Commit e677aec11edde1f47f694249f89d001d33f9bd95

Authored by zhouhaihai
2 parents 7600b148 5e6af9d6

Merge branch 'develop' into tr/publish

* develop:
  排队功能
  付费签到改为主动领取,战斗关卡不一定是当前挂机关卡
  推送
  挂机关卡可以选择,经验金币根据最高关卡计算
  bug
  挂机排除噩梦难度
  英雄帖任务bug
  被动技新
  英雄帖活动初始化
  日历活动 穿戴x个y品质铭文
  英雄令英雄收集相关任务
  英雄帖任务简单类型测试
config/develop.lua
... ... @@ -6,6 +6,7 @@ codeurl = "192.168.8.223:9090"
6 6 servId = 1
7 7  
8 8 max_client = 64
  9 +max_queue = 64
9 10  
10 11 server_port = 12001
11 12 debug_port = 10001
... ...
src/GlobalVar.lua
1 1 XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18"
2   -RESET_TIME = 0
  2 +RESET_TIME = 4
3 3  
4   -START_RESET_TIME_BASE = 1584316800 -- 0时区
  4 +START_RESET_TIME_BASE = 1584316800 + RESET_TIME * 3600 -- 0时区
5 5 DAY_SEC = 86400
6 6 TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", START_RESET_TIME_BASE))) / 3600) -- 本地时区
7 7  
... ... @@ -256,7 +256,7 @@ SettingStatus = {
256 256 },
257 257 }
258 258  
259   -EMAIL_LIMIT = 20 --邮件最大数量
  259 +EMAIL_LIMIT = 50 --邮件最大数量
260 260  
261 261 RedPointTags = {
262 262 PvpCR = 1,
... ...
src/ProtocolCode.lua
... ... @@ -7,6 +7,7 @@ actionCodes = {
7 7 Sys_commonNotice = 5,
8 8 Sys_maintainNotice = 6,
9 9 Sys_customNotice = 7,
  10 + Sys_checkQueue = 8,
10 11  
11 12 Gm_clientRequest = 20,
12 13 Gm_receiveResponse = 21,
... ... @@ -208,6 +209,8 @@ actionCodes = {
208 209 Activity_sudokuRewardRpc = 652,
209 210 Activity_actSignRpc = 653,
210 211 Activity_actPaySignRewardNtf = 654,
  212 + Activity_actCalendaTaskRpc = 655,
  213 + Activity_actPaySignRpc = 656,
211 214 }
212 215  
213 216 rpcResponseBegin = 10000
... ...
src/actions/ActivityAction.lua
... ... @@ -183,19 +183,21 @@ end
183 183 function _M.actPaySignRpc(agent, data)
184 184 local role = agent.role
185 185 local msg = MsgPack.unpack(data)
  186 + local dayIndex = msg.day
186 187 local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
187 188 local index = GetActGoodsIndex("paySignIn")
188   - local flag = actGoodsFlag[index] or 0
189   - if flag == 0 then return 1 end
  189 + local ts = actGoodsFlag[index] or 0
  190 + if ts == 0 then return 1 end
190 191  
191   - if not role.activity:isOpen("PaySignIn") then return 2 end
  192 + local open, actId = role.activity:isOpen("PaySignIn")
  193 + if not open then return 2 end
192 194  
193   - local diffDay = diffFromOpen() + 1
  195 + local diffDay = diffFromTs(ts) + 1
194 196  
195 197 local curData = role.activity:getActData("PaySignIn")
196 198 local reward, change = {}
197 199 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
198   - if day <= diffDay then
  200 + if day <= diffDay and day == dayIndex then
199 201 if not curData[day] then
200 202 curData[day] = 1
201 203 -- 奖励
... ... @@ -203,8 +205,8 @@ function _M.actPaySignRpc(agent, data)
203 205 reward[itemId] = (reward[itemId] or 0) + count
204 206 end
205 207 end
206   - else
207   - break
  208 + --else
  209 + -- break
208 210 end
209 211 end
210 212 if next(reward) then
... ... @@ -213,7 +215,7 @@ function _M.actPaySignRpc(agent, data)
213 215 end
214 216  
215 217 role:log("activity", {
216   - activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
  218 + activity_id = actId, -- 活动ID(或活动指定任务的ID)
217 219 activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
218 220 activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
219 221 })
... ... @@ -222,4 +224,42 @@ function _M.actPaySignRpc(agent, data)
222 224 return true
223 225 end
224 226  
  227 +function _M.actCalendaTaskRpc(agent, data)
  228 + local role = agent.role
  229 + local msg = MsgPack.unpack(data)
  230 + local taskId = msg.id
  231 + local calTask = role:getProperty("calTask") or {}
  232 + local record = calTask["r"] or {}
  233 + local flag = record[taskId] or 0
  234 + if flag == 1 then return 1 end
  235 + local open, actId = role.activity:isOpen("CalendaTask")
  236 + local actData = csvdb["activity_ctrlCsv"][actId]
  237 + if not open then return 2 end
  238 + if not actData then return 3 end
  239 +
  240 + local taskList = csvdb["activity_taskCsv"][actData.condition]
  241 + if not taskList then return 4 end
  242 + local taskCfg = taskList[taskId]
  243 + if not taskCfg then return 5 end
  244 + if taskCfg.key ~= actData.condition then return 6 end
  245 +
  246 + if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
  247 +
  248 + record[taskId] = 1
  249 + calTask["r"] = record
  250 +
  251 + role:updateProperty({field = "calTask", value = calTask})
  252 +
  253 + local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
  254 +
  255 + role:log("activity", {
  256 + activity_id = taskId, -- 活动ID(或活动指定任务的ID)
  257 + activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
  258 + activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  259 + })
  260 +
  261 + SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
  262 + return true
  263 +end
  264 +
225 265 return _M
226 266 \ No newline at end of file
... ...
src/actions/AdvAction.lua
... ... @@ -250,7 +250,7 @@ function _M.startHangRpc(agent, data)
250 250 if not role:getAdvData():isRunning() then
251 251 role:updateProperty({field = "advTeam", value = {}})
252 252 end
253   -
  253 + role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
254 254 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
255 255  
256 256 role:changeAdvCount(adv_idle_energy)
... ... @@ -295,6 +295,7 @@ function _M.quickHangRpc(agent, data)
295 295 info.time = 0
296 296 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
297 297  
  298 + role:pushCancel({type = "adv", slot = chapterId})
298 299 role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
299 300  
300 301 SendPacket(actionCodes.Adv_quickHangRpc, '')
... ... @@ -371,6 +372,7 @@ function _M.endHangRpc(agent, data)
371 372 -- else
372 373 -- role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
373 374 -- end
  375 + role:pushCancel({type = "adv", slot = chapterId})
374 376 else
375 377 return
376 378 end
... ... @@ -380,6 +382,8 @@ function _M.endHangRpc(agent, data)
380 382  
381 383 role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
382 384  
  385 + role:checkTaskEnter("AdvHang", {})
  386 +
383 387 SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
384 388 return true
385 389 end
... ...
src/actions/DinerAction.lua
... ... @@ -75,6 +75,9 @@ function _M.addSellRpc( agent, data )
75 75 sells[slot].count = count
76 76 sells[slot].time = skynet.timex() - calSell.deltaTime
77 77  
  78 + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  79 + role:pushMsg({type = "food", slot = slot, time = needTime})
  80 +
78 81 -- 检查解锁的顾客
79 82 local had = {}
80 83 for _, sell in pairs(sells) do
... ... @@ -155,6 +158,7 @@ function _M.removeSellRpc( agent, data )
155 158 reward, change = role:award(reward, {log = {desc = "removeSell"}})
156 159 sells[slot].count = 0
157 160  
  161 + role:pushCancel({type = "food", slot = slot})
158 162 role:log("restaurant_sale", {
159 163 item_id = dish, -- 售卖物品ID
160 164 restaurant_sale_seat = slot, -- 售卖物品所在位置
... ...
src/actions/HangAction.lua
... ... @@ -22,6 +22,7 @@ local function checkReward(role)
22 22 return false
23 23 end
24 24 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  25 + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
25 26 local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
26 27 local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
27 28  
... ... @@ -39,9 +40,9 @@ local function checkReward(role)
39 40  
40 41 local items = role:getProperty("hangBag")
41 42 coinCount = coinCount + coinDoubleCount
42   - items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * carbonData.money)
43   - items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * carbonData.exp)
44   - items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp)
  43 + items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  44 + items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  45 + items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
45 46  
46 47 local pool = {}
47 48 for _, temp in pairs(carbonData.item:toArray()) do
... ... @@ -58,7 +59,8 @@ local function checkReward(role)
58 59  
59 60 -- 特权卡挂机额外栏位
60 61 local privExtraCnt = role.storeData:getHangSlotExtraCount()
61   - local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  62 + --local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  63 + local selfFC = 50
62 64 local selfIC = selfFC * globalCsv.idle_field_limit
63 65  
64 66 local function randomItem()
... ... @@ -139,6 +141,7 @@ function _M.startRpc( agent, data )
139 141 local hangInfo = role:getProperty("hangInfo")
140 142 local isNew = not hangInfo.carbonId
141 143 hangInfo.carbonId = carbonId
  144 + hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId
142 145 local nowTime = skynet.timex()
143 146 if isNew then
144 147 hangInfo.coinTime = nowTime
... ... @@ -149,11 +152,14 @@ function _M.startRpc( agent, data )
149 152 hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
150 153 hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
151 154 end
  155 +
  156 + role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)})
152 157 if not role:checkHangPass(carbonId) then
153 158 hangInfo.bossTime = nowTime + carbonData.idle_time
154 159 else
155 160 hangInfo.bossTime = nil
156 161 end
  162 +
157 163 role:updateProperty({field = "hangInfo", value = hangInfo})
158 164  
159 165 -- 指定当前引导的步骤
... ... @@ -193,12 +199,12 @@ function _M.startBattleRpc(agent, data)
193 199 return 1
194 200 end
195 201  
196   - local hangInfo = role:getProperty("hangInfo")
197   - if curData.main ~= 1 then
198   - if carbonId ~= hangInfo.carbonId then
199   - return 2
200   - end
201   - end
  202 + --local hangInfo = role:getProperty("hangInfo") or {}
  203 + --if curData.main ~= 1 then
  204 + -- if carbonId ~= hangInfo.carbonId then
  205 + -- return 2
  206 + -- end
  207 + --end
202 208  
203 209 if role:checkHangPass(carbonId) then
204 210 return 3
... ... @@ -214,7 +220,7 @@ end
214 220 function _M.endBattleRpc(agent, data)
215 221 local role = agent.role
216 222 local msg = MsgPack.unpack(data)
217   - local hangInfo = role:getProperty("hangInfo")
  223 + local hangInfo = role:getProperty("hangInfo") or {}
218 224 if not msg.key or msg.key ~= _BattleKey then
219 225 SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
220 226 return true
... ... @@ -225,11 +231,12 @@ function _M.endBattleRpc(agent, data)
225 231 if not carbonData then
226 232 return 2
227 233 end
228   - if carbonData.main ~= 1 then
229   - if carbonId ~= hangInfo.carbonId then
230   - return 3
231   - end
232   - end
  234 +
  235 + --if carbonData.main ~= 1 then
  236 + -- if carbonId ~= hangInfo.carbonId then
  237 + -- return 3
  238 + -- end
  239 + --end
233 240  
234 241 if role:checkHangPass(carbonId) then
235 242 return 4
... ... @@ -273,8 +280,8 @@ function _M.endBattleRpc(agent, data)
273 280 end
274 281 local nextCarbonId = role:getNextCarbonId(carbonId)
275 282 -- 设置挂机关卡
276   - if isWin and hangInfo.carbonId < nextCarbonId then
277   - hangInfo.carbonId = nextCarbonId
  283 + if isWin and (hangInfo.carbonId or 0) < nextCarbonId then
  284 + hangInfo.expCarbonId = nextCarbonId
278 285 local cfg = csvdb["idle_battleCsv"][nextCarbonId]
279 286 if cfg then
280 287 hangInfo.bossTime = skynet.timex() + cfg.idle_time
... ... @@ -354,7 +361,9 @@ function _M.getRewardRpc(agent , data)
354 361 hangInfo.itemTime = nowTime
355 362 role:updateProperty({field = "hangBag", value = items})
356 363 role:updateProperty({field = "hangInfo", value = hangInfo})
357   - role:checkTaskEnter("HangGet")
  364 + role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max})
  365 +
  366 + role:checkTaskEnter("HangGet", {reward = reward})
358 367 if reward[ItemId.Gold] then
359 368 role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
360 369 end
... ... @@ -382,6 +391,7 @@ function _M.quickRpc(agent , data)
382 391 local hangInfo = role:getProperty("hangInfo")
383 392 if not hangInfo.carbonId then return end
384 393 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  394 + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
385 395  
386 396 local curCount = role.dailyData:getProperty("hangQC") + 1
387 397 local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
... ... @@ -398,9 +408,9 @@ function _M.quickRpc(agent , data)
398 408  
399 409 local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
400 410 local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
401   - reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * carbonData.money)
402   - reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * carbonData.exp)
403   - reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp)
  411 + reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  412 + reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  413 + reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
404 414  
405 415 local pool = {}
406 416 for _, temp in pairs(carbonData.item:toArray()) do
... ...
src/actions/HeroAction.lua
... ... @@ -60,6 +60,8 @@ function _M.levelUpRpc( agent, data )
60 60 hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
61 61  
62 62 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
  63 +
  64 + role:checkTaskEnter("HeroLvlCollect", {})
63 65 SendPacket(actionCodes.Hero_levelUpRpc, '')
64 66 return true
65 67 end
... ... @@ -128,6 +130,8 @@ function _M.wakeRpc(agent, data)
128 130 })
129 131  
130 132 SendPacket(actionCodes.Hero_wakeRpc, '')
  133 +
  134 + role:checkTaskEnter("HeroStarCollect", {})
131 135 return true
132 136 end
133 137  
... ... @@ -595,6 +599,8 @@ function _M.referRunesRpc(agent, data)
595 599 })
596 600 end
597 601 end
  602 +
  603 + role:checkTaskEnter("RuneQualityCollect", {})
598 604  
599 605 SendPacket(actionCodes.Hero_referRunesRpc, "")
600 606 return true
... ... @@ -728,6 +734,13 @@ function _M.drawHeroRpc(agent, data)
728 734 if btype ~= 1 then
729 735 subType = 1
730 736 end
  737 +
  738 + if btype == 1 then
  739 + -- 判断定向卡池活动开启
  740 + if not role.activity:isOpen("RaceDraw") then
  741 + return
  742 + end
  743 + end
731 744  
732 745 local buildTypeData = csvdb["build_typeCsv"][btype]
733 746 if not buildTypeData then return 2 end
... ... @@ -835,7 +848,7 @@ function _M.drawHeroRpc(agent, data)
835 848  
836 849 local guideHero
837 850 if role:getProperty("newerGuide") == "11=1" then
838   - guideHero = 613
  851 + guideHero = globalCsv.newdraw_hero_item_id or 613
839 852 end
840 853  
841 854 local ssrCount = 0
... ...
src/actions/RoleAction.lua
... ... @@ -121,6 +121,9 @@ function _M.loginRpc( agent, data )
121 121 role:setProperty("device", device)
122 122 end
123 123 end
  124 + if msg.token then
  125 + role._pushToken = msg.token
  126 + end
124 127  
125 128 if not msg.isGMlogin then
126 129 local banTime = role:getProperty("banTime")
... ... @@ -550,7 +553,7 @@ function _M.openTimeBoxRpc(agent, data)
550 553 if boxL[slot] then return end
551 554 role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})
552 555 boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
553   -
  556 + role:pushMsg({type = "box", slot = slot, time = randomData.openTime})
554 557 elseif oper == 2 then -- 领取
555 558 local quick = msg.quick
556 559 if not boxL[slot] then return end
... ... @@ -561,6 +564,7 @@ function _M.openTimeBoxRpc(agent, data)
561 564 costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
562 565 if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end
563 566 role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})
  567 + role:pushCancel({type = "box", slot = slot})
564 568 end
565 569 local boxId = boxL[slot].id
566 570 local itemData = csvdb["itemCsv"][boxId]
... ... @@ -615,52 +619,57 @@ end
615 619 function _M.openSpeedUpBoxRpc(agent, data)
616 620 local role = agent.role
617 621 local msg = MsgPack.unpack(data)
618   -
619   - local id = msg.id
620   - local count = msg.count
621   - local itemData = csvdb["itemCsv"][id]
622   - if not itemData or itemData.type ~= ItemType.SpeedBox then return end
623   -
624   - if math.illegalNum(count, 1, role:getItemCount(id)) then return end
625   - local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
626   - local time = hour * 60 * 60
  622 + local itemInfo = msg.itemInfo
627 623  
628 624 local reward = {}
629   - if useType == 1 then -- 挂机齿轮
630   - local hangInfo = role:getProperty("hangInfo")
631   - if not hangInfo.carbonId then
632   - return
633   - end
634   - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
635   - reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
636   - elseif useType == 2 then -- 挂机经验
637   - local hangInfo = role:getProperty("hangInfo")
638   - if not hangInfo.carbonId then
639   - return
640   - end
641   - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
642   - reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
643   - elseif useType == 3 then -- 食材商人收入
644   - local buildType = 6
645   - local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
646   - local buildingData = csvdb["diner_buildingCsv"][buildType][level]
647   - if not buildingData then
648   - return 1
649   - end
650   - local gfood = role.dinerData:getProperty("gfood")
651   - if not next(gfood) then return end
652   - for k , v in pairs(gfood) do
653   - local itemId = v.id
654   - local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
655   - reward[itemId] = math.floor(time / speed) * count
  625 + for i = 1, #itemInfo do
  626 + local pair = itemInfo[i]
  627 + local id = pair[1]
  628 + local count = pair[2]
  629 + local itemData = csvdb["itemCsv"][id]
  630 + if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  631 +
  632 + if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end
  633 + local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  634 + local time = hour * 60 * 60
  635 +
  636 + if useType == 1 then -- 挂机齿轮
  637 + local hangInfo = role:getProperty("hangInfo")
  638 + if not hangInfo.expCarbonId then
  639 + return 2
  640 + end
  641 + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  642 + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
  643 + elseif useType == 2 then -- 挂机经验
  644 + local hangInfo = role:getProperty("hangInfo")
  645 + if not hangInfo.expCarbonId then
  646 + return 3
  647 + end
  648 + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  649 + reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
  650 + elseif useType == 3 then -- 食材商人收入
  651 + local buildType = 6
  652 + local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  653 + local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  654 + if not buildingData then
  655 + return 4
  656 + end
  657 + local gfood = role.dinerData:getProperty("gfood")
  658 + if not next(gfood) then return 5 end
  659 + for k , v in pairs(gfood) do
  660 + local itemId = v.id
  661 + local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  662 + reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
  663 + end
  664 + else
  665 + return 6
656 666 end
657   - else
658   - return
  667 +
  668 + role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
659 669 end
660 670  
661   - role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
662 671 local change
663   - reward, change = role:award(reward, {log = {desc = "speedUpBox"}, int1 = id, int2 = count})
  672 + reward, change = role:award(reward, {log = {desc = "speedUpBox"}})
664 673  
665 674 SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
666 675 return true
... ...
1   -Subproject commit 9bb26cfdb11f81dbfe6abbc468b44ca9f814deb2
  1 +Subproject commit 29d26c6e3083676ddaa828f8d0b22cd1d0ee48cf
... ...
src/main.lua
1 1 local skynet = require "skynet"
2 2  
3 3 local max_client = tonumber(skynet.getenv("max_client"))
  4 +local max_queue = tonumber(skynet.getenv("max_queue"))
4 5  
5 6 skynet.start(function()
6 7 print("Server start")
... ... @@ -11,7 +12,7 @@ skynet.start(function()
11 12  
12 13 skynet.call(watchdog, "lua", "start", {
13 14 port = tonumber(skynet.getenv("server_port")),
14   - maxclient = max_client,
  15 + maxclient = max_client + max_queue + 10,
15 16 httpd = httpd,
16 17  
17 18 redishost = skynet.getenv("redis_host"),
... ...
src/models/Activity.lua
... ... @@ -18,6 +18,7 @@ Activity.ActivityType = {
18 18 DrawHero = 12, --抽卡周 招募
19 19 AdvDraw = 13, --拾荒抽周 资助
20 20 OpenBox = 14, --拆解周 时钟箱
  21 + RaceDraw = 15, -- 定向招募活动
21 22 }
22 23  
23 24  
... ... @@ -344,8 +345,9 @@ activityFunc[Activity.ActivityType.PaySignIn] = {
344 345 ["init"] = function(self, actType, isCrossDay, notify)
345 346 self:updateActData(actType, {}, not notify)
346 347 end,
347   - -- ["close"] = function(self, actType, notify)
348   - -- end,
  348 + ["close"] = function(self, actType, notify)
  349 + self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
  350 + end,
349 351 }
350 352  
351 353 -- 充值反馈
... ... @@ -367,6 +369,37 @@ activityFunc[Activity.ActivityType.PayBack] = {
367 369 -- end,
368 370 }
369 371  
  372 +-- 英雄帖
  373 +activityFunc[Activity.ActivityType.CalendaTask] = {
  374 + ["init"] = function(self, actType, isCrossDay, notify)
  375 + local calTask = self.owner:getProperty("CalTask")
  376 + calTask = {}
  377 + local role = self.owner
  378 + local buildL = role.dinerData:getProperty("buildL")
  379 + local curLevel = buildL:getv(1, 1)
  380 + role:checkTaskEnter("DinerLevelUp", {level = curLevel})
  381 +
  382 + role:checkTaskEnter("HeroLvlCollect", {})
  383 + role:checkTaskEnter("HeroQualityCollect", {})
  384 +
  385 + local curPopular = role.dinerData:getProperty("popular")
  386 + role:checkTaskEnter("DinerPopular", {count = curPopular})
  387 +
  388 + local rLevel = role:getProperty("level")
  389 + role:checkTaskEnter("RoleLevelUp", {level = rLevel})
  390 +
  391 + local towerInfo = role:getProperty("towerInfo")
  392 + role:checkTaskEnter("TowerPass", {level = towerInfo.l})
  393 + --"PvpWin"
  394 + role:checkTaskEnter("HangPass", {})
  395 + role:checkTaskEnter("HeroStarCollect", {})
  396 + role:checkTaskEnter("RuneQualityCollect", {})
  397 +
  398 + end,
  399 + -- ["close"] = function(self, actType, notify)
  400 + -- end,
  401 +}
  402 +
370 403 function Activity:initActivity(actId, isCrossDay, notify)
371 404 local actData = csvdb["activity_ctrlCsv"][actId]
372 405 if not actData then return end
... ...
src/models/Diner.lua
... ... @@ -298,6 +298,9 @@ function Diner:expediteSell(slot)
298 298 self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100))
299 299 self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity)
300 300 self.owner:checkTaskEnter("FoodSell", {count = expediteCount})
  301 +
  302 + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  303 + self.owner:pushMsg({type = "food", slot = slot, time = needTime})
301 304 end
302 305 return {
303 306 expediteCount = expediteCount,
... ...
src/models/Role.lua
... ... @@ -27,6 +27,7 @@ function Role:ctor( properties )
27 27 self.runeBag = {}
28 28 self.advData = nil
29 29 self.activity = nil
  30 + self._pushToken = nil
30 31 self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节
31 32 self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳
32 33 if self.advOverTime == 0 then
... ... @@ -174,6 +175,8 @@ Role.schema = {
174 175  
175 176 downCvR = {"number", 0}, -- 下载cv扩展包奖励
176 177 feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数
  178 +
  179 + calTask = {"table", {}}, -- 英雄令活动 日历任务活动
177 180 }
178 181  
179 182  
... ... @@ -395,6 +398,7 @@ function Role:data()
395 398 downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励
396 399 feedback = self:getProperty("feedback"),
397 400 ctime = self:getProperty("ctime"),
  401 + calTask = self:getProperty("calTask"),
398 402 }
399 403 end
400 404  
... ...
src/models/RoleLog.lua
... ... @@ -81,6 +81,7 @@ local ItemReason = {
81 81 birth = 1006, -- 出生奖励
82 82 actSign = 1007, -- 活动签到
83 83 actPaySign = 1008, -- 活动付费签到
  84 + calendaTask = 1009, -- 英雄帖
84 85  
85 86 -- 餐厅
86 87 greenHourse = 1101, -- 食材获得
... ...
src/models/RolePlugin.lua
... ... @@ -453,6 +453,7 @@ function RolePlugin.bind(Role)
453 453 newHero:saveBattleValue()
454 454 self.heros[heroId] = newHero
455 455 self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
  456 + self:checkTaskEnter("HeroQualityCollect", {})
456 457 if not params.notNotify then
457 458 local heroResponse = {}
458 459 table.insert(heroResponse, newHero:data())
... ... @@ -1742,7 +1743,36 @@ function RolePlugin.bind(Role)
1742 1743 end)
1743 1744 return gift, checkPoint
1744 1745 end
  1746 + --[[
  1747 + "hang" : "挂机资源满",
  1748 + "box" : "箱子拆解完毕",
  1749 + "food" : "食物出售完毕",
  1750 + "adv" : "代理拾荒完毕",
  1751 + --]]
  1752 + function Role:pushMsg(params)
  1753 + if not self._pushToken or self._pushToken == "" then return end
  1754 + if params.time <= 0 then
  1755 + self:pushCancel(params)
  1756 + return
  1757 + end
  1758 + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  1759 + notifyClient({content = content, time = math.floor(params.time)})
  1760 + end
1745 1761  
  1762 + function Role:pushCancel(params)
  1763 + if not self._pushToken or self._pushToken == "" then return end
  1764 + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  1765 + deleteNotify({content = content})
  1766 + end
  1767 +
  1768 + function Role:pushCancelAll(ptype)
  1769 + if not self._pushToken or self._pushToken == "" then return end
  1770 + local pattern = string.format("push:%d:*", self:getProperty("id"))
  1771 + if ptype then
  1772 + pattern = string.format("push:%d:%s:*", self:getProperty("id"), ptype)
  1773 + end
  1774 + deleteNotify({pattern = pattern})
  1775 + end
1746 1776 end
1747 1777  
1748 1778 return RolePlugin
1749 1779 \ No newline at end of file
... ...
src/models/RoleTask.lua
... ... @@ -255,11 +255,11 @@ local CalendaTaskListener = {
255 255 [TaskType.RoleLevelUp]= {{12, 2, f("level")}},
256 256 [TaskType.TowerPass]= {{13, 2, f("level")}},
257 257 [TaskType.HeroTalent]= {{14, 1}},
258   - [TaskType.HangPass]= {{15, 2, f("id")}},
  258 + [TaskType.HangPass]= {{15, 3}},
259 259 [TaskType.HeroStarCollect]= {{16, 3}},
260 260 [TaskType.FoodSell]= {{17, 1, f("count")}},
261 261 [TaskType.HangGet]= {{18, 3, f("reward")}},
262   - [TaskType.RuneQualityCollect]= {{19, 3, f("id")}},
  262 + [TaskType.RuneQualityCollect]= {{19, 3}},
263 263 [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}},
264 264 }
265 265 }
... ... @@ -272,6 +272,7 @@ local TaskListeners = {
272 272 SudokuListener,
273 273 ActivityListener,
274 274 StoreListener,
  275 + CalendaTaskListener,
275 276 }
276 277  
277 278 local RoleTask = {}
... ... @@ -587,6 +588,8 @@ function RoleTask.bind(Role)
587 588 end
588 589  
589 590 function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2)
  591 + --print("check calenda taskl", mainType, subType, param1, param2)
  592 + if not self.activity then return end
590 593 local open, actId = self.activity:isOpen("CalendaTask")
591 594 local actData = csvdb["activity_ctrlCsv"][actId]
592 595 if not actData then return end
... ... @@ -606,11 +609,86 @@ function RoleTask.bind(Role)
606 609 elseif subType == 2 then -- 直接赋值
607 610 calTask[id] = param1
608 611 elseif subType == 3 then -- 自定义类型
  612 + if cfg.type == 7 then -- 英雄品质收集进度
  613 + local count = 0
  614 + for _, hero in pairs(self.heros) do
  615 + local unitData = csvdb["unitCsv"][hero:getProperty("type")]
  616 + if unitData then
  617 + if cfg.condition2 <= unitData.rare then
  618 + count = count + 1
  619 + end
  620 + end
  621 + end
  622 + if (calTask[id] or 0) < count then
  623 + calTask[id] = count
  624 + end
  625 + elseif cfg.type == 5 then -- 英雄等级收集进度
  626 + local count = 0
  627 + for _, hero in pairs(self.heros) do
  628 + if cfg.condition2 <= hero:getProperty("level") then
  629 + count = count + 1
  630 + end
  631 + end
  632 + if calTask[id] < count then
  633 + calTask[id] = count
  634 + end
  635 + elseif cfg.type == 16 then -- 英雄星级收集进度
  636 + local count = 0
  637 + for _, hero in pairs(self.heros) do
  638 + if cfg.condition2 <= hero:getProperty("wakeL") then
  639 + count = count + 1
  640 + end
  641 + end
  642 + if calTask[id] < count then
  643 + calTask[id] = count
  644 + end
  645 + elseif cfg.type == 18 then -- 挂机累计收获id,y个
  646 + for rid, v in pairs(param1) do
  647 + if cfg.condition2 == rid then
  648 + calTask[id] = (calTask[id] or 0) + v
  649 + end
  650 + end
  651 + elseif cfg.type == 19 then -- x名英雄装备y品质以上符文套装
  652 + local count = 0
  653 + for _, hero in pairs(self.heros) do
  654 + local rcount = 0
  655 + for _,uid in pairs(hero:getRunes()) do
  656 + if uid > 0 then
  657 + local runeData = self.runeBag[uid]
  658 + if runeData then
  659 + local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")]
  660 +
  661 + if csvData and cfg.condition2 <= csvData.rarity then
  662 + rcount = rcount + 1
  663 + end
  664 + end
  665 + end
  666 + end
  667 + if rcount == 6 then
  668 + count = count + 1
  669 + end
  670 + end
  671 + calTask[id] = count
  672 + elseif cfg.type == 20 then -- 开启x品质时钟箱子
  673 + if cfg.condition2 <= (param2 or 0) then
  674 + calTask[id] = (calTask[id] or 0) + param2
  675 + end
  676 + elseif cfg.type == 15 then -- 通关关卡
  677 + if (calTask[id] or 0) == 0 then
  678 + local hangPass = self:getProperty("hangPass")
  679 + local diff = math.floor(cfg.condition2 / 10000)
  680 + if (hangPass[diff] or 0) >= cfg.condition1 then
  681 + calTask[id] = 1
  682 + end
  683 + end
  684 + end
609 685 end
610 686 end
611 687 end
612 688 end
613 689 end
  690 + self:updateProperty({field = "calTask", value = calTask, notNotify = notNotify})
  691 + --dump(calTask)
614 692 end
615 693  
616 694 end
... ...
src/models/Store.lua
... ... @@ -57,7 +57,7 @@ end
57 57 function Store:onCrossDay()
58 58 self:sendMonthCardEmail()
59 59 self:deleteExpireLimitGoods()
60   - self:checkPaySignReward()
  60 + --self:checkPaySignReward()
61 61 end
62 62  
63 63 -- 删除过期商品
... ... @@ -356,32 +356,46 @@ function GetActGoodsIndex(goodsType)
356 356 return ActGoodsType[goodsType] or 0
357 357 end
358 358  
359   --- 购买付费签到 按开服时间算奖励
360   -function Store:onBuyPaySignCard(dur)
361   - local curTs = skynet.timex()
  359 +function Store:SetActGoodsFlag(goodsType, flag)
362 360 local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
363   - local goodsIndex = GetActGoodsIndex("paySignIn")
  361 + local goodsIndex = GetActGoodsIndex(goodsType)
364 362 if goodsIndex == 0 then
365 363 print("get act goods index fail :paySignIn")
366 364 return
367 365 end
368   - actGoodsFlag[goodsIndex] = 1
  366 + actGoodsFlag[goodsIndex] = flag
369 367 self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
370   - -- 发钱
371   - local change
372   - local reward, curData = self.owner.activity:getPaySignReward()
373   - if next(reward) then
374   - self.owner.activity:updateActData("PaySignIn", curData)
375   - reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})
376   - end
  368 +end
  369 +
  370 +-- 购买付费签到 按开服时间算奖励
  371 +function Store:onBuyPaySignCard(dur)
  372 + local curTs = skynet.timex()
377 373  
378   - self.owner:log("activity", {
379   - activity_id = 0, -- 活动ID(或活动指定任务的ID)
380   - activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
381   - activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
382   - })
  374 + self:SetActGoodsFlag("paySignIn", curTs)
383 375  
384   - SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
  376 + --local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
  377 + --local goodsIndex = GetActGoodsIndex("paySignIn")
  378 + --if goodsIndex == 0 then
  379 + -- print("get act goods index fail :paySignIn")
  380 + -- return
  381 + --end
  382 + --actGoodsFlag[goodsIndex] = 1
  383 + --self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
  384 + -- 发钱
  385 + --local change
  386 + --local reward, curData = self.owner.activity:getPaySignReward()
  387 + --if next(reward) then
  388 + -- self.owner.activity:updateActData("PaySignIn", curData)
  389 + -- reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})
  390 + --end
  391 +
  392 + --self.owner:log("activity", {
  393 + -- activity_id = 0, -- 活动ID(或活动指定任务的ID)
  394 + -- activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  395 + -- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  396 + --})
  397 +
  398 + --SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
385 399 end
386 400  
387 401 function Store:checkPaySignReward()
... ...
src/services/agent_ctrl.lua
... ... @@ -58,7 +58,14 @@ function _M:exit_agent(fd)
58 58 local agent = get_a(pack)
59 59  
60 60 pcall(skynet.send, agent, "lua", "exit")
61   - pcall(skynet.send, poold, "lua", "feed")
  61 +
  62 + -- 这里检查是否有排队用户
  63 + local nuid, nfd = skynet.call(queued_serv, "lua", "pop")
  64 + if not nuid then
  65 + pcall(skynet.send, poold, "lua", "feed")
  66 + else
  67 + self:query_agent(nfd, nuid, true)
  68 + end
62 69  
63 70 self.f2u[fd] = nil
64 71 self.u2f[uid] = nil
... ... @@ -73,7 +80,11 @@ end
73 80 function _M:socket_close(fd)
74 81 self.f2i[fd] = nil
75 82 local uid = self.f2u[fd]
76   - if not uid then return end
  83 + if not uid then
  84 + -- 排队中?
  85 + pcall(skynet.call, queued_serv, "lua", "socket_close", fd)
  86 + return
  87 + end
77 88 self.f2e[fd] = skynet.timex() + AGENT_EXPIRE_TIME
78 89  
79 90 if not self.u2f[uid] then
... ... @@ -89,7 +100,11 @@ end
89 100 function _M:socket_error(fd)
90 101 self.f2i[fd] = nil
91 102 local uid = self.f2u[fd]
92   - if not uid then return end
  103 + if not uid then
  104 + -- 排队中?
  105 + pcall(skynet.call, queued_serv, "lua", "socket_close", fd)
  106 + return
  107 + end
93 108  
94 109 if not self.u2f[uid] then
95 110 self.f2u[fd] = nil
... ... @@ -151,7 +166,7 @@ local function query_agent_response(fd, response)
151 166 end
152 167  
153 168 -- @desc: 玩家登陆第一个包,queryLogin,watchdog为客户端分配一个agent,并告诉gate分配成功,之后的消息直接走agent
154   -function _M:query_agent(fd, uid)
  169 +function _M:query_agent(fd, uid, isQueue)
155 170 local pack = self.u2f[uid]
156 171 if pack then
157 172 local f = get_f(pack)
... ... @@ -159,7 +174,6 @@ function _M:query_agent(fd, uid)
159 174 skynet.error(string.format("%s same fd %d", uid, fd))
160 175 return
161 176 end
162   -
163 177 -- self.f2u[f] 肯定存在;self.f2e[f]不存在,则说明在线,则需要踢下线
164 178 if not self.f2e[f] then
165 179 local head = string.pack("H", actionCodes.Sys_maintainNotice)
... ... @@ -183,11 +197,18 @@ function _M:query_agent(fd, uid)
183 197 self.u2f[uid] = set_pack(fd, agent)
184 198 else
185 199 -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent
186   - local agent = self.factory:pop()
187   - if not agent then
188   - -- 服务器满
189   - query_agent_response(fd, {ret = "RET_SERVER_FULL"})
190   - return
  200 + local agent
  201 + if isQueue then
  202 + agent = skynet.newservice("agent")
  203 + else
  204 + agent = self.factory:pop()
  205 + if not agent then
  206 + -- 服务器满
  207 + -- 开始排队
  208 + local ok, rank = pcall(skynet.call, queued_serv, "lua", "push", uid, fd)
  209 + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank})
  210 + return
  211 + end
191 212 end
192 213  
193 214 local ok = pcall(skynet.call, agent, "lua", "start", gate_serv, fd, self.f2i[fd], hotfixList)
... ...
src/services/poold.lua
... ... @@ -7,14 +7,15 @@ local deque = require &quot;deque&quot;
7 7 local CMD = {}
8 8 local factory
9 9  
  10 +local PRE_FEED_COUNT = 1
10 11 local dead = 0
11 12 -- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中
12 13 -- 当然这里也可以写得更复杂,参考redis落地规则
13 14 function CMD.feed()
14 15 dead = dead + 1
15   - if dead == 5 then
  16 + if dead == PRE_FEED_COUNT then
16 17 dead = 0
17   - for i=1, 5 do
  18 + for i=1, PRE_FEED_COUNT do
18 19 factory:push(skynet.newservice("agent"))
19 20 end
20 21 end
... ...
src/services/queued.lua 0 → 100644
... ... @@ -0,0 +1,178 @@
  1 +-- 排队系统
  2 +
  3 +require "ProtocolCode"
  4 +require "shared.init"
  5 +require "utils.init"
  6 +require "GlobalVar"
  7 +require "RedisKeys"
  8 +require "skynet.manager"
  9 +
  10 +local queue = require "skynet.queue"
  11 +local netpack = require "skynet.netpack"
  12 +local socket = require "skynet.socket"
  13 +local xxtea = require "xxtea"
  14 +
  15 +skynet = require "skynet"
  16 +
  17 +local MAX_COUNT = tonumber(skynet.getenv("max_queue"))
  18 +-- 心跳定时间隔
  19 +local HEART_TIMER_INTERVAL = 30
  20 +local HEART_TIMEOUT_COUNT_MAX = 3
  21 +local gate_serv
  22 +
  23 +local CMD = {}
  24 +local f2u = {}
  25 +local u2i = {} -- {idx, fd, {lastHeart, timeOutCount, nextCheck}}
  26 +local idx2u = {}
  27 +local curIdx = 0 -- 下一个即将进入游戏的玩家索引
  28 +local nextIdx = 0 -- 新加的位置
  29 +
  30 +
  31 +
  32 +local function getRank(uid)
  33 + local info = u2i[uid]
  34 + if not info then return -1 end
  35 + return (info[1] + MAX_COUNT - curIdx) % MAX_COUNT + 1
  36 +end
  37 +
  38 +
  39 +function SendPacket(actionCode, bin, client_fd)
  40 + if #bin > 0 then bin = xxtea.encrypt(bin, XXTEA_KEY) end
  41 + local head = string.pack("H", actionCode)
  42 + return socket.write(client_fd, netpack.pack(head .. bin))
  43 +end
  44 +
  45 +local function checkQueue(fd)
  46 + if not f2u[fd] then return end
  47 + local info = u2i[f2u[fd]]
  48 + if info then
  49 + info[3][1] = skynet.timex()
  50 + end
  51 + local rank = getRank(f2u[fd])
  52 + SendPacket(actionCodes.Sys_checkQueue, MsgPack.pack({rank = rank}), fd)
  53 +end
  54 +
  55 +
  56 +skynet.register_protocol {
  57 + name = "client",
  58 + id = skynet.PTYPE_CLIENT,
  59 + unpack = function (msg, sz)
  60 + local data = skynet.tostring(msg, sz)
  61 + local cmd = string.unpack("H", string.sub(data, 1, 2))
  62 + return cmd, string.sub(data, 3)
  63 + end,
  64 + dispatch = function(session, address, cmd, data)
  65 + skynet.ignoreret()
  66 + cs(function()
  67 + if cmd == actionCodes.Sys_checkQueue then
  68 + checkQueue(session)
  69 + end
  70 + end)
  71 + end
  72 +}
  73 +
  74 +function CMD.open(serv)
  75 + gate_serv = serv
  76 +end
  77 +
  78 +function CMD.push(uid, fd)
  79 + uid = tostring(uid)
  80 + if u2i[uid] then -- 存在]
  81 + local oldfd = u2i[uid][2]
  82 + if oldfd and oldfd ~= fd then
  83 + -- 踢掉老的
  84 + SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({body = "server_accountOccupied", iskey = true}), oldfd)
  85 + skynet.timeout(10, function ()
  86 + skynet.call(gate_serv, "lua", "kick", oldfd)
  87 + end)
  88 + f2u[oldfd] = nil
  89 + end
  90 + u2i[uid][2] = fd
  91 + f2u[fd] = uid
  92 + u2i[uid][3] = {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}
  93 + else -- 新排队的用户
  94 + if nextIdx == curIdx and next(idx2u) then -- 满了
  95 + return
  96 + end
  97 + u2i[uid] = {nextIdx, fd, {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}}
  98 + f2u[fd] = uid
  99 + idx2u[nextIdx] = uid
  100 + nextIdx = (nextIdx + 1) % MAX_COUNT
  101 + end
  102 + skynet.call(gate_serv, "lua", "forward", fd, 0, skynet.self())
  103 +
  104 + return getRank(uid)
  105 +end
  106 +
  107 +function CMD.pop()
  108 + while true do
  109 + local uid = idx2u[curIdx]
  110 + if not uid then return end -- 空的
  111 + local info = u2i[uid]
  112 + if not info then
  113 + idx2u[curIdx] = nil
  114 + else
  115 + if info[2] then
  116 + -- 找到合适的了
  117 + u2i[uid] = nil
  118 + idx2u[curIdx] = nil
  119 + f2u[info[2]] = nil
  120 +
  121 + curIdx = (curIdx + 1) % MAX_COUNT
  122 + return uid, info[2]
  123 + else
  124 + idx2u[curIdx] = nil
  125 + u2i[uid] = nil
  126 + end
  127 + end
  128 + curIdx = (curIdx + 1) % MAX_COUNT
  129 + end
  130 +end
  131 +
  132 +-- 下线了
  133 +function CMD.socket_close(fd)
  134 + local uid = f2u[fd]
  135 + if not uid then return end
  136 + f2u[fd] = nil
  137 + local info = u2i[uid]
  138 + info[2] = nil
  139 +end
  140 +
  141 +
  142 +local function handle_timeout()
  143 + local now = skynet.timex()
  144 + for uid, info in pairs(u2i) do
  145 + if info[2] and info[3] and now >= info[3][3] then --存在fd 检查心跳
  146 + if info[3][1] - now > HEART_TIMER_INTERVAL or now - info[3][1] > HEART_TIMER_INTERVAL then
  147 + info[3][2] = info[3][2] + 1
  148 + info[3][3] = now + HEART_TIMER_INTERVAL
  149 + if info[3][2] >= HEART_TIMEOUT_COUNT_MAX then
  150 + skynet.error("timeout! then queued will closed", info[2], uid)
  151 + skynet.call(gate_serv, "lua", "kick", info[2])
  152 + end
  153 + end
  154 + end
  155 + end
  156 + skynet.timeout(100, handle_timeout)
  157 +end
  158 +
  159 +
  160 +skynet.start(function()
  161 + skynet.dispatch("lua", function(session, source, command, ...)
  162 + -- skynet.trace() --执行序的跟踪统计
  163 + local f = CMD[command]
  164 + if f then
  165 + skynet.ret(skynet.pack(f(...)))
  166 + end
  167 + end)
  168 +
  169 + skynet.info_func(function()
  170 + local info = {}
  171 + info.count = (nextIdx + MAX_COUNT - curIdx) % MAX_COUNT
  172 + return info
  173 + end)
  174 +
  175 + cs = queue()
  176 +
  177 + skynet.timeout(100, handle_timeout)
  178 +end)
0 179 \ No newline at end of file
... ...
src/services/watchdog.lua
... ... @@ -66,6 +66,7 @@ end
66 66 function CMD.start(conf)
67 67 skynet.call(gate_serv, "lua", "open" , conf)
68 68 skynet.call(redisd, "lua", "open", conf)
  69 + skynet.call(queued_serv, "lua", "open", gate_serv)
69 70  
70 71 if use_logd == 1 then
71 72 skynet.call(logd, "lua", "open")
... ... @@ -137,4 +138,5 @@ skynet.start(function()
137 138 skynet.newservice("services/chated")
138 139 -- 网关服务
139 140 gate_serv = skynet.newservice("gate")
  141 + queued_serv = skynet.newservice("services/queued")
140 142 end)
... ...
src/utils/CommonFunc.lua
... ... @@ -161,6 +161,18 @@ function diffFromOpen()
161 161 return math.floor((now - openTime) / DAY_SEC)
162 162 end
163 163  
  164 +function diffFromTs(ts)
  165 + local now = skynet.timex()
  166 + local tm = os.date("*t", ts)
  167 +
  168 + local time = os.time({year = tm.year, month = tm.month, day = tm.day, hour = RESET_TIME})
  169 + if now < time then
  170 + return -1
  171 + end
  172 +
  173 + return math.floor((now - time) / DAY_SEC)
  174 +end
  175 +
164 176 function getServerOpenTs()
165 177 local openTime = os.time{
166 178 year = tonum(SERV_OPEN:sub(1,4)),
... ... @@ -298,7 +310,7 @@ function notifyClient(params)
298 310 params.key = "zhaolugame20170831"
299 311  
300 312 local status, body = httpc.get(skynet.getenv("codeurl"),
301   - "/mipush/notify_user?" .. httpGetFormatData(params), {}, {})
  313 + "/push/notify_user?" .. httpGetFormatData(params), {}, {})
302 314 if tonumber(status) ~= 200 then
303 315 skynet.error(status, body)
304 316 return
... ... @@ -313,7 +325,7 @@ function deleteNotify(params)
313 325 params.key = "zhaolugame20170831"
314 326  
315 327 local status, body = httpc.get(skynet.getenv("codeurl"),
316   - "/mipush/delete_notify?" .. httpGetFormatData(params), {}, {})
  328 + "/push/delete_notify?" .. httpGetFormatData(params), {}, {})
317 329 if tonumber(status) ~= 200 then
318 330 skynet.error(status, body)
319 331 return
... ...