TestAction.go
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package action
import (
"github.com/golang/protobuf/proto"
"pro2d/common/components"
"pro2d/common/logger"
"pro2d/models"
"pro2d/pb"
)
func HeartRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func LoginRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func CreateRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func ChangeTeamRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func HeroEquipReferRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleUpdatePropertyRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleUpdateChangeRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleClearItemsRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleStartBattleRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleEndBattleRsp(role *models.RoleTestModel, msg components.IMessage) {
rsp := pb.RoleEndBattleRsp{}
if err := proto.Unmarshal(msg.GetData(), &rsp); err != nil {
logger.Error("rsp err: %v", err)
return
}
logger.Debug(rsp.Reward)
}
func EquipmentDelRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func EquipmentAddRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func HeroUpLevelRsp(role *models.RoleTestModel, msg components.IMessage) {
}
func DisConnectNty(role *models.RoleTestModel, msg components.IMessage) {
}
func RoleUpdateItemsNty(role *models.RoleTestModel, msg components.IMessage) {
}