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// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc v3.17.3
// source: game.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type HeartReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
}
func (x *HeartReq) Reset() {
*x = HeartReq{}
if protoimpl.UnsafeEnabled {
mi := &file_game_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeartReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeartReq) ProtoMessage() {}
func (x *HeartReq) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeartReq.ProtoReflect.Descriptor instead.
func (*HeartReq) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{0}
}
func (x *HeartReq) GetCode() int64 {
if x != nil {
return x.Code
}
return 0
}
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type HeartRsp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
}
func (x *HeartRsp) Reset() {
*x = HeartRsp{}
if protoimpl.UnsafeEnabled {
mi := &file_game_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeartRsp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeartRsp) ProtoMessage() {}
func (x *HeartRsp) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeartRsp.ProtoReflect.Descriptor instead.
func (*HeartRsp) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{1}
}
func (x *HeartRsp) GetCode() int64 {
if x != nil {
return x.Code
}
return 0
}
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//ResponseCmd RoleRsp
type LoginReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
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Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
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Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"`
}
func (x *LoginReq) Reset() {
*x = LoginReq{}
if protoimpl.UnsafeEnabled {
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mi := &file_game_proto_msgTypes[2]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *LoginReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*LoginReq) ProtoMessage() {}
func (x *LoginReq) ProtoReflect() protoreflect.Message {
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mi := &file_game_proto_msgTypes[2]
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if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use LoginReq.ProtoReflect.Descriptor instead.
func (*LoginReq) Descriptor() ([]byte, []int) {
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return file_game_proto_rawDescGZIP(), []int{2}
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}
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func (x *LoginReq) GetToken() string {
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if x != nil {
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return x.Token
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}
return ""
}
func (x *LoginReq) GetDevice() string {
if x != nil {
return x.Device
}
return ""
}
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type CreateReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
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Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
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Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"`
}
func (x *CreateReq) Reset() {
*x = CreateReq{}
if protoimpl.UnsafeEnabled {
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mi := &file_game_proto_msgTypes[3]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CreateReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CreateReq) ProtoMessage() {}
func (x *CreateReq) ProtoReflect() protoreflect.Message {
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mi := &file_game_proto_msgTypes[3]
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if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CreateReq.ProtoReflect.Descriptor instead.
func (*CreateReq) Descriptor() ([]byte, []int) {
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return file_game_proto_rawDescGZIP(), []int{3}
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}
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func (x *CreateReq) GetToken() string {
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if x != nil {
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return x.Token
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}
return ""
}
func (x *CreateReq) GetDevice() string {
if x != nil {
return x.Device
}
return ""
}
type RoleRsp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
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Role *Role `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
Hero []*Hero `protobuf:"bytes,3,rep,name=hero,proto3" json:"hero,omitempty"`
Team []*Team `protobuf:"bytes,4,rep,name=team,proto3" json:"team,omitempty"`
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}
func (x *RoleRsp) Reset() {
*x = RoleRsp{}
if protoimpl.UnsafeEnabled {
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mi := &file_game_proto_msgTypes[4]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *RoleRsp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*RoleRsp) ProtoMessage() {}
func (x *RoleRsp) ProtoReflect() protoreflect.Message {
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mi := &file_game_proto_msgTypes[4]
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if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use RoleRsp.ProtoReflect.Descriptor instead.
func (*RoleRsp) Descriptor() ([]byte, []int) {
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return file_game_proto_rawDescGZIP(), []int{4}
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}
func (x *RoleRsp) GetRole() *Role {
if x != nil {
return x.Role
}
return nil
}
func (x *RoleRsp) GetHero() []*Hero {
if x != nil {
return x.Hero
}
return nil
}
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func (x *RoleRsp) GetTeam() []*Team {
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if x != nil {
return x.Team
}
return nil
}
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var File_game_proto protoreflect.FileDescriptor
var file_game_proto_rawDesc = []byte{
0x0a, 0x0a, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x04, 0x67, 0x61,
0x6d, 0x65, 0x1a, 0x0c, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x65, 0x71, 0x12, 0x12, 0x0a, 0x04,
0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
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0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x73, 0x70, 0x12, 0x12, 0x0a, 0x04,
0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
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0x22, 0x38, 0x0a, 0x08, 0x4c, 0x6f, 0x67, 0x69, 0x6e, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05,
0x74, 0x6f, 0x6b, 0x65, 0x6e, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x74, 0x6f, 0x6b,
0x65, 0x6e, 0x12, 0x16, 0x0a, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01,
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0x28, 0x09, 0x52, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x22, 0x39, 0x0a, 0x09, 0x43, 0x72,
0x65, 0x61, 0x74, 0x65, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x74, 0x6f, 0x6b, 0x65, 0x6e,
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x74, 0x6f, 0x6b, 0x65, 0x6e, 0x12, 0x16, 0x0a,
0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x64,
0x65, 0x76, 0x69, 0x63, 0x65, 0x22, 0x6f, 0x0a, 0x07, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x73, 0x70,
0x12, 0x20, 0x0a, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0c,
0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x04, 0x72, 0x6f,
0x6c, 0x65, 0x12, 0x20, 0x0a, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b,
0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x04,
0x68, 0x65, 0x72, 0x6f, 0x12, 0x20, 0x0a, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x18, 0x04, 0x20, 0x03,
0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x54, 0x65, 0x61, 0x6d,
0x52, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2e, 0x2f, 0x70, 0x62, 0x3b,
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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}
var (
file_game_proto_rawDescOnce sync.Once
file_game_proto_rawDescData = file_game_proto_rawDesc
)
func file_game_proto_rawDescGZIP() []byte {
file_game_proto_rawDescOnce.Do(func() {
file_game_proto_rawDescData = protoimpl.X.CompressGZIP(file_game_proto_rawDescData)
})
return file_game_proto_rawDescData
}
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var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
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var file_game_proto_goTypes = []interface{}{
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(*HeartReq)(nil), // 0: game.HeartReq
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(*HeartRsp)(nil), // 1: game.HeartRsp
(*LoginReq)(nil), // 2: game.LoginReq
(*CreateReq)(nil), // 3: game.CreateReq
(*RoleRsp)(nil), // 4: game.RoleRsp
(*Role)(nil), // 5: models.Role
(*Hero)(nil), // 6: models.Hero
(*Team)(nil), // 7: models.Team
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}
var file_game_proto_depIdxs = []int32{
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5, // 0: game.RoleRsp.role:type_name -> models.Role
6, // 1: game.RoleRsp.hero:type_name -> models.Hero
7, // 2: game.RoleRsp.team:type_name -> models.Team
3, // [3:3] is the sub-list for method output_type
3, // [3:3] is the sub-list for method input_type
3, // [3:3] is the sub-list for extension type_name
3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
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}
func init() { file_game_proto_init() }
func file_game_proto_init() {
if File_game_proto != nil {
return
}
file_models_proto_init()
if !protoimpl.UnsafeEnabled {
file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*HeartReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
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switch v := v.(*HeartRsp); i {
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case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
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|
switch v := v.(*LoginReq); i {
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case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
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file_game_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
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switch v := v.(*CreateReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_game_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
7f269318
zhangqijia
add pb.go; 添加关闭连接...
|
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switch v := v.(*RoleRsp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_game_proto_rawDesc,
NumEnums: 0,
|
8d983031
zhangqijia
loginReq uid -> t...
|
426
|
NumMessages: 5,
|
7f269318
zhangqijia
add pb.go; 添加关闭连接...
|
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NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_game_proto_goTypes,
DependencyIndexes: file_game_proto_depIdxs,
MessageInfos: file_game_proto_msgTypes,
}.Build()
File_game_proto = out.File
file_game_proto_rawDesc = nil
file_game_proto_goTypes = nil
file_game_proto_depIdxs = nil
}
|