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// GM系统API
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package gmaction
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import (
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"pro2d/models"
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"pro2d/pb"
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"strconv"
)
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type GmAction struct{}
// GMParams GM系统API请求参数的基础类型
type GMParams map[string]string
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/*
AddExp 增加经验
exp 增加经验数量
*/
func (gm *GmAction) AddExp(role *models.RoleModel, params GMParams) {
expIncrease, _ := strconv.Atoi(params["exp"])
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exp := role.IncrProperty("exp", int64(expIncrease))
role.UpdateProperty("exp", exp, true)
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}
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/*
AddEquip 添加装备
id: 装备id
*/
func (gm *GmAction) AddEquip(role *models.RoleModel, params GMParams) {
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//TODO 验证装备是否存在
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id := params["id"]
tbId, _ := strconv.Atoi(id)
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equip := &pb.Equipment{
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Id: role.IncreEquipByKey(1),
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RoleId: role.Data.Id,
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TbId: int32(tbId),
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Quality: 1,
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}
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role.AddEquip(equip)
}
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/*
AddItem 添加物品
id: 物品id
count: 物品数量
*/
func (gm *GmAction) AddItem(role *models.RoleModel, params GMParams) {
id := params["id"]
count, _ := strconv.Atoi(params["count"])
role.AddItem(id, int32(count))
}
/*
UpdatePackLimit 更新背包限制
clotheslimit: 服饰限制数
weaponslimit: 武器限制数
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jewelrylimit: 首饰限制数
materiallimit: 材料限制数
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otherlimit: 其他限制数
*/
func (gm *GmAction) UpdatePackLimit(role *models.RoleModel, params GMParams) {
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update := make(map[string]interface{}, 5)
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c, ok := params["clotheslimit"]
if ok {
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l, _ := strconv.Atoi(c)
update["clotheslimit"] = uint32(l)
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}
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w, ok := params["weaponslimit"]
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if ok {
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l, _ := strconv.Atoi(w)
update["weaponslimit"] = uint32(l)
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}
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o, ok := params["otherlimit"]
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if ok {
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l, _ := strconv.Atoi(o)
update["otherlimit"] = uint32(l)
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}
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o, ok = params["jewelrylimit"]
if ok {
l, _ := strconv.Atoi(o)
update["jewelrylimit"] = uint32(l)
}
o, ok = params["materiallimit"]
if ok {
l, _ := strconv.Atoi(o)
update["materiallimit"] = uint32(l)
}
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role.UpdateProperties(update, true)
}
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