GlobalDefine.lua 2.17 KB
-- 前两行注释不要删了 为了PHP可以读取
-- 前两行注释不要删了 为了PHP可以读取
local global = {
	["StunFix"] = {[0] = 1,[1] = 1.4,[2] = 1.8,[3] = 2,[4] = 2.4,[5] = 2.7,[6] = 3 },	-- 硬直等级差修正
	["weaponCD"] = 30,    -- 切换武器cd
	["weaponHotLimit"] = 100,	-- 热度上限
	["weaponTooHot"] = 75,	-- 开始衰减
	["hotGrowth"] = 0.5,	-- 每次攻击增长热度
	["rushPointGrowth"] = 0.3,	-- 每秒体力点数增长
	["rushPointInit"] = 3,	-- 初始体力点数
	["rushPointMax"] = 5,	-- 最大体力点数
	["angryReduce"] = 10,	-- 每秒减少10点怒气
	["critLens"] = 30,	-- 打怪暴击后概率触发镜头拉近
	["lightFactor_same"] = 10,
	["lightFactor_diff"] = -10,
	["maxHeroLevel"] = 30, 	-- 等级限制
	["comboInterval"] = 3, 	-- 连击间隔,秒
	["stunFactor"] = 0.8, 	-- 连续被硬直时,硬直衰减因数
	["stunMaxCount"] = 4, 	-- 连续被硬直时,连续硬直 次即短时霸体
	["stunCD"] 	= 2,		-- 连续被硬直时,硬直CD,秒内霸体不被硬直
	["stunInterval"] 	= 5,-- 连续被硬直时,硬直衰减间隔,秒内不硬直归零
	["armorSetting"] 	= "100=4=5=20", 	-- 英雄护甲参数,减伤百分比=时间=回复比例=恢复CD
	["buffImmune"] 	= {
		[1] = {[101] = true, [102] = true, [106] = true,},
		[2] = {[105] = true, [107] = true,}
	}, 	-- buff免疫
	["equipQuality"] = {[1] = "劣质", [2] = "精良", [3] = "稀有", [4] = "史诗", [5] = "传说", [6] = "远古"},
	["qualityColor"] = {[1] = "#ffffff", [2] = "#0af511", [3] = "#0cdaff", [4] = "#bc4bfe", [5] = "#e68d45", [6] = "#ffde00"},
	["birthItem"] = "1001=1 1002=1 1003=1 1201=1 1302=1",-- 出生道具
	["heroDropAmend"] = 25, -- 武器掉落百分比概率修正,职业相同则加,职业不同则减
	["scoreDropAmend"] = {[5] = 100,[4] = 105,[3] = 110,[2] = 125,[1] = 150}, -- B\A\S\SS\SSS 评级对物品掉落概率修正
	["riftDropAmend"] = {[1] = 150,[2] = 100,[3] = 50}, -- 秘境 评级对物品掉落概率修正
	["riftBattleTime"] = 480, -- 秘境标准完成时间
	["skillResetFactor"] = 99, -- 技能重置返点百分比
	["maxGemLevel"] = 9, 	--宝石最大等级
	["subCarbonOpen"] = 10104, 	--支线副本开启
}

return global