Commit b0e5082c3b70077eb49c09f616c70e9ca860e25f
1 parent
c8e2cc53
fix: 英雄升级函数优化
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5 changed files
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38 additions
and
48 deletions
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cmd/gameserver/action/HeroAction.go
@@ -82,7 +82,7 @@ func HeroUpLevelRpc(role *models.RoleModel, msg components.IMessage) (int32, int | @@ -82,7 +82,7 @@ func HeroUpLevelRpc(role *models.RoleModel, msg components.IMessage) (int32, int | ||
82 | } | 82 | } |
83 | 83 | ||
84 | hero = h.(*models.HeroModel) | 84 | hero = h.(*models.HeroModel) |
85 | - level, exp := hero.UpLevel(itemExp.Exp) | 85 | + level, exp := hero.UpLevel(itemExp.Exp * count) |
86 | h.SetProperty("level", level) | 86 | h.SetProperty("level", level) |
87 | h.SetProperty("exp", exp) | 87 | h.SetProperty("exp", exp) |
88 | } | 88 | } |
cmd/test/action/TestAction.go
@@ -57,3 +57,5 @@ func EquipmentDelRsp(role *models.RoleTestModel, msg components.IMessage) { | @@ -57,3 +57,5 @@ func EquipmentDelRsp(role *models.RoleTestModel, msg components.IMessage) { | ||
57 | 57 | ||
58 | func EquipmentAddRsp(role *models.RoleTestModel, msg components.IMessage) { | 58 | func EquipmentAddRsp(role *models.RoleTestModel, msg components.IMessage) { |
59 | } | 59 | } |
60 | +func HeroUpLevelRsp(role *models.RoleTestModel, msg components.IMessage) { | ||
61 | +} |
cmd/test/main.go
@@ -14,17 +14,19 @@ func main() { | @@ -14,17 +14,19 @@ func main() { | ||
14 | 14 | ||
15 | tc.Login("90007") | 15 | tc.Login("90007") |
16 | 16 | ||
17 | - pp := &pb.RoleEndBattleReq{ | ||
18 | - ChapterId: 1, | ||
19 | - CarbonId: 1, | ||
20 | - Pass: true, | ||
21 | - TeamId: "10000011000002", | ||
22 | - } | 17 | + //pp := &pb.RoleEndBattleReq{ |
18 | + // ChapterId: 1, | ||
19 | + // CarbonId: 1, | ||
20 | + // Pass: true, | ||
21 | + // TeamId: "10000011000002", | ||
22 | + //} | ||
23 | + | ||
24 | + pp := &pb.HeroUpLevelReq{HeroId: "10000011000001", Items: "5002=97"} | ||
23 | 25 | ||
24 | time.Sleep(2 * time.Second) | 26 | time.Sleep(2 * time.Second) |
25 | for { | 27 | for { |
26 | //tc.SendPB(pb.ProtoCode_HeartReq, nil) | 28 | //tc.SendPB(pb.ProtoCode_HeartReq, nil) |
27 | - tc.SendPB(pb.ProtoCode_RoleEndBattleReq, pp) | 29 | + tc.SendPB(pb.ProtoCode_HeroUpLevelReq, pp) |
28 | time.Sleep(5 * time.Second) | 30 | time.Sleep(5 * time.Second) |
29 | } | 31 | } |
30 | 32 |
models/hero.go
@@ -32,32 +32,26 @@ func (m *HeroModel) AddEquipment(key string, pos int32) { | @@ -32,32 +32,26 @@ func (m *HeroModel) AddEquipment(key string, pos int32) { | ||
32 | m.SetProperty("equipments", common.MapNumToString(m.Equipments)) | 32 | m.SetProperty("equipments", common.MapNumToString(m.Equipments)) |
33 | } | 33 | } |
34 | func (m *HeroModel) UpLevel(exp int32) (int32, int32) { | 34 | func (m *HeroModel) UpLevel(exp int32) (int32, int32) { |
35 | + exp = exp + m.Hero.Exp | ||
35 | level := m.Hero.Level | 36 | level := m.Hero.Level |
36 | oldLevelExp := csvdata.Get().TbHeroLevelExp.Get(level) | 37 | oldLevelExp := csvdata.Get().TbHeroLevelExp.Get(level) |
37 | if oldLevelExp == nil { | 38 | if oldLevelExp == nil { |
38 | - return level, m.Hero.Exp | 39 | + return level, exp |
39 | } | 40 | } |
40 | - if exp >= oldLevelExp.NeedExp-m.Hero.Exp { | ||
41 | - exp = exp - (oldLevelExp.NeedExp - m.Hero.Exp) | ||
42 | - level++ | ||
43 | - | ||
44 | - for exp > 0 { | ||
45 | - oldLevelExp = csvdata.Get().TbHeroLevelExp.Get(level) | ||
46 | - if oldLevelExp == nil { | ||
47 | - return level, exp | ||
48 | - } | ||
49 | - | ||
50 | - if exp >= oldLevelExp.NeedExp { | ||
51 | - exp = exp - oldLevelExp.NeedExp | ||
52 | - level++ | ||
53 | - } else { | ||
54 | - exp = exp + m.Hero.Exp | ||
55 | - break | ||
56 | - } | 41 | + |
42 | + for exp > 0 { | ||
43 | + if exp >= oldLevelExp.NeedExp { | ||
44 | + exp = exp - oldLevelExp.NeedExp | ||
45 | + level++ | ||
46 | + } else { | ||
47 | + break | ||
57 | } | 48 | } |
58 | 49 | ||
59 | - } else { | ||
60 | - exp = exp + m.Hero.Exp | 50 | + oldLevelExp = csvdata.Get().TbHeroLevelExp.Get(level) |
51 | + if oldLevelExp == nil { | ||
52 | + return level, exp | ||
53 | + } | ||
61 | } | 54 | } |
55 | + | ||
62 | return level, exp | 56 | return level, exp |
63 | } | 57 | } |
models/rolePlugin.go
@@ -133,32 +133,24 @@ func (m *RoleModel) EquipmentAddNotify(equip *pb.Equipment) { | @@ -133,32 +133,24 @@ func (m *RoleModel) EquipmentAddNotify(equip *pb.Equipment) { | ||
133 | } | 133 | } |
134 | 134 | ||
135 | func (m *RoleModel) UpLevel(exp int32) (int32, int32) { | 135 | func (m *RoleModel) UpLevel(exp int32) (int32, int32) { |
136 | + exp = exp + m.Role.Exp | ||
136 | level := m.Role.Level | 137 | level := m.Role.Level |
137 | oldLevelExp := csvdata.Get().TbAccountLevelExp.Get(level) | 138 | oldLevelExp := csvdata.Get().TbAccountLevelExp.Get(level) |
138 | if oldLevelExp == nil { | 139 | if oldLevelExp == nil { |
139 | - return level, m.Role.Level | 140 | + return level, exp |
140 | } | 141 | } |
141 | - if exp >= oldLevelExp.NeedExp-m.Role.Exp { | ||
142 | - exp = exp - (oldLevelExp.NeedExp - m.Role.Exp) | ||
143 | - level++ | ||
144 | - | ||
145 | - for exp > 0 { | ||
146 | - oldLevelExp = csvdata.Get().TbAccountLevelExp.Get(level) | ||
147 | - if oldLevelExp == nil { | ||
148 | - return level, exp | ||
149 | - } | ||
150 | 142 | ||
151 | - if exp >= oldLevelExp.NeedExp { | ||
152 | - exp = exp - oldLevelExp.NeedExp | ||
153 | - level++ | ||
154 | - } else { | ||
155 | - exp = exp + m.Role.Exp | ||
156 | - break | ||
157 | - } | 143 | + for exp > 0 { |
144 | + if exp >= oldLevelExp.NeedExp { | ||
145 | + exp = exp - oldLevelExp.NeedExp | ||
146 | + level++ | ||
147 | + } else { | ||
148 | + break | ||
149 | + } | ||
150 | + oldLevelExp = csvdata.Get().TbAccountLevelExp.Get(level) | ||
151 | + if oldLevelExp == nil { | ||
152 | + return level, exp | ||
158 | } | 153 | } |
159 | - | ||
160 | - } else { | ||
161 | - exp = exp + m.Role.Exp | ||
162 | } | 154 | } |
163 | return level, exp | 155 | return level, exp |
164 | } | 156 | } |