agent.go
4.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
package service
import (
"fmt"
"github.com/golang/protobuf/proto"
"math"
"pro2d/common"
"pro2d/common/components"
"pro2d/common/logger"
"pro2d/models"
"pro2d/pb"
"sync"
"sync/atomic"
)
type Agent struct {
components.IConnection
Server components.IServer
components.IAgent
Role *models.RoleModel
nextCheckTime int64 //下一次检查的时间
lastHeartCheckTime int64
heartTimeoutCount int //超时次数
}
var agentPool = sync.Pool{New: func() interface{} { return new(Agent) }}
func NewAgent(s components.IServer) *Agent {
a := agentPool.Get().(*Agent)
a.Server = s
a.nextCheckTime = 0
a.lastHeartCheckTime = common.Timex()
a.heartTimeoutCount = 0
return a
}
func (c *Agent) SetSchema(schema components.ISchema) {
c.Role = schema.(*models.RoleModel)
c.Role.SetConn(c)
c.Server.GetConnManage().AddRID(c.Role.Data.Id, c.IConnection.GetID())
c.Server.GetConnManage().AddUID(c.Role.Data.Uid, c.IConnection.GetID())
}
func (c *Agent) GetSchema() components.ISchema {
return c.Role
}
func (c *Agent) SetServer(server components.IServer) {
c.Server = server
}
func (c *Agent) GetServer() components.IServer {
return c.Server
}
func (c *Agent) OnConnection(conn components.IConnection) {
c.IConnection = conn
}
/*OnLoginQuery 登录请求
2 角色不存在
*/
func (c *Agent) OnLoginQuery(msg components.IMessage) (int32, proto.Message) {
req := pb.LoginReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
uid := req.Token
// 判断是否已经登录 ,挤掉,断开连接
conn := c.Server.GetConnManage().GetConnByUID(uid)
if conn != nil {
logger.Debug("挤掉。。。。。。。。")
conn.SendSuccess(uint32(pb.ProtoCode_DisConnectNty), nil, msg.GetHeader().GetPreserve())
conn.Stop()
}
role := models.RoleExistByUid(uid)
if role == nil {
return 2, nil
}
role.SetProperty("Device", req.Device)
protoMsg := &pb.LoginRsp{
Role: role.Data,
Hero: role.GetAllHero(),
Team: role.GetAllTeam(),
Equipments: role.GetEquipments(),
}
//登录成功,存储agent role
c.SetSchema(role)
return 0, protoMsg
}
func (c *Agent) SendMsg(errCode int32, cmd uint32, msg interface{}, preserve uint32) error {
if msg == nil || errCode != 0 {
return c.Send(errCode, cmd, nil, preserve)
}
rsp, err := proto.Marshal(msg.(proto.Message))
if err != nil {
return c.Send(-100, cmd, nil, preserve)
}
return c.Send(errCode, cmd, rsp, preserve)
}
func (c *Agent) OnMessage(msg components.IMessage) error {
atomic.StoreInt64(&c.lastHeartCheckTime, common.Timex())
logger.Debug("req protocolID: %d, %s", msg.GetHeader().GetMsgID(), msg.GetData())
//heart
if msg.GetHeader().GetMsgID() == uint32(pb.ProtoCode_HeartRpc) {
return nil
}
//login
if msg.GetHeader().GetMsgID() == uint32(pb.ProtoCode_LoginRpc) {
code, protoMsg := c.OnLoginQuery(msg)
return c.SendMsg(code, msg.GetHeader().GetMsgID(), protoMsg, msg.GetHeader().GetPreserve())
}
//get handler by msgid
method := c.Server.GetAction(msg.GetHeader().GetMsgID())
if method == nil {
return fmt.Errorf("cmd: %d, handler is nil", msg.GetHeader().GetMsgID())
}
if msg.GetHeader().GetMsgID() != uint32(pb.ProtoCode_CreateRpc) && c.Role == nil {
return c.Send(-101, msg.GetHeader().GetMsgID(), nil, msg.GetHeader().GetPreserve())
}
// 调用协议号对应的逻辑函数
f := method.(func(role *models.RoleModel, msg components.IMessage) (int32, interface{}))
errCode, protoMsg := f(c.Role, msg)
logger.Debug("rsp errcode: %d, protocode: %d", errCode, msg.GetHeader().GetMsgID())
return c.SendMsg(errCode, msg.GetHeader().GetMsgID(), protoMsg, msg.GetHeader().GetPreserve())
}
func (c *Agent) OnTimer() {
nextCheckTime := atomic.LoadInt64(&c.nextCheckTime)
now := common.Timex()
if now >= nextCheckTime {
//检查心跳
c.checkHeartBeat(now)
nextCheckTime = now + common.HeartTimerInterval
atomic.StoreInt64(&c.nextCheckTime, nextCheckTime)
}
if c.Role != nil {
//role 恢复数据
c.Role.OnRecoverTimer(now)
}
}
func (c *Agent) OnClose() {
c.IConnection = nil
c.Role = nil
agentPool.Put(c)
if c.Role == nil {
return
}
logger.Debug("ID: %d close, roleid", c.IConnection.GetID(), c.Role.Data.Id)
c.Server.GetConnManage().DelRID(c.Role.Data.Id)
c.Server.GetConnManage().DelUID(c.Role.Data.Uid)
c.Role.OnOfflineEvent()
}
func (c *Agent) checkHeartBeat(now int64) {
lastHeartCheckTime := atomic.LoadInt64(&c.lastHeartCheckTime)
//logger.Debug("checkHeartBeat ID: %d, last: %d, now: %d", c.GetID(), lastHeartCheckTime, now)
if math.Abs(float64(lastHeartCheckTime-now)) > common.HeartTimerInterval {
c.heartTimeoutCount++
if c.heartTimeoutCount >= common.HeartTimeoutCountMax {
c.Stop()
return
}
//logger.Debug("timeout count: %d", c.heartTimeoutCount)
} else {
c.heartTimeoutCount = 0
}
}