game.go 500 Bytes
package main

import (
	"os"
	"os/signal"
	"pro2d/conf"
	"pro2d/src/components/logger"
	"pro2d/src/components/net"
	"syscall"
)

func main()  {
	err := make(chan error)
	stopChan := make(chan os.Signal)
	signal.Notify(stopChan, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)

	s := net.NewServer(conf.GlobalConf.GameConf)
	go func() {
		err <- s.Start()
	}()

	select {
	case e := <- err:
		logger.Error("game server error: %v", e)
	case <-stopChan:
		s.Stop()
		logger.Debug("game stop...")
	}
}