46fac6f1
zhouahaihai
酱料
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1
2
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local Passive = require "adv.AdvPassive"
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zhouhaihai
优化冒险结构 增加夹层功能
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4
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local AdvCommon = require "adv.AdvCommon"
local AdvMap = require "adv.AdvMap"
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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5
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local Buff = require "adv.AdvBuff"
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zhouahaihai
酱料
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6
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zhouhaihai
优化冒险结构 增加夹层功能
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7
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local Adv = class("Adv")
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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local AdvTask = import(".AdvTask") --任务相关数据搞出去
AdvTask.bind(Adv)
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function Adv:ctor(owner)
assert(owner, "Adv instance must have owner(role)")
self.owner = owner
self.maps = {}
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zhouhaihai
冒险商店
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15
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self.shopStatus = {}
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self.battle = nil
self.backEvents = {} --发给客户端的事件组
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冒险任务,冒险扫荡, 冒险中继
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self.advTask = self.owner:getProperty("advTask")
self.advMTask = self.owner:getProperty("advMTask")
self.advTaskChange = false -- 任务改变才更新
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zhouhaihai
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self:initByInfo(self.owner:getProperty("advInfo"))
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zhouahaihai
酱料
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end
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zhouhaihai
日志
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function Adv:log(contents)
contents = contents or {}
if contents["cint1"] or contents["cint2"] or contents["cint3"] then
print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
end
contents["cint1"] = self.chapterId
contents["cint2"] = self.level
self.owner:log("adv_action", contents)
end
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--初始化adv 信息
function Adv:initByInfo(advInfo)
if not next(advInfo) then return end --还没有 开始新地图
self.chapterId = advInfo.chapterId
self.level = advInfo.level or 1
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self.round = advInfo.round or 0
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优化冒险结构 增加夹层功能
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self.score = advInfo.score or {}
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0e3ab88d
zhouhaihai
中继层
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self.isRelay = advInfo.isRelay
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zhouhaihai
优化冒险结构 增加夹层功能
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self.lastEnemyId = advInfo.lastEId or 1
self.mapStack = advInfo.mstack or {}
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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self.lchoose = advInfo.lch or {}
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ccbafe67
zhouhaihai
冒险神器和buff
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49
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self.waitArtifact = advInfo.waitAF
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f45d3a7b
zhouhaihai
adv_unlock
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50
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self.cacheUnlock = advInfo.cacheUnlock or {}
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f8408529
zhouhaihai
冒险商店
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51
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self.shopStatus = advInfo.shopStatus or {}
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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self.support = advInfo.support or {}
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f8408529
zhouhaihai
冒险商店
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优化冒险结构 增加夹层功能
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self.maps = {}
for id, map in ipairs(advInfo.maps or {}) do
self.maps[id] = AdvMap.new(self, id, map)
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酱料
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end
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self:initBattle()
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酱料
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end
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中继层
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-- 找出level 是否存在中继层
function Adv:isHaveRelay(level, chapterId)
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bug
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level = level or self.level
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chapterId = chapterId or self.chapterId
if level == 1 then return end
local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
for _, campsite in ipairs(campsiteCsv) do
if campsite.floor == level then
return campsite
end
end
return nil
end
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zhouahaihai
酱料
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zhouhaihai
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-- 随机新的地图
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zhouhaihai
优化 gm advt 增加感知b...
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function Adv:initByChapter(params)
local chapterId = params.chapterId
local level = params.level
local isToNext = params.isToNext
local notNotify = params.notNotify
local isRelay = params.isRelay
local isEnter = params.isEnter
local support = params.support
local debugMapId = params.debugMapId
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zhouhaihai
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if not self.chapterId then -- 开始新的章节
self.chapterId = chapterId
self:checkAchievement(Adv.AchievType.StartBattle, 1)
elseif chapterId ~= self.chapterId then -- 正常不会出现
return
end
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zhouhaihai
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self.level = level or 1
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self.round = 0
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self.score = self.score or {}
self.lastEnemyId = 1
self.mapStack = {1} -- 最后一个为当前的地图
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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self.lchoose = self.lchoose or {}
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f45d3a7b
zhouhaihai
adv_unlock
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self.cacheUnlock = self.cacheUnlock or {}
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zhouhaihai
冒险商店
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self.shopStatus = self.shopStatus or {}
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zhouhaihai
冒险支援效果 保底事件
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self.support = self.support or {}
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zhouhaihai
被动技生效bug
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self.battle = nil -- 清掉 老的 battle
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zhouhaihai
冒险支援效果 保底事件
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if isEnter then -- 把 支援效果初始化为易用用的形式
self:initSupport(support or {})
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zhouhaihai
冒险 时间 limit 改为全局
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self.owner:setProperty("advLimit", {}) -- 清掉 Limit
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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end
|
f4c65591
zhouhaihai
抽奖
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109
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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110
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-- 随机出地图
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e51ff6d2
zhouhaihai
冒险~
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local mapId, relayData
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zhouhaihai
优化 gm advt 增加感知b...
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if debugMapId and csvdb["mapCsv"][debugMapId] then
mapId = debugMapId
end
if not mapId then
if isRelay then
relayData = self:isHaveRelay(level, chapterId)
if relayData then
mapId = relayData.map
else
isRelay = false
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
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else
|
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zhouhaihai
中继层
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mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
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end
|
1d4eec98
zhouhaihai
冒险引导 锁定地图101
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0e3ab88d
zhouhaihai
中继层
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self.isRelay = isRelay
local isNewRelay = false
if self.isRelay then -- 中继层
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
isNewRelay = true
advRelay[chapter] = advRelay[chapter] or {}
advRelay[chapter][self.level] = 1
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zhouhaihai
中继层优化
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self.owner:updateProperty({field = "advRelay", value = advRelay})
|
0e3ab88d
zhouhaihai
中继层
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end
end
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zhouhaihai
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self.maps = {}
|
0e3ab88d
zhouhaihai
中继层
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self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
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46fac6f1
zhouahaihai
酱料
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b71a8190
zhouhaihai
动态改变 一些buff
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self:initBattle(true)
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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冒险任务,冒险扫荡, 冒险中继
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self:initLayerTask()
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冒险支援效果 保底事件
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-- 支援效果生效一些
self:activeSomeSupport()
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self:checkTask(Adv.TaskType.Arrive)
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f45d3a7b
zhouhaihai
adv_unlock
|
154
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self:checkAdvUnlock(1, self.level)
|
e51ff6d2
zhouhaihai
冒险~
|
155
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|
596ac19f
zhouhaihai
buff
|
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157
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if isToNext then
self.battle.player:afterLayer() -- 玩家的buff 清理一下
|
596ac19f
zhouhaihai
buff
|
158
|
end
|
e51ff6d2
zhouhaihai
冒险~
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159
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|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
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-- 不是中继层 加上 层 和 地图的buff和被动
if not self.isRelay then
self.battle:initMapEffect()
end
|
e51ff6d2
zhouhaihai
冒险~
|
165
|
-- 中继进入奖励
|
f0b81492
zhouhaihai
营地进入 bug
|
166
|
if relayData and isEnter then
|
e51ff6d2
zhouhaihai
冒险~
|
167
168
169
|
self:awardRelay(relayData, notNotify)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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|
if not notNotify then
self:saveDB(notNotify)
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1607a7f0
zhouahaihai
冒险事件 new
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end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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end
|
b0fe1817
zhouahaihai
冒险分数
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174
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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178
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function Adv:clear()
self.chapterId = nil
self.level = nil
self.score = {}
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self.round = 0
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
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181
|
self.lastEnemyId = 1
self.mapStack = {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
182
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self.lchoose = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
183
184
|
self.maps = {}
self.battle = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
185
|
self.waitArtifact = nil
|
0e3ab88d
zhouhaihai
中继层
|
186
|
self.isRelay = nil
|
f45d3a7b
zhouhaihai
adv_unlock
|
187
|
self.cacheUnlock = {}
|
f8408529
zhouhaihai
冒险商店
|
188
|
self.shopStatus = {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
189
|
self.support = {}
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
190
191
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
192
193
|
function Adv:saveDB(notNotify)
local advInfo, advTeam = {}, self.owner:getProperty("advTeam")
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
194
|
if self:isRunning() then
|
46fac6f1
zhouahaihai
酱料
|
195
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
196
197
|
advInfo.chapterId = self.chapterId
advInfo.level = self.level
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
198
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advInfo.round = self.round
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
199
|
advInfo.score = self.score
|
0e3ab88d
zhouhaihai
中继层
|
200
|
advInfo.isRelay = self.isRelay
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
201
202
|
advInfo.lastEId = self.lastEnemyId
advInfo.mstack = self.mapStack
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
203
|
advInfo.lch = self.lchoose
|
ccbafe67
zhouhaihai
冒险神器和buff
|
204
|
advInfo.waitAF = self.waitArtifact
|
f45d3a7b
zhouhaihai
adv_unlock
|
205
|
advInfo.cacheUnlock = self.cacheUnlock
|
f8408529
zhouhaihai
冒险商店
|
206
|
advInfo.shopStatus = self.shopStatus
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
207
|
advInfo.support = self.support
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
208
|
advInfo.maps = {}
|
1607a7f0
zhouahaihai
冒险事件 new
|
209
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
210
|
self.battle:saveDB()
|
1607a7f0
zhouahaihai
冒险事件 new
|
211
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
212
213
|
for id , map in ipairs(self.maps) do
advInfo.maps[id] = map:getDB()
|
46fac6f1
zhouahaihai
酱料
|
214
|
end
|
46fac6f1
zhouahaihai
酱料
|
215
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
216
|
advTeam.player = self.battle.player:getDB()
|
46fac6f1
zhouahaihai
酱料
|
217
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
218
219
|
else
advTeam.player = nil
|
46fac6f1
zhouahaihai
酱料
|
220
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
221
222
|
self:updateTask(notNotify)
|
b176d7d3
zhouhaihai
冒险成就
|
223
|
self:updateAchievement(notNotify)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
224
|
self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
|
46fac6f1
zhouahaihai
酱料
|
225
226
|
end
|
e51ff6d2
zhouhaihai
冒险~
|
227
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264
|
function Adv:awardRelay(relayData, notNotify)
local gift = {}
if relayData.artifact > 0 then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(relayData.artifact, #pool) do
local idx = math.randomInt(1, #pool)
gift[pool[idx]] = 1
table.remove(pool, idx)
end
end
if relayData.point > 0 then
gift[ItemId.AdvPoint] = relayData.point
end
if relayData.otherAward ~= "" then
for dropId, count in pairs(relayData.otherAward:toNumMap()) do
for i = 1, count do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local item = dropData["range"]:randWeight(true)
gift[item[1]] = (gift[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s, adv_chapter_campsite", dropId))
end
end
end
end
self:award(gift, {notNotify = notNotify, log = {desc = "relayEnter", int1 = self.chapterId, int2 = self.level}})
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
265
266
267
268
269
270
271
272
273
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275
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324
|
function Adv:initSupport(supports)
self.support = {}
local supportEffect = {}
-- 获得道具 1=道具id=道具数量
supportEffect[1] = function(_, itemId, num)
self.support[1] = self.support[1] or {}
self.support[1][itemId] = (self.support[1][itemId] or 0) + num
end
-- 获得mapbuff 2=mapbuffid
supportEffect[2] = function(_, buffId)
self.support[2] = self.support[2] or {}
table.insert(self.support[2], buffId)
end
-- 获得mappassive 3=mappassive
supportEffect[3] = function(_, passiveId)
self.support[3] = self.support[3] or {}
table.insert(self.support[3], passiveId)
end
-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[4] = function(_, etype, id, num)
self.support[4] = self.support[4] or {}
self.support[4][etype] = self.support[4][etype] or {}
self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
end
-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[5] = function(_, etype, id, num)
self.support[5] = self.support[5] or {}
self.support[5][etype] = self.support[5][etype] or {}
self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
end
-- 获得随机神器 6=数量
supportEffect[6] = function(num)
self.support[6] = (self.support[6] or 0) + num
end
-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
supportEffect[7] = function(num)
self.support[7] = (self.support[7] or 0) + num
end
for _, supportId in ipairs(supports) do
local supportData = csvdb["adv_supportCsv"][supportId]
for _, effect in ipairs(supportData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if supportEffect[cur[1]] then
supportEffect[cur[1]](table.unpack(cur))
end
end
end
end
function Adv:activeSomeSupport()
-- 奖励物品
if self.support[1] then
|
3133cb76
zhouhaihai
日志
|
325
|
self:award(self.support[1], {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
|
self.support[1] = nil
end
-- 加buff
if self.support[2] then
for _, buffId in ipairs(self.support[2]) do
self.battle.player:addBuff(buffId)
end
self.support[2] = nil
end
--加被动技
if self.support[3] then
for _, passiveId in ipairs(self.support[3]) do
self.battle.player:addPassive({id = passiveId})
end
self.support[3] = nil
end
-- 加随机神器
if self.support[6] then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(self.support[6], #pool) do
local idx = math.randomInt(1, #pool)
|
3133cb76
zhouhaihai
日志
|
355
|
self:award({[pool[idx]] = 1}, {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
|
table.remove(pool, idx)
end
self.support[6] = nil
end
self:supportChooseArtifact()
end
function Adv:supportChooseArtifact()
-- 加 三选一 神器
if self.support[7] then
if self.support[7] > 0 then
self:waitChooseArtifact()
end
self.support[7] = self.support[7] - 1
if self.support[7] <= 0 then
self.support[7] = nil
end
end
end
function Adv:supportFirstLayerAddEvent()
if self.support[4] then
local temp = self.support[4]
self.support[4] = nil
return temp
end
end
function Adv:supportEveryLayerAddEvent()
return self.support[5]
end
function Adv:isRunning()
if self.chapterId then return true end
return false
end
-- 强制结束
function Adv:forceOver(notNotify)
if self:isRunning() then
|
3133cb76
zhouhaihai
日志
|
398
|
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
399
400
401
402
403
404
405
|
local advTeam = self.owner:getProperty("advTeam")
advTeam.player = nil
local reward = self.owner:getProperty("advItems"):toNumMap()
for itemId, count in pairs(reward) do
reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
end
|
3133cb76
zhouhaihai
日志
|
406
|
self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
407
|
|
3133cb76
zhouhaihai
日志
|
408
|
self:clear()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
409
410
411
412
413
414
415
416
417
418
419
420
|
self.owner:updateProperties({
advInfo = {},
advTeam = advTeam,
advItems = "",
advAFGet = {},
advAFWear = {},
}, notNotify)
end
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
|
-- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
function Adv:checkAdvUnlock(utype, value)
if not self.chapterId then return end
local chapter = self.chapterId % 100
local reward = {}
for id, data in pairs(csvdb["adv_unlockCsv"]) do
if data.chapterid == chapter and data.type == utype and value == data.value then
--0=立即获得;1=结算时获得
if data.time == 0 then
reward[data.itemid] = 1
elseif data.time == 1 then
table.insert(self.cacheUnlock, data.itemid)
end
end
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
437
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
438
439
440
441
442
443
444
445
446
|
end
end
function Adv:clearAdvUnlockCache()
local reward = {}
for _, itemId in ipairs(self.cacheUnlock) do
reward[itemId] = 1
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
447
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
448
449
450
451
|
end
self.cacheUnlock = {}
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
452
|
function Adv:initBattle(notDb)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
453
454
455
|
self.battle = require("adv.AdvBattle").new(self)
for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
self.battle:triggerPassive(passiveC[1], passiveC[2])
|
46fac6f1
zhouahaihai
酱料
|
456
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
457
|
self.cachePassiveEvent = {}
|
1313eac0
zhouhaihai
冒险的一些bug
|
458
459
460
461
462
|
-- after init battle
for idx, map in pairs(self.maps) do
map:initBattleAfter()
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
463
464
465
466
|
--下层
if notDb and self.level ~= 1 then
self.battle.player:attrChangeCondBuffCheck(1)
end
|
46fac6f1
zhouahaihai
酱料
|
467
468
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
469
470
471
472
473
474
475
|
function Adv:triggerPassive(condType, params)
self.cachePassiveEvent = self.cachePassiveEvent or {}
if not self.battle then
table.insert(self.cachePassiveEvent, {condType, params})
else
self.battle:triggerPassive(condType, params)
end
|
46fac6f1
zhouahaihai
酱料
|
476
477
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
478
479
|
function Adv:getCurMap()
return self.maps[self.mapStack[#self.mapStack]]
|
46fac6f1
zhouahaihai
酱料
|
480
481
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
482
483
|
function Adv:getCurMapIdx()
return self.mapStack[#self.mapStack]
|
46fac6f1
zhouahaihai
酱料
|
484
485
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
486
487
488
489
490
|
function Adv:getRoom(roomId, mapIdx)
mapIdx = mapIdx or self:getCurMapIdx()
local map = self.maps[mapIdx]
if map then
return map.rooms[roomId]
|
36c30c5c
zhouahaihai
冒险
|
491
|
end
|
46fac6f1
zhouahaihai
酱料
|
492
493
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
494
495
496
497
|
function Adv:getBlock(roomId, blockId, mapIdx)
local room = self:getRoom(roomId, mapIdx)
if room then
return room.blocks[blockId]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
498
|
end
|
46fac6f1
zhouahaihai
酱料
|
499
500
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
501
502
503
504
505
506
507
|
function Adv:isHaveArtifact(id)
return self.owner:getProperty("advAFGet")[id]
end
function Adv:awardArtifact(id, params)
if self:isHaveArtifact(id) then return end
self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
|
e852b350
zhouhaihai
冒险成就类型增加
|
508
|
self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
|
3133cb76
zhouhaihai
日志
|
509
510
511
512
513
514
515
516
517
518
519
520
521
522
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] then
print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = self.chapterId
log["cint2"] = self.level
log["cint3"] = id
self.owner:log("in_artifact", log)
else
print("awardArtifact no log ", debug.traceback())
end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
523
524
525
|
if not params.isChoose then
self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
526
527
528
|
end
|
56e2b75f
zhouhaihai
方法名错误
|
529
|
function Adv:addArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
530
531
532
533
534
535
536
537
538
539
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:addPassive({id = id})
elseif etype == 2 then
self.battle.player:addBuff(id)
end
end
end
|
56e2b75f
zhouhaihai
方法名错误
|
540
|
function Adv:delArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
541
542
543
544
545
546
547
548
549
550
551
552
553
554
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:delPassiveById(id)
elseif etype == 2 then
self.battle.player:delBuffById(id)
end
end
end
function Adv:wearArtifact(slot, id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
|
c992c911
zhouhaihai
中继
|
555
556
557
558
559
560
|
if id == -1 then
if not advAFWear[slot] then return end
else
if not advAFGet[id] then return end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
if curWear[id] then return end
if advAFWear[slot] then
local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
self:delArtifactEffect(oldData.effect)
if oldData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:delArtifactEffect(comboData.effect)
end
end
end
curWear[advAFWear[slot]] = nil
end
|
c992c911
zhouhaihai
中继
|
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
|
if id ~= -1 then
curWear[id] = 1
local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
self:addArtifactEffect(newData.effect)
if newData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:addArtifactEffect(comboData.effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
605
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
606
607
|
end
end
|
c992c911
zhouhaihai
中继
|
608
609
|
else
id = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
610
|
end
|
3133cb76
zhouhaihai
日志
|
611
|
self:log({desc = "wearArtifact", int1 = id})
|
46fac6f1
zhouahaihai
酱料
|
612
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
613
614
615
616
|
self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
return true
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
|
-- 是否穿着指定神器
function Adv:isWearAF(id)
local advAFWear = self.owner:getProperty("advAFWear")
for _, _id in pairs(advAFWear) do
if _id == id then
return true
end
end
return false
end
--是否激活指定神器套装
function Adv:haveComboAF(id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
for _, _id in pairs(advAFWear) do
local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
if afData.comboId == id then
local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
if comboData then
for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id2] then
return false
end
end
return true
end
return false
end
end
return false
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
653
654
|
function Adv:artifactLevelUp(id, level)
level = level or 1
|
ccbafe67
zhouhaihai
冒险神器和buff
|
655
|
local advAFGet = self.owner:getProperty("advAFGet")
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
656
|
if not advAFGet[id] then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
657
|
local advAFWear = self.owner:getProperty("advAFWear")
|
e1355da3
zhouhaihai
神器 被动
|
658
659
660
661
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
662
663
664
665
666
667
668
669
|
local newLv = advAFGet[id]
for i = 1, level do
if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
newLv = newLv + 1
end
if newLv == advAFGet[id] then return end
|
3133cb76
zhouhaihai
日志
|
670
671
672
|
self:log({desc = "artifactLevelUp", int1 = id, int2 = level})
|
ccbafe67
zhouhaihai
冒险神器和buff
|
673
|
local status = 0
|
e1355da3
zhouhaihai
神器 被动
|
674
|
if curWear[id] then -- 穿着呢
|
ccbafe67
zhouhaihai
冒险神器和buff
|
675
|
local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
|
e852b350
zhouhaihai
冒险成就类型增加
|
676
|
local newData = csvdb["adv_artifactCsv"][id][newLv]
|
ccbafe67
zhouhaihai
冒险神器和buff
|
677
678
679
680
|
self:delArtifactEffect(oldData.effect)
self:addArtifactEffect(newData.effect)
status = 1
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
681
682
|
self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
683
684
685
686
687
688
689
690
691
692
693
694
695
|
return status
end
function Adv:waitChooseArtifact()
local chooses = {}
local pool = {}
local count = 3 --需要多少个
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
696
|
if #pool == 0 then
|
3133cb76
zhouhaihai
日志
|
697
|
self:award({[ItemId.AdvPoint] = 48}, {log = {desc = "chooseArtifact"}})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
698
699
|
else
for i = 1, math.min(count, #pool) do
|
ccbafe67
zhouhaihai
冒险神器和buff
|
700
701
702
703
|
local idx = math.randomInt(1, #pool)
table.insert(chooses, pool[idx])
table.remove(pool, idx)
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
704
705
|
self.waitArtifact = chooses
self:backChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
706
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
707
708
709
710
711
712
713
714
|
end
function Adv:isWaitChooseArtifact()
return self.waitArtifact
end
function Adv:chooseArtifact(index)
if not self.waitArtifact or not self.waitArtifact[index] then return end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
715
|
self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
|
3133cb76
zhouhaihai
日志
|
716
717
718
|
self:log({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
719
|
self.waitArtifact = nil
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
720
721
722
723
|
-- 支援效果继续选择
self:supportChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
724
725
726
727
728
729
|
return true
end
function Adv:isEndless()
return AdvCommon.isEndless(self.chapterId)
end
|
46fac6f1
zhouahaihai
酱料
|
730
|
|
eee37c88
zhouhaihai
楼层数据
|
731
|
function Adv:getCurFloorData()
|
eee37c88
zhouhaihai
楼层数据
|
732
|
local chapter = self.chapterId % 100
|
bbf64622
zhouhaihai
冒险
|
733
|
return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
|
eee37c88
zhouhaihai
楼层数据
|
734
735
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
736
|
--关卡结束
|
bbf64622
zhouhaihai
冒险
|
737
|
function Adv:over(success, rewardRatio, overType)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
738
739
|
if success then
rewardRatio = rewardRatio or 100
|
bbf64622
zhouhaihai
冒险
|
740
|
overType = overType or 0
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
741
742
|
else
rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
|
bbf64622
zhouhaihai
冒险
|
743
|
overType = overType or -1
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
744
|
end
|
bbf64622
zhouhaihai
冒险
|
745
746
|
local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
-- 扣除的东西给积分
|
bbf64622
zhouhaihai
冒险
|
747
|
local addScore = 0
|
e22ded1b
zhouhaihai
被动技奖励
|
748
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
|
bbf64622
zhouhaihai
冒险
|
749
|
local itemCsv = csvdb["itemCsv"][itemId]
|
3df73a9e
zhouhaihai
复兴奖励
|
750
751
752
|
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type == ItemType.AdvItem then
|
bbf64622
zhouhaihai
冒险
|
753
|
addScore = addScore + count * itemCsv.advScore
|
bbf64622
zhouhaihai
冒险
|
754
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
755
|
end
|
bbf64622
zhouhaihai
冒险
|
756
757
758
759
760
761
|
self:scoreChange(AdvScoreType.ItemBack, addScore)
local score = self.owner:fixAdvScoreChange(self:getScore())
local scoreInfo = self.score
local scoreReward = math.floor(score / chapterData.scoreAward)
|
3133cb76
zhouhaihai
日志
|
762
|
self.owner:award({[ItemId.OldCoin] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}})
|
bbf64622
zhouhaihai
冒险
|
763
|
|
e22ded1b
zhouhaihai
被动技奖励
|
764
|
-- 被动技会影响奖励
|
bbf64622
zhouhaihai
冒险
|
765
766
|
self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
|
e22ded1b
zhouhaihai
被动技奖励
|
767
768
769
770
771
772
773
774
775
|
local reward = {}
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
local itemCsv = csvdb["itemCsv"][itemId]
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type ~= ItemType.AdvItem then
reward[itemId] = math.ceil(count * rewardRatio / 100)
end
end
|
3133cb76
zhouhaihai
日志
|
776
|
reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
e22ded1b
zhouhaihai
被动技奖励
|
777
|
|
46fac6f1
zhouahaihai
酱料
|
778
|
if success then
|
53e8037e
zhouhaihai
任务
|
779
|
self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
|
bbf64622
zhouhaihai
冒险
|
780
781
|
if not self:isEndless() and self.level >= chapterData.limitlevel then
|
53e8037e
zhouhaihai
任务
|
782
783
|
self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
end
|
b176d7d3
zhouhaihai
冒险成就
|
784
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
785
|
local roleId = self.owner:getProperty("id")
|
2471ce93
zhouhaihai
bug
|
786
|
local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
787
788
789
790
791
792
|
if score > oldMaxScore then
local team = self.owner:getProperty("advTeam")
local curInfo = {
name = self.owner:getProperty("name"),
headId = self.owner:getProperty("headId"),
lv = self.owner:getProperty("level"),
|
f7f25b04
zhouhaihai
冒险bug
|
793
|
batteV = self.owner:getTeamBattleValue(team.heros),
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
794
795
796
797
|
chapter = self.chapterId,
format = self.owner:getTeamHerosInfo(team.heros),
}
redisproxy:pipelining(function (red)
|
2471ce93
zhouhaihai
bug
|
798
|
red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
799
800
801
|
red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
end)
end
|
46fac6f1
zhouahaihai
酱料
|
802
|
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
803
|
self:clearAdvUnlockCache()
|
3133cb76
zhouhaihai
日志
|
804
805
806
|
self:log({desc = "over", short1 = success and 1 or 0, int1 = overType})
|
33be3111
zhouhaihai
修改hangPass 结构
|
807
|
local chapterId = self.chapterId
|
46fac6f1
zhouahaihai
酱料
|
808
|
self:clear()
|
89338c47
zhouhaihai
技能目标
|
809
|
self.owner:checkTaskEnter("AdvScore", {score = score})
|
00115a7a
zhouahaihai
奖励发放
|
810
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
811
812
813
814
815
|
self.owner:updateProperties({
advItems = "",
advAFGet = {},
advAFWear = {},
})
|
33be3111
zhouhaihai
修改hangPass 结构
|
816
|
self:backEnd(success, score, scoreInfo, reward, overType, scoreReward, chapterId)
|
46fac6f1
zhouahaihai
酱料
|
817
818
|
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
819
|
function Adv:exit()
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
820
|
self:over(false)
|
ec87b4a5
zhouahaihai
冒险 完善
|
821
822
823
|
self:saveDB()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
824
825
826
827
828
|
function Adv:randomMapId(chapterId, level)
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then
error("chapterId " .. chapterId .. " dont exist!")
return
|
46fac6f1
zhouahaihai
酱料
|
829
|
end
|
8da953a7
zhouhaihai
无尽模式
|
830
|
if AdvCommon.isEndless(chapterId) then
|
916096ed
zhouhaihai
神器效果
|
831
|
level = AdvCommon.getEndlessDataLv(chapterId, level)
|
8da953a7
zhouhaihai
无尽模式
|
832
833
834
835
836
|
else
if level > chapterData.limitlevel then
error("level overflow!")
return
end
|
46fac6f1
zhouahaihai
酱料
|
837
|
end
|
8da953a7
zhouhaihai
无尽模式
|
838
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
839
840
|
--随出地图Id
local raw_pool = chapterData.mapid:toArray(true, "=")
|
46fac6f1
zhouahaihai
酱料
|
841
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
842
843
844
|
local lastMapIds = {}
for id, map in ipairs(self.maps or {}) do
lastMapIds[map.mapId] = 1
|
46fac6f1
zhouahaihai
酱料
|
845
|
end
|
02c4de8d
zhouahaihai
增加 固有技
|
846
|
|
46fac6f1
zhouahaihai
酱料
|
847
|
local pool = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
848
849
850
851
|
for _, mapId in ipairs(raw_pool) do
local temp = csvdb["mapCsv"][mapId]
if temp and not lastMapIds[mapId] then
if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
852
|
pool[mapId] = {showup = temp.showup}
|
46fac6f1
zhouahaihai
酱料
|
853
854
855
|
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
856
857
858
|
if not next(pool) then
error("mapIds is empty!")
return
|
46fac6f1
zhouahaihai
酱料
|
859
|
end
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
860
|
return math.randWeight(pool, "showup")
|
46fac6f1
zhouahaihai
酱料
|
861
862
|
end
|
3f00afcf
zhouhaihai
增加日志
|
863
|
-- log long1 字段被征用!!!
|
46fac6f1
zhouahaihai
酱料
|
864
865
|
-- 在冒险中获得的物品都发放在冒险背包内
function Adv:award(gift, params)
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
866
|
params = params or {}
|
46fac6f1
zhouahaihai
酱料
|
867
868
869
870
871
872
873
874
875
|
local tgift = {}
if type(gift) == "string" then
for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local items = self.owner:getProperty("advItems")
|
ccbafe67
zhouhaihai
冒险神器和buff
|
876
|
local oldItems = items
|
46fac6f1
zhouahaihai
酱料
|
877
|
for itemId, count in pairs(tgift) do
|
b0fe1817
zhouahaihai
冒险分数
|
878
|
if count > 0 then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
879
|
local buffAdd = self.battle.player:getRewardChange(itemId)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
880
|
count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
881
|
self:checkTask(Adv.TaskType.Item, count, itemId)
|
b176d7d3
zhouhaihai
冒险成就
|
882
|
self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
|
b0fe1817
zhouahaihai
冒险分数
|
883
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
884
|
tgift[itemId] = count
|
46fac6f1
zhouahaihai
酱料
|
885
886
|
local origin = items:getv(itemId, 0)
local nums = origin + count
|
916096ed
zhouhaihai
神器效果
|
887
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
888
889
890
891
892
893
894
895
|
if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
self:awardArtifact(itemId, params)
else
if nums <= 0 then
items = items:delk(itemId)
nums = 0
else
items = items:setv(itemId, nums)
|
916096ed
zhouhaihai
神器效果
|
896
|
end
|
3133cb76
zhouhaihai
日志
|
897
898
899
|
if params.log then
local log = clone(params.log)
|
3f00afcf
zhouhaihai
增加日志
|
900
|
if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
|
3133cb76
zhouhaihai
日志
|
901
902
|
print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
end
|
3f00afcf
zhouhaihai
增加日志
|
903
|
log["cint1"] = itemId
|
3133cb76
zhouhaihai
日志
|
904
|
log["cint2"] = math.abs(count)
|
3f00afcf
zhouhaihai
增加日志
|
905
906
|
log["cint3"] = self.chapterId
log["long1"] = self.level
|
3133cb76
zhouhaihai
日志
|
907
908
909
910
911
912
913
914
|
if count >= 0 then
self.owner:log("in_adv", log)
else
self.owner:log("out_adv", log)
end
else
print("addAdvItem no log ", debug.traceback())
end
|
916096ed
zhouhaihai
神器效果
|
915
916
|
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
917
918
919
|
if items ~= oldItems then
self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
920
921
922
923
|
if tgift[ItemId.OldCoin] then
self.battle.player:attrChangeCondBuffCheck(0)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
924
|
return tgift
|
916096ed
zhouhaihai
神器效果
|
925
926
927
|
end
|
46fac6f1
zhouahaihai
酱料
|
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
|
-- 消耗物品 优先冒险背包 --check 只是检查够不够
function Adv:cost(item, params, check)
local items = self.owner:getProperty("advItems")
local less = {}
local advCost = {}
for itemId, count in pairs(item) do
advCost[itemId] = - math.min(items:getv(itemId, 0), count)
if advCost[itemId] == 0 then
advCost[itemId] = nil
end
local last = items:getv(itemId, 0) - count
if last < 0 then
less[itemId] = -last
end
end
if next(less) and not self.owner:checkItemEnough(less) then return end --不够
if check then return true end
self:award(advCost, params)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
948
949
950
|
if next(less) then
self.owner:costItems(less, params)
end
|
46fac6f1
zhouahaihai
酱料
|
951
952
953
954
|
return true
end
--事件点击处理
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
955
|
local function clickOut(self, room, block, params, isExit)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
956
|
if self:getCurMap():checkOver() then --检查是否可以出去了
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
957
958
959
960
961
|
if isExit then
self:over(true)
return true
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
962
963
|
if #self.mapStack > 1 then -- 处于夹层中
table.remove(self.mapStack) --退出夹层
|
85ded242
zhouhaihai
丰富返回事件
|
964
|
self:backLayer(-1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
965
|
else --处于底层
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
966
967
|
local advPass = self.owner:getProperty("advPass")
|
4d943586
zhouhaihai
直通 advt gm
|
968
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
969
|
if self:isEndless() then
|
8da953a7
zhouhaihai
无尽模式
|
970
971
972
973
974
975
976
977
|
-- 刷新最高层
if self.owner:getProperty("advElM") < self.level then
self.owner:updateProperty({field = "advElM", value = self.level})
end
else
if self.level > (advPass[self.chapterId] or 0) then
self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
978
|
end
|
0e3ab88d
zhouhaihai
中继层
|
979
|
|
b176d7d3
zhouhaihai
冒险成就
|
980
|
self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
|
f45d3a7b
zhouhaihai
adv_unlock
|
981
|
self:checkAdvUnlock(2, self.level)
|
0e3ab88d
zhouhaihai
中继层
|
982
|
|
bbf64622
zhouhaihai
冒险
|
983
984
985
986
987
|
local curFloorData = self:getCurFloorData()
if not self.isRelay then
self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
end
|
e51ff6d2
zhouhaihai
冒险~
|
988
|
if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
989
|
self:over(true)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
990
|
else
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
991
|
self.battle.player:triggerPassive(Passive.DOWN_LAYER)
|
bbf64622
zhouhaihai
冒险
|
992
|
|
eee37c88
zhouhaihai
楼层数据
|
993
|
if curFloorData then
|
3133cb76
zhouhaihai
日志
|
994
|
self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}))
|
eee37c88
zhouhaihai
楼层数据
|
995
|
end
|
0e3ab88d
zhouhaihai
中继层
|
996
|
local isHaveRelay = self:isHaveRelay(self.level)
|
e1355da3
zhouhaihai
神器 被动
|
997
998
|
self.owner:getProperty("advTeam").player = self.battle.player:getDB() -- 临时缓存住 battle 的player
|
0e3ab88d
zhouhaihai
中继层
|
999
|
if isHaveRelay and not self.isRelay then
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1000
1001
1002
1003
1004
1005
1006
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level,
isToNext = true,
notNotify = true,
isRelay = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1007
|
else
|
3133cb76
zhouhaihai
日志
|
1008
|
self:log({desc = "pass"})
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1009
1010
1011
1012
1013
1014
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level + 1,
isToNext = true,
notNotify = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1015
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1016
1017
|
self:backNext() --下一关
end
|
b176d7d3
zhouhaihai
冒险成就
|
1018
|
|
46fac6f1
zhouahaihai
酱料
|
1019
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1020
|
|
46fac6f1
zhouahaihai
酱料
|
1021
1022
1023
1024
|
return true
end
end
|
0e3ab88d
zhouhaihai
中继层
|
1025
|
local function clickExit(self, room, block, params)
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1026
|
return clickOut(self, room, block, params, true)
|
0e3ab88d
zhouhaihai
中继层
|
1027
1028
|
end
|
46fac6f1
zhouahaihai
酱料
|
1029
1030
|
--战斗 普通攻击
local function clickMonster(self, room, block, params)
|
12f7b52c
zhouhaihai
冒险战斗
|
1031
|
self.battle:battleBegin(room.roomId, block.blockId, params)
|
46fac6f1
zhouahaihai
酱料
|
1032
1033
1034
|
return true
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1035
|
local function chooseCommon(self, room, block, chooseData, choose, tag)
|
f5e38251
zhouhaihai
数据保护
|
1036
|
if not choose then return end
|
46fac6f1
zhouahaihai
酱料
|
1037
1038
|
if not chooseData or not chooseData["button".. choose .."cond"] then return end
|
cb071e8d
zhouhaihai
多条件选项
|
1039
|
local conds = chooseData["button".. choose .."cond"]:toTableArray(true)
|
46fac6f1
zhouahaihai
酱料
|
1040
|
local checkCond = {
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1041
1042
1043
1044
|
-- 没有条件
[0] = function()
return true
end,
|
46fac6f1
zhouahaihai
酱料
|
1045
|
-- 拥有道具
|
1229c24d
zhouhaihai
新加选择条件
|
1046
|
[1] = function(_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1047
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then
|
46fac6f1
zhouahaihai
酱料
|
1048
1049
1050
1051
|
return true
end
end,
-- xx角色(todo 队长)
|
9d66362c
zhouhaihai
修改冒险选择条件
|
1052
1053
1054
1055
1056
1057
|
[2] = function(_, heroType)
for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
local hero = self.owner.heros[heroId]
if hero and hero:getProperty("type") == heroType then
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1058
1059
1060
1061
|
end
end,
--消灭所有怪
[3] = function()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1062
|
for _, room in pairs(self:getCurMap().rooms) do
|
4ae223df
zhouahaihai
Buff bug
|
1063
|
for _, block in pairs(room.blocks) do
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1064
|
if block:isMonster() then
|
46fac6f1
zhouahaihai
酱料
|
1065
1066
1067
1068
1069
1070
|
return
end
end
end
return true
end,
|
53e8037e
zhouhaihai
任务
|
1071
|
--制定属性
|
1229c24d
zhouhaihai
新加选择条件
|
1072
1073
|
[4] = function(_, attrType, value)
if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
|
46fac6f1
zhouahaihai
酱料
|
1074
1075
1076
|
return true
end
end,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1077
|
-- 提交一个物品
|
1229c24d
zhouhaihai
新加选择条件
|
1078
|
[5] = function (_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1079
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then
|
1229c24d
zhouhaihai
新加选择条件
|
1080
|
self:backCost({[itemId] = count})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1081
1082
1083
|
return true
end
end,
|
53e8037e
zhouhaihai
任务
|
1084
|
-- sp 到达指定值
|
1229c24d
zhouhaihai
新加选择条件
|
1085
1086
|
[6] = function(_, value)
if self.battle.player.sp >= value then
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1087
|
self.battle.player:changeSp(-value)
|
53e8037e
zhouhaihai
任务
|
1088
1089
1090
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1091
1092
1093
1094
|
--7=拥有指定buff指定层数
[7] = function(_, buffId, layer)
local buff = self.battle.player:getBuffById(buffId)
if buff and buff:getLayer() >= layer then
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1095
1096
1097
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1098
1099
1100
1101
1102
1103
|
--8=拥有x神器
[8] = function(_, artifactId)
return self:isHaveArtifact(artifactId)
end,
-- 9 = 生命值大于x%
[9] = function (_, value)
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1104
1105
1106
1107
1108
|
local cost = value / 100 * self.battle.player.hpMax
if self.battle.player.hp > cost then
self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
return true
end
|
1229c24d
zhouhaihai
新加选择条件
|
1109
|
end,
|
f02ffa27
zhouhaihai
未获得神器
|
1110
1111
1112
1113
|
-- 10 = 未获得x神器
[10] = function(_, artifactId)
return not self:isHaveArtifact(artifactId)
end,
|
cb071e8d
zhouhaihai
多条件选项
|
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
|
-- 11 = 地图上没有指定id 的怪
[11] = function(_, monsterId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isMonster() then
if not monsterId then return false end
if block.event.id == monsterId then
return false
end
end
end
end
return true
end,
-- 12 = 地图上没有指定id 的建筑
[12] = function(_, buildId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isBuild() then
if not buildId then return false end
if block.event.id == buildId then
return false
end
end
end
end
return true
end,
-- 13 = 地图上没有指定的 选择点
[13] = function(_, chooseId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isChoose() then
if not chooseId then return false end
if block.event.id == chooseId then
return false
end
end
end
end
return true
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1156
|
}
|
cb071e8d
zhouhaihai
多条件选项
|
1157
1158
1159
1160
1161
|
for _, cond in ipairs(conds) do
assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
end
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1162
|
local clearBlock = chooseData.keep ~= 1
|
e10edb5f
zhouahaihai
冒险事件新
|
1163
1164
|
local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
for _, effect in ipairs(effects) do
|
e10edb5f
zhouahaihai
冒险事件新
|
1165
1166
|
local doEffect = {
[1] = function() -- 获得某道具N个
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1167
1168
1169
|
local count = effect[3] or 1
local reward = {}
for i = 1, count do
|
92d7d6ac
zhouhaihai
加一些数据保护
|
1170
1171
1172
1173
1174
1175
1176
|
local dropData = csvdb["event_dropCsv"][effect[2]]
if dropData then
local item = dropData["range"]:randWeight(true)
reward[item[1]] = (reward[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id))
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1177
|
end
|
3133cb76
zhouhaihai
日志
|
1178
|
self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId})
|
e10edb5f
zhouahaihai
冒险事件新
|
1179
1180
|
end,
[2] = function() --获得冒险buff
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1181
1182
1183
1184
|
local layer = effect[3] or 1
for i = 1, layer do
self.battle.player:addBuff(effect[2])
end
|
e10edb5f
zhouahaihai
冒险事件新
|
1185
1186
|
end,
[3] = function() --发现怪物
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1187
|
self:getCurMap():addNewMonsterRand(effect[2], {room, block})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1188
|
self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
|
e10edb5f
zhouahaihai
冒险事件新
|
1189
1190
1191
|
clearBlock = false
end,
[4] = function() --无事发生
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1192
|
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
|
[5] = function() --5=属性枚举=数值;直接增加玩家属性
local attr
if effect[3] == 0 then
attr = "sp"
else
attr = AttsEnumEx[effect[3]]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, effect[4], effect[2])
end,
[6] = function() -- 商店
block:updateEvent({
etype = AdvEventType.Trader,
id = effect[2]
})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1208
|
self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1209
1210
1211
|
clearBlock = false
end,
[7] = function() -- 建筑
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1212
1213
1214
1215
|
block:updateEvent({
etype = AdvEventType.Build,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1216
1217
1218
|
clearBlock = false
end,
[8] = function() -- 选择
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1219
1220
1221
1222
|
block:updateEvent({
etype = AdvEventType.Choose,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1223
1224
1225
|
clearBlock = false
end,
[9] = function() -- click
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1226
1227
1228
1229
|
block:updateEvent({
etype = AdvEventType.Click,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1230
1231
1232
|
clearBlock = false
end,
[10] = function() -- 陷阱
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1233
1234
1235
1236
|
block:updateEvent({
etype = AdvEventType.Trap,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1237
1238
|
clearBlock = false
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1239
1240
|
[11] = function() -- 获得神器
self:waitChooseArtifact() --等待获取神器
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1241
1242
1243
|
end,
[12] = function()
-- buffId
|
16ca64ab
zhouhaihai
全部敌人
|
1244
|
local targers = self.battle.player:getTeam(2, nil, nil, true)
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1245
1246
1247
1248
|
for _, target in pairs(targers) do
target:addBuff(effect[2])
end
end,
|
c85f5bd6
zhouhaihai
新中继的屏蔽删掉
|
1249
|
[13] = function() -- 显示地图
|
7ca46333
zhouhaihai
map 传参错误
|
1250
1251
1252
|
self:getCurMap():showMap()
self:backMapShow()
end,
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
|
[14] = function() -- 指定地块召唤 指定类型的id
local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
for _, one in ipairs(change) do
self:backBlockChange(one[1].roomId, one[2].blockId)
end
end,
[15] = function() -- 移除指定事件
local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
for _, one in ipairs(change) do
self:backBlockChange(one[1].roomId, one[2].blockId)
end
end,
|
e085da41
zhouhaihai
指定事件转移
|
1265
1266
1267
1268
1269
1270
|
[16] = function() -- 指定事件转移
local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
for _, one in ipairs(change) do
self:backBlockChange(one[1].roomId, one[2].blockId)
end
end,
|
e10edb5f
zhouahaihai
冒险事件新
|
1271
|
}
|
4163e40a
zhouhaihai
找错误
|
1272
|
assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1])
|
e10edb5f
zhouahaihai
冒险事件新
|
1273
1274
|
doEffect[effect[1]]()
end
|
bbf64622
zhouhaihai
冒险
|
1275
1276
|
self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1277
1278
1279
1280
1281
1282
|
return true, clearBlock
end
local function clickChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_chooseCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1283
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1284
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1285
|
if not status then return end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1286
1287
1288
1289
|
self:checkAdvUnlock(3, oldId)
self:checkTask(Adv.TaskType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1290
1291
1292
1293
1294
1295
1296
1297
1298
|
if clearBlock then
block:clear()
end
return true
end
local function clickLinkChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1299
|
local lcId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1300
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1301
1302
1303
|
if not status then return end
-- 完成统计次数
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1304
1305
1306
|
local idx = lcId % 10
if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
local startId = math.floor(lcId / 10) * 10 + 1
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1307
|
self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
|
b176d7d3
zhouhaihai
冒险成就
|
1308
|
self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1309
1310
1311
1312
1313
1314
|
self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
local advStoryB = self.owner:getProperty("advStoryB")
advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
self.owner:setProperty("advStoryB", advStoryB)
local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter) -- 检查故事对应章节
|
68964730
zhouhaihai
增加积分 bug
|
1315
|
self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
|
e852b350
zhouhaihai
冒险成就类型增加
|
1316
|
|
f45d3a7b
zhouhaihai
adv_unlock
|
1317
|
self:checkAdvUnlock(4, startId)
|
e6439157
zhouhaihai
故事事件
|
1318
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1319
|
table.insert(self.lchoose.cur, {lcId, choose})
|
e6439157
zhouhaihai
故事事件
|
1320
1321
|
self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
self.lchoose.cur = nil
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1322
|
else
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1323
|
self.lchoose.ing = lcId + 1 --后面会出现后继事件
|
e6439157
zhouhaihai
故事事件
|
1324
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1325
|
table.insert(self.lchoose.cur, {lcId, choose})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1326
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1327
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1328
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1329
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1330
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1331
|
|
46fac6f1
zhouahaihai
酱料
|
1332
1333
1334
1335
1336
1337
|
return true
end
local function clickDrop(self, room, block, params)
local reward = {}
if not block.event.item then return end
|
f0b81492
zhouhaihai
营地进入 bug
|
1338
|
if not self.battle or not self.battle.player then return end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1339
|
self.battle.player:triggerPassive(Passive.CLICK_DROP)
|
f0b81492
zhouhaihai
营地进入 bug
|
1340
|
|
3133cb76
zhouhaihai
日志
|
1341
|
local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}})
|
916096ed
zhouhaihai
神器效果
|
1342
|
-- local reward = self:award({[5801] = 1})
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1343
|
block:clear()
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1344
|
self:backReward(reward, {roomId = room.roomId, blockId = block.blockId})
|
46fac6f1
zhouahaihai
酱料
|
1345
1346
1347
1348
1349
1350
|
return true
end
local function clickTrader(self, room, block, params)
local buyId = params.id
local traderData = csvdb["event_traderCsv"][block.event.id]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1351
|
if not traderData then return false, 1 end -- 偷偷改表了
|
46fac6f1
zhouahaihai
酱料
|
1352
|
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1353
1354
|
if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
|
46fac6f1
zhouahaihai
酱料
|
1355
|
|
127a5787
zhouhaihai
商人卖完走人
|
1356
|
local buyCount = #((block.event.status or ""):toArray())
|
27cc6f23
zhouhaihai
商店bug
|
1357
|
if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
|
f8408529
zhouhaihai
冒险商店
|
1358
1359
|
local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1360
|
if not goodsData then return false, 5 end
|
f8408529
zhouhaihai
冒险商店
|
1361
1362
|
local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
|
498f0eb2
zhouhaihai
冒险 action
|
1363
|
if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
|
f8408529
zhouhaihai
冒险商店
|
1364
|
self:backCost({[goodsData.currency] = costCount})
|
3133cb76
zhouhaihai
日志
|
1365
|
local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}})
|
f8408529
zhouhaihai
冒险商店
|
1366
1367
1368
1369
1370
1371
1372
|
if goodsData.restrict == 1 then
self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
elseif goodsData.restrict == 2 then
local advShop = self.owner:getProperty("advShop")
advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
self.owner:updateProperty({field = "advShop", value = advShop})
end
|
46fac6f1
zhouahaihai
酱料
|
1373
|
block.event.status = block.event.status:setv(buyId, 1)
|
127a5787
zhouhaihai
商人卖完走人
|
1374
|
buyCount = buyCount + 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1375
|
self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
|
b176d7d3
zhouhaihai
冒险成就
|
1376
|
self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
|
46fac6f1
zhouahaihai
酱料
|
1377
|
self:backReward(reward)
|
127a5787
zhouhaihai
商人卖完走人
|
1378
|
|
27cc6f23
zhouhaihai
商店bug
|
1379
|
if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
|
127a5787
zhouhaihai
商人卖完走人
|
1380
1381
|
block:clear()
end
|
46fac6f1
zhouahaihai
酱料
|
1382
1383
1384
1385
|
return true
end
local function clickBuild(self, room, block, params)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1386
1387
|
local choose = params.choose
local chooseData = csvdb["event_buildingCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1388
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1389
1390
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
if not status then return end
|
85ded242
zhouhaihai
丰富返回事件
|
1391
|
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1392
1393
1394
|
self:checkTask(Adv.TaskType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1395
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1396
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1397
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1398
|
end
|
46fac6f1
zhouahaihai
酱料
|
1399
1400
1401
|
return true
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
|
local function clickClick(self, room, block, params)
local clickData = csvdb["event_clickCsv"][block.event.id]
if not clickData then return end
local clearBlock = true
local doEffect = {
[1] = function() -- 技能
for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:releaseSkill(skillId)
end
end,
[2] = function() -- dropId
local reward = {}
for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
|
68e60f7a
zhouhaihai
掉落
|
1416
|
reward[item[1]] = (reward[item[1]] or 0) + item[2]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1417
|
end
|
3133cb76
zhouhaihai
日志
|
1418
|
self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId})
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1419
1420
1421
1422
1423
|
end,
[3] = function()
for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:addBuff(buffId)
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1424
1425
|
end,
}
|
a1e9e891
zhouhaihai
点击事件未生效
|
1426
1427
|
assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
doEffect[clickData.type]()
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1428
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1429
|
block:clear()
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1430
|
end
|
f20cc9ca
zhouhaihai
点击点返回清空信息
|
1431
|
return true
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1432
1433
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
|
local function clickLayer(self, room, block, params)
if block.event.mapIdx then
table.insert(self.mapStack, block.event.mapIdx) --进入夹层
else
--生成夹层
local mapId = csvdb["event_layerCsv"][block.event.id].effect
local mapIdx = #self.maps + 1
block.event.mapIdx = mapIdx
table.insert(self.mapStack, mapIdx)
self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
|
78dcacb6
zhouhaihai
夹层 后处理 没做
|
1445
|
self.battle:initMapEnemys(mapIdx, true)
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1446
|
self.battle:initMapEffect(true)
|
1313eac0
zhouhaihai
冒险的一些bug
|
1447
|
self.maps[mapIdx]:initBattleAfter()
|
b176d7d3
zhouhaihai
冒险成就
|
1448
|
self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1449
|
end
|
85ded242
zhouhaihai
丰富返回事件
|
1450
|
self:backLayer(1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1451
1452
1453
|
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1454
1455
|
local eventCallFunc = {
[AdvEventType.Out] = clickOut,
|
0e3ab88d
zhouhaihai
中继层
|
1456
1457
|
[AdvEventType.InOut] = clickOut,
[AdvEventType.Exit] = clickExit,
|
46fac6f1
zhouahaihai
酱料
|
1458
1459
1460
|
[AdvEventType.BOSS] = clickMonster,
[AdvEventType.Monster] = clickMonster,
[AdvEventType.Choose] = clickChoose,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1461
|
[AdvEventType.LinkChoose] = clickLinkChoose,
|
46fac6f1
zhouahaihai
酱料
|
1462
1463
1464
|
[AdvEventType.Drop] = clickDrop,
[AdvEventType.Trader] = clickTrader,
[AdvEventType.Build] = clickBuild,
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1465
|
[AdvEventType.Click] = clickClick,
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1466
|
[AdvEventType.Layer] = clickLayer,
|
46fac6f1
zhouahaihai
酱料
|
1467
1468
1469
1470
1471
|
}
--点击处理 roomId, blockId
--params 某些事件需要的客户端传递的参数
function Adv:clickBlock(roomId, blockId, params)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1472
1473
1474
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
|
46fac6f1
zhouahaihai
酱料
|
1475
1476
|
if not block then return end
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1477
|
local status, errorCode = false, nil
|
36c30c5c
zhouahaihai
冒险
|
1478
|
local clickEvent = false
|
48962a74
zhouhaihai
路障系统提交
|
1479
1480
|
local function checkAroundBlocks(ignoreGuard)
|
36c30c5c
zhouahaihai
冒险
|
1481
|
local canOpen = false --如果未开放是否可以开放
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1482
|
for _, one in ipairs(map:getAroundBlocks(room, block)) do
|
36c30c5c
zhouahaihai
冒险
|
1483
|
local _room, _block = one[1], one[2]
|
48962a74
zhouhaihai
路障系统提交
|
1484
1485
1486
|
if not ignoreGuard and _block:isGuard() then
if _block:isMonster() then
local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
|
a0834e49
zhouhaihai
增加潜行 功能
|
1487
|
if not enemy:hadBuff(Buff.DONT_DEFEND) and not self.battle.player:hadBuff(Buff.SNEAK) then
|
48962a74
zhouhaihai
路障系统提交
|
1488
1489
1490
1491
|
return false
end
else
return false
|
4f0a5fae
zhouhaihai
营养剂
|
1492
|
end
|
48962a74
zhouhaihai
路障系统提交
|
1493
1494
|
elseif _block:isWalk() then
canOpen = true
|
36c30c5c
zhouahaihai
冒险
|
1495
1496
|
end
end
|
48962a74
zhouhaihai
路障系统提交
|
1497
1498
1499
1500
|
return canOpen
end
if not block.isOpen then
|
7b64b6cd
zhouhaihai
中继层优化
|
1501
|
if self.isRelay or checkAroundBlocks() then --开放
|
8781e103
zhouhaihai
冒险 bug
|
1502
|
self:getCurMap():openBlock(roomId, blockId, true, true)
|
7b64b6cd
zhouhaihai
中继层优化
|
1503
1504
1505
1506
1507
1508
|
if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励
local relayData = self:isHaveRelay()
if relayData and relayData.award ~= "" then
self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
end
end
|
46fac6f1
zhouahaihai
酱料
|
1509
1510
1511
|
status = true
end
else
|
36c30c5c
zhouahaihai
冒险
|
1512
|
clickEvent = true
|
46fac6f1
zhouahaihai
酱料
|
1513
1514
1515
1516
|
--点了空地
if not block.event then
return
end
|
48962a74
zhouhaihai
路障系统提交
|
1517
1518
1519
1520
|
if block:isHinder() then
if not checkAroundBlocks(true) then return end
end
|
46fac6f1
zhouahaihai
酱料
|
1521
|
--可点击的事件
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1522
|
if not room.isBossRoom or block:isBoss() then
|
46fac6f1
zhouahaihai
酱料
|
1523
|
if eventCallFunc[block.event.etype] then
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1524
|
status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
|
46fac6f1
zhouahaihai
酱料
|
1525
1526
1527
|
end
end
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1528
|
local needChange = true
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1529
|
if clickEvent and block.event then
|
8b25d183
zhouhaihai
切换层不更新回合
|
1530
1531
1532
1533
|
if block:getEventType() == AdvEventType.Out
or block:getEventType() == AdvEventType.InOut
or block:getEventType() == AdvEventType.Layer
or block:getEventType() == AdvEventType.Exit then
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1534
1535
|
needChange = false
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1536
1537
|
end
if status and needChange then --出去了就不计算回合了
|
46fac6f1
zhouahaihai
酱料
|
1538
1539
1540
|
self:backBlockChange(roomId, blockId)
self:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
1541
|
self:saveDB()
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1542
|
return status, errorCode
|
46fac6f1
zhouahaihai
酱料
|
1543
1544
|
end
|
46fac6f1
zhouahaihai
酱料
|
1545
|
|
4f0a5fae
zhouhaihai
营养剂
|
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
|
function Adv:doActive(activeId, target)
local activeData = csvdb["adv_activeCsv"][activeId]
if not activeData then return end
local targers = {}
-- 筛选对象
if activeData.usetype == 1 then -- 自己
elseif activeData.usetype == 2 then -- 敌人
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local enemy = self.battle:getEnemy(target.roomId, target.blockId)
if not enemy then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if block:isMonster() and not block:isBoss() then
local e = self.battle:getEnemy(block.room.roomId, block.blockId)
if e then
table.insert(targers, e)
end
end
end
elseif activeData.usetype == 3 then -- 地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
|
318c573a
zhouhaihai
冒险bug
|
1579
|
elseif activeData.usetype == 4 then -- 没有目标 全体成员
|
4f0a5fae
zhouhaihai
营养剂
|
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
|
elseif activeData.usetype == 5 then -- 空地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if not block.isOpen or block:getEventType() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
end
local doActiveEffect = {}
-- 1=map_buff_id:为范围内所有目标附加mapbuff
doActiveEffect[1] = function(_, buffId)
|
318c573a
zhouhaihai
冒险bug
|
1596
1597
1598
1599
1600
1601
1602
1603
|
if not next(targers) then
if activeData.usetype == 1 then
table.insert(targers, self.battle.player)
elseif activeData.usetype == 4 then
targers = self.battle.player:getTeam(2)
else
return
end
|
4f0a5fae
zhouhaihai
营养剂
|
1604
1605
1606
|
end
for _, target in ipairs(targers) do
|
318c573a
zhouhaihai
冒险bug
|
1607
1608
1609
1610
1611
1612
|
if target.class.__cname == "AdvBlock" then
target = self.battle:getEnemy(target.room.roomId, target.blockId)
end
if target then
target:addBuff(buffId, self.battle.player)
end
|
4f0a5fae
zhouhaihai
营养剂
|
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
|
end
return true
end
-- 2=trader_id:召唤商人
doActiveEffect[2] = function(_, traderId)
for _, target in ipairs(targers) do
if target.isOpen and not target:getEventType() then
target:updateEvent({
etype = AdvEventType.Trader,
id = traderId,
})
|
4f0a5fae
zhouhaihai
营养剂
|
1625
|
self:backBlockChange(target.room.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1626
|
self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
|
4f0a5fae
zhouhaihai
营养剂
|
1627
1628
1629
1630
1631
1632
1633
1634
1635
|
end
end
return true
end
-- 3=monster_id:替换怪物,仅使用方式为2时生效
doActiveEffect[3] = function(_, monsterId)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
318c573a
zhouhaihai
冒险bug
|
1636
|
self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
|
4f0a5fae
zhouhaihai
营养剂
|
1637
|
self:backBlockChange(target.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1638
|
self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
|
4f0a5fae
zhouhaihai
营养剂
|
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
|
end
end
return true
end
-- 4:显示本层
doActiveEffect[4] = function(_)
self:getCurMap():showMap()
self:backMapShow()
return true
end
-- 5:放逐目标
doActiveEffect[5] = function(_)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1653
|
target:kill()
|
4f0a5fae
zhouhaihai
营养剂
|
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
|
self:backBlockChange(target.roomId, target.blockId)
end
end
return true
end
-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
doActiveEffect[6] = function(_, trapId)
if not next(targers) and activeData.usetype == 4 then
-- 全屏
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:getEventType() == AdvEventType.Trap then
block:updateEvent(nil)
self:backBlockChange(block.room.roomId, block.blockId)
end
end
end
else
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Trap then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
end
return true
end
-- 7=道具燃烧效果
doActiveEffect[7] = function(_)
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Drop then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
return true
end
-- 8:翻开范围内的方格
doActiveEffect[8] = function(_)
for _ , target in ipairs(targers) do
|
c8210d56
zhouhaihai
boss 房有入口
|
1696
|
self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
|
4f0a5fae
zhouhaihai
营养剂
|
1697
1698
1699
1700
|
end
return true
end
|
db3c56ad
zhouhaihai
冒险相关
|
1701
1702
1703
1704
1705
1706
|
-- 9: 给玩家增加buff
doActiveEffect[9] = function(_, buffId)
self.battle.player:addBuff(buffId, self.battle.player)
return true
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1707
1708
|
--10: 立刻结算 按比例返还
doActiveEffect[10] = function(_, rewardRatio)
|
bbf64622
zhouhaihai
冒险
|
1709
|
self:over(true, rewardRatio, 1)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1710
1711
|
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1712
|
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
|
--11: 随机提升一个未满级神器等级,配置提升等级
doActiveEffect[11] = function(_, level)
local advAFGet = self.owner:getProperty("advAFGet")
local pool = {}
for id_, lv in pairs(advAFGet) do
if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then
table.insert(pool, id_)
end
end
if #pool > 0 then
local idx = math.randomInt(1, #pool)
self:artifactLevelUp(pool[idx], level)
end
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1728
|
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
|
doActiveEffect[12] = function(_, vtype, attrType, value)
local attr
if attrType == 0 then
attr = "sp"
else
attr = AttsEnumEx[attrType]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, value, vtype)
return true
end
|
4f0a5fae
zhouhaihai
营养剂
|
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
|
for _, effect in ipairs(activeData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if doActiveEffect[cur[1]] then
if not doActiveEffect[cur[1]](table.unpack(cur)) then
return
end
end
end
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1753
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1754
1755
1756
1757
1758
1759
1760
1761
|
-- 地图上物品变化
function Adv:mapItemChange(ctype)
local clist = csvdb["transform_itemCsv"][ctype]
if clist then
for roomId, room in pairs(self:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
if block:getEventType() == AdvEventType.Drop and block.event.item then
local id = block.event.item[1]
|
e3c5cc5e
zhouhaihai
跨服竞技场over
|
1762
|
local count = block.event.item[2]
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1763
1764
|
local changeTo = nil
if clist[id] then
|
e3c5cc5e
zhouhaihai
跨服竞技场over
|
1765
|
changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1766
|
elseif clist[-1] then
|
e3c5cc5e
zhouhaihai
跨服竞技场over
|
1767
|
changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1768
1769
1770
|
end
if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
block.event.item = changeTo
|
b2e41074
zhouhaihai
冒险 排行榜拆分
|
1771
|
self:backBlockChange(roomId, blockId, ctype)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1772
1773
1774
1775
1776
1777
1778
|
end
end
end
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
1779
|
--敌人死亡
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1780
1781
|
function Adv:enemyDead(enemy, escape)
local roomId, blockId = enemy.roomId, enemy.blockId
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1782
1783
1784
1785
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
if not block then return end
|
46fac6f1
zhouahaihai
酱料
|
1786
|
--死了以后掉东西
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1787
1788
|
if block:isMonster() then --处理死亡
if block:isBoss() then
|
36c30c5c
zhouahaihai
冒险
|
1789
1790
|
room.isBossRoom = false
end
|
02c4de8d
zhouahaihai
增加 固有技
|
1791
|
if escape then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1792
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1793
|
else
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1794
1795
|
local enemyId = block.event.id
local monsterData = csvdb["event_monsterCsv"][enemyId]
|
bbf64622
zhouhaihai
冒险
|
1796
1797
1798
1799
1800
|
if block:isBoss() then
self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
else
self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
end
|
85ded242
zhouhaihai
丰富返回事件
|
1801
1802
|
local changeV = self.battle.player:addExp(monsterData.exp)
self:backDead(enemyId, changeV)
|
db3c56ad
zhouhaihai
冒险相关
|
1803
1804
|
if enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) then -- 掉落转为 click
local clickId = buff:effect()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1805
|
block:updateEvent({
|
db3c56ad
zhouhaihai
冒险相关
|
1806
1807
|
etype = AdvEventType.Click,
id = clickId
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1808
|
})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1809
|
self.battle.player:triggerPassive(Passive.BATTLE_WIN)
|
db3c56ad
zhouhaihai
冒险相关
|
1810
1811
1812
1813
1814
1815
1816
|
else
local item = block.event.item
if not item then
local buff = enemy:hadBuff(Buff.CHANGE_DROP)
if buff then
item = table.pack(buff:effect())
else
|
e7b51763
zhouhaihai
无掉落怪
|
1817
1818
1819
1820
1821
1822
|
if monsterData.dropid == 0 then
item = {0, 0}
else
local dropData = csvdb["event_dropCsv"][monsterData.dropid]
item = dropData["range"]:randWeight(true)
end
|
db3c56ad
zhouhaihai
冒险相关
|
1823
1824
1825
1826
1827
|
end
end
if item[1] == 0 then
block:clear()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1828
|
self.battle.player:triggerPassive(Passive.BATTLE_WIN)
|
db3c56ad
zhouhaihai
冒险相关
|
1829
|
else
|
c85cbad6
zhouhaihai
怪 掉落增加 buff
|
1830
1831
1832
1833
1834
|
local buff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
if buff then
local team = enemy:getTeam(1, true)
item[2] = math.floor(item[2] * (1 + 0.2 * #team))
end
|
db3c56ad
zhouhaihai
冒险相关
|
1835
1836
1837
1838
|
block:updateEvent({
etype = AdvEventType.Drop,
item = item
})
|
3e205f5e
zhouhaihai
bug
|
1839
|
self.battle.player:triggerPassive(Passive.BATTLE_WIN, {itemId = item[1], count = item[2]})
|
db3c56ad
zhouhaihai
冒险相关
|
1840
|
end
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
1841
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1842
1843
|
self:checkTask(Adv.TaskType.Kill, 1, enemyId)
self:checkTask(Adv.TaskType.KillAll)
|
b176d7d3
zhouhaihai
冒险成就
|
1844
|
self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
|
self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
self:checkAchievement(Adv.TaskType.KillWithBuff, 1)
self:checkAchievement(Adv.TaskType.KillNoBuff, 1)
self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
if monsterData.type == 2 then
self:checkAchievement(Adv.TaskType.KillBoss, 1, enemyId)
self:checkAchievement(Adv.TaskType.KillBossWithBuff, 1)
self:checkAchievement(Adv.TaskType.KillBossNoBuff, 1)
self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
end
|
46fac6f1
zhouahaihai
酱料
|
1859
|
end
|
46fac6f1
zhouahaihai
酱料
|
1860
1861
1862
1863
|
end
self:backBlockChange(roomId, blockId)
end
|
46fac6f1
zhouahaihai
酱料
|
1864
1865
1866
1867
1868
|
function Adv:pushBackEvent(btype, params)
table.insert(self.backEvents, {btype = btype, params = params})
end
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1869
1870
1871
|
function Adv:backReward(items, params)
params = params or {}
self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId})
|
46fac6f1
zhouahaihai
酱料
|
1872
|
end
|
e996b82a
zhouahaihai
冒险增加防御属性
|
1873
1874
|
-- if is player enemyId is nil
|
46fac6f1
zhouahaihai
酱料
|
1875
|
function Adv:backSkill(enemyId, skillId, receiver)
|
36c30c5c
zhouahaihai
冒险
|
1876
|
self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
|
46fac6f1
zhouahaihai
酱料
|
1877
1878
|
end
|
46fac6f1
zhouahaihai
酱料
|
1879
1880
1881
1882
|
function Adv:backNext()
self:pushBackEvent(AdvBackEventType.Next, {})
end
|
33be3111
zhouhaihai
修改hangPass 结构
|
1883
1884
|
function Adv:backEnd(success, score, scoreInfo, reward, overType, scoreAward, chapterId)
self:pushBackEvent(AdvBackEventType.End, {success = success, score = score, scoreInfo = scoreInfo, reward = reward, type = overType, scoreAward = scoreAward, chapterId = chapterId})
|
46fac6f1
zhouahaihai
酱料
|
1885
1886
|
end
|
b2e41074
zhouhaihai
冒险 排行榜拆分
|
1887
1888
|
function Adv:backBlockChange(roomId, blockId, itemChangeType)
self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
|
46fac6f1
zhouahaihai
酱料
|
1889
1890
|
end
|
85ded242
zhouhaihai
丰富返回事件
|
1891
1892
|
function Adv:backDead(enemyId, exp)
self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp})
|
bedca62d
zhouahaihai
冒险
|
1893
1894
|
end
|
386ca58e
zhouhaihai
优化log
|
1895
1896
1897
|
function Adv:backTrap()
self:pushBackEvent(AdvBackEventType.Trap, {})
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
1898
|
|
85ded242
zhouhaihai
丰富返回事件
|
1899
1900
|
function Adv:backLayer(status)
self:pushBackEvent(AdvBackEventType.Layer, {status = status})
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1901
1902
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
1903
1904
1905
1906
|
function Adv:backMapShow()
self:pushBackEvent(AdvBackEventType.MapShow, {})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1907
1908
1909
1910
|
function Adv:backChooseArtifact()
self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
end
|
85ded242
zhouhaihai
丰富返回事件
|
1911
1912
1913
1914
1915
1916
1917
1918
1919
|
function Adv:backCost(items)
self:pushBackEvent(AdvBackEventType.Cost, {items = items})
end
function Adv:backUse(items)
self:pushBackEvent(AdvBackEventType.Use, {items = items})
end
|
bbf64622
zhouhaihai
冒险
|
1920
|
function Adv:scoreChange(scoreType, score)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1921
|
self.score[scoreType] = self.score[scoreType] or 0
|
bbf64622
zhouhaihai
冒险
|
1922
|
self.score[scoreType] = self.score[scoreType] + score
|
b0fe1817
zhouahaihai
冒险分数
|
1923
1924
1925
|
end
function Adv:getScore()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1926
|
self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0)
|
bbf64622
zhouhaihai
冒险
|
1927
|
self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1928
|
self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0)
|
bbf64622
zhouhaihai
冒险
|
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
|
self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0)
self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0)
self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0)
self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0)
return self.score[AdvScoreType.Level]
+ self.score[AdvScoreType.Task]
+ self.score[AdvScoreType.Kill]
+ self.score[AdvScoreType.KillBoss]
+ self.score[AdvScoreType.ItemBack]
+ self.score[AdvScoreType.Event]
+ self.score[AdvScoreType.Story]
|
b0fe1817
zhouahaihai
冒险分数
|
1941
1942
|
end
|
46fac6f1
zhouahaihai
酱料
|
1943
1944
|
function Adv:popBackEvents()
local events = self.backEvents
|
46fac6f1
zhouahaihai
酱料
|
1945
1946
1947
1948
1949
1950
|
self.backEvents = {}
return events
end
--回合事件处理
function Adv:afterRound()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1951
|
self.round = self.round + 1
|
46fac6f1
zhouahaihai
酱料
|
1952
1953
1954
|
if self.battle then
self.battle:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
1955
1956
|
end
|
46fac6f1
zhouahaihai
酱料
|
1957
|
return Adv
|