http.go 553 Bytes
package main

import (
	"os"
	"os/signal"
	_ "pro2d/conf"
	"pro2d/src/actions"
	"pro2d/src/components/logger"
	"pro2d/src/components/net"
	"syscall"
)

func main() {
	err := make(chan error)
	stopChan := make(chan os.Signal)
	signal.Notify(stopChan, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)

	web := net.NewHttpServer("v1")
	web.BindHandler(&actions.AccountAction{HttpServer: web})
	go func() {
		err <- web.Start()
	}()

	select {
	case e := <- err:
		logger.Error("game server error: %v", e)
	case <-stopChan:
		logger.Debug("game stop")
	}
}