Commit 1bff9d19caeb784125f3630ab95e12c19e8f7031

Authored by yangjiyue
1 parent 43ed66c6

hero表进行一个页的分

Showing 2 changed files with 338 additions and 337 deletions   Show diff stats
Datas/pro2d/hero.xlsx
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Defines/pro2d.xml
1 1 <module name="pro2d">
2   - <bean name="HeroLvUpValue">
3   - <var name="lvUpType" type="int"/>
4   - <var name="hp1" type="float"/>
5   - <var name="hp2" type="float"/>
6   - <var name="hp3" type="float"/>
7   - <var name="dodge1" type="float"/>
8   - <var name="dodge2" type="float"/>
9   - <var name="dodge3" type="float"/>
10   - <var name="crit1" type="float"/>
11   - <var name="crit2" type="float"/>
12   - <var name="crit3" type="float"/>
13   - <var name="atkPct1" type="float"/>
14   - <var name="atkPct2" type="float"/>
15   - <var name="atkPct3" type="float"/>
16   - </bean>
17   -
18   - <bean name="Hero">
19   - <var name="id" type="int"/>
20   - <var name="name" type="string"/>
21   - <var name="type" type="int"/>
22   - <var name="profession" type="int"/>
23   - <var name="race" type="int"/>
24   - <var name="star" type="int"/>
25   - <var name="level" type="int"/>
26   - <var name="hp" type="int"/>
27   - <var name="sp" type="int"/>
28   - <var name="speed" type="float"/>
29   - <var name="atkRange" type="float"/>
30   - <var name="atkSpeed" type="float"/>
31   - <var name="crit" type="int"/>
32   - <var name="critHurt" type="int"/>
33   - <var name="dodge" type="int"/>
34   - <var name="block" type="int"/>
35   - <var name="parry" type="int"/>
36   - <var name="skillId" type="int"/>
37   - <var name="passiveSkillId1" type="int"/>
38   - <var name="passiveSkillId2" type="int"/>
39   - <var name="passiveSkillId3" type="int"/>
40   - <var name="weapon" type="int"/>
41   - <var name="perfabName" type="string"/>
42   - <var name="iconUrl" type="string"/>
43   - <var name="attackLv" type="int"/>
44   - <var name="group" type="int"/>
45   - <var name="occupation" type="int"/>
46   - <var name="species" type="int"/>
47   - <var name="attackType" type="int"/>
48   - <var name="unitType" type="int"/>
49   - <var name="ceRevise" type="float"/>
50   - <var name="hpBarYpos" type="int"/>
51   - <var name="lvUpType" type="int"/>
52   - <var name="MaterialsListID" type="int"/>
53   - <var name="WeaponType" type="string"/>
54   - <var name="ArmorType" type="string"/>
55   - <var name="ShoesType" type="string"/>
56   - <var name="atks" type="map,NumericType,int"/>
57   - <var name="defs" type="map,NumericType,int"/>
58   - </bean>
59   -
60   - <bean name="MonsterWave">
61   - <var name="id" type="int"/>
62   - <var name="name" type="string"/>
63   - <var name="wait" type="float"/>
64   - <var name="monsterBorn" type="map,int,MonsterBorn"/>
65   - </bean>
66   -
67   - <bean name="MonsterBorn">
68   - <var name="enemyID" type="string"/>
69   - <var name="count" type="int"/>
70   - <var name="bornId" type="int"/>
71   - <var name="delay" type="float"/>
72   - </bean>
73   -
74   - <bean name="Skill">
75   - <var name="id" type="int"/>
76   - <var name="imageUrl" type="string"/>
77   - <var name="count" type="int"/>
78   - <var name="cd" type="float"/>
79   - </bean>
80   -
81   - <bean name="Carbon">
82   - <var name="carbonName" type="string"/>
83   - <var name="carbonMonster" type="string"/>
84   - <var name="firstAward" type="string"/>
85   - <var name="normalAward" type="string"/>
86   - <var name="progressSum" type="int"/>
87   - <var name="carbonExp" type="int"/>
88   - <var name="carbonFailExp" type="int"/>
89   - <var name="spCost" type="int"/>
90   - <var name="bonusCondition_1" type="string"/>
91   - <var name="bonusAward_1" type="string"/>
92   - <var name="bonusCondition_2" type="string"/>
93   - <var name="bonusAward_2" type="string"/>
94   - <var name="bonusCondition_3" type="string"/>
95   - <var name="bonusAward_3" type="string"/>
96   - <var name="recommendPower" type="int"/>
97   - </bean>
98   -
99   - <bean name="RogueChapter">
100   - <var name="chapterId" type="int"/>
101   - <var name="carbons" type="map,int,Carbon"/>
102   - </bean>
103   -
104   - <bean name="RogueMonsterCard">
105   - <var name="id" type="int"/>
106   - <var name="name" type="string"/>
107   - <var name="IconUrl" type="string"/>
108   -
109   - <var name="monsters" type="map,int,int"/>
110   - <var name="tag" type="string"/>
111   - <var name="atkLevel" type="int"/>
112   - <var name="DefLevel" type="int"/>
113   - <var name="ComLevel" type="int"/>
114   -
115   - <var name="SpecialName" type="string"/>
116   - <var name="SpecialDescribe" type="string"/>
117   -
118   - <var name="progressCount" type="int"/>
119   - <var name="formationType" type="int"/>
120   -
121   - </bean>
122   -
123   - <bean name="Wave">
124   - <var name="id" type="int"/>
125   - <var name="buff" type="string"/>
126   - </bean>
127   -
128   - <bean name="RogueMonster">
129   - <var name="carbonId" type="int"/>
130   - <var name="waves" type="list,Wave"/>
131   - </bean>
132   -
  2 + <bean name="HeroLvUpValue">
  3 + <var name="lvUpType" type="int"/>
  4 + <var name="hp1" type="float"/>
  5 + <var name="hp2" type="float"/>
  6 + <var name="hp3" type="float"/>
  7 + <var name="dodge1" type="float"/>
  8 + <var name="dodge2" type="float"/>
  9 + <var name="dodge3" type="float"/>
  10 + <var name="crit1" type="float"/>
  11 + <var name="crit2" type="float"/>
  12 + <var name="crit3" type="float"/>
  13 + <var name="atkPct1" type="float"/>
  14 + <var name="atkPct2" type="float"/>
  15 + <var name="atkPct3" type="float"/>
  16 + </bean>
  17 +
  18 + <bean name="Hero">
  19 + <var name="id" type="int"/>
  20 + <var name="name" type="string"/>
  21 + <var name="type" type="int"/>
  22 + <var name="tag" type="int"/>
  23 + <var name="profession" type="int"/>
  24 + <var name="race" type="int"/>
  25 + <var name="star" type="int"/>
  26 + <var name="level" type="int"/>
  27 + <var name="hp" type="int"/>
  28 + <var name="sp" type="int"/>
  29 + <var name="speed" type="float"/>
  30 + <var name="atkRange" type="float"/>
  31 + <var name="atkSpeed" type="float"/>
  32 + <var name="crit" type="int"/>
  33 + <var name="critHurt" type="int"/>
  34 + <var name="dodge" type="int"/>
  35 + <var name="block" type="int"/>
  36 + <var name="parry" type="int"/>
  37 + <var name="skillId" type="int"/>
  38 + <var name="passiveSkillId1" type="int"/>
  39 + <var name="passiveSkillId2" type="int"/>
  40 + <var name="passiveSkillId3" type="int"/>
  41 + <var name="weapon" type="int"/>
  42 + <var name="perfabName" type="string"/>
  43 + <var name="iconUrl" type="string"/>
  44 + <var name="attackLv" type="int"/>
  45 + <var name="group" type="int"/>
  46 + <var name="occupation" type="int"/>
  47 + <var name="species" type="int"/>
  48 + <var name="attackType" type="int"/>
  49 + <var name="unitType" type="int"/>
  50 + <var name="ceRevise" type="float"/>
  51 + <var name="hpBarYpos" type="int"/>
  52 + <var name="lvUpType" type="int"/>
  53 + <var name="MaterialsListID" type="int"/>
  54 + <var name="WeaponType" type="string"/>
  55 + <var name="ArmorType" type="string"/>
  56 + <var name="ShoesType" type="string"/>
  57 + <var name="atks" type="map,NumericType,int"/>
  58 + <var name="defs" type="map,NumericType,int"/>
  59 + </bean>
  60 +
  61 + <bean name="MonsterWave">
  62 + <var name="id" type="int"/>
  63 + <var name="name" type="string"/>
  64 + <var name="wait" type="float"/>
  65 + <var name="monsterBorn" type="map,int,MonsterBorn"/>
  66 + </bean>
  67 +
  68 + <bean name="MonsterBorn">
  69 + <var name="enemyID" type="string"/>
  70 + <var name="count" type="int"/>
  71 + <var name="bornId" type="int"/>
  72 + <var name="delay" type="float"/>
  73 + </bean>
  74 +
  75 + <bean name="Skill">
  76 + <var name="id" type="int"/>
  77 + <var name="imageUrl" type="string"/>
  78 + <var name="count" type="int"/>
  79 + <var name="cd" type="float"/>
  80 + </bean>
  81 +
  82 + <bean name="Carbon">
  83 + <var name="carbonName" type="string"/>
  84 + <var name="carbonMonster" type="string"/>
  85 + <var name="firstAward" type="string"/>
  86 + <var name="normalAward" type="string"/>
  87 + <var name="progressSum" type="int"/>
  88 + <var name="carbonExp" type="int"/>
  89 + <var name="carbonFailExp" type="int"/>
  90 + <var name="spCost" type="int"/>
  91 + <var name="bonusCondition_1" type="string"/>
  92 + <var name="bonusAward_1" type="string"/>
  93 + <var name="bonusCondition_2" type="string"/>
  94 + <var name="bonusAward_2" type="string"/>
  95 + <var name="bonusCondition_3" type="string"/>
  96 + <var name="bonusAward_3" type="string"/>
  97 + <var name="recommendPower" type="int"/>
  98 + </bean>
  99 +
  100 + <bean name="RogueChapter">
  101 + <var name="chapterId" type="int"/>
  102 + <var name="carbons" type="map,int,Carbon"/>
  103 + </bean>
  104 +
  105 + <bean name="RogueMonsterCard">
  106 + <var name="id" type="int"/>
  107 + <var name="name" type="string"/>
  108 + <var name="IconUrl" type="string"/>
  109 +
  110 + <var name="monsters" type="map,int,int"/>
  111 + <var name="tag" type="string"/>
  112 + <var name="atkLevel" type="int"/>
  113 + <var name="DefLevel" type="int"/>
  114 + <var name="ComLevel" type="int"/>
  115 +
  116 + <var name="SpecialName" type="string"/>
  117 + <var name="SpecialDescribe" type="string"/>
  118 +
  119 + <var name="progressCount" type="int"/>
  120 + <var name="formationType" type="int"/>
  121 +
  122 + </bean>
  123 +
  124 + <bean name="Wave">
  125 + <var name="id" type="int"/>
  126 + <var name="buff" type="string"/>
  127 + </bean>
  128 +
  129 + <bean name="RogueMonster">
  130 + <var name="carbonId" type="int"/>
  131 + <var name="waves" type="list,Wave"/>
  132 + </bean>
  133 +
133 134 <bean name="EquipmentData">
134 135 <var name="EquipID" type="int"/>
135 136 <var name="EquipName" type="string"/>
... ... @@ -150,7 +151,7 @@
150 151  
151 152 <var name="AtkSpeed" type="float"/>
152 153 <var name="AtkRange" type="float"/>
153   -
  154 +
154 155 <var name="Crit" type="float"/>
155 156 <var name="CritLv1" type="float"/>
156 157 <var name="CritLv2" type="float"/>
... ... @@ -170,27 +171,27 @@
170 171 <var name="SoilDef" type="float"/>
171 172 <var name="IceDef" type="float"/>
172 173 <var name="PoisonDef" type="float"/>
173   -
  174 +
174 175 <var name="DodgeLv1" type="float"/>
175 176 <var name="DodgeLv2" type="float"/>
176 177 <var name="DodgeLv3" type="float"/>
177 178 <var name="Dodge" type="float"/>
178   -
  179 +
179 180 <var name="BlockLv1" type="float"/>
180 181 <var name="BlockLv2" type="float"/>
181 182 <var name="BlockLv3" type="float"/>
182 183 <var name="Block" type="float"/>
183   -
  184 +
184 185 <var name="ParryLv1" type="float"/>
185 186 <var name="ParryLv2" type="float"/>
186 187 <var name="ParryLv3" type="float"/>
187 188 <var name="Parry" type="float"/>
188   -
  189 +
189 190 <var name="HpLv1" type="float"/>
190 191 <var name="HpLv2" type="float"/>
191 192 <var name="HpLv3" type="float"/>
192 193 <var name="Hp" type="float"/>
193   -
  194 +
194 195 <var name="HpPerUp" type="float"/>
195 196 <var name="Steal" type="float"/>
196 197 <var name="DropUp" type="float"/>
... ... @@ -209,15 +210,15 @@
209 210 <var name="EquipTypeName" type="string"/>
210 211 <var name="TypeImagePath" type="string"/>
211 212 </bean>
212   -
  213 +
213 214 <bean name="BraekdownResult">
214 215 <var name="ItemID" type="int"/>
215 216 <var name="MinNum" type="int"/>
216 217 <var name="MaxNum" type="int"/>
217 218 <var name="RandomWeight" type="int"/>
218 219 </bean>
219   -
220   -
  220 +
  221 +
221 222 <bean name="EquipBreakdown">
222 223 <var name="EquipID" type="int"/>
223 224 <var name="BraekdownResults" type="list,BraekdownResult"/>
... ... @@ -228,9 +229,9 @@
228 229 <var name="MaterialsCombinationID" type="int"/>
229 230 <var name="MaterialsCombinations" type="map,int,string"/>
230 231 </bean>
231   -
232   -
233   -
  232 +
  233 +
  234 +
234 235 <bean name="ItemData">
235 236 <var name="ID" type="int"/>
236 237 <var name="Name" type="string"/>
... ... @@ -249,11 +250,11 @@
249 250 <var name="DetailText" type="string"/>
250 251 <var name="GetWay" type="string"/>
251 252 </bean>
252   -
  253 +
253 254 <bean name="ItemRandom">
254   - <var name="ID" type="int"/>
  255 + <var name="ID" type="int"/>
255 256 <var name="Name" type="string"/>
256   - <var name="Gifts" type="string"/>
  257 + <var name="Gifts" type="string"/>
257 258 <var name="Num" type="int"/>
258 259 </bean>
259 260  
... ... @@ -261,23 +262,23 @@
261 262 <var name="ID" type="int"/>
262 263 <var name="UniqueValue" type="int"/>
263 264 </bean>
264   -
265 265  
266   - <bean name="QuestDataStruct">
267   - <var name="QuestName" type="string"/>
268   - <var name="QuestGoalText" type="string"/>
269   - <var name="Active" type="int"/>
270   - <var name="QuestGoal" type="int"/>
271   - <var name="QuestGoalTypeTag" type="int"/>
272   - <var name="QuestGoalProgressMax" type="int"/>
273   - <var name="QuestPrecondition" type="int"/>
274   - <var name="QuestAward" type="string"/>
275   - </bean>
276 266  
277   - <bean name="QuestDatas">
278   - <var name="QuestTag" type="int"/>
279   - <var name="QuestDataStructs" type="map,int,QuestDataStruct"/>
280   - </bean>
  267 + <bean name="QuestDataStruct">
  268 + <var name="QuestName" type="string"/>
  269 + <var name="QuestGoalText" type="string"/>
  270 + <var name="Active" type="int"/>
  271 + <var name="QuestGoal" type="int"/>
  272 + <var name="QuestGoalTypeTag" type="int"/>
  273 + <var name="QuestGoalProgressMax" type="int"/>
  274 + <var name="QuestPrecondition" type="int"/>
  275 + <var name="QuestAward" type="string"/>
  276 + </bean>
  277 +
  278 + <bean name="QuestDatas">
  279 + <var name="QuestTag" type="int"/>
  280 + <var name="QuestDataStructs" type="map,int,QuestDataStruct"/>
  281 + </bean>
281 282  
282 283 <bean name="IntervalTable">
283 284 <var name="ResetCycleTag" type="int"/>
... ... @@ -285,18 +286,18 @@
285 286 <var name="IntervalTime" type="long"/>
286 287 <var name="DurationTime" type="long"/>
287 288 </bean>
288   -
  289 +
289 290 <bean name="GoodsDataStruct">
290 291 <var name="GoodsName" type="string"/>
291 292 <var name="GoodsDescription" type="string"/>
292 293 <var name="GoodsItems" type="string"/>
293   - <var name="GoodsStar" type="int"/>
294   - <var name="GoodsCurrency" type="int"/>
  294 + <var name="GoodsStar" type="int"/>
  295 + <var name="GoodsCurrency" type="int"/>
295 296 <var name="GoodsBuyPrice" type="int"/>
296 297 <var name="GoodsSellPrice" type="int"/>
297 298 <var name="GoodsBuyLimit" type="int"/>
298 299 <var name="GoodsImage" type="string"/>
299   - </bean>
  300 + </bean>
300 301  
301 302 <bean name="StoreDatas">
302 303 <var name="StoreType" type="int"/>
... ... @@ -304,7 +305,7 @@
304 305 <var name="StoreTitle" type="string"/>
305 306 <var name="GoodsDataStructs" type="map,int,GoodsDataStruct"/>
306 307 </bean>
307   -
  308 +
308 309 <bean name="RechargeDatas">
309 310 <var name="StoreType" type="int"/>
310 311 <var name="StoreResetCycle" type="int"/>
... ... @@ -313,48 +314,48 @@
313 314 </bean>
314 315  
315 316 <bean name="Materials">
316   - <var name="ItemID" type="int"/>
317   - <var name="ItemNum" type="int"/>
  317 + <var name="ItemID" type="int"/>
  318 + <var name="ItemNum" type="int"/>
318 319 </bean>
319   -
  320 +
320 321 <bean name="HeroReinMaterials">
321 322 <var name="MaterialsListID" type="int"/>
322 323 <var name="MaterialsList" type="list,Materials"/>
323 324 </bean>
324 325  
325   - <bean name="HeroSharpenSkillPoint">
326   - <var name="SkillType" type="int"/>
327   - <var name="SkillExpend" type="map,int,int"/>
328   - </bean>
329   -
330   -
331   - <bean name="AccountLevelExp">
332   - <var name="level" type="int"/>
333   - <var name="needExp" type="int"/>
334   - </bean>
335   -
336   - <bean name="HeroLevelExp">
337   - <var name="level" type="int"/>
338   - <var name="needExp" type="int"/>
339   - </bean>
340   -
341   - <bean name="SkillData">
342   - <var name="Value1" type="double"/>
343   - <var name="Value2" type="double"/>
344   - <var name="Value3" type="double"/>
345   - <var name="Value4" type="double"/>
346   - </bean>
347   -
348   - <bean name="SkillConfig">
349   - <var name="SkillID" type="string"/>
350   - <var name="SkillName" type="string"/>
351   - <var name="SkillDescribe" type="string"/>
352   - <var name="SkillIcon" type="string"/>
353   - <var name="SkillPath" type="string"/>
354   - <var name="SkillCount" type="int"/>
355   - <var name="SkillCD" type="float"/>
356   - <var name="SkillDatas" type="map,int,SkillData"/>
357   - </bean>
  326 + <bean name="HeroSharpenSkillPoint">
  327 + <var name="SkillType" type="int"/>
  328 + <var name="SkillExpend" type="map,int,int"/>
  329 + </bean>
  330 +
  331 +
  332 + <bean name="AccountLevelExp">
  333 + <var name="level" type="int"/>
  334 + <var name="needExp" type="int"/>
  335 + </bean>
  336 +
  337 + <bean name="HeroLevelExp">
  338 + <var name="level" type="int"/>
  339 + <var name="needExp" type="int"/>
  340 + </bean>
  341 +
  342 + <bean name="SkillData">
  343 + <var name="Value1" type="double"/>
  344 + <var name="Value2" type="double"/>
  345 + <var name="Value3" type="double"/>
  346 + <var name="Value4" type="double"/>
  347 + </bean>
  348 +
  349 + <bean name="SkillConfig">
  350 + <var name="SkillID" type="string"/>
  351 + <var name="SkillName" type="string"/>
  352 + <var name="SkillDescribe" type="string"/>
  353 + <var name="SkillIcon" type="string"/>
  354 + <var name="SkillPath" type="string"/>
  355 + <var name="SkillCount" type="int"/>
  356 + <var name="SkillCD" type="float"/>
  357 + <var name="SkillDatas" type="map,int,SkillData"/>
  358 + </bean>
358 359  
359 360 <bean name="MapingData">
360 361 <var name="SkillConfigID" type="string"/>
... ... @@ -362,105 +363,105 @@
362 363 </bean>
363 364  
364 365 <bean name="SkillToSkillConfig">
365   - <var name="SkillID" type="int"/>
  366 + <var name="SkillID" type="int"/>
366 367 <var name="SkillSharpenType" type="int"/>
367 368 <var name="MappingDatas" type="map,int,MapingData"/>
368   - </bean>
369   -
370   - <bean name="Buff">
371   - <var name="id" type="int"/>
372   - <var name="name" type="string"/>
373   - <var name="path" type="string"/>
374   - </bean>
375   -
376   - <bean name="Bullet">
377   - <var name="id" type="int"/>
378   - <var name="name" type="string"/>
379   - <var name="path" type="string"/>
380   - </bean>
381   -
382   - <enum name="SkillOrderType">
383   - <var name="Regular" comment="固定顺序"/>
384   - <var name="Random" comment="随机顺序"/>
385   - </enum>
386   -
387   - <bean name="SkillOrder">
388   - <var name="skillOrderType" type="SkillOrderType"/>
389   - <var name="skillIdList" type="list,int"/>
390   - <var name="time" type="list,int"/>
391   - </bean>
392   -
393   - <bean name="HeroToSkill">
394   - <var name="heroType" type="int"/>
395   - <var name="atkId" type="int"/>
396   - <var name="SkillId" type="list,int"/>
397   - <var name="Buffs" type="list,int"/>
398   - <var name="PassiveSkillId" type="list,int"/>
399   - <var name="ShowPassiveSkillId" type="list,int"/>
400   - <var name="skillOrders" type="list,SkillOrder"/>
401   - </bean>
402   -
403   - <bean name = "mainCarbonWave">
404   - <var name="WaveId" type="string"/>
405   - <var name="mapId" type="string"/>
406   - </bean>
407   -
408   - <bean name="CarbonMonster">
409   - <var name="carbonId" type="int"/>
410   - <var name="mainCarbonWaves" type="map,int,mainCarbonWave"/>
411   - </bean>
412   -
413   - <bean name="mainCarbon">
414   - <var name="carbonName" type="string"/>
415   - <var name="firstAward" type="string"/>
416   - <var name="normalAward" type="string"/>
417   - <var name="carbonExp" type="int"/>
418   - <var name="carbonFailExp" type="int"/>
419   - <var name="spCost" type="int"/>
420   - <var name="bonusCondition_1" type="string"/>
421   - <var name="bonusAward_1" type="string"/>
422   - <var name="bonusCondition_2" type="string"/>
423   - <var name="bonusAward_2" type="string"/>
424   - <var name="bonusCondition_3" type="string"/>
425   - <var name="bonusAward_3" type="string"/>
426   - <var name="recommendPower" type="int"/>
427   - <var name="showCarbonEnemy" type="string"/>
428   - </bean>
429   -
430   - <bean name="MainChapter">
431   - <var name="chapterId" type="int"/>
432   - <var name="chapterName" type="string"/>
433   - <var name="mainCarbons" type="map,int,mainCarbon"/>
434   - </bean>
435   -
436   - <bean name="Weapon">
437   - <var name="id" type="int"/>
438   - <var name="atlasAsset" type="string"/>
439   - <var name="region" type="string"/>
440   - </bean>
441   -
442   - <bean name="RogBuff">
443   - <var name="ID" type="int"/>
444   - <var name="Name" type="string"/>
  369 + </bean>
  370 +
  371 + <bean name="Buff">
  372 + <var name="id" type="int"/>
  373 + <var name="name" type="string"/>
  374 + <var name="path" type="string"/>
  375 + </bean>
  376 +
  377 + <bean name="Bullet">
  378 + <var name="id" type="int"/>
  379 + <var name="name" type="string"/>
  380 + <var name="path" type="string"/>
  381 + </bean>
  382 +
  383 + <enum name="SkillOrderType">
  384 + <var name="Regular" comment="固定顺序"/>
  385 + <var name="Random" comment="随机顺序"/>
  386 + </enum>
  387 +
  388 + <bean name="SkillOrder">
  389 + <var name="skillOrderType" type="SkillOrderType"/>
  390 + <var name="skillIdList" type="list,int"/>
  391 + <var name="time" type="list,int"/>
  392 + </bean>
  393 +
  394 + <bean name="HeroToSkill">
  395 + <var name="heroType" type="int"/>
  396 + <var name="atkId" type="int"/>
  397 + <var name="SkillId" type="list,int"/>
  398 + <var name="Buffs" type="list,int"/>
  399 + <var name="PassiveSkillId" type="list,int"/>
  400 + <var name="ShowPassiveSkillId" type="list,int"/>
  401 + <var name="skillOrders" type="list,SkillOrder"/>
  402 + </bean>
  403 +
  404 + <bean name = "mainCarbonWave">
  405 + <var name="WaveId" type="string"/>
  406 + <var name="mapId" type="string"/>
  407 + </bean>
  408 +
  409 + <bean name="CarbonMonster">
  410 + <var name="carbonId" type="int"/>
  411 + <var name="mainCarbonWaves" type="map,int,mainCarbonWave"/>
  412 + </bean>
  413 +
  414 + <bean name="mainCarbon">
  415 + <var name="carbonName" type="string"/>
  416 + <var name="firstAward" type="string"/>
  417 + <var name="normalAward" type="string"/>
  418 + <var name="carbonExp" type="int"/>
  419 + <var name="carbonFailExp" type="int"/>
  420 + <var name="spCost" type="int"/>
  421 + <var name="bonusCondition_1" type="string"/>
  422 + <var name="bonusAward_1" type="string"/>
  423 + <var name="bonusCondition_2" type="string"/>
  424 + <var name="bonusAward_2" type="string"/>
  425 + <var name="bonusCondition_3" type="string"/>
  426 + <var name="bonusAward_3" type="string"/>
  427 + <var name="recommendPower" type="int"/>
  428 + <var name="showCarbonEnemy" type="string"/>
  429 + </bean>
  430 +
  431 + <bean name="MainChapter">
  432 + <var name="chapterId" type="int"/>
  433 + <var name="chapterName" type="string"/>
  434 + <var name="mainCarbons" type="map,int,mainCarbon"/>
  435 + </bean>
  436 +
  437 + <bean name="Weapon">
  438 + <var name="id" type="int"/>
  439 + <var name="atlasAsset" type="string"/>
  440 + <var name="region" type="string"/>
  441 + </bean>
  442 +
  443 + <bean name="RogBuff">
  444 + <var name="ID" type="int"/>
  445 + <var name="Name" type="string"/>
445 446 <var name="Type" type="bool"/>
446   - <var name="Level" type="int"/>
447   - <var name="IconPath" type="string"/>
448   - <var name="Describe" type="string"/>
449   - <var name="P_damage_W" type="float"/>
450   - <var name="P_attackSpeed_W" type="float"/>
451   - <var name="P_attackDistance_W" type="float"/>
452   - <var name="P_defense_W" type="float"/>
453   - <var name="P_speed_W" type="float"/>
454   - <var name="P_maxHp_W" type="float"/>
455   - <var name="P_recover_W" type="float"/>
456   - <var name="P_damage_A" type="int"/>
457   - <var name="P_crit_A" type="float"/>
458   - <var name="P_recover_A" type="float"/>
459   - <var name="M_num_A" type="int"/>
460   - <var name="Treasure" type="int"/>
461   - <var name="Event" type="string"/>
462   - </bean>
463   -
  447 + <var name="Level" type="int"/>
  448 + <var name="IconPath" type="string"/>
  449 + <var name="Describe" type="string"/>
  450 + <var name="P_damage_W" type="float"/>
  451 + <var name="P_attackSpeed_W" type="float"/>
  452 + <var name="P_attackDistance_W" type="float"/>
  453 + <var name="P_defense_W" type="float"/>
  454 + <var name="P_speed_W" type="float"/>
  455 + <var name="P_maxHp_W" type="float"/>
  456 + <var name="P_recover_W" type="float"/>
  457 + <var name="P_damage_A" type="int"/>
  458 + <var name="P_crit_A" type="float"/>
  459 + <var name="P_recover_A" type="float"/>
  460 + <var name="M_num_A" type="int"/>
  461 + <var name="Treasure" type="int"/>
  462 + <var name="Event" type="string"/>
  463 + </bean>
  464 +
464 465 <bean name="MysticalPowerBUFF">
465 466 <var name="ID" type="int"/>
466 467 <var name="Name" type="string"/>
... ... @@ -496,7 +497,7 @@
496 497 <var name="Treasure" type="int"/>
497 498 <var name="Event" type="string"/>
498 499 </bean>
499   -
  500 +
500 501 <bean name="DialogueAll">
501 502 <var name="ID" type="int"/>
502 503 <var name="ChapterID" type="int"/>
... ... @@ -519,7 +520,7 @@
519 520 <var name="reply_4_Text" type="string"/>
520 521 <var name="reply_4_NextId" type="int"/>
521 522 </bean>
522   -
  523 +
523 524 <bean name="DialogueToChapter">
524 525 <var name="ChapterID" type="int"/>
525 526 <var name="ChapterName" type="string"/>
... ... @@ -527,43 +528,43 @@
527 528 <var name="DBG" type="string"/>
528 529 </bean>
529 530  
530   - <table name="TbHero" value="Hero" input="pro2d/hero.xlsx"/>
531   - <table name="TbHeroLvUpValue" value="HeroLvUpValue" input="pro2d/HeroLvUpValue.xlsx"/>
532   - <table name="TbMonsterWave" value="MonsterWave" input="pro2d/MonsterWave.xlsx"/>
533   - <table name="TbSkill" value="Skill" input="pro2d/Skill.xlsx"/>
534   - <table name="TbHeroToSkill" value="HeroToSkill" input="pro2d/HeroToSkill.xlsx"/>
535   - <table name="TbRogueChapter" value="RogueChapter" input="pro2d/RogueChapter.xlsx"/>
536   - <table name="TbRogueMonsterCard" value="RogueMonsterCard" input="pro2d/RogueMonsterCard.xlsx"/>
537   - <table name="TbRogueMonster" value="RogueMonster" input="pro2d/RogueMonster.xlsx"/>
538   -
539   - <table name="TbMainChapter" value="MainChapter" input="pro2d/MainChapter.xlsx"/>
540   - <table name="TbCarbonMonster" value="CarbonMonster" input="pro2d/CarbonMonster.xlsx"/>
541   -
542   - <table name="TbEquipmentData" value="EquipmentData" input="pro2d/EquipmentData.xlsx"/>
543   - <table name="TbEquipmentType" value="EquipmentType" input="pro2d/EquipmentType.xlsx"/>
544   - <table name="TbEquipBreakdown" value="EquipBreakdown" input="pro2d/EquipBreakdown.xlsx"/>
545   - <table name="TbEquipmentLvUpMaterials" value="EquipmentLvUpMaterials" input="pro2d/EquipmentLvUpMaterials.xlsx"/>
546   - <table name="TbItemData" value="ItemData" input="pro2d/ItemData.xlsx"/>
547   - <table name="TbItemRandom" value="ItemRandom" input="pro2d/ItemRandom.xlsx"/>
548   - <table name="TbConsumptionItemData" value="ConsumptionItemData" input="pro2d/ConsumptionItemData.xlsx"/>
549   -
550   - <table name="TbQuestDatas" value="QuestDatas" input="pro2d/QuestDatas.xlsx"/>
551   - <table name="TbIntervalTable" value="IntervalTable" input="pro2d/IntervalTable.xlsx"/>
552   - <table name="TbStoreDatas" value="StoreDatas" input="pro2d/StoreDatas.xlsx"/>
553   - <table name="TbRechargeDatas" value="RechargeDatas" input="pro2d/RechargeDatas.xlsx"/>
554   - <table name="TbHeroReinMaterials" value="HeroReinMaterials" input="pro2d/HeroReinMaterials.xlsx"/>
555   - <table name="TbHeroSharpenSkillPoint" value="HeroSharpenSkillPoint" input="pro2d/HeroSharpenSkillPoint.xlsx"/>
556   - <table name="TbSkillToSkillConfig" value="SkillToSkillConfig" input="pro2d/SkillToSkillConfig.xlsx"/>
557   -
558   - <table name="TbAccountLevelExp" value="AccountLevelExp" input="pro2d/AccountLevelExp.xlsx"/>
559   - <table name="TbHeroLevelExp" value="HeroLevelExp" input="pro2d/HeroLevelExp.xlsx"/>
560   - <table name="TbSkillConfig" value="SkillConfig" input="pro2d/SkillConfig.xlsx"/>
561   - <table name="TbBuff" value="Buff" input="pro2d/Buff.xlsx"/>
562   - <table name="TbBullet" value="Bullet" input="pro2d/Bullet.xlsx"/>
563   - <table name="TbRogBuff" value="RogBuff" input="pro2d/RogBuff.xlsx"/>
564   - <table name="TbMysticalPowerBUFF" value="MysticalPowerBUFF" input="pro2d/MysticalPowerBUFF.xlsx"/>
565   -
566   - <table name="TbWeapon" value="Weapon" input="pro2d/Weapon.xlsx"/>
  531 + <table name="TbHero" value="Hero" input="pro2d/hero.xlsx"/>
  532 + <table name="TbHeroLvUpValue" value="HeroLvUpValue" input="pro2d/HeroLvUpValue.xlsx"/>
  533 + <table name="TbMonsterWave" value="MonsterWave" input="pro2d/MonsterWave.xlsx"/>
  534 + <table name="TbSkill" value="Skill" input="pro2d/Skill.xlsx"/>
  535 + <table name="TbHeroToSkill" value="HeroToSkill" input="pro2d/HeroToSkill.xlsx"/>
  536 + <table name="TbRogueChapter" value="RogueChapter" input="pro2d/RogueChapter.xlsx"/>
  537 + <table name="TbRogueMonsterCard" value="RogueMonsterCard" input="pro2d/RogueMonsterCard.xlsx"/>
  538 + <table name="TbRogueMonster" value="RogueMonster" input="pro2d/RogueMonster.xlsx"/>
  539 +
  540 + <table name="TbMainChapter" value="MainChapter" input="pro2d/MainChapter.xlsx"/>
  541 + <table name="TbCarbonMonster" value="CarbonMonster" input="pro2d/CarbonMonster.xlsx"/>
  542 +
  543 + <table name="TbEquipmentData" value="EquipmentData" input="pro2d/EquipmentData.xlsx"/>
  544 + <table name="TbEquipmentType" value="EquipmentType" input="pro2d/EquipmentType.xlsx"/>
  545 + <table name="TbEquipBreakdown" value="EquipBreakdown" input="pro2d/EquipBreakdown.xlsx"/>
  546 + <table name="TbEquipmentLvUpMaterials" value="EquipmentLvUpMaterials" input="pro2d/EquipmentLvUpMaterials.xlsx"/>
  547 + <table name="TbItemData" value="ItemData" input="pro2d/ItemData.xlsx"/>
  548 + <table name="TbItemRandom" value="ItemRandom" input="pro2d/ItemRandom.xlsx"/>
  549 + <table name="TbConsumptionItemData" value="ConsumptionItemData" input="pro2d/ConsumptionItemData.xlsx"/>
  550 +
  551 + <table name="TbQuestDatas" value="QuestDatas" input="pro2d/QuestDatas.xlsx"/>
  552 + <table name="TbIntervalTable" value="IntervalTable" input="pro2d/IntervalTable.xlsx"/>
  553 + <table name="TbStoreDatas" value="StoreDatas" input="pro2d/StoreDatas.xlsx"/>
  554 + <table name="TbRechargeDatas" value="RechargeDatas" input="pro2d/RechargeDatas.xlsx"/>
  555 + <table name="TbHeroReinMaterials" value="HeroReinMaterials" input="pro2d/HeroReinMaterials.xlsx"/>
  556 + <table name="TbHeroSharpenSkillPoint" value="HeroSharpenSkillPoint" input="pro2d/HeroSharpenSkillPoint.xlsx"/>
  557 + <table name="TbSkillToSkillConfig" value="SkillToSkillConfig" input="pro2d/SkillToSkillConfig.xlsx"/>
  558 +
  559 + <table name="TbAccountLevelExp" value="AccountLevelExp" input="pro2d/AccountLevelExp.xlsx"/>
  560 + <table name="TbHeroLevelExp" value="HeroLevelExp" input="pro2d/HeroLevelExp.xlsx"/>
  561 + <table name="TbSkillConfig" value="SkillConfig" input="pro2d/SkillConfig.xlsx"/>
  562 + <table name="TbBuff" value="Buff" input="pro2d/Buff.xlsx"/>
  563 + <table name="TbBullet" value="Bullet" input="pro2d/Bullet.xlsx"/>
  564 + <table name="TbRogBuff" value="RogBuff" input="pro2d/RogBuff.xlsx"/>
  565 + <table name="TbMysticalPowerBUFF" value="MysticalPowerBUFF" input="pro2d/MysticalPowerBUFF.xlsx"/>
  566 +
  567 + <table name="TbWeapon" value="Weapon" input="pro2d/Weapon.xlsx"/>
567 568 <table name="TbDialogueAll" value="DialogueAll" input="pro2d/DialogueAll.xlsx"/>
568 569 <table name="TbDialogueToChapter" value="DialogueToChapter" input="pro2d/DialogueToChapter.xlsx"/>
569 570 </module>
570 571 \ No newline at end of file
... ...