f7b13bdd
zhengshouren
auto package
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
-- 前两行注释不要删了 为了PHP可以读取
-- 前两行注释不要删了 为了PHP可以读取
local global = {
["StunFix"] = {[0] = 1,[1] = 1.4,[2] = 1.8,[3] = 2,[4] = 2.4,[5] = 2.7,[6] = 3 }, -- 硬直等级差修正
["weaponCD"] = 30, -- 切换武器cd
["weaponHotLimit"] = 100, -- 热度上限
["weaponTooHot"] = 75, -- 开始衰减
["hotGrowth"] = 0.5, -- 每次攻击增长热度
["rushPointGrowth"] = 0.3, -- 每秒体力点数增长
["rushPointInit"] = 3, -- 初始体力点数
["rushPointMax"] = 5, -- 最大体力点数
["angryReduce"] = 10, -- 每秒减少10点怒气
["critLens"] = 30, -- 打怪暴击后概率触发镜头拉近
["lightFactor_same"] = 10,
["lightFactor_diff"] = -10,
["maxHeroLevel"] = 30, -- 等级限制
["comboInterval"] = 3, -- 连击间隔,秒
["stunFactor"] = 0.8, -- 连续被硬直时,硬直衰减因数
["stunMaxCount"] = 4, -- 连续被硬直时,连续硬直 次即短时霸体
["stunCD"] = 2, -- 连续被硬直时,硬直CD,秒内霸体不被硬直
["stunInterval"] = 5,-- 连续被硬直时,硬直衰减间隔,秒内不硬直归零
["armorSetting"] = "100=4=5=20", -- 英雄护甲参数,减伤百分比=时间=回复比例=恢复CD
["buffImmune"] = {
[1] = {[101] = true, [102] = true, [106] = true,},
[2] = {[105] = true, [107] = true,}
}, -- buff免疫
["equipQuality"] = {[1] = "劣质", [2] = "精良", [3] = "稀有", [4] = "史诗", [5] = "传说", [6] = "远古"},
["qualityColor"] = {[1] = "#ffffff", [2] = "#0af511", [3] = "#0cdaff", [4] = "#bc4bfe", [5] = "#e68d45", [6] = "#ffde00"},
["birthItem"] = "1001=1 1002=1 1003=1 1201=1 1302=1",-- 出生道具
["heroDropAmend"] = 25, -- 武器掉落百分比概率修正,职业相同则加,职业不同则减
["scoreDropAmend"] = {[5] = 100,[4] = 105,[3] = 110,[2] = 125,[1] = 150}, -- B\A\S\SS\SSS 评级对物品掉落概率修正
["riftDropAmend"] = {[1] = 150,[2] = 100,[3] = 50}, -- 秘境 评级对物品掉落概率修正
["riftBattleTime"] = 480, -- 秘境标准完成时间
["skillResetFactor"] = 99, -- 技能重置返点百分比
["maxGemLevel"] = 9, --宝石最大等级
["subCarbonOpen"] = 10104, --支线副本开启
}
return global
|