role_test.go
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package models
import (
"fmt"
_ "pro2d/conf"
"pro2d/pb"
"pro2d/src/components/db"
"pro2d/src/components/logger"
"pro2d/src/utils"
"testing"
)
func TestNewRole(t *testing.T) {
db.MongoDatabase = db.MongoClient.Database("game")
var uid = "141815055745814528"
role := RoleExistByUid(uid)
if role != nil {
//uid存在 , 更新角色
//role.AddHero(&pb.Hero{
// Id: 1,
// RoleId: role.Role.Id,
// Type: 0,
// Level: 0,
// ReinCount: 0,
// ReinPoint: 0,
// Equipments: "",
//})
role.SetProperty("Device", "1111")
//role.Save()
}else {
//uid不存在,创建角色
role = NewRole("1")
role.Role.Uid = uid
role.Role.Device = "111111"
role.Role.Level = 0
err := role.Create()
fmt.Println(err)
}
print(role)
}
func TestRoleIndex(t *testing.T) {
coll, keys := utils.FindIndex(pb.Role{})
for _, index := range keys {
logger.Debug("coll: %s, key: %s", coll, index)
}
}