protocode.go
926 Bytes
package action
import (
"pro2d/pb"
)
func GetTestActionMap() map[interface{}]interface{} {
am := make(map[interface{}]interface{})
am[uint32(pb.ProtoCode_HeartRpc)] = HeartRsp
am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRsp
am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRsp
am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRsp
am[uint32(pb.ProtoCode_CreateRpc)] = CreateRsp
am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRsp
am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRsp
am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRsp
am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRsp
am[uint32(pb.ProtoCode_DisConnectNty)] = DisConnectNty
am[uint32(pb.ProtoCode_RoleUpdatePropertyNty)] = RoleUpdatePropertyNty
am[uint32(pb.ProtoCode_RoleUpdateItemsNty)] = RoleUpdateItemsNty
am[uint32(pb.ProtoCode_EquipmentAddNty)] = EquipmentAddNty
return am
}