server.go
2.77 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
package components
import (
"fmt"
"net"
"pro2d/common/logger"
)
type ServerOption func(*Server)
func WithPlugin(iPlugin IPlugin) ServerOption {
return func(server *Server) {
server.plugins = iPlugin
}
}
func WithSplitter(splitter ISplitter) ServerOption {
return func(server *Server) {
server.splitter = splitter
}
}
func WithConnCbk(cb ConnectionCallback) ServerOption {
return func(server *Server) {
server.connectionCallback = cb
}
}
func WithMsgCbk(cb MessageCallback) ServerOption {
return func(server *Server) {
server.messageCallback = cb
}
}
func WithCloseCbk(cb CloseCallback) ServerOption {
return func(server *Server) {
server.closeCallback = cb
}
}
func WithTimerCbk(cb TimerCallback) ServerOption {
return func(server *Server) {
server.timerCallback = cb
}
}
type Server struct {
PluginPath string
plugins IPlugin
splitter ISplitter
connectionCallback ConnectionCallback
messageCallback MessageCallback
closeCallback CloseCallback
timerCallback TimerCallback
port int
connManage IConnManage
Actions map[interface{}]interface{}
}
func NewServer(port int, options ...ServerOption) IServer {
s := &Server{
port: port,
connManage: NewConnManage(),
}
for _, option := range options {
option(s)
}
return s
}
func (s *Server) GetSplitter() ISplitter {
return s.splitter
}
func (s *Server) GetPlugin() IPlugin {
return s.plugins
}
func (s *Server) GetAction(cmd uint32) interface{} {
if s.plugins != nil {
f := s.plugins.GetAction(cmd)
if f != nil {
return f
}
}
return s.Actions[cmd]
}
func (s *Server) SetActions(mi map[interface{}]interface{}) {
s.Actions = mi
}
func (s *Server) GetConnManage() IConnManage {
return s.connManage
}
func (s *Server) SetConnectionCallback(cb ConnectionCallback) {
s.connectionCallback = cb
}
func (s *Server) SetMessageCallback(cb MessageCallback) {
s.messageCallback = cb
}
func (s *Server) SetCloseCallback(cb CloseCallback) {
s.closeCallback = cb
}
func (s *Server) SetTimerCallback(cb TimerCallback) {
s.timerCallback = cb
}
func (s *Server) Start() error {
port := fmt.Sprintf(":%d", s.port)
l, err := net.Listen("tcp", port)
if err != nil {
return err
}
//监听端口
logger.Debug("listen on %s\n", port)
id := 0
for {
conn, err := l.Accept()
if err != nil {
return err
}
id++
client := NewConn(id, conn, s.splitter)
s.newConnection(client)
}
}
func (s *Server) Stop() {
StopTimer()
s.connManage.StopAllConns()
}
func (s *Server) newConnection(conn IConnection) {
conn.SetConnectionCallback(s.connectionCallback)
conn.SetCloseCallback(s.removeConnection)
conn.SetMessageCallback(s.messageCallback)
conn.SetTimerCallback(s.timerCallback)
conn.Start()
}
func (s *Server) removeConnection(conn IConnection) {
s.closeCallback(conn)
}