conn.go
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package components
import (
"bufio"
"fmt"
"net"
"pro2d/common"
"pro2d/common/logger"
"sync"
"sync/atomic"
"time"
)
type Connection struct {
IConnection
net.Conn
Server IServer
Id uint32
scanner *bufio.Scanner
writer *bufio.Writer
WBuffer chan []byte
Quit chan *Connection
readFunc chan func()
timerFunc chan func()
messageCallback MessageCallback
connectionCallback ConnectionCallback
closeCallback CloseCallback
timerCallback TimerCallback
Status uint32
}
var connectionPool = &sync.Pool{
New: func() interface{} { return new(Connection)},
}
func NewConn(id int, conn net.Conn, s IServer) *Connection {
c := connectionPool.Get().(*Connection)
closed := atomic.LoadUint32(&c.Status)
if closed != 0 {
connectionPool.Put(c)
c = new(Connection)
}
atomic.StoreUint32(&c.Id, uint32(id))
c.Conn = conn
c.Server = s
c.scanner = bufio.NewScanner(conn)
c.writer = bufio.NewWriter(conn)
c.reset()
return c
}
func (c *Connection) reset() {
c.WBuffer = make(chan []byte, common.MaxMsgChan)
c.Quit = make(chan *Connection)
if c.readFunc == nil {
c.readFunc = make(chan func(), 10)
}
if c.timerFunc == nil {
c.timerFunc = make(chan func(), 10)
}
//c.connectionCallback = c.defaultConnectionCallback
//c.messageCallback = c.defaultMessageCallback
//c.closeCallback = c.defaultCloseCallback
//c.timerCallback = c.defaultTimerCallback
}
func (c *Connection) GetID() uint32 {
return atomic.LoadUint32(&c.Id)
}
func (c *Connection) SetConnectionCallback(cb ConnectionCallback) {
c.connectionCallback = cb
}
func (c *Connection) SetMessageCallback(cb MessageCallback) {
c.messageCallback = cb
}
func (c *Connection) SetCloseCallback(cb CloseCallback) {
c.closeCallback = cb
}
func (c *Connection) SetTimerCallback(cb TimerCallback) {
c.timerCallback = cb
}
func (c *Connection) Start() {
go c.write()
go c.read()
go c.listen()
atomic.StoreUint32(&c.Status, 1)
c.connectionCallback(c)
c.handleTimeOut()
}
func (c *Connection) Stop() {
if atomic.LoadUint32(&c.Status) == 0 { return }
sendTimeout := time.NewTimer(5 * time.Millisecond)
defer sendTimeout.Stop()
// 发送超时
select {
case <-sendTimeout.C:
return
case c.Quit <- c:
return
}
}
func (c *Connection) Send(errCode int32, cmd uint32, data []byte) error {
buf, err := c.Server.GetSplitter().Pack(cmd, data, errCode, 0)
if err != nil {
return err
}
sendTimeout := time.NewTimer(5 * time.Millisecond)
defer sendTimeout.Stop()
// 发送超时
select {
case <-sendTimeout.C:
return fmt.Errorf("send buff msg timeout")
case c.WBuffer <- buf:
return nil
}
}
func (c *Connection) defaultConnectionCallback(conn IConnection) {
}
func (c *Connection) defaultMessageCallback(msg IMessage) {
}
func (c *Connection) defaultCloseCallback(conn IConnection) {
}
func (c *Connection) defaultTimerCallback(conn IConnection) {
}
func (c *Connection) write() {
defer func() {
logger.Debug("write close")
c.Stop()
}()
for msg := range c.WBuffer {
n, err := c.writer.Write(msg)
if err != nil {
logger.Error("write fail err: "+err.Error(), "n: ", n)
return
}
if err := c.writer.Flush(); err != nil {
logger.Error("write Flush fail err: " + err.Error())
return
}
}
}
func (c *Connection) read() {
defer func() {
logger.Debug("read close")
c.Stop()
}()
c.scanner.Split(c.Server.GetSplitter().ParseMsg)
for c.scanner.Scan() {
req, err := c.Server.GetSplitter().UnPack(c.scanner.Bytes())
if err != nil {
return
}
req.SetSession(c)
c.readFunc <- func() {
c.messageCallback(req)
}
}
if err := c.scanner.Err(); err != nil {
logger.Error("scanner.err: %s", err.Error())
return
}
}
//此设计目的是为了让网络数据与定时器处理都在一条协程里处理。不想加锁。。。
func (c *Connection) listen() {
defer func() {
logger.Debug("listen close")
c.quitting()
}()
for {
select {
case timerFunc := <-c.timerFunc:
timerFunc()
case readFunc := <-c.readFunc:
readFunc()
case <-c.Quit:
return
}
}
}
func (c *Connection) handleTimeOut() {
if atomic.LoadUint32(&c.Status) == 0 { return }
c.timerFunc <- func() {
c.timerCallback(c)
}
TimeOut(1*time.Second, c.handleTimeOut)
}
func (c *Connection) quitting() {
if atomic.LoadUint32(&c.Status) == 0 { return }
atomic.StoreUint32(&c.Status, 0)
logger.Debug("ID: %d close", c.Id)
close(c.WBuffer)
close(c.Quit)
c.Conn.Close()
c.closeCallback(c)
//放回到对象池
connectionPool.Put(c)
}