role.go
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package models
import (
"pro2d/common"
"pro2d/common/components"
"pro2d/common/db/mongoproxy"
"pro2d/common/logger"
"pro2d/pb"
"sync/atomic"
)
type RoleModel struct {
components.ISchema
Role *pb.Role
Heros SchemaMap
Teams SchemaMap
Prop *PropModel
lastSaveTs int64
}
func RoleExistByUid(uid string) *RoleModel {
data := &pb.Role{Uid: uid}
if err := mongoproxy.FindOne(mongoproxy.GetBsonM("uid", uid), data); err != nil {
logger.Error("Role exist err: %v", err)
return nil
}
r := &RoleModel{
ISchema: NewSchema(data.Id, data),
Role: data,
Heros: make(SchemaMap),
Teams: make(SchemaMap),
Prop: new(PropModel),
}
r.LoadAll()
return r
}
func NewRole(id string) *RoleModel {
data := &pb.Role{Id: id}
m := &RoleModel{
ISchema: NewSchema(id, data),
Role: data,
Heros: make(SchemaMap),
Teams: make(SchemaMap),
}
return m
}
func (m *RoleModel) InitRole() {
//init hero
h1 := pb.Hero{
Id: common.SnowFlack.NextValStr(),
RoleId: m.Role.Id,
Type: 1,
Level: 1,
ReinCount: 0,
ReinPoint: 0,
Equipments: "",
}
m.AddHero(&h1)
h2 := h1
h2.Id = common.SnowFlack.NextValStr()
h2.Type = 2
m.AddHero(&h2)
h3 := h1
h3.Id = common.SnowFlack.NextValStr()
h3.Type = 3
m.AddHero(&h3)
h4 := h1
h4.Id = common.SnowFlack.NextValStr()
h4.Type = 4
m.AddHero(&h4)
//init team
t1 := pb.Team{
Id: common.SnowFlack.NextValStr(),
RoleId: m.Role.Id,
HeroId1: h1.Id,
HeroId2: h2.Id,
HeroId3: h3.Id,
}
m.AddTeam(&t1)
t2 := t1
t2.Id = common.SnowFlack.NextValStr()
m.AddTeam(&t2)
t3 := t1
t3.Id = common.SnowFlack.NextValStr()
m.AddTeam(&t3)
t4 := t1
t4.Id = common.SnowFlack.NextValStr()
m.AddTeam(&t4)
}
func (m *RoleModel) LoadHero() {
heros := make([]*pb.Hero, 10)
err := mongoproxy.FindMany("hero", "role_id", m.Role.Id, &heros)
if err != nil {
logger.Error(err)
return
}
for _, hero := range heros {
m.Heros[hero.Id] = NewHero(hero)
}
}
func (m *RoleModel) LoadTeams() {
teams := make([]*pb.Team, 4)
err := mongoproxy.FindMany("hero", "role_id", m.Role.Id, &teams)
if err != nil {
logger.Error(err)
return
}
for _, team := range teams {
m.Teams[team.Id] = NewTeam(team)
}
}
func (m *RoleModel) LoadAll() {
m.LoadHero()
m.LoadTeams()
}
func (m *RoleModel) updateProperty(property map[string]interface{}) {
}
func (m *RoleModel) GetAllHero() []*pb.Hero {
var h []*pb.Hero
for _, hero := range m.Heros {
h = append(h, hero.(*HeroModel).Hero)
}
return h
}
func (m *RoleModel) GetAllTeam() []*pb.Team {
var t []*pb.Team
for _, team := range m.Teams {
t = append(t, team.(*TeamModel).Team)
}
return t
}
func (m *RoleModel) AddHero(hero *pb.Hero) {
h := NewHero(hero)
h.Create()
m.Heros[hero.Id] = h
}
func (m *RoleModel) AddTeam(team *pb.Team) {
t := NewTeam(team)
t.Create()
m.Teams[team.Id] = t
}
func (m *RoleModel) OnRecoverTimer(now int64) {
m.saveRoleData(now)
}
func (m *RoleModel) OnOfflineEvent() {
// 设置最新的登录时间
m.saveRoleData(common.Timex())
}
func (m *RoleModel) saveRoleData(now int64) {
if now-m.lastSaveTs < common.SaveDataInterval {
return
}
atomic.StoreInt64(&m.lastSaveTs, now)
m.Update()
tbObjs := []components.ISchema{}
for _, tbObj := range tbObjs {
if tbObj != nil {
tbObj.Update()
}
}
mpObjs := []SchemaMap{m.Heros, m.Teams}
for _, mpObj := range mpObjs {
for _, v := range mpObj {
if v != nil {
v.Update()
}
}
}
}