Commit d4e9b817bc72ba8bd8078651cea3c21d57d1eff6
1 parent
05ab09a2
战斗 日志
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6 changed files
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248 additions
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15 deletions
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src/actions/HangAction.lua
@@ -209,6 +209,7 @@ function _M.endBattleRpc(agent, data) | @@ -209,6 +209,7 @@ function _M.endBattleRpc(agent, data) | ||
209 | return true | 209 | return true |
210 | end | 210 | end |
211 | local carbonId = msg.carbonId | 211 | local carbonId = msg.carbonId |
212 | + local isWin = msg.starNum and msg.starNum > 0 | ||
212 | local carbonData = csvdb["idle_battleCsv"][carbonId] | 213 | local carbonData = csvdb["idle_battleCsv"][carbonId] |
213 | if not carbonData then | 214 | if not carbonData then |
214 | return 2 | 215 | return 2 |
@@ -222,8 +223,9 @@ function _M.endBattleRpc(agent, data) | @@ -222,8 +223,9 @@ function _M.endBattleRpc(agent, data) | ||
222 | if role:checkHangPass(carbonId) then | 223 | if role:checkHangPass(carbonId) then |
223 | return 4 | 224 | return 4 |
224 | end | 225 | end |
226 | + | ||
225 | local reward, change | 227 | local reward, change |
226 | - if msg.starNum and msg.starNum > 0 then --win | 228 | + if isWin then --win |
227 | role:hangFinish(carbonId) | 229 | role:hangFinish(carbonId) |
228 | if carbonData.main ~= 1 then | 230 | if carbonData.main ~= 1 then |
229 | hangInfo.bossTime = nil | 231 | hangInfo.bossTime = nil |
@@ -262,8 +264,12 @@ function _M.endBattleRpc(agent, data) | @@ -262,8 +264,12 @@ function _M.endBattleRpc(agent, data) | ||
262 | end | 264 | end |
263 | role:updateProperty({field = "hangInfo", value = hangInfo}) | 265 | role:updateProperty({field = "hangInfo", value = hangInfo}) |
264 | 266 | ||
265 | - local team = role:getProperty("pvpTC") | ||
266 | - | 267 | + role:checkBattle("hang", { |
268 | + id = carbonId, | ||
269 | + isWin = isWin, | ||
270 | + info = msg.info, | ||
271 | + reward = reward, | ||
272 | + }) | ||
267 | 273 | ||
268 | SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({ | 274 | SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({ |
269 | starNum = msg.starNum, | 275 | starNum = msg.starNum, |
@@ -533,6 +539,12 @@ function _M.endBonusBattleRpc(agent, data) | @@ -533,6 +539,12 @@ function _M.endBonusBattleRpc(agent, data) | ||
533 | role:checkTaskEnter("BonusPass", {id = id}) | 539 | role:checkTaskEnter("BonusPass", {id = id}) |
534 | end | 540 | end |
535 | 541 | ||
542 | + role:checkBattle("bonus", { | ||
543 | + id = id, | ||
544 | + isWin = starNum and starNum > 0, | ||
545 | + info = msg.info, | ||
546 | + reward = reward, | ||
547 | + }) | ||
536 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({ | 548 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({ |
537 | starNum = starNum, | 549 | starNum = starNum, |
538 | reward = reward, | 550 | reward = reward, |
src/actions/PvpAction.lua
@@ -335,11 +335,6 @@ function _M.endBattleRpc(agent, data) | @@ -335,11 +335,6 @@ function _M.endBattleRpc(agent, data) | ||
335 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 335 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
336 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) | 336 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) |
337 | 337 | ||
338 | - _pvpBattleInfoCacheC = {} --重新发阵容了 没毛病 | ||
339 | - _pvpRecordInfoCacheC = {} -- 记录刷新了 | ||
340 | - _pvpRecordBattleInfoCacheC = {} -- 取新纪录的时候搞 | ||
341 | - _pvpStartBattleCacheC = nil | ||
342 | - | ||
343 | -- 请求上传录像 | 338 | -- 请求上传录像 |
344 | local params = { | 339 | local params = { |
345 | ["roleid"] = roleId, | 340 | ["roleid"] = roleId, |
@@ -388,7 +383,22 @@ function _M.endBattleRpc(agent, data) | @@ -388,7 +383,22 @@ function _M.endBattleRpc(agent, data) | ||
388 | if isWin then | 383 | if isWin then |
389 | role:checkTaskEnter("PvpWin", {score = myScore}) | 384 | role:checkTaskEnter("PvpWin", {score = myScore}) |
390 | end | 385 | end |
386 | + | ||
387 | + role:checkBattle("pvpc", { | ||
388 | + isWin = isWin, | ||
389 | + info = msg.info, | ||
390 | + robotId = match.t == 2 and match.id or nil, | ||
391 | + enemy = match.t == 1 and _pvpBattleInfoCacheC[match.id] or nil, | ||
392 | + score = myScore, | ||
393 | + reward = reward, | ||
394 | + rank = myRank, | ||
395 | + }) | ||
391 | 396 | ||
397 | + _pvpBattleInfoCacheC = {} --重新发阵容了 没毛病 | ||
398 | + _pvpRecordInfoCacheC = {} -- 记录刷新了 | ||
399 | + _pvpRecordBattleInfoCacheC = {} -- 取新纪录的时候搞 | ||
400 | + _pvpStartBattleCacheC = nil | ||
401 | + | ||
392 | SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({ | 402 | SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({ |
393 | reward = reward, | 403 | reward = reward, |
394 | change = change, | 404 | change = change, |
@@ -676,6 +686,17 @@ function _M.endBattleHRpc(agent, data) | @@ -676,6 +686,17 @@ function _M.endBattleHRpc(agent, data) | ||
676 | end | 686 | end |
677 | end) | 687 | end) |
678 | 688 | ||
689 | + role:checkBattle("pvph", { | ||
690 | + isWin = isWin, | ||
691 | + info = msg.info, | ||
692 | + robotId = match.t == 2 and match.id or nil, | ||
693 | + enemy = match.t == 1 and (revenge and _pvpRecordBattleInfoCacheH[match.id] or _pvpBattleInfoCacheH[match.id]) or nil, | ||
694 | + score = myScore, | ||
695 | + reward = reward, | ||
696 | + rank = myRank, | ||
697 | + }) | ||
698 | + | ||
699 | + | ||
679 | _pvpBattleInfoCacheH = {} --重新发阵容了 没毛病 | 700 | _pvpBattleInfoCacheH = {} --重新发阵容了 没毛病 |
680 | _pvpRecordInfoCacheH = {} -- 记录刷新了 | 701 | _pvpRecordInfoCacheH = {} -- 记录刷新了 |
681 | _pvpRecordBattleInfoCacheH = {} -- 取新纪录的时候搞 | 702 | _pvpRecordBattleInfoCacheH = {} -- 取新纪录的时候搞 |
@@ -686,7 +707,7 @@ function _M.endBattleHRpc(agent, data) | @@ -686,7 +707,7 @@ function _M.endBattleHRpc(agent, data) | ||
686 | if isWin then | 707 | if isWin then |
687 | role:checkTaskEnter("PvpWin", {score = myScore}) | 708 | role:checkTaskEnter("PvpWin", {score = myScore}) |
688 | end | 709 | end |
689 | - | 710 | + |
690 | SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({ | 711 | SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({ |
691 | reward = reward, | 712 | reward = reward, |
692 | change = change, | 713 | change = change, |
src/actions/TowerAction.lua
@@ -114,6 +114,21 @@ function _M.endBattleRpc(agent, data) | @@ -114,6 +114,21 @@ function _M.endBattleRpc(agent, data) | ||
114 | towerInfo.k = nil | 114 | towerInfo.k = nil |
115 | role:updateProperty({field = "towerInfo", value = towerInfo}) | 115 | role:updateProperty({field = "towerInfo", value = towerInfo}) |
116 | 116 | ||
117 | + | ||
118 | + local rank = redisproxy:ZREVRANK(RANK_TOWER, role:getProperty("id")) | ||
119 | + if not rank then | ||
120 | + rank = -1 | ||
121 | + else | ||
122 | + rank = rank + 1 | ||
123 | + end | ||
124 | + role:checkBattle("tower", { | ||
125 | + id = id, | ||
126 | + isWin = msg.starNum and msg.starNum > 0, | ||
127 | + info = msg.info, | ||
128 | + reward = reward, | ||
129 | + rank = rank, | ||
130 | + }) | ||
131 | + | ||
117 | SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change})) | 132 | SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change})) |
118 | return true | 133 | return true |
119 | end | 134 | end |
src/models/Role.lua
@@ -7,6 +7,7 @@ local RoleTask = import(".RoleTask") --角色任务 | @@ -7,6 +7,7 @@ local RoleTask = import(".RoleTask") --角色任务 | ||
7 | local RoleChangeStruct = import(".RoleChangeStruct") --角色数据额结构更改 | 7 | local RoleChangeStruct = import(".RoleChangeStruct") --角色数据额结构更改 |
8 | local RolePvp = import(".RolePvp") -- pvp | 8 | local RolePvp = import(".RolePvp") -- pvp |
9 | local RoleCross = import(".RoleCross") -- 跨服务请求相关 | 9 | local RoleCross = import(".RoleCross") -- 跨服务请求相关 |
10 | +local RoleBattle = import(".RoleBattle") -- 跨服务请求相关 | ||
10 | 11 | ||
11 | RoleLog.bind(Role) | 12 | RoleLog.bind(Role) |
12 | RolePlugin.bind(Role) | 13 | RolePlugin.bind(Role) |
@@ -15,6 +16,7 @@ RoleTask.bind(Role) | @@ -15,6 +16,7 @@ RoleTask.bind(Role) | ||
15 | RoleChangeStruct.bind(Role) | 16 | RoleChangeStruct.bind(Role) |
16 | RolePvp.bind(Role) | 17 | RolePvp.bind(Role) |
17 | RoleCross.bind(Role) | 18 | RoleCross.bind(Role) |
19 | +RoleBattle.bind(Role) | ||
18 | 20 | ||
19 | function Role:ctor( properties ) | 21 | function Role:ctor( properties ) |
20 | Role.super.ctor(self, properties) | 22 | Role.super.ctor(self, properties) |
@@ -0,0 +1,182 @@ | @@ -0,0 +1,182 @@ | ||
1 | +local RoleBattle = {} | ||
2 | + | ||
3 | +--[[ | ||
4 | + 100 剧情关卡类 | ||
5 | + 200 非剧情类普通关卡 | ||
6 | + 300 每日任务类、日常本类 | ||
7 | + 400 资源获取类关卡 | ||
8 | + 500 PVP关卡 | ||
9 | + 1000 活动期间限定类关卡 | ||
10 | + 2000 其他 | ||
11 | +]] | ||
12 | + | ||
13 | +local BattleType = { | ||
14 | + "hang" = 100, | ||
15 | + "tower" = 200, | ||
16 | + "bonus" = 300, | ||
17 | + "pvpc" = 500, | ||
18 | + "pvph" = 501, | ||
19 | +} | ||
20 | + | ||
21 | +RoleBattle.bind = function (Role) | ||
22 | + | ||
23 | + | ||
24 | +-- TODO 检查战斗是否作弊 | ||
25 | +local function checkBattleCheat() | ||
26 | + | ||
27 | +end | ||
28 | + | ||
29 | + | ||
30 | + | ||
31 | +function Role:checkBattle(battleType, params) | ||
32 | + local clientInfo = params.info or {} | ||
33 | + | ||
34 | + if not BattleType[battleType] then | ||
35 | + print(string.format("NO find battleType: %s", battleType)) | ||
36 | + return | ||
37 | + end | ||
38 | + | ||
39 | + local selflist = {} | ||
40 | + local heroscore = 0 | ||
41 | + local teamskill = {} | ||
42 | + local enemylist = {} | ||
43 | + | ||
44 | + local fixData = { | ||
45 | + hang = function() | ||
46 | + for slot, hero in pairs(self:getProperty("hangTS")) do | ||
47 | + selflist[slot] = hero.type | ||
48 | + end | ||
49 | + heroscore = self:getProperty("hangTBV") | ||
50 | + for slot , one in pairs(self:getProperty("hangTB").supports) do | ||
51 | + teamskill[one[1]] = one[2] | ||
52 | + end | ||
53 | + local carbonData = csvdb["idle_battleCsv"][params.id] | ||
54 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
55 | + for slot, one in pairs(monsterData[1]) do | ||
56 | + enemylist[#enemylist + 1] = one["unitType"] | ||
57 | + end | ||
58 | + end, | ||
59 | + tower = function() | ||
60 | + local towerF = self:getProperty("towerF") | ||
61 | + for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do | ||
62 | + selflist[slot] = hero.type | ||
63 | + end | ||
64 | + heroscore = self:getTeamBattleValue(towerF.heros) | ||
65 | + for slot , one in pairs(self:getTeamBattleInfo(towerF).supports) do | ||
66 | + teamskill[one[1]] = one[2] | ||
67 | + end | ||
68 | + local carbonData = csvdb["tower_battleCsv"][params.id] | ||
69 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
70 | + for slot, one in pairs(monsterData[1]) do | ||
71 | + enemylist[#enemylist + 1] = one["unitType"] | ||
72 | + end | ||
73 | + end, | ||
74 | + bonus = function() | ||
75 | + local bTeam = self:getProperty("bTeam") | ||
76 | + for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do | ||
77 | + selflist[slot] = hero.type | ||
78 | + end | ||
79 | + heroscore = self:getTeamBattleValue(bTeam.heros) | ||
80 | + for slot , one in pairs(self:getTeamBattleInfo(bTeam).supports) do | ||
81 | + teamskill[one[1]] = one[2] | ||
82 | + end | ||
83 | + local carbonData = csvdb["tower_battleCsv"][params.id] | ||
84 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
85 | + for slot, one in pairs(monsterData[1]) do | ||
86 | + enemylist[#enemylist + 1] = one["unitType"] | ||
87 | + end | ||
88 | + end, | ||
89 | + pvpc = function() | ||
90 | + for slot, hero in pairs(self:getProperty("pvpTSC")) do | ||
91 | + selflist[slot] = hero.type | ||
92 | + end | ||
93 | + heroscore = self:getProperty("pvpTBVC") | ||
94 | + for slot , one in pairs(self:getProperty("pvpTBC").supports) do | ||
95 | + teamskill[one[1]] = one[2] | ||
96 | + end | ||
97 | + if params.robotId then | ||
98 | + local carbonData = csvdb["pvp_robotCsv"][params.robotId] | ||
99 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
100 | + for slot, one in pairs(monsterData[1]) do | ||
101 | + enemylist[#enemylist + 1] = one["unitType"] | ||
102 | + end | ||
103 | + else | ||
104 | + for slot, one in pairs((params.enemy or {})["heros"] or {}) do | ||
105 | + enemylist[slot] = one["type"] | ||
106 | + end | ||
107 | + end | ||
108 | + end, | ||
109 | + pvph = function() | ||
110 | + for idx, team in pairs(self:getProperty("pvpTSH")) do | ||
111 | + selflist[idx] = selflist[idx] or {} | ||
112 | + for slot, hero in pairs(team) do | ||
113 | + selflist[idx][slot] = hero.type | ||
114 | + end | ||
115 | + end | ||
116 | + for _, one in pairs(self:getProperty("pvpTBVH")) do | ||
117 | + heroscore = heroscore + one | ||
118 | + end | ||
119 | + for idx, team in pairs(self:getProperty("pvpTBH")) do | ||
120 | + for slot , one in pairs(team.supports) do | ||
121 | + teamskill[one[1]] = one[2] | ||
122 | + end | ||
123 | + end | ||
124 | + | ||
125 | + if params.robotId then | ||
126 | + local carbonData = csvdb["pvp_robot_groupCsv"][params.robotId] | ||
127 | + for idx = 1, 3 do | ||
128 | + enemylist[idx] = enemylist[idx] or {} | ||
129 | + local monsterData = csvdb[carbonData["monster" .. idx]:match("/([^/]*)$") .. "Csv"] | ||
130 | + for slot, one in pairs(monsterData[1]) do | ||
131 | + enemylist[idx][#enemylist + 1] = one["unitType"] | ||
132 | + end | ||
133 | + end | ||
134 | + else | ||
135 | + for idx, team in pairs(params.enemy or {}) do | ||
136 | + enemylist[idx] = enemylist[idx] or {} | ||
137 | + for slot, one in pairs(team["heros"] or {}) do | ||
138 | + enemylist[idx][slot] = one["type"] | ||
139 | + end | ||
140 | + end | ||
141 | + end | ||
142 | + end | ||
143 | + } | ||
144 | + | ||
145 | + if fixData[battleType] then | ||
146 | + fixData[battleType]() | ||
147 | + end | ||
148 | + | ||
149 | + -- robotId = match.t == 2 and match.id or nil, | ||
150 | + -- enemy = match.t == 1 and (revenge and _pvpRecordBattleInfoCacheH[match.id] or _pvpBattleInfoCacheH[match.id]) or nil, | ||
151 | + -- score = myScore, | ||
152 | + -- reward = reward, | ||
153 | + self:log("mission", { | ||
154 | + mission_threadid = battleType == "hang" and math.floor((params.id % 100) / 100) or 0, -- 大关卡ID | ||
155 | + mission_id = params.id or 0, -- 关卡ID | ||
156 | + mission_type = BattleType[battleType], -- 关卡类型,见关卡类型枚举表 | ||
157 | + mission_herolist = selflist, -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | ||
158 | + mission_heroscore = heroscore, -- 编队总评分 | ||
159 | + mission_enemylist = enemylist, -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | ||
160 | + mission_damage = clientInfo.damage or {}, -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
161 | + mission_ultskill = clientInfo.ultskill or {}, -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
162 | + mission_reward = params.reward or {}, -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | ||
163 | + mission_starttime = clientInfo.start or 0, -- 战斗开始时间,格式 unixtime 秒级 | ||
164 | + mission_roundtime = clientInfo.atime or 0, -- 对局时长(秒) | ||
165 | + mission_result = params.isWin and 1 or 2, -- 战斗结果(0-无效,1-胜利,2-失败) | ||
166 | + mission_star = 0, -- 战斗完成星数,无星级的话填写0 | ||
167 | + mission_restriction = 0, -- 周期内参与限制(0表示没有上限) | ||
168 | + mission_difficulty = 0, -- 关卡困难度,无难度区分的话填写0 | ||
169 | + mission_strength = 1, -- 消耗的体力或次数 | ||
170 | + mission_score = params.score or 0, -- 本局分数,PVP玩法记录为对战后积分,无得分的填0 | ||
171 | + mission_cleartype = 1, -- 1正常通关;2代理拾荒 | ||
172 | + mission_rank = params.rank, -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空 | ||
173 | + misson_monsterkill = clientInfo.kill or {}, -- 击杀怪物ID和数量,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | ||
174 | + misson_teamskill = teamskill, -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..} | ||
175 | + }) | ||
176 | +end | ||
177 | + | ||
178 | + | ||
179 | + | ||
180 | + | ||
181 | + | ||
182 | +end | ||
0 | \ No newline at end of file | 183 | \ No newline at end of file |
src/models/RoleLog.lua
@@ -172,16 +172,16 @@ local MethodType = { | @@ -172,16 +172,16 @@ local MethodType = { | ||
172 | item_subreason = true, -- 道具流动二级原因,抽卡:卡池ID,装备强化:装备ID,副本掉落:副本ID | 172 | item_subreason = true, -- 道具流动二级原因,抽卡:卡池ID,装备强化:装备ID,副本掉落:副本ID |
173 | item_other = true, -- 其他(可包含阶数,强化等级,随机属性) | 173 | item_other = true, -- 其他(可包含阶数,强化等级,随机属性) |
174 | }, | 174 | }, |
175 | - mission = { --玩家副本完成情况 --TODO | 175 | + mission = { --玩家副本完成情况 |
176 | mission_threadid = true, -- 大关卡ID | 176 | mission_threadid = true, -- 大关卡ID |
177 | mission_id = true, -- 关卡ID | 177 | mission_id = true, -- 关卡ID |
178 | mission_type = true, -- 关卡类型,见关卡类型枚举表 | 178 | mission_type = true, -- 关卡类型,见关卡类型枚举表 |
179 | mission_sequenceid = "ucode", -- 本次对战ID,用于关联一次动作产生多条不同类型的日志 | 179 | mission_sequenceid = "ucode", -- 本次对战ID,用于关联一次动作产生多条不同类型的日志 |
180 | - mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | 180 | + mission_herolist = "json", -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] |
181 | mission_heroscore = true, -- 编队总评分 | 181 | mission_heroscore = true, -- 编队总评分 |
182 | - mission_enemylist = true, -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | ||
183 | - mission_damage = true, -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
184 | - mission_ultskill = true, -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..} | 182 | + mission_enemylist = "json", -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] |
183 | + mission_damage = "json", -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
184 | + mission_ultskill = "json", -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
185 | mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | 185 | mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} |
186 | mission_starttime = true, -- 战斗开始时间,格式 unixtime 秒级 | 186 | mission_starttime = true, -- 战斗开始时间,格式 unixtime 秒级 |
187 | mission_roundtime = true, -- 对局时长(秒) | 187 | mission_roundtime = true, -- 对局时长(秒) |
@@ -197,7 +197,7 @@ local MethodType = { | @@ -197,7 +197,7 @@ local MethodType = { | ||
197 | misson_teamskill = "json", -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..} | 197 | misson_teamskill = "json", -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..} |
198 | misson_teambond = "json", -- 编队羁绊和羁绊等级,json格式记录,{"bondid1":1,"bondid2":2,………..} | 198 | misson_teambond = "json", -- 编队羁绊和羁绊等级,json格式记录,{"bondid1":1,"bondid2":2,………..} |
199 | }, | 199 | }, |
200 | - residence_reward = { --玩家挂机或排名奖励 --TODO | 200 | + residence_reward = { --玩家挂机或排名奖励 |
201 | mission_threadid = true, --大关卡ID | 201 | mission_threadid = true, --大关卡ID |
202 | mission_id = true, --关卡ID | 202 | mission_id = true, --关卡ID |
203 | mission_type = true, --关卡类型,见关卡类型枚举表 | 203 | mission_type = true, --关卡类型,见关卡类型枚举表 |
@@ -523,6 +523,7 @@ function RoleLog.bind(Role) | @@ -523,6 +523,7 @@ function RoleLog.bind(Role) | ||
523 | }) | 523 | }) |
524 | end | 524 | end |
525 | 525 | ||
526 | + | ||
526 | function Role:startActionUcode() | 527 | function Role:startActionUcode() |
527 | if not self._uniqueCount then | 528 | if not self._uniqueCount then |
528 | self._uniqueCount = 0 | 529 | self._uniqueCount = 0 |