hurt_self.frag 466 Bytes
#ifdef GL_ES
precision mediump float;
#endif

varying vec4 v_fragmentColor;
varying vec2 v_texCoord;

void main()
{
    vec4 normalColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
    if(normalColor.a > 0.0)
    {
    	normalColor.r = (1.0 - normalColor.r) * 0.9 + normalColor.r;
    	normalColor.g = (1.0 - normalColor.g) * 0.9 + normalColor.g;
    	normalColor.b = (1.0 - normalColor.b) * 0.9 + normalColor.b;
    }
    gl_FragColor = normalColor;
}