Commit d86cc4d7fd24772fea2fafd4910b4ece7ec8981a
Merge branch 'cn/develop' into cn/publish/preview
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18 additions
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13 deletions
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src/actions/PvpAction.lua
@@ -325,7 +325,7 @@ function _M.startBattleRpc(agent, data) | @@ -325,7 +325,7 @@ function _M.startBattleRpc(agent, data) | ||
325 | 325 | ||
326 | if not result and not matchInfo then return 4 end | 326 | if not result and not matchInfo then return 4 end |
327 | 327 | ||
328 | - if not result then | 328 | + if not revenge then |
329 | -- 次数扣一波 | 329 | -- 次数扣一波 |
330 | local pvpFree = role.dailyData:getProperty("pvpFree") | 330 | local pvpFree = role.dailyData:getProperty("pvpFree") |
331 | if pvpFree >= globalCsv.pvp_battle_free_count then | 331 | if pvpFree >= globalCsv.pvp_battle_free_count then |
@@ -335,7 +335,9 @@ function _M.startBattleRpc(agent, data) | @@ -335,7 +335,9 @@ function _M.startBattleRpc(agent, data) | ||
335 | else | 335 | else |
336 | role.dailyData:updateProperty({field = "pvpFree", delta = 1}) | 336 | role.dailyData:updateProperty({field = "pvpFree", delta = 1}) |
337 | end | 337 | end |
338 | + end | ||
338 | 339 | ||
340 | + if not result then | ||
339 | key = tostring(math.random()) | 341 | key = tostring(math.random()) |
340 | _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge, pvpTC = pvpTC} | 342 | _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge, pvpTC = pvpTC} |
341 | 343 | ||
@@ -574,8 +576,9 @@ function _M.startBattleHRpc(agent, data) | @@ -574,8 +576,9 @@ function _M.startBattleHRpc(agent, data) | ||
574 | 576 | ||
575 | if not result and not enemyTeamRecord then return 4 end | 577 | if not result and not enemyTeamRecord then return 4 end |
576 | 578 | ||
577 | - if not result then | 579 | + if not revenge then |
578 | -- 次数扣一波 | 580 | -- 次数扣一波 |
581 | + print("xxxxx") | ||
579 | local pvpFreeH = role.dailyData:getProperty("pvpFreeH") | 582 | local pvpFreeH = role.dailyData:getProperty("pvpFreeH") |
580 | if pvpFreeH >= globalCsv.pvp_battle_free_count_high then | 583 | if pvpFreeH >= globalCsv.pvp_battle_free_count_high then |
581 | local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost} | 584 | local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost} |
@@ -584,7 +587,9 @@ function _M.startBattleHRpc(agent, data) | @@ -584,7 +587,9 @@ function _M.startBattleHRpc(agent, data) | ||
584 | else | 587 | else |
585 | role.dailyData:updateProperty({field = "pvpFreeH", delta = 1}) | 588 | role.dailyData:updateProperty({field = "pvpFreeH", delta = 1}) |
586 | end | 589 | end |
590 | + end | ||
587 | 591 | ||
592 | + if not result then | ||
588 | 593 | ||
589 | -- 只发送指定的那个敌人 | 594 | -- 只发送指定的那个敌人 |
590 | if enemyTeamRecord.robot then | 595 | if enemyTeamRecord.robot then |
@@ -643,17 +648,6 @@ function _M.endBattleHRpc(agent, data) | @@ -643,17 +648,6 @@ function _M.endBattleHRpc(agent, data) | ||
643 | match = _pvpRecordInfoCacheH[msg.idx] | 648 | match = _pvpRecordInfoCacheH[msg.idx] |
644 | _revengeRecord[match.id] = now + RevengeWaitTime -- 1分钟内不能再打 | 649 | _revengeRecord[match.id] = now + RevengeWaitTime -- 1分钟内不能再打 |
645 | 650 | ||
646 | - if isWin then | ||
647 | - -- 次数扣一波 | ||
648 | - local pvpFreeH = role.dailyData:getProperty("pvpFreeH") | ||
649 | - if pvpFreeH >= globalCsv.pvp_battle_free_count_high then | ||
650 | - local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost} | ||
651 | - if not role:checkItemEnough(cost) then return 5 end | ||
652 | - role:costItems(cost, {log = {desc = "startPvp", int1 = 2}}) | ||
653 | - else | ||
654 | - role.dailyData:updateProperty({field = "pvpFreeH", delta = 1}) | ||
655 | - end | ||
656 | - end | ||
657 | else | 651 | else |
658 | local pvpMH = role:getProperty("pvpMH") | 652 | local pvpMH = role:getProperty("pvpMH") |
659 | match = pvpMH[msg.idx] | 653 | match = pvpMH[msg.idx] |
@@ -728,6 +722,17 @@ function _M.endBattleHRpc(agent, data) | @@ -728,6 +722,17 @@ function _M.endBattleHRpc(agent, data) | ||
728 | })) | 722 | })) |
729 | return true | 723 | return true |
730 | end | 724 | end |
725 | + if revenge and isWin then | ||
726 | + -- 次数扣一波 | ||
727 | + local pvpFreeH = role.dailyData:getProperty("pvpFreeH") | ||
728 | + if pvpFreeH >= globalCsv.pvp_battle_free_count_high then | ||
729 | + local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost} | ||
730 | + if not role:checkItemEnough(cost) then return 5 end | ||
731 | + role:costItems(cost, {log = {desc = "startPvp", int1 = 2}}) | ||
732 | + else | ||
733 | + role.dailyData:updateProperty({field = "pvpFreeH", delta = 1}) | ||
734 | + end | ||
735 | + end | ||
731 | 736 | ||
732 | -- 战斗结束了发奖 | 737 | -- 战斗结束了发奖 |
733 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true) | 738 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true) |