plugin.go
1.16 KB
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package components
import (
"plugin"
"pro2d/common/logger"
"sync"
)
type PluginOption func(*Plugin)
type Plugin struct {
pluginPath string
Actions sync.Map
}
func NewPlugin(path string, options ...PluginOption) IPlugin {
if path == "" {
return nil
}
p := &Plugin{
pluginPath: path,
Actions: sync.Map{},
}
for _, option := range options {
option(p)
}
return p
}
func (p *Plugin) LoadPlugin() error {
plu, err := plugin.Open(p.pluginPath)
if err != nil {
return err
}
logger.Debug("func LoadPlugin open success...")
f, err := plu.Lookup("GetActionMap")
if err != nil {
return err
}
logger.Debug("func LoadPlugin Lookup success...")
if x, ok := f.(func() map[interface{}]interface{}); ok {
logger.Debug("func LoadPlugin GetActionMap success...")
p.SetActions(x())
}
return nil
}
func (p *Plugin) GetAction(cmd uint32) interface{} {
f, ok := p.Actions.Load(cmd)
if !ok {
return nil
}
return f
}
func (p *Plugin) SetActions(am map[interface{}]interface{}) {
p.Actions.Range(func(key, value interface{}) bool {
p.Actions.Delete(key.(uint32))
return true
})
for k, v := range am {
cmd := k.(uint32)
p.Actions.Store(cmd, v)
}
}