RolePlugin.go
1.27 KB
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package plugin
import (
"github.com/golang/protobuf/proto"
"pro2d/conf"
"pro2d/pb"
"pro2d/src/components/logger"
"pro2d/src/components/net"
"pro2d/src/models"
)
func HeartRpc(msg *net.MsgPkg) (int32, proto.Message) {
//msg.Conn.SetLastHeartCheckTime()
return 0, nil
}
func CreateRpc(msg *net.MsgPkg) (int32, proto.Message) {
req := pb.CreateReq{}
if err := proto.Unmarshal(msg.Body, &req); err != nil {
logger.Error("CreateRpc err: %v", err)
return 1, nil
}
role := models.RoleExistByUid(req.Uid)
if role != nil {
return 2, nil
}
roleId := conf.SnowFlack.NextValStr()
role = models.NewRole(roleId)
if err := role.Create(); err != nil {
logger.Error("CreateRpc role create err: %v", err)
return 3, nil
}
return 0, nil
}
func LoginRpc(msg *net.MsgPkg) (int32, proto.Message) {
//logger.Debug("cmd: %v, msg: %s", msg.Head.Cmd, msg.Body)
req := pb.LoginReq{}
if err := proto.Unmarshal(msg.Body, &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
role := models.RoleExistByUid(req.Uid)
if role == nil {
return 2, nil
}
role.SetProperty("Device", req.Device)
msg.Conn.Role = role
return 0, &pb.RoleRsp{
Role: role.Role,
Hero: role.GetAllHero(),
Team: role.Teams.Team,
Equips: []*pb.Equipment{role.Equip.Equip},
}
}