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src/actions/AdvAction.lua 26.2 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
bfd33de5   zhouhaihai   队长技
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
bfd33de5   zhouhaihai   队长技
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
  	local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local advHang = role:getProperty("advHang")
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  	-- if advHang[chapterId] then return 9 end --正在挂机
a7c0f779   zhouhaihai   挂机加成
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
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  		end 
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  	else   -- 普通模式判断
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  		if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力
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  		if layer >= chapterData.limitlevel  then return 4 end
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  		-- 关卡开放判断
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  		if not role:advChapterIsOpen(chapterId) then return 5 end
  
  		if layer ~= 1 then
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return 6 end  -- 不是中继层
  			if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  		end
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  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	if not checkFormat(role, format) then return 7 end
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  	local advTeam = role:getProperty("advTeam")
  	table.clear(advTeam)
  
  	advTeam.heros = {}
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  	for slot, heroId in pairs(format.heros) do
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  		advTeam.heros[slot] = heroId
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	advTeam.leader = format.leader
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  	advTeam.leader2 = format.leader2
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  	role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
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  		role:changeAdvCount(chapterData.limitlevel)
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  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f60b89b1   zhouhaihai   奖励副本
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
ecf464a3   zhouhaihai   冒险开始bug
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  	role:getAdvData():popBackEvents() -- 清一下事件
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local campId = msg.campId or 2 --营地id
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  	local format = msg.format --编队
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  	local index = msg.index or 1--时间索引id
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  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return 1 end
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  	local campSiteData = chapterData[campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	-- if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
a7c0f779   zhouhaihai   挂机加成
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be4e8031   zhouhaihai   活动 拾荒
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  	local advRelay = role:getProperty("advRelay") 
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  	if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
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  	if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
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  	end
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
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  	if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
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  	info.time = skynet.timex() + adv_idle_time --挂机时间
  	info.campId = campId
  	info.index = index
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	if not role:getAdvData():isRunning() then
  		role:updateProperty({field = "advTeam", value = {}})
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:changeAdvCount(adv_idle_energy)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
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  	local index = info.index
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return end
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  	local campSiteData = chapterData[info.campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	if not adv_idle_time then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
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  	local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
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  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
5404ee7d   zhouhaihai   冒险挂机加速
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
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  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return end
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  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
533db86a   liuzujun   代理拾荒bug
324
  	adv_idle_time = adv_idle_time * 60
09be9059   zhouhaihai   冒险接口
325
  	
7bb30dca   zhouhaihai   修改发奖
326
  	local reward, isFull, change
09be9059   zhouhaihai   冒险接口
327
  	if skynet.timex() >= info.time then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
328
329
  		-- 最新需求加成取消
  		--[[
a7c0f779   zhouhaihai   挂机加成
330
331
332
  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
be4e8031   zhouhaihai   活动 拾荒
333
334
335
336
337
338
  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
a7c0f779   zhouhaihai   挂机加成
339
340
341
342
343
344
345
346
347
  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
be4e8031   zhouhaihai   活动 拾荒
348
349
  			else
  				break
a7c0f779   zhouhaihai   挂机加成
350
351
352
353
  			end
  		end
  
  		if not maxCampsite then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
354
355
  		]]
  		local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
a7c0f779   zhouhaihai   挂机加成
356
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
357
  		local idleReward = totalReward:toNumMap()
a7c0f779   zhouhaihai   挂机加成
358
  		for itemId, count in pairs(idleReward) do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
359
  			idleReward[itemId] = count * adv_idle_reward_coef
a7c0f779   zhouhaihai   挂机加成
360
  		end
7bb30dca   zhouhaihai   修改发奖
361
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
362
363
  	else
  		if cancel then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
364
  			--role:changeAdvCount(-chapterData.limitlevel)
fc316d1f   zhouhaihai   冒险体力优化
365
366
367
368
369
  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
09be9059   zhouhaihai   冒险接口
370
  		else
46fac6f1   zhouahaihai   酱料
371
372
373
  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
374
375
376
  	
  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
7bb30dca   zhouhaihai   修改发奖
377
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
09be9059   zhouhaihai   冒险接口
378
379
380
381
382
383
384
385
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
386
387
388
  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
389
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
390
391
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
392
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
393
394
395
396
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
397
  	if not role:checkItemEnough(cost) then return end
887c1843   zhouhaihai   日志新一批
398
  	role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
e38b9c49   zhouhaihai   无尽次数
399
400
401
402
  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
403
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
404
405
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
09be9059   zhouhaihai   冒险接口
406
407
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
408
409
410
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
411
412
413
414
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
415
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
416
417
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
418
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
419
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
420
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
421
422
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
423
424
  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
425
  	end
f99f48df   zhouhaihai   冒险任务
426
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
427
  	if not status then return end
53e8037e   zhouhaihai   任务
428
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
429
  
7bb30dca   zhouhaihai   修改发奖
430
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
431
432
433
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
434
435
436
437
438
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
439
440
441
442
443
444
445
446
  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
447
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
448
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
449
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
450
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
451
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
452
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
453
  
46fac6f1   zhouahaihai   酱料
454
455
456
457
458
459
460
461
462
  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
463
464
465
466
467
468
469
  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
470
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
471
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
472
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
473
474
475
476
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
477
478
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
479
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
480
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
481
482
  	end
  
1e9cb217   chenyueqi   服务器记录控制引导过程
483
484
485
486
  	if itemId == 5020 then
  		role:finishGuide(53)
  	end
  
db3c56ad   zhouhaihai   冒险相关
487
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
488
489
490
491
492
  
  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
493
494
495
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
496
497
498
499
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
500
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
501
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
502
503
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
504
505
506
507
508
509
510
511
512
513
514
515
516
517
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
518
519
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
520
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
521
522
  	if adv:isWaitChooseArtifact() then return end
  
3133cb76   zhouhaihai   日志
523
  
4f0a5fae   zhouhaihai   营养剂
524
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
525
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
526
527
528
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
529
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
530
531
532
533
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
534
535
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
536
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
537
538
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
539
  
ccbafe67   zhouhaihai   冒险神器和buff
540
541
542
543
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
544
  
41e118a5   zhouhaihai   增加输出
545
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
546
547
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
548
549
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
550
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
551
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
552
  	adv:saveDB()
3133cb76   zhouhaihai   日志
553
  	
ccbafe67   zhouhaihai   冒险神器和buff
554
555
556
557
558
559
560
561
562
563
564
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
565
566
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
567
568
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
569
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
570
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
571
572
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
573
  	if not status then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
574
575
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
576
577
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
578
579
580
581
582
583
584
585
586
587
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
588
589
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
590
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
591
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
592
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
593
594
595
596
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
597
598
  
  	local status = adv:artifactLevelUp(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
599
  	if not status then return 5 end
498f0eb2   zhouhaihai   冒险 action
600
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
601
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
602
603
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
604
605
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
606
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
607
  
ccbafe67   zhouhaihai   冒险神器和buff
608
609
610
611
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
612
613
614
615
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
616
  	if not isCanContinue(role) then return end
1e9cb217   chenyueqi   服务器记录控制引导过程
617
618
619
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
620
  	local adv = role:getAdvData()
ec87b4a5   zhouahaihai   冒险 完善
621
622
623
624
625
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
626
627
628
629
630
631
632
633
634
635
636
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
637
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
638
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  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
640
  
ccbafe67   zhouhaihai   冒险神器和buff
641
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
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  	local enemy = adv.battle:getEnemyById(enemyId)
  
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
665
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
666
667
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
668
669
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
670
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
671
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
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  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
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  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
  		local potionBag = role:getProperty("potionBag")
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
692
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
3133cb76   zhouhaihai   日志
693
  
12f7b52c   zhouhaihai   冒险战斗
694
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  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
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  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
726
  
f4c65591   zhouhaihai   抽奖
727
728
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
729
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
730
  
81032a9c   zhouhaihai   抽奖
731
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
732
  
81032a9c   zhouhaihai   抽奖
733
734
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
735
  
81032a9c   zhouhaihai   抽奖
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  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
741
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
742
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
743
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
744
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
745
  	end
f4c65591   zhouhaihai   抽奖
746
  
81032a9c   zhouhaihai   抽奖
747
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
748
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
749
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
750
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
751
  
7474dd12   zhouhaihai   资助抽奖bug
752
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  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
756
  
8f5218e6   zhouhaihai   犯回错误区分
757
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
758
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
6b5c9206   zhouhaihai   冒险资助升级属性奖励
759
  	role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
760
761
762
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
763
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
764
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766
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
767
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
768
769
770
771
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
772
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
773
  	role:finishGuide(58)
9912e064   zhouhaihai   新增3个每日任务类型
774
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
3133cb76   zhouhaihai   日志
775
  
81032a9c   zhouhaihai   抽奖
776
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
777
778
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
779
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  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
801
802
  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
764e5296   zhouhaihai   冒险抽奖保底
803
  
7bb30dca   zhouhaihai   修改发奖
804
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
805
806
  	return true
  end
f4c65591   zhouhaihai   抽奖
807
  
b176d7d3   zhouhaihai   冒险成就
808
809
810
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
811
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
812
813
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815
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
816
  
7bb30dca   zhouhaihai   修改发奖
817
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
818
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
819
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
820
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
821
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
822
  	end
b176d7d3   zhouhaihai   冒险成就
823
824
  	if not status then return end
  	adv:updateAchievement()
1e9cb217   chenyueqi   服务器记录控制引导过程
825
  	role:finishGuide(57)
7bb30dca   zhouhaihai   修改发奖
826
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
827
828
829
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
830
831
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833
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
834
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
835
836
837
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
838
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
839
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
840
841
  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
842
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851
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
852
853
  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
854
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  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
866
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
867
868
869
870
871
872
873
  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
874
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
875
876
  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
877
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
878
879
880
  	end
  
  	role:advRandomSupportEffect()
9ced5432   zhouhaihai   冒险支援效果 保底事件
881
882
883
884
885
  
  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
886
  return _M