Commit edbc96d25f7a5a89f717a8d9526fa431891d9267

Authored by chenyueqi
2 parents 8ba57e2c f854f3a3

Merge branch 'tr/bugfix' into cn/develop

src/GlobalVar.lua
... ... @@ -375,7 +375,20 @@ DrawCardType = {
375 375 TeamSystemType = {
376 376 Hang = 1,
377 377 BonusBattle = 2,
378   - Tower = 3,
379 378 Dinner = 4,
380 379 FriendBattle = 5,
381   -}
382 380 \ No newline at end of file
  381 +}
  382 +
  383 +-- 某个功能对其他系统功能的加成类型
  384 +SystemBnousType = {
  385 + TowerBuff = 1, -- 电波塔内战斗开始时获得buff
  386 + CrusadeTask = 2, -- 讨伐电台任务加速
  387 + DinerGet = 3, -- 食材供应商获取速度
  388 + DinerLimit = 4, -- 食材供应商上限
  389 + DinerSell = 5, -- 料理贩卖速度
  390 + DinerPrice = 6, -- 齿轮价格
  391 + Adv = 7, -- 代理拾荒获得额外道具
  392 + HangTime = 8, -- 挂机时间上限
  393 + PvpTicket = 9, -- 每周额外获得竞技场门票数量
  394 + SweepReward = 10, -- 奖励关卡每次扫荡额外获得道具
  395 +}
... ...
src/ProtocolCode.lua
... ... @@ -145,6 +145,7 @@ actionCodes = {
145 145 Tower_rankRpc = 353,
146 146 Tower_bugCountRpc = 354,
147 147 Tower_rankInfoRpc = 355,
  148 + Tower_activeTowerBonusRpc = 356,
148 149  
149 150 Car_makePotionRpc = 400,
150 151 Car_equipUpRpc = 401,
... ...
src/RedisKeys.lua
... ... @@ -26,6 +26,15 @@ RANK_TYPE = {
26 26 RANK_TOWER = "rank:tower"
27 27 RANK_TOWER_INFO = "rank:tower:info"
28 28  
  29 +RANK_TOWER1 = "rank:tower1"
  30 +RANK_TOWER1_INFO = "rank:tower1:info"
  31 +
  32 +RANK_TOWER2 = "rank:tower2"
  33 +RANK_TOWER2_INFO = "rank:tower2:info"
  34 +
  35 +RANK_TOWER3 = "rank:tower3"
  36 +RANK_TOWER3_INFO = "rank:tower3:info"
  37 +
29 38 -- adv
30 39 RANK_ADV = {"rank:adv1", "rank:adv2"}
31 40 RANK_ADV_INFO = "rank:adv:info"
... ...
src/actions/AdvAction.lua
... ... @@ -278,6 +278,7 @@ function _M.startHangRpc(agent, data)
278 278 end
279 279 adv_idle_time = adv_idle_time * 60
280 280  
  281 +
281 282 local advHang = role:getProperty("advHang")
282 283 if advHang[chapterId] then return 3 end --正在挂机
283 284  
... ... @@ -463,6 +464,15 @@ function _M.endHangRpc(agent, data)
463 464 for itemId, count in pairs(idleReward) do
464 465 idleReward[itemId] = count * adv_idle_reward_coef
465 466 end
  467 +
  468 + local bnousReward = role:getBnousAdv()
  469 + for time, set in pairs(bnousReward) do
  470 + local delta = math.floor(adv_idle_time / time)
  471 + for key, value in pairs(set) do
  472 + idleReward[key] = (idleReward[key] or 0) + value * delta
  473 + end
  474 + end
  475 +
466 476 reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
467 477 else
468 478 if cancel then
... ...
src/actions/DinerAction.lua
... ... @@ -75,7 +75,8 @@ function _M.addSellRpc( agent, data )
75 75 sells[slot].count = count
76 76 sells[slot].time = skynet.timex() - calSell.deltaTime
77 77  
78   - local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  78 + local timeSub = role:getBnousDiner(3,dishData.sell_time)
  79 + local needTime = sells[slot].count * (dishData.sell_time + timeSub) + sells[slot].time - skynet.timex()
79 80 role:pushMsg({type = "food", slot = slot, time = needTime})
80 81  
81 82 -- 检查解锁的顾客
... ... @@ -742,11 +743,15 @@ function _M.getGreenhouseRpc( agent, data )
742 743 local now = skynet.timex()
743 744 local gfood = role.dinerData:getProperty("gfood")
744 745 if not next(gfood) then return end
  746 +
  747 + local timeAdd = role:getBnousDiner(2,globalCsv.diner_get_food_time_max)
  748 +
745 749 for k , v in pairs(gfood) do
746 750 local itemId = v.id
747 751 local st = v.st
748 752 local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
749   - local endTime = st + globalCsv.diner_get_food_time_max
  753 + speed = speed + role:getBnousDiner(1,speed)
  754 + local endTime = st + globalCsv.diner_get_food_time_max + timeAdd
750 755 local endTime2 = math.min(now, endTime)
751 756 reward[itemId] = math.floor((endTime2 - st) / speed)
752 757 if endTime2 == endTime then
... ...
src/actions/GmAction.lua
... ... @@ -483,13 +483,25 @@ function _M.advit(role, pms)
483 483 end
484 484  
485 485  
486   -table.insert(helpDes, {"爬塔到指定层", "tower", "层数"})
  486 +table.insert(helpDes, {"爬塔到指定层", "tower", "塔id", "层数"})
487 487 function _M.tower(role, pms)
488   - local level = tonum(pms.pm1, 1)
  488 + local tType = tonum(pms.pm1, 1)
  489 + local level = tonum(pms.pm2, 1)
  490 + local layer = (tType - 1) * 10000 + level
489 491 if not csvdb["tower_battleCsv"][level] then return "不存在" end
490   - role:updateProperty({field = "towerInfo", value = {c = globalCsv.tower_count_limit, l = level}})
491   -
492   - role:mylog("gm_action", {desc = "tower", int1 = level, key1 = pms.sender})
  492 + local values = role:getProperty("towerInfo")
  493 + if tType == 1 then
  494 + values.l = layer
  495 + elseif tType == 2 then
  496 + values.l1 = layer
  497 + elseif tType == 3 then
  498 + values.l2 = layer
  499 + elseif tType == 4 then
  500 + values.l3 = layer
  501 + end
  502 + role:updateProperty({field = "towerInfo", value = values})
  503 +
  504 + role:mylog("gm_action", {desc = "tower", int1 = tType, int2 = layer, key1 = pms.sender})
493 505  
494 506 return "成功"
495 507 end
... ...
src/actions/HangAction.lua
... ... @@ -326,6 +326,7 @@ function _M.roleFormatRpc(agent , data)
326 326 local index = msg.index -- 阵容索引
327 327 local title = msg.title -- 阵容名称
328 328 local tactics = msg.tactics -- 战术
  329 + local tower = msg.tower
329 330 local team = {}
330 331 for slot, heroId in pairs(msg.heros) do
331 332 if not role.heros[heroId] then
... ... @@ -361,7 +362,11 @@ function _M.roleFormatRpc(agent , data)
361 362 team.tactics = msg.tactics
362 363 end
363 364  
364   - role:setTeamFormat(index, team)
  365 + if tower then
  366 + role:setTowerTeamFormat(index, team)
  367 + else
  368 + role:setTeamFormat(index, team)
  369 + end
365 370  
366 371 SendPacket(actionCodes.Hang_roleFormatRpc, '')
367 372 return true
... ... @@ -376,8 +381,9 @@ function _M.getRewardRpc(agent , data)
376 381 table.clear(items)
377 382 local hangInfo = role:getProperty("hangInfo")
378 383 local nowTime = skynet.timex()
379   - hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
380   - hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  384 + local timeAdd = role:getBnousHangTime()
  385 + hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max + timeAdd
  386 + hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max + timeAdd
381 387 hangInfo.coinTime = nowTime
382 388 hangInfo.itemTime = nowTime
383 389 role:updateProperty({field = "hangBag", value = items})
... ... @@ -508,7 +514,7 @@ function _M.buyBonusCountRpc(agent, data)
508 514 return true
509 515 end
510 516  
511   -local function bonusWinReward(role, bonusData, rewardType, count)
  517 +local function bonusWinReward(role, bonusData, rewardType, count, sweep)
512 518 count = count or 1
513 519  
514 520 local reward, change = {}
... ... @@ -548,6 +554,13 @@ local function bonusWinReward(role, bonusData, rewardType, count)
548 554 end
549 555 end
550 556  
  557 + if sweep then
  558 + local bnousReward = role:getBnousSweep()
  559 + for key, value in pairs(bnousReward) do
  560 + reward[key] = (reward[key] or 0) + value * count
  561 + end
  562 + end
  563 +
551 564 reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}})
552 565 role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count})
553 566 return reward, change
... ... @@ -589,7 +602,7 @@ function _M.startBonusBattleRpc(agent, data)
589 602 bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
590 603 role.dailyData:updateProperty({field = "bonusC", value = bonusC})
591 604  
592   - local reward, change = bonusWinReward(role, bonusData, 3, count)
  605 + local reward, change = bonusWinReward(role, bonusData, 3, count, true)
593 606 SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
594 607  
595 608 role:checkTaskEnter("BonusQuick", {count = count})
... ...
src/actions/RadioAction.lua
... ... @@ -95,8 +95,9 @@ function _M.startQuestRpc(agent, data)
95 95 return 5
96 96 end
97 97 -- start quest, set finish time
  98 + local timeSub = role:getBnousCrusade(config.time)
98 99 local taskData = {}
99   - taskData["time"] = skynet.timex() + config.time
  100 + taskData["time"] = skynet.timex() + config.time + timeSub
100 101 taskData["heros"] = heros
101 102 radioTask[id] = taskData
102 103 role:updateProperty({field="radioTask", value=radioTask, notNotify=true})
... ...
src/actions/RoleAction.lua
... ... @@ -745,6 +745,7 @@ function _M.openSpeedUpBoxRpc(agent, data)
745 745 for k , v in pairs(gfood) do
746 746 local itemId = v.id
747 747 local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  748 + speed = speed + role:getBnousDiner(1,speed)
748 749 reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
749 750 end
750 751 else
... ...
src/actions/TowerAction.lua
... ... @@ -23,14 +23,32 @@ function _M.startBattleRpc(agent, data)
23 23 local role = agent.role
24 24 local msg = MsgPack.unpack(data)
25 25 local id = msg.id
26   -
27   - if not role:isFuncUnlock(FuncUnlock.Tower) then return end
  26 + local towerType = math.floor(id / 10000)
  27 +
  28 + if not id or towerType < 0 or towerType > 3 then return 0 end
  29 + if not role:isFuncUnlock(FuncUnlock.Tower) then return 1 end
28 30  
29 31 local towerInfo = role:getProperty("towerInfo")
30 32  
31   - if towerInfo.l ~= id then return end -- 层数不对
  33 + if towerType == 0 and (towerInfo.l or 1) ~= id then return 2 end -- 层数不对
  34 + if towerType == 1 and ((towerInfo.l1 or 10001) ~= id or (towerInfo.l or 1) <= globalCsv.tower_open[towerType]) then return 2 end -- 层数不对
  35 + if towerType == 2 and ((towerInfo.l2 or 20001) ~= id or (towerInfo.l or 1) <= globalCsv.tower_open[towerType]) then return 2 end -- 层数不对
  36 + if towerType == 3 and ((towerInfo.l3 or 30001) ~= id or (towerInfo.l or 1) <= globalCsv.tower_open[towerType]) then return 2 end -- 层数不对
  37 +
  38 + if not csvdb["tower_battleCsv"][id] then return 4 end
  39 +
  40 + local teams = role:getTowerTeamFormat(towerType + 1)
  41 + if not next(teams) then return 5 end
  42 +
  43 + if towerType ~= 0 then
  44 + for _, heroId in pairs(teams.heros) do
  45 + local hero = role.heros[heroId]
  46 + if not hero then return 6 end
  47 + local unit = csvdb["unitCsv"][hero:getProperty("type")]
  48 + if unit.camp ~= towerType then return 7 end
  49 + end
  50 + end
32 51  
33   - if not csvdb["tower_battleCsv"][id] then return end
34 52 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
35 53 --if curCount < 1 then return end -- 没有次数返回
36 54  
... ... @@ -57,18 +75,24 @@ function _M.endBattleRpc(agent, data)
57 75 local key = msg.key
58 76 local passTime = msg.passTime
59 77  
  78 + local curTower = csvdb["tower_battleCsv"][id]
  79 + if not curTower then return 2 end
  80 +
60 81 local towerInfo = role:getProperty("towerInfo")
61   - if towerInfo.l ~= id or not towerInfo.k or towerInfo.k ~= key then
  82 + local towerType = math.floor(id / 10000)
  83 + local towerLevel = {[0] = (towerInfo.l or 1), [1] = (towerInfo.l1 or 10001), [2] = (towerInfo.l2 or 20001), [3] = (towerInfo.l3 or 30001)}
  84 + local curLevel = towerLevel[towerType]
  85 +
  86 + if curLevel ~= id or not towerInfo.k or towerInfo.k ~= key then
62 87 SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1}))
63 88 return true
64 89 end
65   - local curTower = csvdb["tower_battleCsv"][id]
66   - if not curTower then return 2 end
67 90  
68 91 -- 防作弊
69 92 if not role:checkBattleCheat("tower", {
70 93 isWin = msg.starNum and msg.starNum > 0,
71   - info = msg.info
  94 + info = msg.info,
  95 + tower = towerType + 1
72 96 }) then
73 97 SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1}))
74 98 return true
... ... @@ -81,11 +105,21 @@ function _M.endBattleRpc(agent, data)
81 105 if msg.starNum and msg.starNum > 0 then --win
82 106 curCount = math.min(curCount + 1, globalCsv.tower_count_limit) -- 返还次数
83 107 --排行榜
84   - role:setTowerRank(towerInfo.l)
  108 + role:setTowerRank(curLevel % 10000, towerType + 1)
85 109  
86   - towerInfo.l = towerInfo.l + 1
  110 + curLevel = curLevel + 1
87 111 reward, change = role:award(curTower.reward, {log = {desc = "towerBattle", int1 = id}})
88   - role:checkTaskEnter("TowerPass", {level = towerInfo.l - 1})
  112 + role:checkTaskEnter("TowerPass", {count = 1, type = towerType + 1})
  113 + end
  114 +
  115 + if towerType == 0 then
  116 + towerInfo.l = curLevel
  117 + elseif towerType == 1 then
  118 + towerInfo.l1 = curLevel
  119 + elseif towerType == 2 then
  120 + towerInfo.l2 = curLevel
  121 + elseif towerType == 3 then
  122 + towerInfo.l3 = curLevel
89 123 end
90 124  
91 125 towerInfo.c = curCount
... ... @@ -93,8 +127,9 @@ function _M.endBattleRpc(agent, data)
93 127 towerInfo.k = nil
94 128 role:updateProperty({field = "towerInfo", value = towerInfo})
95 129  
96   -
97   - local rank = redisproxy:ZREVRANK(RANK_TOWER, role:getProperty("id"))
  130 + local RankTower = {[0] = RANK_TOWER,[1] = RANK_TOWER1,[2] = RANK_TOWER2,[3] = RANK_TOWER3}
  131 + local rankName = RankTower[towerType]
  132 + local rank = redisproxy:ZREVRANK(rankName, role:getProperty("id"))
98 133 if not rank then
99 134 rank = -1
100 135 else
... ... @@ -106,6 +141,7 @@ function _M.endBattleRpc(agent, data)
106 141 info = msg.info,
107 142 reward = reward,
108 143 rank = rank,
  144 + tower = towerType + 1
109 145 })
110 146 role:mylog("tower_action", {desc = "endBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
111 147  
... ... @@ -143,7 +179,9 @@ end
143 179  
144 180 function _M.rankRpc(agent , data)
145 181 local role = agent.role
146   - SendPacket(actionCodes.Tower_rankRpc, MsgPack.pack(role:getTowerRank()))
  182 + local msg = MsgPack.unpack(data)
  183 + local towerType = msg.tower or 1
  184 + SendPacket(actionCodes.Tower_rankRpc, MsgPack.pack(role:getTowerRank(towerType)))
147 185 return true
148 186 end
149 187  
... ... @@ -151,7 +189,43 @@ function _M.rankInfoRpc(agent , data)
151 189 local role = agent.role
152 190 local msg = MsgPack.unpack(data)
153 191 local roleId = msg.roleId
154   - SendPacket(actionCodes.Tower_rankInfoRpc, MsgPack.pack({format = role:getTowerRankOneInfo(roleId)}))
  192 + local towerType = msg.tower or 1
  193 + SendPacket(actionCodes.Tower_rankInfoRpc, MsgPack.pack({format = role:getTowerRankOneInfo(roleId, towerType)}))
  194 + return true
  195 +end
  196 +
  197 +function _M.activeTowerBonusRpc(agent, data)
  198 + local role = agent.role
  199 + local msg = MsgPack.unpack(data)
  200 + local tType = msg.tower
  201 + local id = msg.id
  202 +
  203 + local bnousCsv = csvdb["tower_battle_additionCsv"]
  204 +
  205 + if not tType or not id or not bnousCsv[tType] then return 0 end
  206 + local bnousData = bnousCsv[tType][id]
  207 + if not bnousData then return 1 end
  208 +
  209 + local towerInfo = role:getProperty("towerInfo")
  210 + local towerBnous = role:getProperty("towerBnous")
  211 +
  212 + if towerBnous[tType] and towerBnous[tType][id] then return 2 end
  213 + local towerLevel = {[1] = (towerInfo.l or 1), [2] = (towerInfo.l1 or 10001), [3] = (towerInfo.l2 or 20001), [4] = (towerInfo.l3 or 30001)}
  214 + local curLevel = towerLevel[tType]
  215 +
  216 + if tType ~= 1 then
  217 + if curLevel <= globalCsv.tower_open[tType - 1] then return 4 end
  218 + end
  219 +
  220 + if (curLevel % 10000) <= bnousData.floor then return 3 end
  221 +
  222 + if not towerBnous[tType] then
  223 + towerBnous[tType] = {}
  224 + end
  225 + towerBnous[tType][id] = 1
  226 + role:updateProperty({field = "towerBnous", value = towerBnous})
  227 + role:getTowerBnousActive(true)
  228 + SendPacket(actionCodes.Tower_activeTowerBonusRpc, '')
155 229 return true
156 230 end
157 231  
... ...
src/models/Activity.lua
... ... @@ -489,7 +489,7 @@ activityFunc[Activity.ActivityType.CalendaTask] = {
489 489 role:checkTaskEnter("RoleLevelUp", {level = rLevel})
490 490  
491 491 local towerInfo = role:getProperty("towerInfo")
492   - role:checkTaskEnter("TowerPass", {level = towerInfo.l})
  492 + role:checkTaskEnter("TowerPass", {count = towerInfo.l, type = 1})
493 493 --"PvpWin"
494 494 --role:checkTaskEnter("HangPass", {id = 0})
495 495 role:checkCalendaTask(true, 15, 3)
... ... @@ -557,7 +557,7 @@ activityFunc[Activity.ActivityType.BattleCommandTask] = {
557 557 role:checkTaskEnter("RoleLevelUp", {level = rLevel})
558 558  
559 559 local towerInfo = role:getProperty("towerInfo")
560   - role:checkTaskEnter("TowerPass", {level = towerInfo.l})
  560 + role:checkTaskEnter("TowerPass", {count = towerInfo.l, type = 1})
561 561 --"PvpWin"
562 562 --role:checkTaskEnter("HangPass", {id = 0})
563 563 role:checkCalendaTask(true, 15, 3)
... ...
src/models/Diner.lua
... ... @@ -179,8 +179,13 @@ function Diner:checkDinerTask(typ, count, param1, param2, notNotify)
179 179 return dirty
180 180 end
181 181  
182   -function Diner:calSellReward(sell, delta, dishData)
  182 +function Diner:calSellReward(sell, delta, dishData, isExpedite)
183 183 local reward = sell.reward or ""
  184 +
  185 + if isExpedite then
  186 + reward = ""
  187 + end
  188 +
184 189 local popular = 0
185 190 if delta <= 0 then
186 191 return reward, popular
... ... @@ -225,10 +230,16 @@ function Diner:calSellReward(sell, delta, dishData)
225 230 end
226 231 upValue[-1] = (upValue[-1] or 0) + collectAdd
227 232  
  233 + -- 电波塔加成
  234 + local goldCount = self.owner:getBnousDiner(4,addReward[ItemId.Gold])
  235 +
228 236 for id, count in pairs(addReward) do
229 237 addReward[id] = math.floor(count * (1 + (upValue[id] or 0) / 100))
230 238 reward = reward:incrv(id, addReward[id])
231 239 end
  240 +
  241 + reward = reward:incrv(ItemId.Gold, goldCount)
  242 +
232 243 popular = math.floor(popular * (1 + (upValue[-1] or 0) / 100))
233 244  
234 245 return reward, popular
... ... @@ -245,7 +256,7 @@ function Diner:updateSell(slot, calOnly)
245 256 local deltaTime = 0
246 257 local deltaCount = 0
247 258 local timePass = skynet.timex() - sell.time
248   - local sellTime = dishData.sell_time
  259 + local sellTime = dishData.sell_time + self.owner:getBnousDiner(3, dishData.sell_time)
249 260  
250 261 deltaCount = math.floor(timePass / sellTime)
251 262 if deltaCount < sell.count then
... ... @@ -284,11 +295,11 @@ function Diner:expediteSell(slot)
284 295 local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
285 296 local expediteCount = 0
286 297 local expediteTime = globalCsv.diner_sell_expediteTime
287   - local sellTime = dishData.sell_time
  298 + local sellTime = dishData.sell_time + self.owner:getBnousDiner(3,dishData.sell_time)
288 299 expediteCount = math.floor(expediteTime / sellTime)
289 300 expediteCount = math.min(expediteCount, sell.count)
290 301 local lastCount = sell.count - expediteCount
291   - local reward, popular = self:calSellReward(sell, expediteCount, dishData)
  302 + local reward, popular = self:calSellReward(sell, expediteCount, dishData, true)
292 303 local deltaTime = math.floor(expediteTime - sellTime * expediteCount)
293 304 if expediteCount > 0 then
294 305 sells[slot].time = sell.time - deltaTime
... ...
src/models/Role.lua
... ... @@ -116,6 +116,7 @@ Role.schema = {
116 116 hangTeams = {"table", {}}, -- pve自选编队
117 117 teamIndex = {"table", {}}, -- 各个系统使用的编队索引 type->index 见TeamSystemType
118 118 advTeams = {"table", {}}, -- 拾荒自选编队
  119 + towerTeams = {"table", {}}, -- 四个电波塔的队伍
119 120  
120 121 bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1
121 122  
... ... @@ -147,7 +148,8 @@ Role.schema = {
147 148  
148 149 boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}}
149 150  
150   - towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey}
  151 + towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1, l1 = 10001, l2 = 20001, l3 = 30001}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey}
  152 + towerBnous = {"table", {}}, -- 电波塔加成 {[1] = {[1] = 1, [2] = 1}, [2] = {}, [3] = {}, [4] = {}}
151 153  
152 154 spTask = {"table", {}}, -- 特殊任务 -- {id = status}
153 155  
... ... @@ -369,6 +371,7 @@ function Role:data()
369 371 hangTeams = self:getProperty("hangTeams"),
370 372 teamIndex = self:getProperty("teamIndex"),
371 373 advTeams = self:getProperty("advTeams"),
  374 + towerTeams = self:getProperty("towerTeams"),
372 375  
373 376 bonusStar = self:getProperty("bonusStar"),
374 377  
... ... @@ -386,6 +389,7 @@ function Role:data()
386 389 equips = self:getProperty("equips"),
387 390 boxL = self:getProperty("boxL"),
388 391 towerInfo = self:getProperty("towerInfo"),
  392 + towerBnous = self:getProperty("towerBnous"),
389 393 spTask = self:getProperty("spTask"),
390 394 dTask = self:getProperty("dTask"),
391 395 wTask = self:getProperty("wTask"),
... ...
src/models/RoleBattle.lua
... ... @@ -104,7 +104,7 @@ function Role:checkBattleCheat(battleType, params)
104 104 -- enemyServer = packBattleEnemyCommon(carbonData)
105 105 end
106 106 cheat["tower"] = function()
107   - local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower))
  107 + local team = self:getTeamBattleInfo(self:getTowerTeamFormat(params.tower))
108 108 for slot, hero in pairs(team.heros) do
109 109 local temp = {}
110 110 for arr, _ in pairs(checkCheatAttrs) do
... ... @@ -198,7 +198,7 @@ function Role:checkBattle(battleType, params)
198 198 end
199 199 end,
200 200 tower = function()
201   - local towerF = self:getTeamFormatByType(TeamSystemType.Tower)
  201 + local towerF = self:getTowerTeamFormat(params.tower)
202 202 for slot, hero in pairs(self:getTeamHerosInfo(towerF).heros) do
203 203 selflist[slot] = hero.type
204 204 end
... ...
src/models/RoleLog.lua
... ... @@ -57,6 +57,7 @@ local ItemReason = {
57 57 actBuyBpLevel = 141, -- 购买活动战令等级
58 58 newSign = 142,-- 新的活动签到
59 59 advLevelStage = 143, -- 拾荒活动阶段奖励
  60 + towerBnous = 144, -- 爬塔到一定层数对某些功能的奖励
60 61  
61 62  
62 63 advHang = 301, -- 拾荒挂机
... ...
src/models/RolePlugin.lua
... ... @@ -312,7 +312,6 @@ function RolePlugin.bind(Role)
312 312 end
313 313  
314 314 function Role:addPotion(params)
315   - dump(params)
316 315 local pId = globalCsv.adv_item_potion[params.id]
317 316 local potionBag = self:getProperty("potionBag")
318 317 local origin = potionBag[pId] or 0
... ... @@ -1285,11 +1284,21 @@ function RolePlugin.bind(Role)
1285 1284 end
1286 1285  
1287 1286 local StdTowerRankTime = toUnixtime("2019010100")
1288   - function Role:setTowerRank(level)
  1287 + local TowerRankInfo = {
  1288 + [1] = {rank = RANK_TOWER, rankInfo = RANK_TOWER_INFO},
  1289 + [2] = {rank = RANK_TOWER1, rankInfo = RANK_TOWER1_INFO},
  1290 + [3] = {rank = RANK_TOWER2, rankInfo = RANK_TOWER2_INFO},
  1291 + [4] = {rank = RANK_TOWER3, rankInfo = RANK_TOWER3_INFO},
  1292 + }
  1293 + function Role:setTowerRank(level,tType)
  1294 + tType = tType or 1
1289 1295 local now = skynet.timex()
1290 1296 local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年
1291 1297 local ct = 10000 - ct -- 越早的排名越靠前
1292   - local towerTeam = self:getTeamFormatByType(TeamSystemType.Tower)
  1298 +
  1299 +
  1300 + local info = TowerRankInfo[tType]
  1301 + local towerTeam = self:getTowerTeamFormat(tostring(tType))
1293 1302 local battleV = self:getTeamBattleValue(towerTeam.heros)
1294 1303 local score = (level * 10000 + ct) * 10000000 + battleV
1295 1304  
... ... @@ -1303,21 +1312,23 @@ function RolePlugin.bind(Role)
1303 1312 }
1304 1313 local roleId = self:getProperty("id")
1305 1314 redisproxy:pipelining(function (red)
1306   - red:zadd(RANK_TOWER, score, roleId) --更新分数
1307   - red:hset(RANK_TOWER_INFO, roleId, MsgPack.pack(curInfo))
  1315 + red:zadd(info.rank, score, roleId) --更新分数
  1316 + red:hset(info.rankInfo, roleId, MsgPack.pack(curInfo))
1308 1317 end)
1309 1318 end
1310 1319  
1311   - function Role:getTowerRank()
  1320 + function Role:getTowerRank(tType)
  1321 + tType = tType or 1
  1322 + local info = TowerRankInfo[tType]
1312 1323 local list = {}
1313   - local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
  1324 + local ids = redisproxy:zrevrange(info.rank, 0 , 99)
1314 1325 local redret = {}
1315 1326 if ids and next(ids) then
1316 1327 redret = redisproxy:pipelining(function (red)
1317 1328 for i = 1, #ids do
1318 1329 local roleId = ids[i]
1319 1330 table.insert(list, {roleId = tonumber(roleId)})
1320   - red:hget(RANK_TOWER_INFO, roleId)
  1331 + red:hget(info.rankInfo, roleId)
1321 1332 end
1322 1333 end)
1323 1334 end
... ... @@ -1326,7 +1337,7 @@ function RolePlugin.bind(Role)
1326 1337 player.format = nil
1327 1338 list[i].player = player
1328 1339 end
1329   - local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
  1340 + local rank = redisproxy:ZREVRANK(info.rank, self:getProperty("id"))
1330 1341 if not rank then
1331 1342 rank = -1
1332 1343 else
... ... @@ -1335,8 +1346,10 @@ function RolePlugin.bind(Role)
1335 1346 return {list = list, rank = rank}
1336 1347 end
1337 1348  
1338   - function Role:getTowerRankOneInfo(roleId)
1339   - local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
  1349 + function Role:getTowerRankOneInfo(roleId,tType)
  1350 + tType = tType or 1
  1351 + local info = TowerRankInfo[tType]
  1352 + local data = redisproxy:hget(info.rankInfo, roleId)
1340 1353 if data then
1341 1354 local player = MsgPack.unpack(data)
1342 1355 return player.format
... ... @@ -1556,6 +1569,19 @@ function RolePlugin.bind(Role)
1556 1569 })
1557 1570 end
1558 1571  
  1572 + -- 设置电波塔阵容
  1573 + function Role:getTowerTeamFormat(teamIdx)
  1574 + local teams = self:getProperty("towerTeams") or {}
  1575 + local team = teams[tostring(teamIdx)] or {}
  1576 + return team
  1577 + end
  1578 +
  1579 + function Role:setTowerTeamFormat(teamIdx, team)
  1580 + local teams = self:getProperty("towerTeams") or {}
  1581 + teams[tostring(teamIdx)] = team
  1582 + self:updateProperty({field = "towerTeams", value = teams, notNotify = false})
  1583 + end
  1584 +
1559 1585 -- update
1560 1586 function Role:onRecoverTimer(now)
1561 1587 self:updateTimeReset(now, true)
... ... @@ -2264,6 +2290,110 @@ function RolePlugin.bind(Role)
2264 2290 end
2265 2291 return result.data.content
2266 2292 end
  2293 +
  2294 + function Role:getTowerBnousActive(update)
  2295 + if not update and self.towerBnousActive then
  2296 + return self.towerBnousActive
  2297 + end
  2298 + local towerInfo = self:getProperty("towerInfo")
  2299 + local towerLevel = {towerInfo.l or 1, towerInfo.l1 or 10001, towerInfo.l2 or 20001, towerInfo.l3 or 30001}
  2300 + local towerBnous = self:getProperty("towerBnous")
  2301 + local bnousCsv = csvdb["tower_battle_additionCsv"]
  2302 + self.towerBnousActive = {}
  2303 +
  2304 + for towerIdx, Set in pairs(towerBnous) do
  2305 + for id, _ in pairs(Set) do
  2306 + local data = bnousCsv[towerIdx][id]
  2307 + if data then
  2308 + local effects = data.effect:toTableArraySec()
  2309 + for _, effect in pairs(effects) do
  2310 + local pm1, pm2, pm3, pm4 = tonumber(effect[1]), tonumber(effect[2]), tonumber(effect[3]), tonumber(effect[4])
  2311 + if not self.towerBnousActive[pm1] then
  2312 + self.towerBnousActive[pm1] = {}
  2313 + end
  2314 + if pm1 == SystemBnousType.TowerBuff then
  2315 + if not self.towerBnousActive[pm1][pm2] then
  2316 + self.towerBnousActive[pm1][pm2] = {}
  2317 + end
  2318 + table.insert(self.towerBnousActive[pm1][pm2],pm3)
  2319 + elseif pm1 == SystemBnousType.Adv then
  2320 + if not self.towerBnousActive[pm1][pm4] then
  2321 + self.towerBnousActive[pm1][pm4] = {}
  2322 + end
  2323 + self.towerBnousActive[pm1][pm4][pm2] = (self.towerBnousActive[pm1][pm4][pm2] or 0) + pm3
  2324 + elseif pm1 == SystemBnousType.HangTime then
  2325 + if type(self.towerBnousActive[pm1]) == "table" then
  2326 + self.towerBnousActive[pm1] = 0
  2327 + end
  2328 + self.towerBnousActive[pm1] = self.towerBnousActive[pm1] + pm2
  2329 + else
  2330 + self.towerBnousActive[pm1][pm2] = (self.towerBnousActive[pm1][pm2] or 0) + pm3
  2331 + end
  2332 + end
  2333 + end
  2334 + end
  2335 + end
  2336 +
  2337 + return self.towerBnousActive
  2338 + end
  2339 +
  2340 + function Role:getDeltaValue(result, value)
  2341 + if not result then return 0 end
  2342 + local delta = 0
  2343 + if result[1] and value then
  2344 + delta = math.floor(value * result[1] / 100)
  2345 + end
  2346 + if result[0] then
  2347 + delta = delta + result[0]
  2348 + end
  2349 + return delta
  2350 + end
  2351 +
  2352 + function Role:getBnousBattleBuff()
  2353 + local towerBnous = self:getTowerBnousActive()
  2354 + return towerBnous[SystemBnousType.TowerBuff]
  2355 + end
  2356 +
  2357 + function Role:getBnousCrusade(value)
  2358 + local towerBnous = self:getTowerBnousActive()
  2359 + return self:getDeltaValue(towerBnous[SystemBnousType.CrusadeTask], value)
  2360 + end
  2361 +
  2362 + function Role:getBnousDiner(type, value)
  2363 + local towerBnous = self:getTowerBnousActive()
  2364 + type = type or 1
  2365 + local result
  2366 + if type == 1 then
  2367 + result = towerBnous[SystemBnousType.DinerGet]
  2368 + elseif type == 2 then
  2369 + result = towerBnous[SystemBnousType.DinerLimit]
  2370 + elseif type == 3 then
  2371 + result = towerBnous[SystemBnousType.DinerSell]
  2372 + elseif type == 4 then
  2373 + result = towerBnous[SystemBnousType.DinerPrice]
  2374 + end
  2375 + return self:getDeltaValue(result, value)
  2376 + end
  2377 +
  2378 + function Role:getBnousAdv()
  2379 + local towerBnous = self:getTowerBnousActive()
  2380 + return towerBnous[SystemBnousType.Adv] or {}
  2381 + end
  2382 +
  2383 + function Role:getBnousHangTime()
  2384 + local towerBnous = self:getTowerBnousActive()
  2385 + return towerBnous[SystemBnousType.HangTime] or 0
  2386 + end
  2387 +
  2388 + function Role:getBnousPvpTicket()
  2389 + local towerBnous = self:getTowerBnousActive()
  2390 + return towerBnous[SystemBnousType.PvpTicket] or {}
  2391 + end
  2392 +
  2393 + function Role:getBnousSweep()
  2394 + local towerBnous = self:getTowerBnousActive()
  2395 + return towerBnous[SystemBnousType.SweepReward] or {}
  2396 + end
2267 2397  
2268 2398 end
2269 2399  
... ...
src/models/RoleTask.lua
... ... @@ -191,7 +191,7 @@ local AchievListener = {
191 191 [TaskType.OverOderTask] = {{14}},
192 192 [TaskType.FoodSellGold] = {{15, f("count")}},
193 193 [TaskType.DinerPopular] = {{16, f("count")}},
194   - [TaskType.TowerPass] = {{17, f("level")}},
  194 + [TaskType.TowerPass] = {{17, f("count"), f("type")}},
195 195 [TaskType.OpenBox] = {{18, f("count")}},
196 196 [TaskType.DinerLevelUp] = {{19, f("level"), f("type")}},
197 197 [TaskType.DinerTalentUp] = {{20, 1, f("type")}},
... ... @@ -249,6 +249,7 @@ local ActivityListener = {
249 249 [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}},
250 250 [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}},
251 251 [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}},
  252 + [TaskType.AdvCostPower] = {{Activity.ActivityType.Crisis, 3, f("count")}},
252 253 [TaskType.DailyTask] = {{Activity.ActivityType.CommonSignIn, f("pre"), f("cur")}},
253 254 [TaskType.AddItem] = {{Activity.ActivityType.BattleCommand, f("id"), f("count")}},
254 255 }
... ... @@ -492,7 +493,6 @@ function RoleTask.bind(Role)
492 493 [6] = true,
493 494 [7] = true,
494 495 [16] = true,
495   - [17] = true,
496 496 [19] = true,
497 497 [22] = true,
498 498 [23] = true,
... ...
src/models/RoleTimeReset.lua
... ... @@ -48,6 +48,12 @@ ResetFunc[&quot;CrossWeek&quot;] = function(self, notify, response)
48 48 response.dinerS = {}
49 49  
50 50 self.activity:refreshWeekData(notify)
  51 +
  52 + -- 跨周送一些道具
  53 + local BnousReward = self:getBnousPvpTicket()
  54 + if next(BnousReward) then
  55 + local reward, change = self:award(BnousReward, {log = {desc = "towerBnous"}})
  56 + end
51 57 end
52 58  
53 59  
... ...