RoleAction.go
3.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
// Package action 游戏服角色相关操作
package action
import (
"fmt"
"github.com/golang/protobuf/proto"
"pro2d/common"
"pro2d/common/components"
"pro2d/common/db/mongoproxy"
"pro2d/common/db/redisproxy"
"pro2d/common/logger"
"pro2d/models"
"pro2d/pb"
)
// HeartRpc 心跳请求
func HeartRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
//msg.Conn.SetLastHeartCheckTime()
return 0, nil
}
// getRandomName 随机名字
func getRandomName() string {
name := ""
for {
name = common.RandomName(common.DefaultName)
if name == "" {
continue
}
relay, err := redisproxy.SETNX(fmt.Sprintf(common.NickNames, name), "1")
if err != nil {
continue
}
if relay.(int64) == 1 {
break
}
}
return name
}
/*
CreateRpc 创建角色请求
1: proto解析错误
2: 角色不存在
*/
func CreateRpc(role1 *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.CreateReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("CreateRpc err: %v", err)
return 1, err
}
role := models.RoleExistByUid(req.Token)
if role != nil {
return 2, "role exists"
}
roleId, err := common.GetNextRoleId()
if err != nil {
return 3, err
}
role = models.NewRole(roleId)
role.Role.Uid = req.Token
role.Role.Nick = getRandomName()
if err := role.Create(); err != nil {
logger.Error("CreateRpc role create err: %v", err)
return 4, nil
}
role.InitRole()
return 0, nil
}
// ChangeTeamRpc 阵容变换
func ChangeTeamRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.ChangeTeamReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
role.UpdateTeam(req.Team)
return 0, nil
}
/*
HeroEquipReferRpc 穿戴/脱 装备
2: 装备不存在
*/
func HeroEquipReferRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.HeroEquipReferReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
e, ok := role.Equipments[req.EquipId]
if !ok {
return 2, nil
}
equip := e.(*models.EquipModel)
// 装备未被穿戴
if equip.Equip.HeroId == "" {
h, ok := role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
} else {
//装备已经被穿戴
if req.HeroId != equip.Equip.HeroId {
h, ok := role.Heros[equip.Equip.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, "")
}
h, ok = role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
}
}
return 0, nil
}
/*
RoleClearItemsRpc 删除物品
2 删除失败
*/
func RoleClearItemsRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.RoleClearItemsReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
if !role.CostItem(req.Id, req.Count) {
logger.Error("cost err: %s, %d", req.Id, req.Count)
return 2, nil
}
return 0, nil
}
/*
EquipmentDelRpc 删除装备
2 删除失败
*/
func EquipmentDelRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.EquipmentDelReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
if err := mongoproxy.DelOne("equipment", "id", req.Id); err != nil {
logger.Error(err.Error())
return 2, nil
}
delete(role.Equipments, req.Id)
return 0, nil
}