9f1cb386
dangge
auto package
|
1
2
3
4
5
6
|
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
|
9f1cb386
dangge
auto package
|
7
8
9
|
void main()
{
|
bd1058d0
dangge
auto package
|
10
|
vec4 normalColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
|
9f1cb386
dangge
auto package
|
11
12
13
14
15
16
17
18
|
if(normalColor.a > 0.0)
{
normalColor.r = (1.0 - normalColor.r) * 0.9 + normalColor.r;
normalColor.g = (1.0 - normalColor.g) * 0.9 + normalColor.g;
normalColor.b = (1.0 - normalColor.b) * 0.9 + normalColor.b;
}
gl_FragColor = normalColor;
}
|