protocode.go
669 Bytes
package action
import (
"pro2d/common/logger"
"pro2d/pb"
)
func GetActionMap() map[interface{}]interface{} {
logger.Debug("init protocode...")
am := make(map[interface{}]interface{})
am[uint32(pb.ProtoCode_HeartReq)] = HeartRpc
am[uint32(pb.ProtoCode_CreateReq)] = CreateRpc
am[uint32(pb.ProtoCode_ChangeTeamReq)] = ChangeTeamRpc
am[uint32(pb.ProtoCode_HeroEquipReferReq)] = HeroEquipReferRpc
am[uint32(pb.ProtoCode_RoleClearItemsReq)] = RoleClearItemsRpc
am[uint32(pb.ProtoCode_RoleStartBattleReq)] = RoleStartBattleRpc
am[uint32(pb.ProtoCode_RoleEndBattleReq)] = RoleEndBattleRpc
am[uint32(pb.ProtoCode_EquipmentDelReq)] = EquipmentDelRpc
return am
}