairs(cr) do
  						reward[_id] = (reward[_id] or 0) + _ct
  					end
  					table.insert(allChange, {form = {[itemId] = rcount - count}, to = cr})
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  				end
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  			end
  		end
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  		return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
  	end
  
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  	function Role:awardExpireItem(expireTime, gift, params)
  		if expireTime <= skynet.timex() then
  			return 
  		end
  		local reward = self:award(gift, params)
  		local expireItem = self:getProperty("expireItem")
  		for itemId, _ in pairs(reward) do
  			expireItem[itemId] = expireTime
  		end
  		self:setProperty("expireItem", expireItem)
  	end
  
  	function Role:checkExpireItem(notNotify)
  		local expireItem = self:getProperty("expireItem")
  		local now = skynet.timex()
  		for itemId, expireTime in pairs(expireItem) do
  			if expireTime <= now then
  				expireItem[itemId] = nil
  				local itemCount = self:getItemCount(itemId)
  				if itemCount > 0 then
  					-- 过期物品删掉
  					self:addItem({itemId = itemId, count = -itemCount, log = {desc = "expire"}, notNotify = notNotify}) --过期
  
  					local itemData = csvdb["itemCsv"][itemId]
  					if itemData then
  						if itemData.type == ItemType.Head then
  							-- 检查头像是不是在穿戴
  							if self:getProperty("headId") == itemId then
  								self:changeHead(globalCsv.defaultHead, notNotify)
  
  								local headData = csvdb["player_iconCsv"][itemId]
  								-- pvp 跨服竞技场奖励
  								if headData and headData.path == 2 then
  									redisproxy:insertEmail({roleId = self:getProperty("id"), emailId = 19})
  								end
  							end
  						end
  					end
  				end
  			end
  		end
  		self:setProperty("expireItem", expireItem)
  	end
  
  	function Role:changeHead(id, notNotify)
  		self:updateProperty({field = "headId" ,value = id, notNotify = notNotify})
  		self:changeCrossServerPvpSelfInfo("headId")
  		self:log("role_action", {desc = "changeHead", int1 = id})
  	end
  
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  	function Role:addPlayExp(addExp, params)
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  		local level = self:getProperty("level")
  		if not csvdb["player_expCsv"][level + 1] then
  			return
  		end
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  		local exp = self:getProperty("exp")
  		local newExp = exp + addExp
  		while newExp >= csvdb["player_expCsv"][level].exp do
  			if csvdb["player_expCsv"][level + 1] then -- 有下一级
  				newExp = newExp - csvdb["player_expCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
  			end
  		end
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] then
  				print("addPlayExp error log have cint1 or cint2  or cint3", debug.traceback())
  			end
  
  			log["cint1"] = addExp
  			log["cint2"] = newExp
  			log["cint3"] = level
  
  			self:log("player_exp", log)
  		else
  			print("addPlayExp no log ", debug.traceback())
  		end
  
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  		self:updateProperties({level = level, exp = newExp})
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  		self:changeCrossServerPvpSelfInfo("level")
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  	end
  
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  	function Role:addItem(params)
  		params = params or {}
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  		if params.itemId ==  ItemId.Diamond then
  			self:gainDiamond(params)
  			return
  		end
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  		local items = self:getProperty("items")
  		local origin = items:getv(params.itemId, 0)
  		local nums = origin+params.count
  		if nums <= 0 then
  			items = items:delk(params.itemId)
  			nums = 0
  		else
  			items = items:incrv(params.itemId, params.count)
  		end
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] then
  				print("addItem error log have cint1 or cint2  ", debug.traceback())
  			end
  			log["cint1"] = params.itemId
  			log["cint2"] = math.abs(params.count)
  			if params.count <= 0 then
  				self:log("out_item", log)
  			else
  				self:log("in_item", log)
  			end
  		else
  			print("addItem no log ", debug.traceback())
  		end
  
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  		self:setProperty("items", items)
  		if not params.notNotify then
  			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
  		end
  	end
  
  	function Role:checkItemEnough(itemCountT)
  		local less = {}
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  		if not next(itemCountT) then
  			return false, less
  		end
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  		for itemId, count in pairs(itemCountT) do
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  			if count <= 0 then
  				-- 判断物品数量值不应该小于等于0
  				less[itemId] = 0
  			else
  				local last = self:getItemCount(itemId) - count
  				if last < 0 then
  					less[itemId] = -last
  				end
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  			end
  		end
  		return (not next(less)), less -- 是否足够,,缺什么缺多少
  	end
  
  	function Role:costItems(itemCountT, params)
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  		local pms = clone(params or {})
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  		if itemCountT[ItemId.Diamond] then  --优先扣除钻石
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  			pms.count = itemCountT[ItemId.Diamond]
  			if not self:costDiamond(pms) then
  				return
  			end
  			itemCountT[ItemId.Diamond] = nil
  		end
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  		for itemId, count in pairs(itemCountT) do
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  			pms.itemId = itemId
  			pms.count = - count
  			self:addItem(pms)
  		end
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  		return true
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  	end
  
  	function Role:getItemCount(itemId)
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  		if itemId == ItemId.Diamond then
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  			return self:getAllDiamond()
  		end
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  		return self:getProperty("items"):getv(itemId, 0)
  	end
  
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  	function Role:getAllDiamond()
  		return self:getProperty("diamond") + self:getProperty("reDiamond")
  	end
  
  	function Role:gainDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  		if params.isRecharge then
  			self:incrProperty("reDiamond", count)
  		else
  			self:incrProperty("diamond", count)
  		end
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = origin
  			log["cint2"] = count
  			self:log("in_diamond", log)
  		else
  			print("gainDiamond no log ", debug.traceback())
  		end
  
312b9db5   zhouahaihai   背包
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  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
  	function Role:costDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		if count <= 0 then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  
  		if origin < 0 then
  			return false
  		end
  		if origin < count then
  			return false
  		end
  		local last = count
  		local costFirst = {"diamond", "reDiamond"}
  		if params.isRecharge then
  			costFirst = {"reDiamond", "diamond"}
  		end
  		last  = math.max(last - self:getProperty(costFirst[1]), 0)
  		if last < count then
  			self:incrProperty(costFirst[1], last - count)
  		end
  		if last > 0 then
  			self:incrProperty(costFirst[2], -last)
  		end
  
44c6e479   zhouhaihai   增加部分日志
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = origin
  			log["cint2"] = count
  			self:log("out_diamond", log)
  		else
  			print("costDiamond no log ", debug.traceback())
  		end
  
312b9db5   zhouahaihai   背包
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  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	function Role:addHero(params)
  		local roleId = self:getProperty("id")
0a07bdd9   zhouahaihai   角色升级 。gm
403
  		local heroType = params.type
056c01a0   zhouhaihai   简化装备
404
  		if self:isHaveHero(heroType) then return end
53e8037e   zhouhaihai   任务
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  		local unitData = csvdb["unitCsv"][heroType] 
  		if not unitData then return false end
056c01a0   zhouhaihai   简化装备
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  		local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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0a07bdd9   zhouahaihai   角色升级 。gm
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  		redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local heroInfo = {
  			key = string.format(R_HERO, roleId, heroId),
  			id 	= heroId,
  			type= heroType,
fb73effd   wangyujie   英雄初始觉醒等级从GD取
416
  			wakeL = globalCsv.unit_wake_initLevel[unitData.rare],
0a07bdd9   zhouahaihai   角色升级 。gm
417
  		}
43cc5f51   gaofengduan   调整 equip 数据结构
418
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local newHero = require("models.Hero").new(heroInfo)
  		newHero:create()
  		newHero.owner = self
8c74292c   zhouahaihai   增加item 以及 角色突破
422
  		newHero:saveBattleValue()
0a07bdd9   zhouahaihai   角色升级 。gm
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  		self.heros[heroId] = newHero
53e8037e   zhouhaihai   任务
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  		self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if not params.notNotify then
  			local heroResponse = {}
  			table.insert(heroResponse, newHero:data())
  			local bin = MsgPack.pack(heroResponse)
  			SendPacket(actionCodes.Hero_loadInfos, bin)
  		end
44c6e479   zhouhaihai   增加部分日志
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("addHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = heroId
  			log["cint2"] = heroType
  			self:log("in_hero", log)
  		else
  			print("addHero no log ", debug.traceback())
  		end
c7ecb87f   zhouhaihai   添加 测试账号 方法
442
  		return true, newHero
056c01a0   zhouhaihai   简化装备
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  	end
  
  	function Role:isHaveHero(heroType)
  		if not csvdb["unitCsv"][heroType] then return false end
  		for _, hero in pairs(self.heros) do
  			if hero:getProperty("type") == heroType then
c7ecb87f   zhouhaihai   添加 测试账号 方法
449
  				return hero
056c01a0   zhouhaihai   简化装备
450
451
  			end
  		end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	end
  
44c6e479   zhouhaihai   增加部分日志
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  	function Role:delHero(heroId, params)
  		params = params or {}
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local roleId = self:getProperty('id')
  		local hero = self.heros[heroId]
44c6e479   zhouhaihai   增加部分日志
458
  		local heroType = hero:getProperty("type")
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if not hero then return end
  
  		self.heros[heroId] = nil
  		redisproxy:pipelining(function (red)
  			red:del(string.format(R_HERO, roleId, heroId))
  			red:srem(string.format(R_HEROS, roleId), heroId)
  		end)
44c6e479   zhouhaihai   增加部分日志
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  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("delHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = heroId
  			log["cint2"] = heroType
  			self:log("out_hero", log)
  		else
  			print("delHero no log ", debug.traceback())
  		end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
  	end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
481
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	function Role:loadHeros()
  		local roleId = self:getProperty("id")
  		local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, heroId in ipairs(heroIds) do
  				red:hgetall(string.format(R_HERO, roleId, heroId))
  			end
  		end)
  		for index, heroId in ipairs(heroIds) do
  			local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
  			if hero:load(table.array2Table(redret[index])) then
  				hero.owner = self
  				self.heros[tonumber(heroId)] = hero
  			end
  		end
  	end
  
be9c9ca6   zhouahaihai   角色评论
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  	function Role:loadDaily()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DAILY, roleId)
  		self.dailyData = require("models.Daily").new({key = dataKey})
  		self.dailyData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dailyData:create()
  		else
  			self.dailyData:load()
  		end
  	end
46fac6f1   zhouahaihai   酱料
510
  
9a1c54b2   zhouhaihai   活动
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  	function Role:loadActivity()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_ACTIVITY, roleId)
  		self.activity = require("models.Activity").new({key = dataKey})
  		self.activity.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.activity:create()
  		else
  			self.activity:load()
  		end
  	end
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  	function Role:loadDiner()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DINER, roleId)
  		self.dinerData = require("models.Diner").new({key = dataKey})
  		self.dinerData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dinerData:create()
  		else
  			self.dinerData:load()
  		end
  	end
  
440aa055   zhouhaihai   聊天
535
  
43cc5f51   gaofengduan   调整 equip 数据结构
536
  	function Role:loadEquips()
056c01a0   zhouhaihai   简化装备
537
  		-- 放role 里面了
43cc5f51   gaofengduan   调整 equip 数据结构
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  	end
  
c5825110   saicom   新增用户商城相关数据
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  	function Role:loadStoreInfo()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_STORE, roleId)
  		self.storeData = require("models.Store").new({key = dataKey})
  		self.storeData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.storeData:create()
  		else
  			self.storeData:load()
  		end
  	end
  
056c01a0   zhouhaihai   简化装备
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  	function Role:addEquip(equipType, equipLv, count, pms)
  		pms = pms or {}
  		if count ~= count then return end
  		local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
  		if not equipCsv then return end
  		local equips = self:getProperty("equips")
  		local curTypeEquips = equips[equipType] or {}
  		local curCount = (curTypeEquips[equipLv] or 0) + count
  
  		-- 是否足够上层判断
  		if curCount < 0 then
  			curCount = 0
  			curTypeEquips[equipLv] = nil
  		else
  			curTypeEquips[equipLv] = curCount
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
568
  
056c01a0   zhouhaihai   简化装备
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  		if next(curTypeEquips) then
  			equips[equipType] = curTypeEquips
  		else
  			equips[equipType] = nil
  		end
  
  		self:setProperty("equips", equips)
44c6e479   zhouhaihai   增加部分日志
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  		if pms.log then
  			local log = clone(pms.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("addEquip error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = equipType
  			log["cint2"] = equipLv
  			log["cint3"] = math.abs(count)
  			if count < 0 then
  				self:log("out_equip", log)
  			else
  				self:log("in_equip", log)
  			end
  		else
  			print("addEquip no log ", debug.traceback())
  		end
  
056c01a0   zhouhaihai   简化装备
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  		if not pms.notNotify then
  			self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
43cc5f51   gaofengduan   调整 equip 数据结构
596
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  		end
  	end
  
  	function Role:getEquipCount(typ,lv)
056c01a0   zhouhaihai   简化装备
600
  		return (self:getProperty("equips")[typ] or {})[lv] or 0
43cc5f51   gaofengduan   调整 equip 数据结构
601
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  	end
  
  	function Role:loadRunes()
43cc5f51   gaofengduan   调整 equip 数据结构
604
  		local roleId = self:getProperty("id")
ad484303   gaofengduan   add rune
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  		local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, runeId in ipairs(runeIds) do
  				red:hgetall(string.format(R_RUNE, roleId, runeId))
  			end
  		end)
  		for index, runeId in ipairs(runeIds) do
  			local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
  			if rune:load(table.array2Table(redret[index])) then
  				rune.owner = self
  				self.runeBag[tonumber(runeId)] = rune
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
617
618
619
  		end
  	end
  
ad484303   gaofengduan   add rune
620
  	-- 0 为操作成功
43cc5f51   gaofengduan   调整 equip 数据结构
621
  	function Role:addRune(params)
ad484303   gaofengduan   add rune
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  		if params.type and params.id then
  			local set  = csvdb["runeCsv"][params.type]
  			if not set then return 2 end
  			local data = set[params.id]
  			if not data then return 3 end
  
  			local roleId = self:getProperty("id")
  			local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
  
  			redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
  
  			local heroInfo = {
  				key = string.format(R_RUNE, roleId, runeUid),
  				uid = runeUid,
  				type = params.type,
  				id = params.id,
  			}
  
  			local newRune = require("models.Rune").new(heroInfo)
  			newRune:create()
  			newRune:generateAttrs()
  			newRune.owner = self
  			self.runeBag[runeUid] = newRune
ee999bde   zhouhaihai   零件优化
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  			if not params.notNotify then
  				local response = {}
  				table.insert(response, newRune:data())
  				SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  			end
89338c47   zhouhaihai   技能目标
650
  			self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
44c6e479   zhouhaihai   增加部分日志
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  			if params.log then
  				local log = clone(params.log)
  				if log["cint1"] or log["cint2"] or log["cint3"] then
  					print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
  				end
  
  				log["cint1"] = runeUid
  				log["cint2"] = params.type
  				log["cint3"] = params.id
  
  				self:log("in_rune", log)
  			else
  				print("addRune no log ", debug.traceback())
  			end
  
c7ecb87f   zhouhaihai   添加 测试账号 方法
667
  			return 0, newRune
43cc5f51   gaofengduan   调整 equip 数据结构
668
  		else
ad484303   gaofengduan   add rune
669
  			return 1
43cc5f51   gaofengduan   调整 equip 数据结构
670
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
671
672
  	end
  
44c6e479   zhouhaihai   增加部分日志
673
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  	function Role:delRunes(runeIds, params) -- 批量删除 {id, }
  		params = params or {}
497f9a67   zhouhaihai   卖零件
675
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  		local roleId = self:getProperty('id')
  		local bDel = {}
2445248d   zhouhaihai   去掉热门料理
677
  		for _, runeId in pairs(runeIds) do
497f9a67   zhouhaihai   卖零件
678
679
  			local rune = self.runeBag[runeId]
  			if rune and rune:getProperty("refer") == 0 then
44c6e479   zhouhaihai   增加部分日志
680
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  				if params.log then
  					local log = clone(params.log)
  					if log["cint1"] or log["cint2"] or log["cint3"] then
  						print("delRunes error log have cint1 or cint2 or cint3 ", debug.traceback())
  					end
  
  					log["cint1"] = runeId
  					log["cint2"] = rune:getProperty("type")
  					log["cint3"] = rune:getProperty("id")
  
  					self:log("out_rune", log)
  				else
  					print("delRunes no log ", debug.traceback())
  				end
  
497f9a67   zhouhaihai   卖零件
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  				self.runeBag[runeId] = nil
  				table.insert(bDel, runeId)
  			end
  		end
  
  		redisproxy:pipelining(function (red)
  			for _, runeId in pairs(bDel) do
  				red:del(string.format(R_RUNE, roleId, runeId))
  				red:srem(string.format(R_RUNEIDS, roleId), runeId)
  			end
  		end)
  		local response = {}
  		for _, runeId in pairs(bDel) do
  			table.insert(response, {uid = runeId, bDel = true})
  		end
  		SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  	end
  
ee3ac0b5   gaofengduan   fix magic
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  	function Role:getRuneByType(typ)
  		local runeSet = {}
  		for _,v in pairs(self.runeBag) do
  			if v.type == typ then
  				table.insert(runeSet,v)
43cc5f51   gaofengduan   调整 equip 数据结构
719
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
720
  		end
ee3ac0b5   gaofengduan   fix magic
721
  		return runeSet
43cc5f51   gaofengduan   调整 equip 数据结构
722
723
  	end
  
46fac6f1   zhouahaihai   酱料
724
  	function Role:getAdvData()
43cc5f51   gaofengduan   调整 equip 数据结构
725
  		if not self.advData then
46fac6f1   zhouahaihai   酱料
726
  			self.advData = require("adv.Adv").new(self)
46fac6f1   zhouahaihai   酱料
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  		end
  		return self.advData
  	end
bd15e9bc   zhouhaihai   购买剧情
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  	function Role:getHeroMaxField(field, hType)
  		local max = 0
  		for _, hero in pairs(self.heros) do
  			if not hType or hero:getProperty("type") == hType then
  				if hero:getProperty(field) > max then
  					max = hero:getProperty(field)
  				end
  			end
  		end
  		return max
  	end
ece975b6   zhouhaihai   属性计算
742
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  	function Role:warningHeartTooQuick()
  		-- 加速器检测
e3c5cc5e   zhouhaihai   跨服竞技场over
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  		local heartWarning = self:getProperty("heartWarning")
  		heartWarning = heartWarning + 1
  		self:setProperty("heartWarning", heartWarning)
  		if heartWarning == 50 then
44c6e479   zhouhaihai   增加部分日志
749
  			self:setBan(30, 1) --封禁 30天
e3c5cc5e   zhouhaihai   跨服竞技场over
750
  			self:sendGmMsg("server_accountBanned_inGame_1")
e3c5cc5e   zhouhaihai   跨服竞技场over
751
752
753
754
  			return
  		end
  		if heartWarning < 50 and heartWarning % 5 == 0 then
  			self:sendGmMsg("server_accountBanned_warning")
3133cb76   zhouhaihai   日志
755
  			self:log("role_action",{desc = "heartWarning", int1 = heartWarning})
e3c5cc5e   zhouhaihai   跨服竞技场over
756
757
758
759
760
761
762
763
764
765
766
767
  		end
  	end
  
  	function Role:setBan(time, banType)
  		time = time or 0
  		banType = banType or 0
  		local now = skynet.timex()
  		if time == 0 then
  			self:setProperty("banTime", 0)
  			self:setProperty("banType", 0)
  			self:setProperty("heartWarning", 0)
  			
3133cb76   zhouhaihai   日志
768
  			self:log("role_action", {desc = "ban_rm"})
e3c5cc5e   zhouhaihai   跨服竞技场over
769
770
771
  		else
  			self:setProperty("banTime", now + 86400 * time)
  			self:setProperty("banType", banType)
3133cb76   zhouhaihai   日志
772
  			self:log("role_action", {desc = "ban", int1 = time, int2 = banType})
e3c5cc5e   zhouhaihai   跨服竞技场over
773
774
775
776
777
  		end
  	end
  
  	function Role:sendGmMsg(text, isNotKey)
  		SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
ece975b6   zhouhaihai   属性计算
778
  	end
a41b9076   zhouhaihai   增加羁绊方法
779
  
a8f91e83   zhouhaihai   羁绊
780
  	function Role:getHeroActiveRelationData(heros)
a41b9076   zhouhaihai   增加羁绊方法
781
782
783
784
  		local relations = {} 
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
ff52882d   zhouhaihai   羁绊
785
786
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				relations[camp] = (relations[camp] or 0) + 1
a41b9076   zhouhaihai   增加羁绊方法
787
788
  			end
  		end
ff52882d   zhouhaihai   羁绊
789
  		local curData = csvdb["unit_relationCsv"][0]
18323af7   zhouhaihai   羁绊 bug
790
791
  		if not next(relations) then return curData end
  		
ff52882d   zhouhaihai   羁绊
792
  		for _, data in ipairs(csvdb["unit_relationCsv"]) do
a8f91e83   zhouhaihai   羁绊
793
794
795
796
797
798
799
800
801
802
  			local had = {}
  			local isDone = true
  			for _, count in pairs(data.relation:toArray(true, "=")) do
  				local find = false
  				for camp, _count in pairs(relations) do
  					if count == _count and not had[camp] then
  						had[camp] = true
  						find = true
  						break
  					end
a41b9076   zhouhaihai   增加羁绊方法
803
  				end
a8f91e83   zhouhaihai   羁绊
804
805
806
  				if not find then
  					isDone = false
  					break
a41b9076   zhouhaihai   增加羁绊方法
807
808
  				end
  			end
a8f91e83   zhouhaihai   羁绊
809
810
  			if isDone then
  				curData = data
a8f91e83   zhouhaihai   羁绊
811
812
813
814
815
816
817
818
  			end
  		end
  		return curData
  	end
  
  	function Role:getHeroActiveRelation(heros)
  		local data = self:getHeroActiveRelationData(heros)
  		local result = {}
a8f91e83   zhouhaihai   羁绊
819
820
  		for attr, value in pairs(data.effect:toNumMap()) do
  			result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
a41b9076   zhouhaihai   增加羁绊方法
821
822
823
  		end
  		return result
  	end
b53593b5   zhouhaihai   羁绊加成
824
  
ccbafe67   zhouhaihai   冒险神器和buff
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
  	function Role:getHerosCamp(heros)
  		local had = {}
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				had[camp] = (had[camp] or 0) + 1
  			end
  		end
  		local curCamp = 0
  		for camp , count in pairs(had) do
  			if count >= 3 then
  				curCamp = camp
  				break
  			end
  		end
  		return curCamp
  	end
  
c384626d   zhouhaihai   好友
844
  	function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力  羁绊加成
f317b790   zhouhaihai   pvp 遗留
845
  		heros = heros or {}
c384626d   zhouhaihai   好友
846
  		local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
b53593b5   zhouhaihai   羁绊加成
847
848
849
850
851
852
853
854
855
  		local battleValue = 0
  		for _, id in pairs(heros) do
  			local hero = self.heros[id]
  			if hero then
  				battleValue = battleValue + hero:getBattleValue(activeRelation)
  			end
  		end
  		return battleValue
  	end
09be9059   zhouhaihai   冒险接口
856
857
  
  	function Role:getAdvHangLimit()
9cede2e2   zhouhaihai   主推红点 和冒险次数
858
  		return globalCsv.adv_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCount)
09be9059   zhouhaihai   冒险接口
859
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
860
  
fc316d1f   zhouhaihai   冒险体力优化
861
862
863
864
865
866
867
868
869
870
871
872
873
874
  	function Role:checkAdvCount(need)
  		local oldCount = self:getProperty("advC")
  		local oldTime = self:getProperty("advCT")
  		local newCount = oldCount
  		if oldCount > 0 then
  			local add = math.max(math.floor((skynet.timex() - oldTime) / (globalCsv.adv_daily_regain_min * 60)), 0)
  			newCount = math.max(oldCount - add, 0)
  		end
  
  		return newCount + need <= self:getAdvHangLimit()
  	end
  
  	--忽略上限
  	function Role:changeAdvCount(change)
60fff866   zhouhaihai   微调 结算返还
875
  		if change == 0 then return end
fc316d1f   zhouhaihai   冒险体力优化
876
877
878
879
880
881
882
883
884
885
  		local count = self:getProperty("advC")
  		local ctime = self:getProperty("advCT")
  		if ctime == 0 then
  			ctime = skynet.timex()
  		end
  		local add = math.max(math.floor((skynet.timex() - ctime) / (globalCsv.adv_daily_regain_min * 60)), 0)
  		local nextTime = ctime + add * (globalCsv.adv_daily_regain_min * 60)
  		if count > 0 then
  			count = math.max(count - add, 0)
  		end
fc316d1f   zhouhaihai   冒险体力优化
886
887
  		self:updateProperties({
  			advC = count + change,
92ef9591   zhouhaihai   冒险次数
888
  			advCT = nextTime,
fc316d1f   zhouhaihai   冒险体力优化
889
890
891
  		})
  	end
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
892
  	function Role:getAdvElLimit()
9cede2e2   zhouhaihai   主推红点 和冒险次数
893
  		return globalCsv.adv_endless_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCountEL)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
894
895
  	end
  
d232676a   zhouhaihai   功能解锁 冒险返回
896
897
898
899
900
901
  	-- 走 guide_unlock 表的 被动解锁
  	function Role:isFuncUnlock(func)
  		if not func then return true end -- 没有就是解锁了
  		local data = csvdb["guide_unlockCsv"][func]
  		if not data then return true end  -- 没有就是解锁了
  
33be3111   zhouhaihai   修改hangPass 结构
902
  		if self:checkHangPass(data.carbonId) then 
d232676a   zhouhaihai   功能解锁 冒险返回
903
904
905
906
907
  			return true
  		else
  			return false
  		end 
  	end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
908
  
d232676a   zhouhaihai   功能解锁 冒险返回
909
  	-- 走 unlock 表的主动解锁
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
910
911
912
913
  	function Role:isFuncOpen(func)
  		return self:getProperty("funcOpen")[func] == 1
  	end
  
bab30666   zhouhaihai   增加通用功能等级 字段
914
915
  	function Role:getFuncLv(func)
  		return self:getProperty("funcLv")[func] or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
916
917
  	end
  
ccbafe67   zhouhaihai   冒险神器和buff
918
919
920
921
922
923
924
925
926
  	-- 参数有level 则是检查是否可以升级
  	function Role:isArtifactOpen(id, isEndless, level)
  		local isCheckLevel = not not level 
  		level = level or 1
  		local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
  		if not curData then return false end
  
  		if curData.unlock == 1 then -- 获得解锁
  			return self:getProperty("advAFOpen")[id] and true or false
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
927
  		elseif curData.unlock == 2 then  -- 特殊神器 不可解锁
ccbafe67   zhouhaihai   冒险神器和buff
928
  			return isCheckLevel
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
929
  		elseif curData.unlock == 3 then
ccbafe67   zhouhaihai   冒险神器和buff
930
931
932
933
934
  			return isEndless
  		end
  		return true
  	end
  
44c6e479   zhouhaihai   增加部分日志
935
936
937
  	function Role:funcOpen(func, count, params)
  		params = params or {}
  		
ad88ba14   zhouhaihai   工坊 bug
938
  		count = count or 1
44c6e479   zhouhaihai   增加部分日志
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
  
  		if params.log then
  			local log = clone(params.log)
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("funcOpen error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  
  			log["cint1"] = func
  			log["cint2"] = count
  
  			self:log("func_open", log)
  		else
  			print("funcOpen no log ", debug.traceback())
  		end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
954
  		if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
bab30666   zhouhaihai   增加通用功能等级 字段
955
  			local unlockData = csvdb["unlockCsv"][func]
db3c56ad   zhouhaihai   冒险相关
956
  			if unlockData.type == 4 then -- 解锁神器
f45d3a7b   zhouhaihai   adv_unlock
957
958
959
  				if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
  					self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
  				end
4b61215f   zhouhaihai   语法错误
960
  			elseif TypeIsFunc[unlockData.type] then
bab30666   zhouhaihai   增加通用功能等级 字段
961
  				if unlockData.value1 == 0 or unlockData.value1 == 1 then
f45d3a7b   zhouhaihai   adv_unlock
962
963
964
  					if self:getProperty("funcOpen")[unlockData.type] ~= 1 then
  						self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
965
966
  				else
  					local oldV = self:getFuncLv(unlockData.type)
59835765   zhouhaihai   排行榜
967
  					local newLv = math.min(oldV + count, unlockData.value2)
f45d3a7b   zhouhaihai   adv_unlock
968
969
970
  					if oldV ~= newLv then
  						self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
971
972
  				end
  			else
f45d3a7b   zhouhaihai   adv_unlock
973
974
975
  				if self:getProperty("funcOpen")[func] ~= 1 then
  					self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
  				end
bab30666   zhouhaihai   增加通用功能等级 字段
976
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
977
978
979
  		end
  	end
  
e51ff6d2   zhouhaihai   冒险~
980
  	function Role:advChapterIsOpen(chapterId)
e51ff6d2   zhouhaihai   冒险~
981
  		local chapterData = csvdb["adv_chapterCsv"][chapterId]
33be3111   zhouhaihai   修改hangPass 结构
982
  		if chapterData.prepose ~= 0 and not self:checkHangPass(chapterData.prepose) then return false end
e51ff6d2   zhouhaihai   冒险~
983
  		return true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
984
985
986
987
988
989
990
991
992
993
994
995
996
  	end
  
  	function Role:advEventOpenStatus()
  		local openStatus = {}
  		for func , data in pairs(csvdb["unlockCsv"]) do
  			if data.type == 5  then
  				openStatus[data.value1] = openStatus[data.value1] or {}
  				openStatus[data.value1][data.value2] = self:isFuncOpen(func)
  			end
  		end
  		return openStatus
  	end
  
8da953a7   zhouhaihai   无尽模式
997
  	-- 赛季检查
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
998
999
1000
1001
  	function Role:advEndlessSeasonCheck(notNotify)
  		--  重置一下冒险
  		local nowSeason = tonum(redisproxy:hget("adv_season", "idx"))
  		if self:getProperty("advElS") ~= nowSeason then
0e3ab88d   zhouhaihai   中继层
1002
1003
1004
1005
  			-- 胡博文让注释掉 衰减 从0开始
  			-- local ml = self:getProperty("advElM")
  			-- local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
  			-- self:setProperty("advElM", math.floor(nl / 10) * 10)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1006
1007
1008
1009
1010
1011
1012
  
  			-- 正在无尽冒险清掉
  			local adv = self:getAdvData()
  			if adv:isRunning() and adv:isEndless() then
  				adv:forceOver()
  			end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1013
1014
1015
  			-- 路过的中继层重置掉
  			local advRelay = self:getProperty("advRelay")
  			advRelay[-1] = nil
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1016
1017
1018
  			-- 清掉冒险手册
  			self:updateProperties({
  				advEAchiev = {},
0e3ab88d   zhouhaihai   中继层
1019
1020
  				advElM = 0,
  				advElS = nowSeason,
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1021
  				advRelay = advRelay,
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1022
  			}, notNotify)
e1355da3   zhouhaihai   神器 被动
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
  
  
  			-- 重新设定冒险章节和冒险结束时间
  			self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter)
  			self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime"))
  			if not notNotify then
  				SendPacket(actionCodes.Role_updateProperties, MsgPack.pack({
  					advElChapter = self.advElChapter,
  					advOverTime = self.advOverTime,
  				}))
  			end
8da953a7   zhouhaihai   无尽模式
1034
1035
  		end
  	end
59835765   zhouhaihai   排行榜
1036
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
1037
1038
1039
1040
1041
1042
1043
  	-- 获得激活的冒险效果
  	function Role:getAdvActiveSupportEffect()
  		local effect = {}
  		local advEAchiev = self:getProperty("advEAchiev")
  		for id, status in pairs(advEAchiev[self.advElChapter] or {}) do
  			if status == -1 then
  				local achvData = csvdb["adv_achievementCsv"][id]
1e33ae30   zhouhaihai   数据保护
1044
  				if achvData and achvData.support ~= 0 then
9ced5432   zhouhaihai   冒险支援效果 保底事件
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
  					effect[achvData.support] = 1
  				end
  			end
  		end
  		return effect
  	end
  
  	--获取冒险支援效果免费刷新次数
  	function Role:getAdvSupportFreeCount()
  		local count = 1  --默认每天有1次
  		local openEffects = self:getAdvActiveSupportEffect()
  		for aId, _ in pairs(openEffects) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				for _, effect in ipairs(curData.effect:toArray()) do
  					local cur = effect:toArray(true, "=")
  					if cur[1] == 8 then
  						count = count + cur[2]
  					end
  				end
  			end
  		end
  		return count
  	end
  
  	-- 冒险随机新的支援效果 
  	function Role:advRandomSupportEffect(notNotify)
  		local pool = {}
  		local openEffects = self:getAdvActiveSupportEffect()
  		for id, data in pairs(csvdb["adv_supportCsv"]) do
  			if data.type == 0 then
  				if openEffects[id] then
  					table.insert(pool, data)
  				end
  			elseif data.type == 1 then
  				table.insert(pool, data)
  			end
  		end
  
  		local advSup = {}
  		for i = 1, math.min(3, #pool) do
  			local idx = math.randWeight(pool, "showup")
  			table.insert(advSup, pool[idx].id)
  			table.remove(pool, idx)
  		end
  		self:updateProperty({field = "advSup", value = advSup, notNotify = notNotify})
  	end
59835765   zhouhaihai   排行榜
1092
  
cfd68b3a   zhouhaihai   时间重置 新逻辑
1093
  	
59835765   zhouhaihai   排行榜
1094
  	function Role:getCurDinerRankKey()
bd4fb541   zhouhaihai   增加物品过期系统
1095
  		local round = self:getTimeResetRound(TimeReset.DinerRank)
59835765   zhouhaihai   排行榜
1096
  		local idx = 1
bd4fb541   zhouhaihai   增加物品过期系统
1097
  		if round % 2 == 1 then
59835765   zhouhaihai   排行榜
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
  			idx = 2 
  		end
  		return RANK_DINER[idx]
  	end
  
  	local StdTowerRankTime = toUnixtime("2019010100")
  	function Role:setTowerRank(level)
  		local now = skynet.timex()
  		local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
  		local ct = 10000 - ct  -- 越早的排名越靠前
  		local towerTeam = self:getProperty("towerF")
  		local battleV = self:getTeamBattleValue(towerTeam.heros)
  		local score = (level * 10000 + ct) * 10000000 + battleV
  
  		local curInfo = {
  			name = self:getProperty("name"),
  			headId = self:getProperty("headId"),
  			lv = self:getProperty("level"),
  			batteV = battleV,
  			level = level,
fa565e0c   zhouhaihai   优化结构
1118
  			format = self:getTeamHerosInfo(towerTeam.heros),
59835765   zhouhaihai   排行榜
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
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1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
  		}
  		local roleId = self:getProperty("id")
  		redisproxy:pipelining(function (red)
  			red:zadd(RANK_TOWER, score, roleId)	--更新分数
  			red:hset(RANK_TOWER_INFO, roleId,  MsgPack.pack(curInfo))
  		end)
  	end
  
  	function Role:getTowerRank()
  		local list = {}
  		local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
  		local redret = {}
  		if ids and next(ids) then
  			redret = redisproxy:pipelining(function (red)
  				for i = 1, #ids do
  					local roleId = ids[i]
  					table.insert(list, {roleId = tonumber(roleId)})
  					red:hget(RANK_TOWER_INFO, roleId)
  				end
  			end)
  		end
  		for i = 1, #redret do
  			local player = MsgPack.unpack(redret[i])
  			player.format = nil
  			list[i].player = player
  		end
  		local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
  		if not rank then
  			rank = -1
  		else
  			rank = rank + 1
  		end
  		return {list = list, rank = rank}
  	end
  
  	function Role:getTowerRankOneInfo(roleId)
  		local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
  		if data then
  			local player = MsgPack.unpack(data)
  			return player.format
  		end
  	end
f60b89b1   zhouhaihai   奖励副本
1161
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1162
  	function Role:addAdvLvExp(exp)
f60b89b1   zhouhaihai   奖励副本
1163
  		local advL = self:getProperty("advL")
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
  		local level = advL[1]
  		local newExp = (advL[2] or 0) + exp
  
  		if not csvdb["adv_level_fundCsv"][level + 1] then
  			return
  		end
  
  		while newExp >= csvdb["adv_level_fundCsv"][level].exp do
  			if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  				newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["adv_level_fundCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
f60b89b1   zhouhaihai   奖励副本
1177
1178
  			end
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1179
1180
1181
  
  		if level > advL[1] then
  			self:checkTaskEnter("AdvLevel", {level = level})
f60b89b1   zhouhaihai   奖励副本
1182
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1183
1184
  		advL[1] = level
  		advL[2] = newExp
f60b89b1   zhouhaihai   奖励副本
1185
1186
  		self:updateProperty({field = "advL", value = advL})
  	end
c384626d   zhouhaihai   好友
1187
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
  	function Role:getAdvWheelSurfLv(ptype)
  		local level = 1
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 2 and ptype == effect[2] then
  					level = effect[3]
  				end
  			end
  		end
  		return level
  	end
  
9f956e88   zhouhaihai   资助对积分的影响
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
  	function Role:fixAdvScoreChange(score)
  		local change = 0
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 3 then
  					change = change + effect[2]
  				end
  			end
  		end
bbf64622   zhouhaihai   冒险
1213
  		return math.floor(score * (1 + change / 100))
9f956e88   zhouhaihai   资助对积分的影响
1214
1215
  	end
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
  	function Role:getAdvLvAddAttrs()
  		-- 1=冒险队属性;1=点数/百分比=属性枚举=参数;属性枚举(1=生命上限/2=魔法上限/3=攻击/4=防御);点数/百分比(0=点数/1=百分比)
  		local attrs = {}
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 1 then
  					attrs[effect[2]] = (attrs[effect[2]] or 0) + effect[3]
  				end
  			end
  		end
  		return attrs
  	end
  
c384626d   zhouhaihai   好友
1231
  	function Role:getTeamBattleInfo(team)
f603a60f   zhouhaihai   支援技实装
1232
  		local teamInfo = {heros = {}, supports = {}}
fa565e0c   zhouhaihai   优化结构
1233
  		local activeRelation = self:getHeroActiveRelation(team.heros)
c384626d   zhouhaihai   好友
1234
1235
  
  		for slot, id in pairs(team.heros or {}) do
fa565e0c   zhouhaihai   优化结构
1236
1237
  			local info = {}
  			local hero = self.heros[id]
c384626d   zhouhaihai   好友
1238
  			if not hero then
fa565e0c   zhouhaihai   优化结构
1239
1240
1241
1242
1243
  				print("error heroid " .. id)
  			end
  			local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  			for k, v in pairs(AttsEnumEx) do
  				info[v] = (attrs[v] or 0)
c384626d   zhouhaihai   好友
1244
  			end
c384626d   zhouhaihai   好友
1245
1246
  			info.type = hero:getProperty("type")
  			info.level = hero:getProperty("level")
42f465e5   suhongyang   战斗参数传传入觉醒等级
1247
  			info.wakeL = hero:getProperty("wakeL")
fa565e0c   zhouhaihai   优化结构
1248
1249
  			info.blockLevel = hero:getSkillLevel(4)
  			info.specialLevel = hero:getSkillLevel(1)
aad10fac   suhongyang   战斗获取被动技能等级参数
1250
  			info.passiveLevel = hero:getSkillLevel(3)
a6508219   zhouhaihai   挂机奖励
1251
  			info.runeSkill = hero:getRuneSkill(102)
fa565e0c   zhouhaihai   优化结构
1252
1253
  			teamInfo.heros[slot] = info
  		end
f603a60f   zhouhaihai   支援技实装
1254
1255
1256
  		for slot, id in pairs(team.supports or {}) do
  			teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
  		end
fa565e0c   zhouhaihai   优化结构
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
  		return teamInfo
  	end
  
  	function Role:getTeamHerosInfo(heroIds)
  		local heros = {}
  		for slot, heroId in pairs(heroIds or {}) do
  			local hero = self.heros[heroId]
  			heros[slot] = {
  				type = hero:getProperty("type"),
  				level = hero:getProperty("level"),
  				wakeL = hero:getProperty("wakeL"),
  			}
c384626d   zhouhaihai   好友
1269
1270
1271
1272
  		end
  		return heros
  	end
  
fa565e0c   zhouhaihai   优化结构
1273
  	function Role:getTeamBattleValue(heros)
3dbbc9f3   zhouhaihai   加上新的任务
1274
1275
1276
1277
1278
1279
1280
  		-- local battleV = 0
  		-- for _, heroId in pairs(heros or {}) do
  		-- 	local hero = self.heros[heroId]
  		-- 	battleV = battleV + hero:getProperty("battleV")
  		-- end
  		-- return battleV
  		return self:getRealBattleValue(heros)
fa565e0c   zhouhaihai   优化结构
1281
1282
  	end
  
4cf74232   zhouhaihai   pvp
1283
  	-- 不传参数 只修改保存的阵容信息
fa565e0c   zhouhaihai   优化结构
1284
  	function Role:saveHangTeam(team)	
4cf74232   zhouhaihai   pvp
1285
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1286
  			team = self:getProperty("hangTeam")
4cf74232   zhouhaihai   pvp
1287
1288
1289
  		else
  			self:updateProperty({field = "hangTeam", value = team})
  		end
fa565e0c   zhouhaihai   优化结构
1290
1291
1292
1293
1294
1295
1296
1297
  		self:setProperties({
  			hangTS = self:getTeamHerosInfo(team.heros),
  			hangTB = self:getTeamBattleInfo(team),
  			hangTBV = self:getTeamBattleValue(team.heros),
  		})
  	end
  
  	function Role:savePvpCTeam(team)
4cf74232   zhouhaihai   pvp
1298
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1299
  			team = self:getProperty("pvpTC")
4cf74232   zhouhaihai   pvp
1300
  		else
3dbbc9f3   zhouhaihai   加上新的任务
1301
  			self:updateProperty({field = "pvpTC", value = team})
4cf74232   zhouhaihai   pvp
1302
  		end
fa565e0c   zhouhaihai   优化结构
1303
1304
1305
1306
1307
  		self:setProperties({
  			pvpTSC = self:getTeamHerosInfo(team.heros),
  			pvpTBC = self:getTeamBattleInfo(team),
  			pvpTBVC = self:getTeamBattleValue(team.heros),
  		})
c384626d   zhouhaihai   好友
1308
  	end
dc9d814f   zhouhaihai   邮件
1309
  
ab9f5400   zhouhaihai   临时代码
1310
1311
1312
1313
1314
1315
1316
1317
1318
  	function Role:savePvpHTeam(team)
  		if not team then
  			team = self:getProperty("pvpTH")
  		else
  			self:updateProperty({field = "pvpTH", value = team})
  		end
  
  		local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
  		for i = 1, 3 do
c6940d28   zhouhaihai   报错
1319
1320
1321
1322
1323
  			if team[i] then
  				pvpTSH[i] = self:getTeamHerosInfo(team[i].heros)
  				pvpTBH[i] = self:getTeamBattleInfo(team[i])
  				pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
  			end
ab9f5400   zhouhaihai   临时代码
1324
1325
1326
1327
1328
1329
1330
1331
1332
  		end
  
  		self:setProperties({
  			pvpTSH = pvpTSH,
  			pvpTBH = pvpTBH,
  			pvpTBVH = pvpTBVH,
  		})
  	end
  
dc9d814f   zhouhaihai   邮件
1333
1334
  	-- update
  	function Role:onRecoverTimer(now)
cfd68b3a   zhouhaihai   时间重置 新逻辑
1335
  		self:updateTimeReset(now, true)
dc9d814f   zhouhaihai   邮件
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
  		self:checkNewEvent(now)
  	end
  
  	local function breath(sec)
  		local last_breath = 0
  		return function (now)
  			if now >= last_breath then
  				last_breath = now + sec
  				return true
  			end
  			return false
  		end
  	end
  	local breathes = {
  		["email"] = breath(120), -- email
42327de8   zhouhaihai   高级竞技场红点
1351
  		["pvphg"] = breath(300), -- 高级竞技场 奖励满的红点
dc9d814f   zhouhaihai   邮件
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
  	}
  	function Role:checkNewEvent(now)
  		if now - self:getProperty("ltime") < 5 then
  			return
  		end
  
  		local checks = {}
  		-- 检查全局邮件 -- 增加邮件红点
  		checks["email"] = function()
  			local mid = self:getProperty("sid")
  			local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
  			local globalEmail = tonum(result[1])
  			local timestamp = tonum(result[2])
  			local emailSync = self:getProperty("emailSync")
  			if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
  				local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
  				local redret = redisproxy:pipelining(function (red)
  					for id = emailSync, globalEmail do
  						red:hgetall(string.format("globalEmail:%s", id))		
  					end
  				end)
  				for _, data in ipairs(redret) do
  					local email = tarr2tab(data)
  					if tonum(email.createtime) > self:getProperty("ctime") 
  						and ( not email.mid or tonum(email.mid) == mid ) 
  						and ( not email.endtime or tonum(email.endtime) > now )then
  						return true
  					end
  				end
  			end
  
  			local roleId = self:getProperty("id")
  			local email_rds = string.format(R_EMAIL, roleId)
  
  			local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
  			local redret = redisproxy:pipelining(function (red)
  				for _, id in ipairs(emailIds) do
  					red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
  				end
  			end)
  			for index, id in ipairs(emailIds) do
  				if tonumber(redret[index]) == 0 then
  					return true
  				end
  			end
  		end
42327de8   zhouhaihai   高级竞技场红点
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
  
  		checks["pvphg"] = function()
  			if not self:isTimeResetOpen(TimeReset.PvpHight) then return end
  
  			local pvpHGTime = self:getProperty("pvpHGTime")
  			if pvpHGTime == 0 then return end
  			local division = self:getPvpHDivision()
  			local divisionData = csvdb["pvp_group_divisionCsv"][division]
  
  			local newTime, newReward = self:calculatePvpHGift(division)
  			if table.pack(next(newReward))[2] >= divisionData.limit then
  				return true
  			end
  			
  		end
dc9d814f   zhouhaihai   邮件
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
  		
  		local events = {}
  		for name, breath in pairs(breathes) do
  			if breath(now) and checks[name] then
  				local status = checks[name]()
  				if status then
  					if status == true then
  						events[name] = 1
  					else
  						events[name] = status
  					end
  				end
  			end
  		end
  
  		if next(events) then
  			SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
  		end
  	end
  
33be3111   zhouhaihai   修改hangPass 结构
1433
1434
1435
1436
1437
1438
  	function Role:checkHangPass(carbonId)
  		local hangPass = self:getProperty("hangPass")
  		local diff = math.floor(carbonId / 10000)
  		return (hangPass[diff] or 0) >= carbonId
  	end
  
15e1f084   zhouhaihai   挂机gm
1439
  	function Role:hangFinish(carbonId)
33be3111   zhouhaihai   修改hangPass 结构
1440
1441
  		local hangPass = self:getProperty("hangPass")
  		local diff = math.floor(carbonId / 10000)
15e1f084   zhouhaihai   挂机gm
1442
  		if (hangPass[diff] or 0) < carbonId then
33be3111   zhouhaihai   修改hangPass 结构
1443
1444
1445
1446
1447
  			hangPass[diff] = carbonId
  			self:updateProperty({field = "hangPass", value = hangPass})
  		end
  	end
  
bd4fb541   zhouhaihai   增加物品过期系统
1448
1449
1450
1451
1452
1453
1454
1455
1456
  	function Role:getAdvRankKey()
  		local round = self:getProperty("advElS")
  		local idx = 1
  		if round % 2 == 1 then
  			idx = 2 
  		end
  		return RANK_ADV[idx]
  	end
  
1d4eec98   zhouhaihai   冒险引导 锁定地图101
1457
1458
  	-- 是否需要进行引导
  	function Role:checkOverGuide(guideId)
f9acbb32   zhouhaihai   bug
1459
  		local funcGuide = self:getProperty("funcGuide")
1d4eec98   zhouhaihai   冒险引导 锁定地图101
1460
1461
1462
1463
1464
1465
  		if funcGuide:getv(guideId, 0) > 0 then
  			return true
  		end
  		return false
  	end
  
9cede2e2   zhouhaihai   主推红点 和冒险次数
1466
1467
1468
1469
1470
1471
1472
  	-- 消除指定tag 红点
  	function Role:clearRedPTag(tag)
  		local redp = self:getProperty("redp")
  		redp[tag] = nil
  		self:updateProperty({field = "redp", value = redp})
  	end
  
192b96d3   zhouhaihai   重置
1473
1474
  
  	-- 充值 --
b6ed652b   zhouhaihai   充值
1475
1476
1477
1478
1479
1480
1481
1482
  	--[[
  	request.order = data.out_trade_no
  	request.amount = data.money / 100
  	request.game_money = data.game_money
  	request.product_id = data.product_id
  	request.pay_time = data.pay_time
  	request.transactionId = data.order_no
  	]]
192b96d3   zhouhaihai   重置
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
  	function Role:handlePurchase(params)
  		local roleId = self:getProperty("id")
  		local partnerOrderStr = params.order
  
  		local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
  		local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })
  		if not orderObject:load() then
  			-- 订单不存在
  			skynet.error("ayncPurchaseRpc", string.format("order %s not exist", partnerOrderStr))
  			return
  		end
  
  		if orderObject:getProperty("finishTime") > 0 then
  			-- 订单已经处理
  			SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" }))
  			return
  		end
  
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  		local rechargeData = csvdb["shop_rechargeCsv"][orderObject:getProperty("rechargeId")]
  		if rechargeData.rmb ~= tonumber(params.amount) then
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  			skynet.error(string.format("fake order: %s, roleId: %d, order: %s,  rmb %s, get %s", 
  				params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount
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  			))
  			return
  		end
  
3e20f499   saicom   完善商城相关协议
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  		local reward = self:recharge({ 
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  			id = orderObject:getProperty("rechargeId"),
  			transactionId = params.transactionId,
  			pay_time = params.pay_time,
  			order = partnerOrderStr
  		})
  		orderObject:setProperty("finishTime", skynet.time())
  		orderObject:setProperty("status", "finish")
  
  		redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)
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  		SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr,
3e20f499   saicom   完善商城相关协议
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  			result = "success", reward = reward}))
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  		return orderObject:getProperty("rechargeId")
  	end
  
  
  	function Role:recharge(params)
  		local id = tonumber(params.id)
  		local rechargeData = csvdb["shop_rechargeCsv"][id]
  		if not rechargeData then
  			skynet.error("recharge id not exist", id)
  			return
  		end
  
3e20f499   saicom   完善商城相关协议
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  		if not self.storeData:checkRechargeRecord(rechargeData.limit, id) then
c5825110   saicom   新增用户商城相关数据
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  			return 1
  		end
  
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  		local diamondCount = 0
c5825110   saicom   新增用户商城相关数据
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  		local reward = {}
  		if rechargeData.shop == 1 then -- 钻石
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  			local rechargeF = self:getProperty("rechargeF")
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  			diamondCount = rechargeData.diamond + rechargeData.diamondExtra
  			if not rechargeF[id] then
  				diamondCount = diamondCount + rechargeData.diamondFirst
  				rechargeF[id] = 1
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  				self:updateProperty({field = "rechargeF", value = rechargeF})
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  			end
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  			self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}})
3e20f499   saicom   完善商城相关协议
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  		elseif rechargeData.shop == 2 then  --通行证商店
  			reward, _ = self:award(rechargeData.itemFirst, {log = {desc = "recharge", int1 = id}})
c5825110   saicom   新增用户商城相关数据
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  			self.storeData:onBuyCard(rechargeData.type, rechargeData.time)
3e20f499   saicom   完善商城相关协议
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  		elseif rechargeData.shop == 3 then  -- 礼包商店
  			reward, _ = self:award(rechargeData.itemFirst, {log = {desc = "recharge", int1 = id}})
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  		else
c5825110   saicom   新增用户商城相关数据
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  			skynet.error("invalid recharge shop type " .. id)
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  			return
  		end
  
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  		if diamondCount > 0 then
  			reward[Itemid.Diamond] = (reward[Itemid.Diamond] or 0) + diamondCount
  		end
  
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  		-- 累充
  		local rmb = rechargeData.rmb
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  		self:updateProperty({field = "rmbC", delta = rmb})
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  		self:log("role_action", {desc = "recharge", int1 = id, int2 = rmb, key1 = params.transactionId, key2 = params.order, long1 = params.pay_time})
  
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  		return reward
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  	end
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  end
  
  return RolePlugin