main.go 965 Bytes
package main

import (
	"fmt"
	"net/http"
	"os"
	"os/signal"
	"pro2d/common"
	"pro2d/common/logger"
	"syscall"
)

func main()  {
	err := make(chan error)
	stopChan := make(chan os.Signal)
	signal.Notify(stopChan, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)

	userChan := make(chan os.Signal)
	signal.Notify(userChan, syscall.SIGUSR1, syscall.SIGUSR2)

	s,err1 := NewGameServer(common.GlobalConf.GameConf)
	if err1 != nil {
		logger.Error(err1)
		return
	}
	go func() {
		err <- http.ListenAndServe(fmt.Sprintf("localhost:%d", common.GlobalConf.GameConf.DebugPort), nil)
	}()

	go func() {
		err <- s.Start()
	}()

	for {
		select {
		case e := <- err:
			logger.Error("game server error: %v", e)
			return
		case <-stopChan:
			logger.Debug("game stop...")
			s.Stop()
			return
		case u := <-userChan:
			logger.Debug("userChan .. %v",u.String())
			e := s.IServer.GetPlugin().LoadPlugin()
			if e != nil {
				logger.Error("err: ", e.Error())
			}
		}
	}
}