hero.go
585 Bytes
package models
import (
"pro2d/common"
"pro2d/common/components"
"pro2d/pb"
)
type HeroModel struct {
components.ISchema
Hero *pb.Hero
Equipments common.IMapString
}
func NewHero(hero *pb.Hero) *HeroModel {
m := &HeroModel{
ISchema: NewSchema(hero.Id, hero),
Hero: hero,
Equipments: common.StringToMap(hero.Equipments, false),
}
return m
}
func (m *HeroModel) UpdateEquipment(key string, typ string) {
if typ == "" {
delete(m.Equipments, key)
} else {
m.Equipments[key] = typ
}
m.SetProperty("equipments", common.MapToString(m.Equipments))
}