Commit f4d0af83e13d429d487b25df93afbfdf82f77d16
1 parent
722bce59
Revert "主动效果"
This reverts commit 722bce59cb4f05b6e0c958b83141d91b6b2d31ed.
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11 additions
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src/adv/Adv.lua
@@ -2127,32 +2127,6 @@ function Adv:doActive(activeId, target) | @@ -2127,32 +2127,6 @@ function Adv:doActive(activeId, target) | ||
2127 | self.battle.player:addBaseAttr(attr, value, vtype) | 2127 | self.battle.player:addBaseAttr(attr, value, vtype) |
2128 | return true | 2128 | return true |
2129 | end | 2129 | end |
2130 | - -- 13=将目标移动至地图随机点,可以移动至未翻开的空格 | ||
2131 | - doActiveEffect[13] = function(_) | ||
2132 | - for _, target in ipairs(targers) do | ||
2133 | - end | ||
2134 | - return true | ||
2135 | - end | ||
2136 | - -- 14=获得drop,在有坐标时需要道具飞入背包的展现。 | ||
2137 | - doActiveEffect[14] = function(_, dropId) | ||
2138 | - local gift = nil | ||
2139 | - local dropData = csvdb["event_dropCsv"][dropId] | ||
2140 | - if dropData then | ||
2141 | - local item = dropData["range"]:randWeight(true) | ||
2142 | - if item[1] ~= 0 then | ||
2143 | - gift = {} | ||
2144 | - gift[item[1]] = (gift[item[1]] or 0) + item[2] | ||
2145 | - end | ||
2146 | - end | ||
2147 | - local roomId, blockId | ||
2148 | - if not target or not target.roomId or not target.blockId then | ||
2149 | - roomId, blockId = target.roomId, target.blockId | ||
2150 | - end | ||
2151 | - if gift then | ||
2152 | - self:award(gift, {log = {desc = "doActive", int1 = activeId}}, {roomId = roomId, blockId = blockId}) | ||
2153 | - end | ||
2154 | - return true | ||
2155 | - end | ||
2156 | 2130 | ||
2157 | for _, effect in ipairs(activeData.effect:toArray()) do | 2131 | for _, effect in ipairs(activeData.effect:toArray()) do |
2158 | local cur = effect:toArray(true, "=") | 2132 | local cur = effect:toArray(true, "=") |
src/adv/AdvMap.lua
@@ -97,28 +97,23 @@ function Map:checkOver() | @@ -97,28 +97,23 @@ function Map:checkOver() | ||
97 | end | 97 | end |
98 | end | 98 | end |
99 | 99 | ||
100 | -function Map:randEmptyBlock() | ||
101 | - local pool = {} | ||
102 | - for _, room_ in pairs(self.rooms) do | ||
103 | - for _, block_ in pairs(room_.blocks) do | ||
104 | - if block_.isOpen and not block_.event then | ||
105 | - table.insert(pool, {room_, block_}) | ||
106 | - end | ||
107 | - end | ||
108 | - end | ||
109 | - if not next(pool) then return end | ||
110 | - local idx = math.randomInt(1, #pool) | ||
111 | - return pool[idx][1], pool[idx][2] | ||
112 | -end | ||
113 | - | ||
114 | --随机一个空的位置生成怪, 如果没有就没有 | 100 | --随机一个空的位置生成怪, 如果没有就没有 |
115 | function Map:addNewMonsterRand(monsterId, where) | 101 | function Map:addNewMonsterRand(monsterId, where) |
116 | local room, block | 102 | local room, block |
117 | if where then | 103 | if where then |
118 | room, block = where[1], where[2] | 104 | room, block = where[1], where[2] |
119 | else | 105 | else |
120 | - room, block = self:randEmptyBlock() | ||
121 | - if not room then return end | 106 | + local pool = {} |
107 | + for _, room_ in pairs(self.rooms) do | ||
108 | + for _, block_ in pairs(room_.blocks) do | ||
109 | + if block_.isOpen and not block_.event then | ||
110 | + table.insert(pool, {room_, block_}) | ||
111 | + end | ||
112 | + end | ||
113 | + end | ||
114 | + if not next(pool) then return end | ||
115 | + local idx = math.randomInt(1, #pool) | ||
116 | + room, block = pool[idx][1], pool[idx][2] | ||
122 | end | 117 | end |
123 | 118 | ||
124 | if not monsterId then | 119 | if not monsterId then |