Commit f4d0af83e13d429d487b25df93afbfdf82f77d16

Authored by zhouhaihai
1 parent 722bce59

Revert "主动效果"

This reverts commit 722bce59cb4f05b6e0c958b83141d91b6b2d31ed.
Showing 2 changed files with 11 additions and 42 deletions   Show diff stats
@@ -2127,32 +2127,6 @@ function Adv:doActive(activeId, target) @@ -2127,32 +2127,6 @@ function Adv:doActive(activeId, target)
2127 self.battle.player:addBaseAttr(attr, value, vtype) 2127 self.battle.player:addBaseAttr(attr, value, vtype)
2128 return true 2128 return true
2129 end 2129 end
2130 - -- 13=将目标移动至地图随机点,可以移动至未翻开的空格  
2131 - doActiveEffect[13] = function(_)  
2132 - for _, target in ipairs(targers) do  
2133 - end  
2134 - return true  
2135 - end  
2136 - -- 14=获得drop,在有坐标时需要道具飞入背包的展现。  
2137 - doActiveEffect[14] = function(_, dropId)  
2138 - local gift = nil  
2139 - local dropData = csvdb["event_dropCsv"][dropId]  
2140 - if dropData then  
2141 - local item = dropData["range"]:randWeight(true)  
2142 - if item[1] ~= 0 then  
2143 - gift = {}  
2144 - gift[item[1]] = (gift[item[1]] or 0) + item[2]  
2145 - end  
2146 - end  
2147 - local roomId, blockId  
2148 - if not target or not target.roomId or not target.blockId then  
2149 - roomId, blockId = target.roomId, target.blockId  
2150 - end  
2151 - if gift then  
2152 - self:award(gift, {log = {desc = "doActive", int1 = activeId}}, {roomId = roomId, blockId = blockId})  
2153 - end  
2154 - return true  
2155 - end  
2156 2130
2157 for _, effect in ipairs(activeData.effect:toArray()) do 2131 for _, effect in ipairs(activeData.effect:toArray()) do
2158 local cur = effect:toArray(true, "=") 2132 local cur = effect:toArray(true, "=")
src/adv/AdvMap.lua
@@ -97,28 +97,23 @@ function Map:checkOver() @@ -97,28 +97,23 @@ function Map:checkOver()
97 end 97 end
98 end 98 end
99 99
100 -function Map:randEmptyBlock()  
101 - local pool = {}  
102 - for _, room_ in pairs(self.rooms) do  
103 - for _, block_ in pairs(room_.blocks) do  
104 - if block_.isOpen and not block_.event then  
105 - table.insert(pool, {room_, block_})  
106 - end  
107 - end  
108 - end  
109 - if not next(pool) then return end  
110 - local idx = math.randomInt(1, #pool)  
111 - return pool[idx][1], pool[idx][2]  
112 -end  
113 -  
114 --随机一个空的位置生成怪, 如果没有就没有 100 --随机一个空的位置生成怪, 如果没有就没有
115 function Map:addNewMonsterRand(monsterId, where) 101 function Map:addNewMonsterRand(monsterId, where)
116 local room, block 102 local room, block
117 if where then 103 if where then
118 room, block = where[1], where[2] 104 room, block = where[1], where[2]
119 else 105 else
120 - room, block = self:randEmptyBlock()  
121 - if not room then return end 106 + local pool = {}
  107 + for _, room_ in pairs(self.rooms) do
  108 + for _, block_ in pairs(room_.blocks) do
  109 + if block_.isOpen and not block_.event then
  110 + table.insert(pool, {room_, block_})
  111 + end
  112 + end
  113 + end
  114 + if not next(pool) then return end
  115 + local idx = math.randomInt(1, #pool)
  116 + room, block = pool[idx][1], pool[idx][2]
122 end 117 end
123 118
124 if not monsterId then 119 if not monsterId then