hero.go
1.28 KB
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package models
import (
"pro2d/common"
"pro2d/common/components"
"pro2d/csvdata"
"pro2d/pb"
)
type HeroModel struct {
components.ISchema
Hero *pb.Hero
Equipments common.IMapStringNum
}
func NewHero(hero *pb.Hero) *HeroModel {
m := &HeroModel{
ISchema: NewSchema(hero.Id, hero),
Hero: hero,
Equipments: common.StringToMapNum(hero.Equipments),
}
return m
}
func (m *HeroModel) DelEquipment(key string) {
delete(m.Equipments, key)
m.SetProperty("equipments", common.MapNumToString(m.Equipments))
}
func (m *HeroModel) AddEquipment(key string, pos int32) {
m.Equipments[key] = pos
m.SetProperty("equipments", common.MapNumToString(m.Equipments))
}
func (m *HeroModel) UpLevel(exp int32) (int32, int32) {
level := m.Hero.Level
oldLevelExp := csvdata.Get().TbHeroLevelExp.Get(level)
if oldLevelExp == nil {
return level, m.Hero.Exp
}
if exp >= oldLevelExp.NeedExp-m.Hero.Exp {
exp = exp - (oldLevelExp.NeedExp - m.Hero.Exp)
level++
for exp > 0 {
oldLevelExp = csvdata.Get().TbHeroLevelExp.Get(level)
if oldLevelExp == nil {
return level, exp
}
if exp >= oldLevelExp.NeedExp {
exp = exp - oldLevelExp.NeedExp
level++
} else {
exp = exp + m.Hero.Exp
break
}
}
} else {
exp = exp + m.Hero.Exp
}
return level, exp
}