role.go
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package models
import (
"fmt"
"pro2d/components/db"
"pro2d/protos/pb"
"strconv"
)
type RoleModel struct {
*db.MgoColl
Role *pb.Role
Heros HeroMap
Teams *TeamModel
Equip *pb.Equipment
Prop *pb.Prop
}
func RoleExistByUid(uid string) (bool, *RoleModel){
data := &pb.Role{Uid: uid}
if err := db.FindOne(db.GetBsonM("uid", uid), data); err != nil {
return false, nil
}
m := NewRole(data.Id)
m.Load()
return true, m
}
func NewRole(id int64) *RoleModel {
data := &pb.Role{Id: id}
m := &RoleModel{
MgoColl: db.NewMongoColl(strconv.Itoa(int(id)), data),
Role: data,
Heros: make(HeroMap),
}
return m
}
func (m *RoleModel) LoadAll() {
}
func (m *RoleModel) LoadHero() {
}
func (m *RoleModel) AddHero(hero *pb.Hero) {
h := NewHero(hero.Id)
h.Hero = hero
h.Create()
m.Heros[fmt.Sprintf("%d%d", m.Role.Id, h.Hero.Id)] = h
}