Commit e825af8c75e55c2ed24d98d06f340bfa1104d4af

Authored by jiyue
2 parents 4df117fb e66080dd

Merge branch 'cn/develop' into cn/publish/release

# Conflicts:
#	src/agent.lua
#	src/csvdata
robot/robot.lua
... ... @@ -136,6 +136,18 @@ function CMD.task()
136 136 startUnit()
137 137 end
138 138  
  139 +function randomName()
  140 + local str = "1234567890abcdefghijklmnopqrstuvwxyz"
  141 + local len = #str
  142 + local result = ""
  143 + for i=1,10 do
  144 + local idx = math.random(1, len)
  145 + result = result .. string.sub(str, idx, idx)
  146 + end
  147 +
  148 + return result
  149 +end
  150 +
139 151 -- 开始登录
140 152 function CMD.start(fd, id)
141 153 client.fd = fd
... ...
src/GlobalVar.lua
... ... @@ -133,7 +133,7 @@ ItemStartId = {
133 133 --常用的物品id的枚举
134 134 ItemId = {
135 135 Gold = 1, -- 金币
136   - Exp = 2, -- 经验
  136 + Exp = 2, -- 能量饮料
137 137 Jade = 3, -- 虹光玉
138 138 PlayerExp = 4, -- 突破材料
139 139 FriendPoint = 5, -- 友情点
... ... @@ -371,6 +371,8 @@ MailId = {
371 371 CBBackAward2 = 244,
372 372 ActivityPoolRet = 280,
373 373 MyCardBuy = 300,
  374 +
  375 + RechargeBack = 3001,
374 376 }
375 377  
376 378 TriggerEventType = {
... ... @@ -388,6 +390,8 @@ TriggerEventType = {
388 390 FoodSell = 11, -- 循环卖菜
389 391 RuneUp = 12, -- 循环强化符文
390 392 CostDiamond = 13, -- 循环消耗钻石
  393 + BuyLimitPack = 14, --购买指定id礼包 触发
  394 + HeroTalent = 15, --英雄精进 触发礼包
391 395 }
392 396  
393 397 DrawCardType = {
... ... @@ -429,6 +433,8 @@ SystemBnousType = {
429 433 UpSpeedNum = 15, -- 加速次数上限增加 15=1探索加速or 2齿轮加速or 3餐厅加速=增加次数
430 434 ChangeBaseCount = 16, -- 每日奖励关卡挑战卡基础数量增加
431 435 ChangeBuyCount = 17, -- 每日奖励关卡挑战卡可购买次数增加,
  436 + ExtraProp = 18, -- 每次探索加速额外获得道具
  437 + AccountLevel = 19, -- 账号等级提升角色等级上限
432 438 }
433 439  
434 440 -- 开箱物品类型
... ... @@ -440,4 +446,12 @@ ItemOccupy = {
440 446 Spark = 5, --火花
441 447 Other = 6,
442 448 CanUsed = 7, --可使用
  449 +}
  450 +
  451 +-- 世界变动积分
  452 +ItemWorldLine = {
  453 + RouletteCount = 1, --抽轮盘次数
  454 + Points = 2, --积分
  455 + CostDiamond = 3, --消耗钻石
  456 + CostJade = 4, --消耗红光玉
443 457 }
444 458 \ No newline at end of file
... ...
src/ProtocolCode.lua
... ... @@ -13,6 +13,8 @@ actionCodes = {
13 13 Gm_clientRequest = 20,
14 14 Gm_receiveResponse = 21,
15 15 Gm_helpRpc = 22,
  16 + Gm_clientLuaCommandNtf = 23,
  17 + Gm_clientUploadLuaResult = 24,
16 18  
17 19 Role_notifyNewEvent = 100,
18 20 Role_queryLoginRpc = 101,
... ... @@ -59,7 +61,9 @@ actionCodes = {
59 61 Role_runeBuyRpc = 142, -- 铭文购买
60 62 Role_setFriendTeamRpc = 143, -- 设置好友切磋队伍
61 63 Role_setBgRpc = 144, -- 设置看板娘
62   - Role_itemConvertMonthCardRpc = 145, -- 兑换月卡道具
  64 + Role_itemConvertSpecialRpc = 145, -- 兑换月卡/战令探索指令等 特殊道具
  65 + Role_worldLineRoulette = 146, --世界线抽轮盘
  66 + Role_worldLineReward = 147, -- 世界线一键领取奖励
63 67  
64 68 Adv_startAdvRpc = 151,
65 69 Adv_startHangRpc = 152,
... ... @@ -225,6 +229,7 @@ actionCodes = {
225 229 Store_getExploreCommandRewardRpc = 563, --探索指令
226 230 Store_getTotalRechargeAwardRpc = 564, -- 累计充值
227 231 Store_monthCardRewardRpc = 565, --每日月卡+特刊奖励
  232 + Store_dyhxAndroidRechargeRpc = 566, -- 东银河充值
228 233  
229 234 Store_biliCloudRechargeRpc = 596,
230 235 Store_biliAndroidRechargeRpc = 597,
... ... @@ -245,7 +250,7 @@ actionCodes = {
245 250 Activity_actCalendaTaskRpc = 655,
246 251 Activity_actPaySignRpc = 656,
247 252 Activity_exchangeRpc = 657,
248   - Activity_gachakonRpc = 658,
  253 + Activity_gachakonRpc = 658, --狩猎祭 抽扭蛋机
249 254 Activity_hangDropRpc = 659,
250 255 Activity_startBattleRpc = 660,
251 256 Activity_endBattleRpc = 661,
... ... @@ -263,6 +268,7 @@ actionCodes = {
263 268 Activity_returnerTaskRpc = 673,
264 269 Activity_actNewUserTaskRpc = 674,
265 270 Activity_buyBattleTicketRpc = 675,
  271 + Activity_resetGachakonRpc = 676, --狩猎祭,重制扭蛋机
266 272  
267 273 Radio_startQuestRpc = 700,
268 274 Radio_finishQuestRpc = 701,
... ...
src/actions/ActivityAction.lua
... ... @@ -315,7 +315,27 @@ function _M.actBattleCommandTaskRpc(agent, data)
315 315  
316 316 role:updateProperty({field = "bcTask", value = calTask})
317 317  
318   - local reward, change = role:award(taskCfg.reward, {log = {desc = "battleCommandTask"}})
  318 + local rechargeRecord = role.storeData:getProperty("payR") or {}
  319 + local recordFlag = false
  320 + for _, id in ipairs(taskCfg.battlepass_id:toArray(true, "=")) do
  321 + if rechargeRecord[id] then
  322 + local cfg = csvdb["shop_rechargeCsv"][id]
  323 + if cfg and cfg.shop == 2 and cfg.type == CardType.ActBattleCommandCard then
  324 + recordFlag = true
  325 + break
  326 + end
  327 + end
  328 + end
  329 +
  330 + local taskReward = {}
  331 + if recordFlag then
  332 + for k, v in pairs(taskCfg.reward:toNumMap()) do
  333 + taskReward[k] = (taskReward[k] or 0) + v + taskCfg.battlepass_reward
  334 + break
  335 + end
  336 + end
  337 +
  338 + local reward, change = role:award(taskReward, {log = {desc = "battleCommandTask"}})
319 339  
320 340 role:log("activity", {
321 341 activity_id = taskId, -- 活动ID(或活动指定任务的ID)
... ... @@ -479,6 +499,20 @@ function _M.gachakonRpc(agent, data)
479 499 return true
480 500 end
481 501  
  502 +function _M.resetGachakonRpc(agent, data)
  503 + local role = agent.role
  504 + local msg = MsgPack.unpack(data)
  505 + local actid = msg.actid
  506 +
  507 + if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
  508 +
  509 + if role.activity:isResetById(actid, "Gachakon") then return 2 end
  510 + role.activity:resetActDataById(actid)
  511 +
  512 + SendPacket(actionCodes.Activity_resetGachakonRpc, MsgPack.pack({}))
  513 + return true
  514 +end
  515 +
482 516 function _M.hangDropRpc(agent, data)
483 517 local role = agent.role
484 518 local msg = MsgPack.unpack(data)
... ... @@ -645,7 +679,7 @@ function _M.startBattleRpc(agent, data)
645 679 award[k] = v * count
646 680 end
647 681 local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
648   - SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
  682 +
649 683 changeFlag = true
650 684 actData["ticket"] = ticket - num
651 685  
... ... @@ -665,11 +699,15 @@ function _M.startBattleRpc(agent, data)
665 699 end
666 700 role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
667 701 end
  702 + role.activity:updateActData("ChallengeLevel", actData)
668 703  
  704 + SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
  705 +
  706 + return true
669 707 end
670   - if changeFlag then
671   - role.activity:updateActData("ChallengeLevel", actData)
672   - end
  708 + --if changeFlag then
  709 + -- role.activity:updateActData("ChallengeLevel", actData)
  710 + --end
673 711  
674 712 return true
675 713 end
... ... @@ -1341,8 +1379,8 @@ function _M.buyBattleCommandLvlRpc(agent, data)
1341 1379 end
1342 1380 if cost == 0 then return 5 end
1343 1381  
1344   - if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 6 end
1345   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}})
  1382 + if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return 6 end
  1383 + role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}})
1346 1384 actData["lvl"] = nextLvl
1347 1385 role.activity:updateActData("BattleCommand", actData)
1348 1386 role:mylog("act_action", {desc="buyBcLvl", int1=count, int2=nextLvl})
... ...
src/actions/GmAction.lua
... ... @@ -675,6 +675,13 @@ function _M.helpRpc(agent, data)
675 675 return true
676 676 end
677 677  
  678 +function _M.clientUploadLuaResult(agent, data)
  679 + local role = agent.role
  680 + local msg = MsgPack.unpack(data)
  681 + role:mylog("gm_action", {desc = "upload_lua", int1 = id, key1 = msg.result})
  682 + return true
  683 +end
  684 +
678 685 function _M.test(role, pms)
679 686 local id = tonum(pms.pm1, 0)
680 687 local actid = nil
... ... @@ -722,6 +729,8 @@ function _M.cz(role, pms)
722 729 pay_time = skynet.timex(),
723 730 sid = sid == 1 and IOS_SID or 0,
724 731 })
  732 + -- 补发邮件
  733 + role:sendMail(MailId.RechargeBack)
725 734 role:mylog("gm_action", {desc = "recharge", int1 = id, key1 = pms.sender})
726 735 return "指令成功"
727 736 end
... ... @@ -1086,4 +1095,10 @@ function _M.reset_capsule(role, pms, capsule_serv)
1086 1095 return "成功"
1087 1096 end
1088 1097  
  1098 +function _M.do_lua(role, pms)
  1099 + local luaStr = pms.pm1
  1100 + SendPacket(actionCodes.Gm_clientLuaCommandNtf, MsgPack.pack({lua = luaStr}))
  1101 + return "成功"
  1102 +end
  1103 +
1089 1104 return _M
1090 1105 \ No newline at end of file
... ...
src/actions/HangAction.lua
... ... @@ -528,16 +528,20 @@ function _M.quickRpc(agent , data)
528 528 end
529 529  
530 530 --宝藏加速
531   - local treasureList= role.dailyData:quickTreasureList(hangInfo.carbonId, time) or {}
532   - if next(treasureList) then
533   - for id, val in pairs(treasureList) do
534   - local award = val.award:toNumMap()
535   - for k,v in pairs(award) do
536   - reward[k] = (reward[k] or 0) + v
537   - end
  531 + local treasureList = role.dailyData:quickTreasureList(hangInfo.carbonId, time) or {}
  532 + for id, val in pairs(treasureList) do
  533 + local award = val.award:toNumMap()
  534 + for k,v in pairs(award) do
  535 + reward[k] = (reward[k] or 0) + v
538 536 end
539 537 end
540 538  
  539 + --等级 额外奖励
  540 + local levelReward = role:getExtraProp()
  541 + for k, v in pairs(levelReward or {}) do
  542 + reward[k] = (reward[k] or 0) + v
  543 + end
  544 +
541 545 local change
542 546 reward, change = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
543 547 if reward[ItemId.Gold] then
... ...
src/actions/HeroAction.lua
... ... @@ -42,10 +42,14 @@ function _M.levelUpRpc( agent, data )
42 42 if not role:checkItemEnough(cost) then return 3 end
43 43  
44 44 -- 通过指定关卡后才能升级英雄等级
45   - local pass = globalCsv.unit_exp_level_pass[level + 1]
46   - if pass then
47   - if not role:checkHangPass(pass) then return 4 end
48   - end
  45 + --local pass = globalCsv.unit_exp_level_pass[level + 1]
  46 + --if pass then
  47 + -- if not role:checkHangPass(pass) then return 4 end
  48 + --end
  49 +
  50 + --账号等级提升角色等级上限
  51 + local accountLevel = role:getAccountLevel()
  52 + if level >= accountLevel then return 4 end
49 53  
50 54 role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
51 55  
... ... @@ -86,10 +90,10 @@ function _M.breakRpc( agent, data )
86 90 if not role:checkItemEnough(cost) then return 4 end
87 91  
88 92 -- 通过指定关卡后才能突破英雄
89   - local pass = globalCsv.unit_break_level_pass[breakL + 1]
90   - if pass then
91   - if not role:checkHangPass(pass) then return 4 end
92   - end
  93 + --local pass = globalCsv.unit_break_level_pass[breakL + 1]
  94 + --if pass then
  95 + -- if not role:checkHangPass(pass) then return 4 end
  96 + --end
93 97  
94 98 role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
95 99 local oldAttr = hero:getTotalAttrs()
... ... @@ -147,9 +151,11 @@ function _M.wakeRpc(agent, data)
147 151 local oldBattleV = hero:getProperty("battleV")
148 152 hero:updateProperty({field = "wakeL", delta = 1})
149 153  
150   - role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel + 1})
  154 + curLevel = curLevel + 1
  155 + role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
151 156 if curLevel == 3 then -- 解锁cg
152 157 role:checkTaskEnter("WakeCG", {heroType = typ})
  158 + role:checkTaskEnter("WakeCGSum", {count = 1})
153 159 end
154 160  
155 161 if curLevel >= 4 then --自动觉醒技能
... ... @@ -173,6 +179,7 @@ function _M.wakeRpc(agent, data)
173 179 SendPacket(actionCodes.Hero_wakeRpc, '')
174 180  
175 181 role:checkTaskEnter("HeroStarCollect", {})
  182 + role:checkTaskEnter("HeroStartSum", {})
176 183 return true
177 184 end
178 185  
... ... @@ -212,7 +219,7 @@ function _M.talentRpc(agent, data)
212 219 talent = talent:setv(1, curLevel + 1)
213 220 end
214 221 curStage = talent:getv(0, 1)
215   - role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
  222 + role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage, count = 1})
216 223  
217 224 hero:updateProperty({field = "talent", value = talent})
218 225  
... ...
src/actions/HttpAction.lua
... ... @@ -143,7 +143,7 @@ function _M.gm_action(query)
143 143 role:startActionUcode()
144 144 local status = gmFuncs[query.cmd](role, query)
145 145 role:endActionUcode()
146   - role:update()
  146 + role:saveRoleData()
147 147  
148 148 return status
149 149 end
... ... @@ -174,6 +174,7 @@ function _M.pay_action(query)
174 174 role:startActionUcode()
175 175 local status = gmFuncs[query.cmd](role, query)
176 176 role:endActionUcode()
  177 + role:saveRoleData()
177 178  
178 179 return status
179 180 end
... ...
src/actions/RoleAction.lua
... ... @@ -1712,36 +1712,112 @@ function _M.setBgRpc(agent, data)
1712 1712 return true
1713 1713 end
1714 1714  
1715   -function _M.itemConvertMonthCardRpc(agent, data)
  1715 +function _M.itemConvertSpecialRpc(agent, data)
1716 1716 local role = agent.role
1717 1717 local msg = MsgPack.unpack(data)
1718 1718 local itemId = msg.item_id
1719   - local typ = msg.typ
1720   - local count = msg.count
1721   - local exchangeId = msg.change_id
1722   -
1723   - if not ItemId[itemId] then return 1 end
  1719 + local exchangeId = tonumber(msg.exchange_id)
1724 1720  
1725   - if not role:checkItemEnough({[itemId] = count}) then return 2 end
1726   - role:costItems({[itemId] = count}, {log = {desc = "itemConvertmonthCard", int1 = count, int2 = count}})
  1721 + local itemData = csvdb["itemCsv"][itemId]
  1722 + if not itemData then return 1 end
1727 1723  
1728 1724 local rechargeData = csvdb["shop_rechargeCsv"][exchangeId]
1729 1725 if not rechargeData then
1730 1726 skynet.error("[recharge] recharge id not exist", exchangeId)
1731   - return 3
  1727 + return 2
1732 1728 end
1733   - local reward = {}
1734   - for i = 1, count do
1735   - local tmpreward, _ = role.storeData:onBuyCard(rechargeData.type, rechargeData.id , rechargeData.activity_id)
  1729 +
  1730 + if not role:checkItemEnough({[itemId] = 1}) then return 3 end
  1731 +
  1732 + local reward = {}
  1733 +
  1734 + if not role.storeData:checkRechargeRecord(rechargeData.limit, exchangeId)then
  1735 + return 5
  1736 + end
  1737 +
  1738 + if rechargeData.type == CardType.ActBattleCommandCard then
  1739 + if role.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then
  1740 + local tmpreward, _ = role.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id)
  1741 + if tmpreward then
  1742 + table.rewardMerge(reward, tmpreward)
  1743 + end
  1744 + else
  1745 + skynet.error("not open id: ".. rechargeData.id .. "; actid: " .. rechargeData.activity_id)
  1746 + SendPacket(actionCodes.Role_itemConvertSpecialRpc, MsgPack.pack({result = 4}))
  1747 + return true
  1748 + end
  1749 + else
  1750 + local tmpreward, _ = role.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id)
1736 1751 if tmpreward then
1737 1752 table.rewardMerge(reward, tmpreward)
1738   - else
1739   - return
1740 1753 end
1741 1754 end
1742 1755  
1743   - SendPacket(actionCodes.Role_itemConvertMonthCardRpc, MsgPack.pack(role:packReward(reward)))
1744   - return status
  1756 + role:costItems({[itemId] = 1}, {log = {desc = "itemConvertSpecial", int1 = itemId, int2 = itemData.type}})
  1757 +
  1758 + SendPacket(actionCodes.Role_itemConvertSpecialRpc, MsgPack.pack(role:packReward(reward)))
  1759 + return true
  1760 +end
  1761 +
  1762 +function _M.worldLineRoulette(agent, data)
  1763 + local role = agent.role
  1764 +
  1765 + local worldChangePoints = role:getProperty("worldChangePoints") or {}
  1766 + local rouletteCount = worldChangePoints[ItemWorldLine.RouletteCount] or 0
  1767 + if rouletteCount == 0 then return 1 end
  1768 +
  1769 + local worldline_gift_base_10, worldline_gift_base_1, worldline_gift_magnification_1, worldline_gift_magnification_0 = {}, {}, {}, {}
  1770 + for k, v in pairs(globalCsv.worldline_gift_base_10) do
  1771 + worldline_gift_base_10[k] = {v}
  1772 + end
  1773 + for k, v in pairs(globalCsv.worldline_gift_base_1) do
  1774 + worldline_gift_base_1[k] = {v}
  1775 + end
  1776 + for k, v in pairs(globalCsv.worldline_gift_magnification_1) do
  1777 + worldline_gift_magnification_1[k] = {v}
  1778 + end
  1779 + for k, v in pairs(globalCsv.worldline_gift_magnification_0) do
  1780 + worldline_gift_magnification_0[k] = {v}
  1781 + end
  1782 +
  1783 + local gift_base_10 = (math.randWeight(worldline_gift_base_10, 1) or 0) * 10
  1784 + local gift_base_1 = math.randWeight(worldline_gift_base_1, 1) or 0
  1785 +
  1786 + local gift_magnification_1 = math.randWeight(worldline_gift_magnification_1, 1) or 0
  1787 + local gift_magnification_0 = (math.randWeight(worldline_gift_magnification_0, 1) or 0) * (0.1)
  1788 +
  1789 + local points = math.floor((gift_base_10 + gift_base_1) * (gift_magnification_1 + gift_magnification_0))
  1790 + worldChangePoints[ItemWorldLine.RouletteCount] = worldChangePoints[ItemWorldLine.RouletteCount] - 1
  1791 + worldChangePoints[ItemWorldLine.Points] = worldChangePoints[ItemWorldLine.Points] + points
  1792 + role:updateProperty({field = "worldChangePoints", value = worldChangePoints})
  1793 +
  1794 + SendPacket(actionCodes.Role_worldLineRoulette, MsgPack.pack(worldChangePoints))
  1795 + return true
  1796 +end
  1797 +
  1798 +function _M.worldLineReward(agent, data)
  1799 + local role = agent.role
  1800 + local worldLineReward = role:getProperty("worldLineReward") or {}
  1801 + local worldChangePoints = role:getProperty("worldChangePoints") or {}
  1802 + local points = worldChangePoints[ItemWorldLine.Points] or 0
  1803 +
  1804 + local reward, change = {}
  1805 + for key, val in pairs(csvdb["worldline_rewardCsv"]) do
  1806 + if points >= key and not worldLineReward[key] then
  1807 + for k, v in pairs(val.award:toNumMap()) do
  1808 + reward[k] = (reward[k] or 0) + v
  1809 + end
  1810 + worldLineReward[key] = 1
  1811 + end
  1812 + end
  1813 +
  1814 + role:updateProperty({field = "worldLineReward", value = worldLineReward})
  1815 +
  1816 + if next(reward) then
  1817 + reward, change = role:award(reward, {log = {desc = "worldLine", int1 = role:getProperty("id")}})
  1818 + end
  1819 + SendPacket(actionCodes.Role_worldLineReward, MsgPack.pack(role:packReward(reward, change)))
  1820 + return true
1745 1821 end
1746 1822  
1747 1823 return _M
1748 1824 \ No newline at end of file
... ...
src/actions/StoreAction.lua
... ... @@ -53,6 +53,19 @@ local function signPms(params, secret_key)
53 53 return md5.sumhexa(urlCode .. secret_key):lower()
54 54 end
55 55  
  56 +local function signDyhPms(params, secret_key)
  57 + local keys = table_keys(params)
  58 + table.sort(keys)
  59 + local str2Sign = ""
  60 + for index, key in ipairs(keys) do
  61 + if str2Sign ~= "" then
  62 + str2Sign = str2Sign .. '&'
  63 + end
  64 + str2Sign = str2Sign .. string.format("%s=%s", key, params[key])
  65 + end
  66 + return md5.sumhexa(str2Sign .. secret_key):lower()
  67 +end
  68 +
56 69 -- bili android 充值 入口
57 70 function _M.biliAndroidRechargeRpc(agent, data)
58 71 local role = agent.role
... ... @@ -227,7 +240,7 @@ function _M.iosRechargeRpc(agent, data)
227 240 --创建订单号
228 241 local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
229 242 -- 签名
230   - local secret_key = "1916d62251dd4a8aa5e452121eefc9a1"
  243 + local secret_key = "2b2036e1f44640a59168c92462714870"
231 244 local need = {
232 245 out_trade_no = partnerOrderId,
233 246 money = dataSet.rmb * 100,
... ... @@ -235,12 +248,40 @@ function _M.iosRechargeRpc(agent, data)
235 248 product_id = dataSet.iap_product_id,
236 249 notify_url = msg.notifyUrl
237 250 }
238   - local sign = signPms(need, secret_key)
  251 + local sign = signDyhPms(need, secret_key)
239 252  
240 253 SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
241 254 return true
242 255 end
243 256  
  257 +-- dyh android 充值 入口
  258 +function _M.dyhxAndroidRechargeRpc(agent, data)
  259 + local role = agent.role
  260 + local msg = MsgPack.unpack(data)
  261 + local id = msg.id
  262 + local choose = msg.choose or ""
  263 + local dataSet = csvdb["shop_rechargeCsv"][id]
  264 + if not dataSet then return end
  265 + local roleId = role:getProperty("id")
  266 +
  267 + role.ignoreHeartbeat = true
  268 + --创建订单号
  269 + local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
  270 + -- 签名
  271 + local secret_key = "51ba4398c69d4d229d5402295dc38b50"
  272 + local need = {
  273 + out_trade_no = partnerOrderId,
  274 + money = dataSet.rmb * 100,
  275 + game_money = dataSet.diamond,
  276 + notify_url = msg.notifyUrl
  277 + }
  278 + local sign = signDyhPms(need, secret_key)
  279 +
  280 + SendPacket(actionCodes.Store_dyhxAndroidRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
  281 + return true
  282 +end
  283 +
  284 +
244 285 function _M.purchaseOrderResult(agent, data)
245 286 local role = agent.role
246 287  
... ...
src/agent.lua
... ... @@ -36,7 +36,7 @@ local function handle_timeout()
36 36 end
37 37  
38 38 local function handle_gc()
39   - if agentInfo.open_timer then return end
  39 + if not agentInfo.open_timer then return end
40 40 collectgarbage("collect")
41 41 skynet.timeout(6000, handle_gc)
42 42 end
... ...
src/models/Activity.lua
... ... @@ -93,6 +93,8 @@ Activity.schema = {
93 93  
94 94 act34 = {"table", {}}, -- 战令记录{unlock = 1, freeR = "", payR = "", lvl = 10, sum = 100}
95 95 act36 = {"table", {}}, -- 每日活跃签到 {0=day, 1=1,2=1,3=1}
  96 +
  97 + reset20 = {"number", 1}, -- 重置扭蛋机
96 98 }
97 99  
98 100 function Activity:data()
... ... @@ -121,6 +123,8 @@ function Activity:data()
121 123  
122 124 act34 = self:getProperty("act34"),
123 125 act36 = self:getProperty("act36"),
  126 +
  127 + reset20 = self:getProperty("reset20")
124 128 }
125 129 end
126 130  
... ... @@ -207,6 +211,24 @@ function Activity:isOpenById(id, activityType)
207 211 return self._isOpen[id]
208 212 end
209 213  
  214 +function Activity:isResetById(id, activityType)
  215 + activityType = checkActivityType(activityType)
  216 + local cfg = csvdb["activity_ctrlCsv"][id]
  217 + if not cfg then return false end
  218 + if activityType ~= 0 and cfg.showType ~= activityType then return false end
  219 + return self:getResetData(activityType) == 0
  220 +end
  221 +
  222 +function Activity:getResetData(actType)
  223 + actType = checkActivityType(actType)
  224 + return self:getProperty("reset" .. actType)
  225 +end
  226 +
  227 +function Activity:updateResetData(actType, reset)
  228 + actType = checkActivityType(actType)
  229 + self:updateProperty({field = "reset" .. actType, value = reset})
  230 +end
  231 +
210 232 function Activity:getActData(actType)
211 233 actType = checkActivityType(actType)
212 234 return self:getProperty("act" .. actType)
... ... @@ -497,6 +519,7 @@ activityFunc[Activity.ActivityType.CalendaTask] = {
497 519 --role:checkTaskEnter("HangPass", {id = 0})
498 520 role:checkCalendaTask(true, 15, 3)
499 521 role:checkTaskEnter("HeroStarCollect", {})
  522 + role:checkTaskEnter("HeroStartSum", {})
500 523 role:checkTaskEnter("RuneQualityCollect", {})
501 524  
502 525 end,
... ... @@ -565,6 +588,7 @@ activityFunc[Activity.ActivityType.BattleCommandTask] = {
565 588 --role:checkTaskEnter("HangPass", {id = 0})
566 589 role:checkCalendaTask(true, 15, 3)
567 590 role:checkTaskEnter("HeroStarCollect", {})
  591 + role:checkTaskEnter("HeroStartSum", {})
568 592 role:checkTaskEnter("RuneQualityCollect", {})
569 593  
570 594 end,
... ... @@ -669,6 +693,7 @@ activityFunc[Activity.ActivityType.NewUserTask] = {
669 693 --role:checkTaskEnter("HangPass", {id = 0})
670 694 role:checkCalendaTask(true, 15, 3)
671 695 role:checkTaskEnter("HeroStarCollect", {})
  696 + role:checkTaskEnter("HeroStartSum", {})
672 697 role:checkTaskEnter("RuneQualityCollect", {})
673 698  
674 699 end,
... ... @@ -753,8 +778,14 @@ activityFunc[Activity.ActivityType.Gachakon] = {
753 778 self:updateActData(actType, {}, not notify)
754 779 end,
755 780 ["crossDay"] = function(self, actType, notify)
756   - self:updateActData(actType, {}, not notify)
  781 + self:updateResetData(actType, 1)
  782 + --self:updateActData(actType, {}, not notify)
757 783 end,
  784 + ["reset"] = function(self, actType)
  785 + if self:getResetData(actType) == 0 then return end
  786 + self:updateResetData(actType, 0)
  787 + self:updateActData(actType, {})
  788 + end
758 789 }
759 790  
760 791 -- 活动卡池
... ... @@ -862,6 +893,15 @@ function Activity:refreshWeekData(notify)
862 893 end
863 894 end
864 895  
  896 +function Activity:resetActDataById(actId)
  897 + local actData = csvdb["activity_ctrlCsv"][actId]
  898 + if not actData then return end
  899 + local actType = actData.showType
  900 + if activityFunc[actType] and activityFunc[actType]['reset'] then
  901 + activityFunc[actType]["reset"](self, actType)
  902 + end
  903 +end
  904 +
865 905 function Activity:checkActivity(notNotify, activityType, ...)
866 906 if not activityType then return end
867 907 if not self:isOpen(activityType) then return end
... ...
src/models/Role.lua
... ... @@ -214,6 +214,9 @@ Role.schema = {
214 214 heroCnt = {"number", 0}, -- 英雄数量
215 215 friendTeam = {"table", {}}, -- 好友切磋队伍信息 {bInfo = {}, team = {}, v = 0}
216 216 bgId = {"number", 0}, -- 看板娘id
  217 +
  218 + worldChangePoints = {"table", {}}, -- 世界变动积分 {[1]= 转盘抽取次数, [2]= 获得的积分, [3]=魔导石消耗, [4]= 虹光玉消耗}
  219 + worldLineReward = {"table", {}}, -- 世界积分 领取记录 {[id] = 1}
217 220 }
218 221  
219 222  
... ... @@ -457,6 +460,8 @@ function Role:data()
457 460 unlockChap = self:getProperty("unlockChap"), -- 解锁的章节
458 461 friendTeam = self:getProperty("friendTeam"),
459 462 bgId = self:getProperty("bgId"),
  463 + worldChangePoints = self:getProperty("worldChangePoints"),
  464 + worldLineReward = self:getProperty("worldLineReward"),
460 465 }
461 466 end
462 467  
... ...
src/models/RoleCross.lua
... ... @@ -168,6 +168,9 @@ RoleCross.bind = function (Role)
168 168 self:checkTaskEnter("Wake", {heroType = heroId, wakeL = initData.heros.wakeL})
169 169 self:checkTaskEnter("WakeCG", {heroType = heroId})
170 170 self:checkTaskEnter("HeroTalent", {heroType = heroId, alv = aheadLevel})
  171 + if initData.heros.wakeL == 3 then
  172 + self:checkTaskEnter("WakeCGSum", {count = 1})
  173 + end
171 174  
172 175 end
173 176 end
... ...
src/models/RoleLog.lua
... ... @@ -66,8 +66,10 @@ local ItemReason = {
66 66 shopBuy = 150, -- 商店购买
67 67 monthCardReward = 151, --月卡奖励
68 68 smonthCardReward = 152, --特刊奖励
69   - itemConvertmonthCard = 153, --兑换月卡
70   - itemConvertsmonthCard = 154, --兑换特刊
  69 + itemConvertSpecial = 153, --兑换月卡/战令/探索指令 特殊道具
  70 + buyDiamondCardReward = 154, --购买钻石额外赠送奖励
  71 + firstMonthCardReward = 155, --首次订阅月卡奖励
  72 + firstSMonthCardReward = 156, --首次订阅特刊奖励
71 73  
72 74 advHang = 301, -- 拾荒挂机
73 75 hangBattle = 302, -- 挂机战斗
... ... @@ -163,6 +165,8 @@ local ItemReason = {
163 165 CapsuleReward = 1411, --扭蛋机奖励
164 166 CapsuleConvert = 1412, --扭蛋机 消耗票 兑换
165 167 CapsuleCoinCost = 1413, --抽扭蛋机消耗
  168 +
  169 + worldLine = 1500, --世界线积分
166 170 }
167 171  
168 172  
... ...
src/models/RolePlugin.lua
... ... @@ -32,6 +32,8 @@ function RolePlugin.bind(Role)
32 32 function Role:onOfflineEvent()
33 33 -- 设置最新的登录时间
34 34 self:setProperty("ltime", skynet.timex())
  35 +
  36 + self:saveRoleData()
35 37 end
36 38  
37 39 local function checkItemCount(self, itemId, count)
... ... @@ -572,12 +574,14 @@ function RolePlugin.bind(Role)
572 574 self:notifyUpdateProperty("diamond", self:getAllDiamond())
573 575  
574 576 self:checkTaskEnter("CostDiamond", {count = count})
  577 + self:checkWorldChangePoints({[ItemWorldLine.CostDiamond]=count})
575 578 return true
576 579 end
577 580  
578 581 function Role:costJade(param)
579 582 self:addItem(param)
580 583 self:checkTaskEnter("CostJade", {count = - param.count})
  584 + self:checkWorldChangePoints({[ItemWorldLine.CostJade]= -param.count})
581 585 end
582 586  
583 587 function Role:increBy(field, val)
... ... @@ -606,6 +610,7 @@ function RolePlugin.bind(Role)
606 610 }
607 611 if heroInfo.wakeL == 3 then
608 612 self:checkTaskEnter("WakeCG", {heroType = heroType})
  613 + self:checkTaskEnter("WakeCGSum", {count = 1})
609 614 end
610 615 local newHero = require("models.Hero").new(heroInfo)
611 616 newHero:create()
... ... @@ -618,6 +623,8 @@ function RolePlugin.bind(Role)
618 623 end
619 624 self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify)
620 625 self:checkTaskEnter("HeroQualityCollect", {})
  626 + self:checkTaskEnter("HeroStartSum", {})
  627 +
621 628 if not params.notNotify then
622 629 local heroResponse = {}
623 630 table.insert(heroResponse, newHero:data())
... ... @@ -2051,10 +2058,10 @@ function RolePlugin.bind(Role)
2051 2058  
2052 2059 local SAVE_DATA_INTERVAL = 3
2053 2060 function Role:saveRoleData(now)
2054   - if now - self._lastSaveTs < SAVE_DATA_INTERVAL then
  2061 + if now and (now - self._lastSaveTs < SAVE_DATA_INTERVAL) then
2055 2062 return
2056 2063 end
2057   - self._lastSaveTs = now
  2064 + self._lastSaveTs = now or skynet.timex()
2058 2065 self:update()
2059 2066 local objs = {self.activity, self.dailyData, self.dinerData, self.storeData, self.roleIncre}
2060 2067 for _, info in ipairs(objs) do
... ... @@ -2428,7 +2435,7 @@ function RolePlugin.bind(Role)
2428 2435 return 1
2429 2436 end
2430 2437  
2431   - if not self.storeData:checkRechargeRecord(rechargeData.limit, id) and rechargeData.shop ~= 2 then
  2438 + if not self.storeData:checkRechargeRecord(rechargeData.limit, id)then
2432 2439 return 2
2433 2440 end
2434 2441  
... ... @@ -2443,6 +2450,12 @@ function RolePlugin.bind(Role)
2443 2450 self:updateProperty({field = "rechargeF", value = rechargeF})
2444 2451 end
2445 2452 self:gainDiamond({count = diamondCount, isRecharge = true, sid = params.sid, log = {desc = "recharge", int1 = id}})
  2453 +
  2454 + --已购月卡 购买魔导石 赠送cardReward
  2455 + if not self.storeData:isMonthCardExpire() then
  2456 + reward, _ = self:award(rechargeData.cardReward, {isRecharge = true, log = {desc = "buyDiamondCardReward", int1 = id}})
  2457 + end
  2458 +
2446 2459 elseif rechargeData.shop == 2 then --通行证商店
2447 2460 --签收 + 订阅奖励
2448 2461 local tmpreward, _ = self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id)
... ... @@ -2452,10 +2465,7 @@ function RolePlugin.bind(Role)
2452 2465 elseif rechargeData.shop == 3 then -- 礼包商店
2453 2466 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
2454 2467  
2455   - --增加购买记录
2456   - local buyRecord = self.storeData:getProperty("buyR") or {}
2457   - buyRecord[id] = (buyRecord[id] or 0) + 1
2458   - self.storeData:updateProperty({field = "buyR", value = buyRecord})
  2468 + self:checkTaskEnter("BuyLimitPack", {id = id})
2459 2469 else
2460 2470 skynet.error("[recharge] invalid recharge shop type " .. id)
2461 2471 return 3
... ... @@ -3010,6 +3020,22 @@ function RolePlugin.bind(Role)
3010 3020 return levelBnous[SystemBnousType.ChangeBuyCount] or 0
3011 3021 end
3012 3022  
  3023 + function Role:getExtraProp()
  3024 + local levelBnous = self:getLevelBnous()
  3025 + local extraPropReward = levelBnous[SystemBnousType.ExtraProp] or {}
  3026 + local reward = {}
  3027 + for k, v in pairs(extraPropReward) do
  3028 + reward[k] = (reward[k] or 0) + v
  3029 + end
  3030 + return reward
  3031 + end
  3032 +
  3033 + function Role:getAccountLevel()
  3034 + local levelBnous = self:getLevelBnous()
  3035 + dump(levelBnous)
  3036 + return levelBnous[SystemBnousType.AccountLevel] or 0
  3037 + end
  3038 +
3013 3039 function Role:getLevelBnous()
3014 3040 local levelBnous = {}
3015 3041 local curLevel = self:getProperty("level")
... ... @@ -3038,6 +3064,11 @@ function RolePlugin.bind(Role)
3038 3064 levelBnous[pm1] = 0
3039 3065 end
3040 3066 levelBnous[pm1] = levelBnous[pm1] + pm2
  3067 + elseif pm1 == SystemBnousType.AccountLevel then
  3068 + if type(levelBnous[pm1]) == "table" then
  3069 + levelBnous[pm1] = 0
  3070 + end
  3071 + levelBnous[pm1] = math.max(levelBnous[pm1], pm2)
3041 3072 else
3042 3073 levelBnous[pm1][pm2] = (levelBnous[pm1][pm2] or 0) + pm3
3043 3074 end
... ... @@ -3260,6 +3291,24 @@ function RolePlugin.bind(Role)
3260 3291  
3261 3292 return capsule:getSpecialNotify(roleId)
3262 3293 end
  3294 +
  3295 + function Role:checkWorldChangePoints(param)
  3296 + local worldChangePoints = self:getProperty("worldChangePoints") or {}
  3297 + if param[ItemWorldLine.CostJade] then
  3298 + worldChangePoints[ItemWorldLine.CostJade] = (worldChangePoints[ItemWorldLine.CostJade] or 0) + param[ItemWorldLine.CostJade]
  3299 + local cost = math.floor(worldChangePoints[ItemWorldLine.CostJade] / globalCsv.worldline_gift)
  3300 + worldChangePoints[ItemWorldLine.CostJade] = worldChangePoints[ItemWorldLine.CostJade] - cost * globalCsv.worldline_gift
  3301 + worldChangePoints[ItemWorldLine.RouletteCount] = (worldChangePoints[ItemWorldLine.RouletteCount] or 0) + cost
  3302 + end
  3303 +
  3304 + if param[ItemWorldLine.CostDiamond] then
  3305 + worldChangePoints[ItemWorldLine.CostDiamond] = (worldChangePoints[ItemWorldLine.CostDiamond] or 0) + param[ItemWorldLine.CostDiamond]
  3306 + local cost = math.floor(worldChangePoints[ItemWorldLine.CostDiamond] / globalCsv.worldline_count_currency)
  3307 + worldChangePoints[ItemWorldLine.CostDiamond] = worldChangePoints[ItemWorldLine.CostDiamond] - cost * globalCsv.worldline_count_currency
  3308 + worldChangePoints[ItemWorldLine.Points] = (worldChangePoints[ItemWorldLine.Points] or 0) + cost
  3309 + end
  3310 + self:setProperty("worldChangePoints", worldChangePoints)
  3311 + end
3263 3312 end
3264 3313  
3265 3314 return RolePlugin
3266 3315 \ No newline at end of file
... ...
src/models/RoleTask.lua
... ... @@ -17,6 +17,9 @@ local TaskType = {
17 17 HeroStarCollect = 12, -- 英雄星级收集进度
18 18 DrawHeroNotFriend = 13, -- 非友情招募 -- count
19 19 DrawHeroLimitPack = 14, -- 抽卡限时礼貌 -- count
  20 + HeroStartSum = 15, -- 英雄星级总数
  21 + WakeCGSum = 16, -- 累计解锁xx张CG
  22 +
20 23  
21 24 --装备相关
22 25 AddEquip = 101, -- 获得装备 - equipId rarity
... ... @@ -113,6 +116,7 @@ local TaskType = {
113 116 Appoint = 912, -- 触发限时礼包,指定id
114 117 Rename = 913, -- 重命名
115 118 CostJade = 914, -- 消耗虹光玉
  119 + BuyLimitPack = 915, -- 购买指定id礼包触发
116 120  
117 121 --功能未实现 todo
118 122 AdvShop = 1002, -- 冒险商城
... ... @@ -277,6 +281,8 @@ local StoreListener = {
277 281 [TaskType.FoodSell]= {{TriggerEventType.FoodSell, f("count")}},
278 282 [TaskType.RuneUp] = {{TriggerEventType.RuneUp, 1}},
279 283 [TaskType.CostDiamond] = {{TriggerEventType.CostDiamond, f("count")}},
  284 + [TaskType.BuyLimitPack] = {{TriggerEventType.BuyLimitPack, f("id")}},
  285 + [TaskType.HeroTalent] = {{TriggerEventType.HeroTalent, f("count")}},
280 286 }
281 287 }
282 288  
... ... @@ -325,6 +331,8 @@ local CalendaTaskListener = {
325 331 [TaskType.ActBattlePass] = {{40, 3, f("chapterId")}},
326 332 [TaskType.AdvPass] = {{41, 3, f("id")}},
327 333 [TaskType.CostJade] = {{43, 1, f("count")}},
  334 + [TaskType.HeroStartSum] = {{44, 3}},
  335 + [TaskType.WakeCGSum] = {{45, 1, f("count")}},
328 336 }
329 337 }
330 338  
... ... @@ -745,7 +753,7 @@ function RoleTask.bind(Role)
745 753 for _,uid in pairs(hero:getRunes()) do
746 754 if uid > 0 then
747 755 local runeData = self.runeBag[uid]
748   - if runeData then
  756 + if runeData then
749 757 local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")]
750 758  
751 759 if csvData and cfg.condition2 <= csvData.rarity then
... ... @@ -765,9 +773,9 @@ function RoleTask.bind(Role)
765 773 end
766 774 elseif cfg.type == 15 then -- 通关关卡
767 775 if (calTask[id] or 0) == 0 then
768   - if self:checkHangPass(cfg.condition2) then
  776 + if self:checkHangPass(cfg.condition2) then
769 777 calTask[id] = 1
770   - end
  778 + end
771 779 --local hangPass = self:getProperty("hangPass")
772 780 --local diff = math.floor(cfg.condition2 / 10000)
773 781 --if (hangPass[diff] or 0) >= cfg.condition2 then
... ... @@ -798,7 +806,7 @@ function RoleTask.bind(Role)
798 806 elseif cfg.type == 37 then -- 拾荒使用道具
799 807 if cfg.condition2 == param1 then
800 808 calTask[id] = (calTask[id] or 0) + (param2 or 0)
801   - end
  809 + end
802 810 elseif cfg.type == 38 then -- 和指定建筑交互
803 811 local condArr = cfg.condition3:toArray(true, "=")
804 812 for i = 0, #condArr do
... ... @@ -827,6 +835,14 @@ function RoleTask.bind(Role)
827 835 if cfg.condition2 <= param1 and param2 == 1 then
828 836 calTask[id] = (calTask[id] or 0) + 1
829 837 end
  838 + elseif cfg.type == 44 then --玩家拥有拾荒者总星级达到xxx
  839 + local count = 0
  840 + for _, hero in pairs(self.heros) do
  841 + count = count + hero:getProperty("wakeL")
  842 + end
  843 + if (calTask[id] or 0) < count then
  844 + calTask[id] = count
  845 + end
830 846 end
831 847 end
832 848 end
... ...
src/models/Store.lua
... ... @@ -30,11 +30,12 @@ Store.schema = {
30 30  
31 31 monthCardEx = {"number", 0}, -- 期数
32 32 monthCardId = {"number", 0}, -- 月卡id
33   - firstMonthCard = {"number", 1}, -- 首次订阅月卡
  33 + firstMonthCard = {"number", 0}, -- 首次订阅月卡
34 34 monthCardReceive = {"number", 0}, -- 月卡奖励领取记录 当天 0-未领取, 1-已经领取
35 35  
36 36 smonthCards = {"table", {}}, --特刊信息 {[id]={["buyCount"]=0, ["periods"]=0}} buyCount: 购买次数,periods: 剩余期数,
37 37 smonthCardReceive = {"number", 0}, -- 特刊奖励领取记录 当天 0-未领取, 1-已经领取
  38 + firstSMonthCard = {"table", {}}, -- 首次订阅当期特刊
38 39  
39 40 battleCard = {"number", 0}, -- 赛季卡
40 41 battleFR = {"string", ""}, -- 免费赛季卡领取记录
... ... @@ -95,100 +96,15 @@ function Store:refreshWeekData(notify)
95 96 self:flushWeekShop()
96 97 end
97 98  
98   -local SuperMonthCard = {}
99 99  
100   -SuperMonthCard["buy"] = function(self, id)
101   - local smonthCards = self:getProperty("smonthCards") or {}
102   -
103   - local buyLimitFunc = function(buylimit)
104   - for k, v in pairs(buylimit) do
105   - if k == 1 then
106   - if v == 101 then
107   - if self:isMonthCardExpire() then
108   - skynet.error("月卡过期")
109   - return false
110   - end
111   - else
112   - if smonthCards[v] == nil then
113   - skynet.error("没有购买增刊里的条件, %d", v)
114   - return false
115   - end
116   - end
117   - elseif k == 2 then
118   - if smonthCards[v] == nil and v ~= 101 then
119   - skynet.error("没有购买增刊里的条件, %d", v)
120   - return false
121   - end
122   - if SuperMonthCard["isExpired"](self, v) == false and v ~= 101 then
123   - skynet.error("上期特刊奖励没有领取完")
124   - return false
125   - end
126   - end
127   - end
128   - return true
129   - end
130   -
131   - local BuyMonthCard = {}
132   - BuyMonthCard["renewal"]= function()
133   - --续刊
134   - local card = csvdb["shop_cardCsv"][id] or {}
135   - if card["buyLimit"] and card["buyLimit"] ~= "" then
136   - if buyLimitFunc(card["buyLimit"]:toNumMap()) == false then
137   - skynet.error("不满足购买条件")
138   - return false
139   - end
140   - end
141   -
142   - local smonthCard = smonthCards[id] or {}
143   - if next(smonthCard) then
144   - smonthCard["buyCount"] = (smonthCard["buyCount"] or 0) + 1
145   - local periods = SuperMonthCard["periods"](self, id) + (card["amount"] or 30)
146   - smonthCard["periods"] = periods
147   -
148   - self:updateProperty({field = "smonthCards", value = smonthCards})
149   - return true
150   - end
151   - end
152   - BuyMonthCard["order"] = function()
153   - --增刊条件
154   - local card = csvdb["shop_cardCsv"][id] or {}
155   - if card["buyLimit"] and card["buyLimit"] ~= "" then
156   - if buyLimitFunc(card["buyLimit"]:toNumMap()) == false then
157   - skynet.error("不满足增刊条件")
158   - return false
159   - end
160   - end
161   - smonthCards[id] = {["periods"] = (card["amount"] or 30), ["buyCount"] = 1}
162   -
163   - self:updateProperty({field= "smonthCards", value = smonthCards})
164   - return true
165   - end
166   -
167   - if SuperMonthCard["isExpired"](self, id) then
168   - local smonthCard = smonthCards[id] or {}
169   - if next(smonthCard) then
170   - return BuyMonthCard["renewal"]()
171   - else
172   - return BuyMonthCard["order"]()
173   - end
174   - else
175   - return BuyMonthCard["renewal"]()
176   - end
177   -end
178   -
179   -SuperMonthCard["periods"] = function(self, id)
  100 +local function getSMonthCardPeriods(self, id)
180 101 local smonthCards = self:getProperty("smonthCards") or {}
181 102 local smonthCard = smonthCards[id] or {}
182 103 return smonthCard["periods"] or 0
183 104 end
184 105  
185   -SuperMonthCard["isExpired"] = function (self, id)
186   - local periods = SuperMonthCard["periods"](self, id)
187   - return periods == 0
188   -end
189   -
190   -SuperMonthCard["itemDaily"] = function(self, id)
191   - local cur_ex = SuperMonthCard["periods"](self, id)
  106 +local function getCardItemDailyReward(self, id)
  107 + local cur_ex = getSMonthCardPeriods(self, id)
192 108 if cur_ex == 0 then return nil, nil end
193 109 cur_ex = cur_ex - 1
194 110  
... ... @@ -203,7 +119,7 @@ SuperMonthCard[&quot;itemDaily&quot;] = function(self, id)
203 119 return reward, change, cur_ex
204 120 end
205 121  
206   -SuperMonthCard["itemFirst"] = function(self, id)
  122 +local function getCardItemFirstReward(self, id)
207 123 local card = csvdb["shop_cardCsv"][id] or {}
208 124 local reward, _ = self.owner:award(card["itemFirst"], {isRecharge = true, log = {desc = "recharge", int1 = id}})
209 125 return reward
... ... @@ -384,8 +300,8 @@ end
384 300 function Store:getSMonthCardDailyReward(id)
385 301 if not id then return nil end
386 302  
387   - local before_ex = SuperMonthCard["periods"](self, id)
388   - local reward, change, cur_ex= SuperMonthCard["itemDaily"](self, id)
  303 + local before_ex = getSMonthCardPeriods(self, id)
  304 + local reward, change, cur_ex= getCardItemDailyReward(self, id)
389 305  
390 306 --今日特刊奖励已经领取
391 307 self:updateProperty({field = "smonthCardReceive", value = 1})
... ... @@ -402,14 +318,110 @@ function Store:getSMonthCardDailyReward(id)
402 318 end
403 319  
404 320 function Store:firstBuyMonthCard(id)
405   - if self:getProperty("firstMonthCard") == 1 then
406   - self:updateProperty({field = "firstMonthCard", value = 0})
  321 + if self:getProperty("firstMonthCard") == 0 then
  322 + self:updateProperty({field = "firstMonthCard", value = 1})
407 323 local card = csvdb["shop_cardCsv"][id] or {}
408   - return self.owner:award(card["itemOnce"], {log = {desc = "monthCardReward", int1 = id, int2 = 30}})
  324 + return self.owner:award(card["itemOnce"], {log = {desc = "firstMonthCardReward", int1 = id}})
409 325 end
410 326 return nil
411 327 end
412 328  
  329 +function Store:firstBuySMonthCard(id)
  330 + local firstSMonthCard = self:getProperty("firstSMonthCard") or {}
  331 + if not firstSMonthCard[id] or firstSMonthCard[id] == 0 then
  332 + firstSMonthCard[id] = 1
  333 + self:updateProperty({field = "firstSMonthCard", value = firstSMonthCard})
  334 + local card = csvdb["shop_cardCsv"][id] or {}
  335 + return self.owner:award(card["itemOnce"], {log = {desc = "firstSMonthCardReward", int1 = id}})
  336 + end
  337 + return nil
  338 +end
  339 +
  340 +function Store:isSMonthCardExpired(id)
  341 + return getSMonthCardPeriods(self, id) == 0
  342 +end
  343 +
  344 +function Store:buySMonthCardLimit(buylimit)
  345 + local smonthCards = self:getProperty("smonthCards") or {}
  346 + for k, v in pairs(buylimit) do
  347 + if k == 1 then
  348 + if v == 101 then
  349 + if self:isMonthCardExpire() then
  350 + skynet.error("月卡过期")
  351 + return false
  352 + end
  353 + else
  354 + if smonthCards[v] == nil then
  355 + skynet.error("没有购买增刊里的条件, %d", v)
  356 + return false
  357 + end
  358 + end
  359 + elseif k == 2 then
  360 + if smonthCards[v] == nil and v ~= 101 then
  361 + skynet.error("没有购买增刊条件里的特刊, %d", v)
  362 + return false
  363 + end
  364 + if self:isSMonthCardExpired(v) == false and v ~= 101 then
  365 + skynet.error("上期特刊奖励没领完") --策划yc+hbw 没领完上期特刊,新一期特刊不展示,不允许购买
  366 + return false
  367 + end
  368 + end
  369 + end
  370 + return true
  371 +end
  372 +
  373 +function Store:buySMonthCard(id)
  374 + local smonthCards = self:getProperty("smonthCards") or {}
  375 +
  376 + local BuyMonthCard = {}
  377 + BuyMonthCard["renewal"]= function()
  378 + --续刊
  379 + local card = csvdb["shop_cardCsv"][id] or {}
  380 + if card["buyLimit"] and card["buyLimit"] ~= "" then
  381 + if self:buySMonthCardLimit(card["buyLimit"]:toNumMap()) == false then
  382 + skynet.error("不满足购买条件")
  383 + return false
  384 + end
  385 + end
  386 +
  387 + local smonthCard = smonthCards[id] or {}
  388 + if next(smonthCard) then
  389 + smonthCard["buyCount"] = (smonthCard["buyCount"] or 0) + 1
  390 + local periods = (smonthCard["periods"] or 0) + (card["amount"] or 30)
  391 + smonthCard["periods"] = periods
  392 +
  393 + self:updateProperty({field = "smonthCards", value = smonthCards})
  394 + return true
  395 + end
  396 + end
  397 +
  398 + BuyMonthCard["order"] = function()
  399 + --增刊
  400 + local card = csvdb["shop_cardCsv"][id] or {}
  401 + if card["buyLimit"] and card["buyLimit"] ~= "" then
  402 + if self:buySMonthCardLimit(card["buyLimit"]:toNumMap()) == false then
  403 + skynet.error("不满足增刊条件")
  404 + return false
  405 + end
  406 + end
  407 +
  408 + smonthCards[id] = {["periods"] = (card["amount"] or 30), ["buyCount"] = 1}
  409 + self:updateProperty({field= "smonthCards", value = smonthCards})
  410 + return true
  411 + end
  412 +
  413 + if self:isSMonthCardExpired(id) then
  414 + local smonthCard = smonthCards[id] or {}
  415 + if next(smonthCard) then
  416 + return BuyMonthCard["renewal"]()
  417 + else
  418 + return BuyMonthCard["order"]()
  419 + end
  420 + else
  421 + return BuyMonthCard["renewal"]()
  422 + end
  423 +end
  424 +
413 425 -- 购买通行证
414 426 function Store:onBuyCard(type, duration, id, actid)
415 427 local timeNow = skynet.timex()
... ... @@ -420,20 +432,23 @@ function Store:onBuyCard(type, duration, id, actid)
420 432 self:updateProperty({field = "monthCardEx", value = self:getProperty("monthCardEx") + 30})
421 433  
422 434 local reward = {}
423   - --初回特典 仅首次购买月卡时赠送SSR级角色"拉塔托娅"
424   - local tmpreward, _ = self:firstBuyMonthCard(id)
  435 + local tmpreward, _ = self:firstBuyMonthCard(id) --初回特典 仅首次购买月卡
425 436 if tmpreward then table.rewardMerge(reward, tmpreward) end
426 437  
427   - --订阅奖励
428   - tmpreward = SuperMonthCard["itemFirst"](self, id)
  438 + tmpreward = getCardItemFirstReward(self, id) --订阅奖励
429 439 if next(tmpreward) then table.rewardMerge(reward, tmpreward) end
430 440  
431 441 return reward
432 442 elseif type == CardType.SuperMonthCard then
433   - if SuperMonthCard["buy"](self, id) then
434   - skynet.error("特刊购买成功:"..id)
435   - return SuperMonthCard["itemFirst"](self, id)
  443 + if self:buySMonthCard(id) then
  444 + local reward = getCardItemFirstReward(self, id) or {}
  445 + local tmpreward, _ = self:firstBuySMonthCard(id)
  446 + if tmpreward then table.rewardMerge(reward, tmpreward) end
  447 +
  448 + return reward
436 449 end
  450 +
  451 + skynet.error("特刊购买失败:"..id)
437 452 return nil
438 453 elseif type == CardType.NormalMonthCardLevelUp then
439 454 if self:isMonthCardExpire() then
... ... @@ -610,56 +625,56 @@ function Store:OnTriggerLimitTimePack(eventType, param)
610 625 break
611 626 end
612 627 end
613   - if config ~= nil then
614   - -- 每日循环弹窗
615   - local typeMap = {[TriggerEventType.DrawHero] = 1, [TriggerEventType.FoodSell] = 1, [TriggerEventType.RuneUp] = 1, [TriggerEventType.CostDiamond] = 1}
616   - if typeMap[eventType] then
617   - local dayInfo = self:getProperty("dayLimitInfo")
618   - local info = dayInfo[eventType] or {}
619   - local count = (info["count"] or 0) + param
620   - local triggerCount = info["trigger"] or 0
621   - local flag = nil
622   - if count >= config.condition then
623   - if triggerCount < config.triggerLimit then
624   - info["trigger"] = triggerCount + 1
625   - info["count"] = 0
626   - flag = true
627   - else
628   - info["count"] = config.condition - 1
629   - end
  628 + if not config then return end
  629 +
  630 + -- 每日循环弹窗
  631 + local typeMap = {[TriggerEventType.DrawHero] = 1, [TriggerEventType.FoodSell] = 1, [TriggerEventType.RuneUp] = 1, [TriggerEventType.CostDiamond] = 1, [TriggerEventType.HeroTalent] = 1}
  632 + if typeMap[eventType] then
  633 + local dayInfo = self:getProperty("dayLimitInfo")
  634 + local info = dayInfo[eventType] or {}
  635 + local count = (info["count"] or 0) + param
  636 + local triggerCount = info["trigger"] or 0
  637 + local flag = nil
  638 + if count >= config.condition then
  639 + if triggerCount < config.triggerLimit then
  640 + info["trigger"] = triggerCount + 1
  641 + info["count"] = 0
  642 + flag = true
630 643 else
631   - info["count"] = count
632   - end
633   - dayInfo[eventType] = info
634   - self:updateProperty({field = "dayLimitInfo", value = dayInfo})
635   - if not flag then
636   - return
  644 + info["count"] = config.condition - 1
637 645 end
  646 + else
  647 + info["count"] = count
638 648 end
639   - local rechargeCfg = csvdb["shop_normalCsv"][config.packId]
640   - if rechargeCfg then
641   - limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
642   - self.owner:log("push_gift", {
643   - gift_id = rechargeCfg.id, --礼包ID
644   - gift_name = rechargeCfg.descId, --礼包名称
645   - })
646   - if config.isLoop ~= 0 then
647   - local payR = self:getProperty("payR")
648   - if payR[rechargeCfg.id] then
649   - payR[rechargeCfg.id] = nil
650   - self:updateProperty({field = "payR", value = payR})
651   - end
  649 + dayInfo[eventType] = info
  650 + self:updateProperty({field = "dayLimitInfo", value = dayInfo})
  651 + if not flag then
  652 + return
  653 + end
  654 + end
  655 + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
  656 + if rechargeCfg then
  657 + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
  658 + self.owner:log("push_gift", {
  659 + gift_id = rechargeCfg.id, --礼包ID
  660 + gift_name = rechargeCfg.descId, --礼包名称
  661 + })
  662 + if config.isLoop ~= 0 then
  663 + local payR = self:getProperty("payR")
  664 + if payR[rechargeCfg.id] then
  665 + payR[rechargeCfg.id] = nil
  666 + self:updateProperty({field = "payR", value = payR})
652 667 end
653   - -- 每日抽卡限时礼包 触发重置
654   - --if eventType == TriggerEventType.DrawHeroCnt then
655   - -- local payR = self:getProperty("buyR")
656   - -- if payR[rechargeCfg.id] then
657   - -- payR[rechargeCfg.id] = nil
658   - -- self:updateProperty({field = "buyR", value = payR})
659   - -- end
660   - --end
661   - self:updateProperty({field = "limitTPack", value = limitPack})
662 668 end
  669 + -- 每日抽卡限时礼包 触发重置
  670 + --if eventType == TriggerEventType.DrawHeroCnt then
  671 + -- local payR = self:getProperty("buyR")
  672 + -- if payR[rechargeCfg.id] then
  673 + -- payR[rechargeCfg.id] = nil
  674 + -- self:updateProperty({field = "buyR", value = payR})
  675 + -- end
  676 + --end
  677 + self:updateProperty({field = "limitTPack", value = limitPack})
663 678 end
664 679 --if next(result) then
665 680 -- self:updateProperty({field = "packTrigger", value = triggerRecord})
... ... @@ -852,6 +867,7 @@ function Store:data()
852 867 totalRR = self:getProperty("totalRR"),
853 868 monthCardId = self:getProperty("monthCardId"),
854 869 firstMonthCard = self:getProperty("firstMonthCard"),
  870 + firstsMonthCard = self:getProperty("firstsMonthCard"),
855 871 monthCardReceive = self:getProperty("monthCardReceive"),
856 872 smonthCards = self:getProperty("smonthCards"),
857 873 smonthCardReceive = self:getProperty("smonthCardReceive"),
... ...
src/shared/ModelBaseMysql.lua
... ... @@ -510,6 +510,11 @@ function ModelBaseMysql:updateFields(fields)
510 510 skynet.error("error sql:"..sql)
511 511 skynet.error("error str:"..res["err"])
512 512 return false
  513 + else
  514 + if (res["affected_rows"] or -1) == 0 then
  515 + skynet.error("affected row = 0")
  516 + skynet.error("error sql:"..sql)
  517 + end
513 518 end
514 519 end
515 520 return true
... ...