Commit d10a9a364f5bc6b0ce50b8872a6de7e77fbe90df
1 parent
f382b4f2
fix: 一番赏增加通知信息的数据结构,掉线往capsule服务发送退出指令
1. 确定通知信息的数据结构 2. 奖励还是k=v形式 3. 掉线发送exit协议
Showing
4 changed files
with
279 additions
and
281 deletions
Show diff stats
src/actions/CapsuleAction.lua
| ... | ... | @@ -96,11 +96,11 @@ function _M.drawRpc(agent, data) |
| 96 | 96 | local full = msg.full -- 0=单次,1=十连抽 2=全收 |
| 97 | 97 | local cares = msg.cares |
| 98 | 98 | |
| 99 | - local ret, reward, change | |
| 99 | + local ret, reward, change, capsule | |
| 100 | 100 | if typ == 1 then |
| 101 | - ret, reward = skynet.call(agent.capsule_serv, "lua", "draw_capsule", roleId, capsuleId, full, cares) | |
| 101 | + ret, reward, capsule = skynet.call(agent.capsule_serv, "lua", "draw_capsule", roleId, capsuleId, full, cares) | |
| 102 | 102 | else |
| 103 | - ret, reward = role:drawCapsule(capsuleId, full, cares) | |
| 103 | + ret, reward, capsule= role:drawCapsule(capsuleId, full, cares) | |
| 104 | 104 | end |
| 105 | 105 | if ret < 4 then |
| 106 | 106 | return ret |
| ... | ... | @@ -110,9 +110,9 @@ function _M.drawRpc(agent, data) |
| 110 | 110 | SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack(reward)) |
| 111 | 111 | end |
| 112 | 112 | |
| 113 | - reward, change = role:award(reward, {log = {desc = "CapsuleReward", int1 = capsuleId, int2 = roleId}}) | |
| 113 | + reward, change = role:award(reward, {log = {desc = "CapsuleReward", int1 = tonumber(capsuleId), int2 = roleId}}) | |
| 114 | 114 | dump(reward) |
| 115 | - SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 115 | + SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack({reward = reward, change= change, capsule = capsule})) | |
| 116 | 116 | return true |
| 117 | 117 | end |
| 118 | 118 | ... | ... |
src/agent.lua
| ... | ... | @@ -283,6 +283,8 @@ function CMD.close() |
| 283 | 283 | mcast_util.usub_union() |
| 284 | 284 | local role = agentInfo.role |
| 285 | 285 | if not role then return end |
| 286 | + | |
| 287 | + skynet.call(agent.capsule_serv, "lua", "exit", role:getProperty("id")) | |
| 286 | 288 | role:log("onLogout", {logtime = skynet.timex()-role:getProperty("ltime")}) |
| 287 | 289 | role:mylog("logout", {int1 = skynet.timex()-role:getProperty("ltime")}) |
| 288 | 290 | role:onOfflineEvent() | ... | ... |
src/models/Capsule.lua
| ... | ... | @@ -6,15 +6,18 @@ function Capsule:ctor(properties) |
| 6 | 6 | Capsule.super.ctor(self, properties) |
| 7 | 7 | end |
| 8 | 8 | |
| 9 | -RewardTYpe = { | |
| 10 | - GOODS = 0, | |
| 9 | +RewardType = { | |
| 10 | + GOODS = 1, | |
| 11 | + SPECIAL = 2, | |
| 12 | + INCENTIVE = 3, | |
| 13 | +} | |
| 14 | + | |
| 15 | +SpecialType = { | |
| 11 | 16 | TOP = 1, |
| 12 | 17 | CORE = 2, |
| 13 | 18 | LAST = 3, |
| 14 | 19 | JOKER = 4, |
| 15 | 20 | KING = 5, |
| 16 | - GOOD = 6, | |
| 17 | - INCENTIVE = 7, | |
| 18 | 21 | } |
| 19 | 22 | |
| 20 | 23 | CapsuleType = { |
| ... | ... | @@ -22,10 +25,22 @@ CapsuleType = { |
| 22 | 25 | PUBLIC = 1, |
| 23 | 26 | } |
| 24 | 27 | |
| 28 | +--[[ | |
| 29 | +--通知数据结构 | |
| 30 | +{ | |
| 31 | +[roleId] = { | |
| 32 | + [good_id1] = { | |
| 33 | + }, | |
| 34 | + [good_id2] = { | |
| 35 | + }, | |
| 36 | +} | |
| 37 | +} | |
| 38 | +]]-- | |
| 39 | + | |
| 25 | 40 | Capsule.schema = { |
| 26 | 41 | id = {"number", 0}, --扭蛋机key,配置读取 |
| 27 | 42 | room = {"number", 0}, --房间号, 配置读取 |
| 28 | - name = {"string", 0}, | |
| 43 | + name = {"string"}, | |
| 29 | 44 | typ = {"number", 1}, -- 1=共享,2=独享 |
| 30 | 45 | coin = {"number", 0}, --货币代号 |
| 31 | 46 | register = {"table", {}}, --人数 {["id"]=0}, 0 围观, 1 已报名 |
| ... | ... | @@ -35,8 +50,8 @@ Capsule.schema = { |
| 35 | 50 | goods = {"table", {}}, --奖励池 |
| 36 | 51 | specials = {"table", {}}, --特殊赏 |
| 37 | 52 | incentive = {"table", {}}, --激励奖 |
| 38 | - specialsFlag= {"table", {}}, --特殊赏是否已经领取 | |
| 39 | - resetInfo = {"table", {}}, | |
| 53 | + incentiveRecord = {"table", {}}, --激励奖记录 | |
| 54 | + specialsRecord= {"table", {}}, --特殊赏领取记录 | |
| 40 | 55 | resetTimes = {"number", 0}, --每日一次手动重置的机会 |
| 41 | 56 | hideTime = {"number", 0} , --隐藏时间 |
| 42 | 57 | drawEndTime = {"number", 0}, --抽完时间 |
| ... | ... | @@ -100,8 +115,7 @@ function Capsule:getResetFields() |
| 100 | 115 | goods = {}, |
| 101 | 116 | specials = {}, |
| 102 | 117 | incentive = {}, |
| 103 | - specialsFlag= {}, | |
| 104 | - resetInfo = {}, | |
| 118 | + specialsRecord= {}, | |
| 105 | 119 | resetTimes = 0, |
| 106 | 120 | } |
| 107 | 121 | end |
| ... | ... | @@ -123,7 +137,7 @@ function Capsule:init() |
| 123 | 137 | end |
| 124 | 138 | end |
| 125 | 139 | end |
| 126 | - for _, v in ipairs(goods) do | |
| 140 | + for _, v in pairs(goods) do | |
| 127 | 141 | v.weight = (v.weight or 0) * v.amount |
| 128 | 142 | end |
| 129 | 143 | |
| ... | ... | @@ -237,7 +251,7 @@ end |
| 237 | 251 | function Capsule:getGoodsAmount() |
| 238 | 252 | local goods = self:getProperty("goods") or {} |
| 239 | 253 | local amount = 0 |
| 240 | - for _, v in ipairs(goods) do | |
| 254 | + for _, v in pairs(goods) do | |
| 241 | 255 | amount = amount + v.amount |
| 242 | 256 | end |
| 243 | 257 | return amount |
| ... | ... | @@ -253,74 +267,89 @@ function Capsule:getSpecialByType(typ) |
| 253 | 267 | return nil |
| 254 | 268 | end |
| 255 | 269 | |
| 256 | -function Capsule:getTop(record) | |
| 257 | - local specialsFlag = self:getProperty("specialsFlag") or {} | |
| 258 | - if specialsFlag[RewardTYpe.TOP] then return nil end | |
| 259 | - | |
| 260 | - local specials = self:getProperty("specials") or {} | |
| 261 | - local spKey, special = self:getSpecialByType(RewardTYpe.TOP) | |
| 270 | +function Capsule:checkSpecialFlag(typ) | |
| 271 | + local spKey, special = self:getSpecialByType(typ) | |
| 262 | 272 | if not special then return nil end |
| 263 | 273 | |
| 264 | - local np = special["np"] | |
| 265 | - if #record >= special["np"] then | |
| 266 | - local topRecord = {} | |
| 267 | - local count = np | |
| 268 | - for _, v in ipairs(record) do | |
| 269 | - if count <= 0 then break end | |
| 274 | + if special["amount"] <= 0 then return nil end | |
| 275 | + return spKey, special | |
| 276 | +end | |
| 270 | 277 | |
| 271 | - local tmpCount = 0 | |
| 272 | - if count >= v.amount then | |
| 273 | - count = count - v.amount | |
| 274 | - tmpCount = v.amount | |
| 275 | - else | |
| 276 | - tmpCount = count | |
| 277 | - count = 0 | |
| 278 | - end | |
| 278 | +local function getSpecialRoleNotify(rewardRecord, count, award, spKey, typ, now) | |
| 279 | + local rewardByRole = {} | |
| 280 | + while(count > 0 and next(rewardRecord)) do | |
| 281 | + local roleId = math.randWeight(rewardRecord, "amount") | |
| 282 | + if roleId then | |
| 283 | + local tmp = rewardRecord[roleId] | |
| 284 | + tmp["amount"] = tmp["amount"] - 1 | |
| 285 | + | |
| 286 | + if tmp["amount"] <= 0 then rewardRecord[roleId] = nil end | |
| 279 | 287 | |
| 280 | - if not topRecord[v.role_id]then | |
| 281 | - topRecord[v.role_id] = {amount = v.amount } | |
| 288 | + tmp = rewardByRole[roleId] | |
| 289 | + if not tmp then | |
| 290 | + tmp[spKey] = {good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now} | |
| 282 | 291 | else |
| 283 | - topRecord[v.role_id] = {amount = (topRecord[v.rol_id]["amount"] or 0) + tmpCount} | |
| 292 | + if not tmp[spKey] then | |
| 293 | + tmp[spKey] = {good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now} | |
| 294 | + else | |
| 295 | + tmp[spKey].amount = tmp[spKey].amount + 1 | |
| 296 | + end | |
| 284 | 297 | end |
| 285 | - end | |
| 298 | + rewardByRole[roleId] = tmp | |
| 286 | 299 | |
| 287 | - count = special["amount"] | |
| 288 | - local topRoleIds = {} | |
| 289 | - while(count > 0 and next(topRecord)) do | |
| 290 | - local roleId = math.randWeight(topRecord, "amount") | |
| 291 | - if roleId then | |
| 292 | - table.insert(topRoleIds, roleId) | |
| 293 | - local tmpTopRecord = topRecord[roleId] | |
| 294 | - tmpTopRecord["amount"] = tmpTopRecord["amount"] - 1 | |
| 300 | + count = count - 1 | |
| 301 | + end | |
| 302 | + end | |
| 303 | + return rewardByRole, count | |
| 304 | +end | |
| 295 | 305 | |
| 296 | - if tmpTopRecord["amount"] <= 0 then topRecord[roleId] = nil end | |
| 306 | +function Capsule:getTop(record) | |
| 307 | + local spKey, special = self:checkSpecialFlag(SpecialType.TOP) | |
| 308 | + if not special then return nil end | |
| 309 | + local specials = self:getProperty("specials") or {} | |
| 310 | + local specialsRecord = self:getProperty("specialsRecord") or {} | |
| 297 | 311 | |
| 298 | - count = count - 1 | |
| 299 | - end | |
| 312 | + if #record < special["np"] then return nil end | |
| 313 | + local topRecord = {} | |
| 314 | + local count = special["np"] | |
| 315 | + for _, v in ipairs(record) do | |
| 316 | + if count <= 0 then break end | |
| 300 | 317 | |
| 318 | + local tmpCount = 0 | |
| 319 | + if count >= v.amount then | |
| 320 | + count = count - v.amount | |
| 321 | + tmpCount = v.amount | |
| 322 | + else | |
| 323 | + tmpCount = count | |
| 324 | + count = 0 | |
| 301 | 325 | end |
| 302 | 326 | |
| 303 | - special["amount"] = count | |
| 304 | - specials[spKey] = special | |
| 305 | - specialsFlag[RewardTYpe.TOP] = topRoleIds | |
| 306 | - self:setProperty("specialsFlag", specialsFlag) | |
| 307 | - self:setProperty("specials", specials) | |
| 308 | - return {role_ids = topRoleIds, award = sspecial["award"]} | |
| 327 | + if not topRecord[v.roleId]then | |
| 328 | + topRecord[v.roleId] = {amount = v.amount } | |
| 329 | + else | |
| 330 | + topRecord[v.roleId] = {amount = (topRecord[v.roleId]["amount"] or 0) + tmpCount} | |
| 331 | + end | |
| 309 | 332 | end |
| 310 | 333 | |
| 311 | - return nil | |
| 334 | + local rewardByRole, count = getSpecialRoleNotify(topRecord, special["amount"], special["award"], spKey, SpecialType.TOP) | |
| 335 | + | |
| 336 | + special["amount"] = count | |
| 337 | + specials[spKey] = special | |
| 338 | + specialsRecord[SpecialType.TOP] = rewardByRole | |
| 339 | + self:setProperties({specialsRecord = specialsRecord, specials = specials}) | |
| 340 | + return rewardByRole | |
| 341 | + | |
| 312 | 342 | end |
| 313 | 343 | |
| 314 | 344 | --TODO |
| 315 | 345 | function Capsule:getCore(record) |
| 316 | - if self:getGoodsAmount() > 0 then return nil end | |
| 317 | - | |
| 318 | - local specialsFlag = self:getProperty("specialsFlag") or {} | |
| 319 | - if specialsFlag[RewardTYpe.CORE] then return nil end | |
| 346 | + local spKey, special = self:checkSpecialFlag(SpecialType.CORE) | |
| 347 | + if not special then return nil end | |
| 320 | 348 | |
| 321 | 349 | local specials = self:getProperty("specials") or {} |
| 322 | - local spKey, special = self:getSpecialByType(RewardTYpe.CORE) | |
| 323 | - if not special then return nil end | |
| 350 | + local specialsRecord = self:getProperty("specialsRecord") or {} | |
| 351 | + | |
| 352 | + if self:getGoodsAmount() > 0 then return nil end | |
| 324 | 353 | |
| 325 | 354 | local np = special["np"] |
| 326 | 355 | if np > #record then return nil end |
| ... | ... | @@ -341,54 +370,38 @@ function Capsule:getCore(record) |
| 341 | 370 | count = 0 |
| 342 | 371 | end |
| 343 | 372 | |
| 344 | - if not roleRecord[v.role_id]then | |
| 345 | - roleRecord[v.role_id] = {amount = v.amount } | |
| 373 | + if not roleRecord[v.roleId]then | |
| 374 | + roleRecord[v.roleId] = {amount = v.amount } | |
| 346 | 375 | else |
| 347 | - roleRecord[v.role_id] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + tmpCount} | |
| 376 | + roleRecord[v.roleId] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + tmpCount} | |
| 348 | 377 | end |
| 349 | 378 | end |
| 350 | 379 | |
| 351 | 380 | end |
| 352 | 381 | |
| 353 | - count = special["amount"] | |
| 354 | - local roleIds = {} | |
| 355 | - while(count > 0 and next(roleRecord)) do | |
| 356 | - local roleId = math.randWeight(roleRecord, "amount") | |
| 357 | - if roleId then | |
| 358 | - table.insert(roleIds, roleId) | |
| 359 | - local tmpLastRecord = roleRecord[roleId] | |
| 360 | - tmpLastRecord["amount"] = tmpLastRecord["amount"] - 1 | |
| 361 | - | |
| 362 | - if tmpLastRecord["amount"] <= 0 then roleRecord[roleId] = nil end | |
| 382 | + local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.CORE) | |
| 363 | 383 | |
| 364 | - count = count - 1 | |
| 365 | - end | |
| 366 | - end | |
| 367 | 384 | special["amount"] = count |
| 368 | 385 | specials[spKey] = special |
| 369 | - specialsFlag[RewardTYpe.CORE] = roleIds | |
| 370 | - self:setProperty("specialsFlag", specialsFlag) | |
| 371 | - self:setProperty("specials", specials) | |
| 372 | - return {role_ids = roleIds, award = special["award"]} | |
| 386 | + specialsRecord[SpecialType.CORE] = rewardByRole | |
| 387 | + self:setProperties({specialsRecord = specialsRecord, specials = specials}) | |
| 388 | + return rewardByRole | |
| 373 | 389 | end |
| 374 | 390 | |
| 375 | 391 | function Capsule:getLast(record) |
| 376 | - if self:getGoodsAmount() > 0 then return nil end | |
| 377 | - | |
| 378 | - local specialsFlag = self:getProperty("specialsFlag") or {} | |
| 379 | - if specialsFlag[RewardTYpe.LAST] then return nil end | |
| 392 | + local spKey, special = self:checkSpecialFlag(SpecialType.LAST) | |
| 393 | + if not special then return nil end | |
| 380 | 394 | |
| 381 | 395 | local specials = self:getProperty("specials") or {} |
| 382 | - local spKey, special = self:getSpecialByType(RewardTYpe.LAST) | |
| 383 | - if not special then return nil end | |
| 396 | + local specialsRecord = self:getProperty("specialsRecord") or {} | |
| 384 | 397 | |
| 385 | - if not next(record) then return nil end | |
| 386 | - table.sort(record, function(a, b) return a.create_time > b.create_time end) | |
| 398 | + if self:getGoodsAmount() > 0 then return nil end | |
| 387 | 399 | |
| 400 | + table.sort(record, function(a, b) return a.create_time > b.create_time end) | |
| 388 | 401 | |
| 389 | 402 | local np = special["np"] |
| 390 | 403 | local count = np |
| 391 | - local lastRecord = {} | |
| 404 | + local roleRecord = {} | |
| 392 | 405 | for _, v in ipairs(record) do |
| 393 | 406 | if count <= 0 then break end |
| 394 | 407 | |
| ... | ... | @@ -401,174 +414,130 @@ function Capsule:getLast(record) |
| 401 | 414 | count = 0 |
| 402 | 415 | end |
| 403 | 416 | |
| 404 | - if not lastRecord[v.role_id]then | |
| 405 | - lastRecord[v.role_id] = {amount = v.amount } | |
| 417 | + if not roleRecord[v.roleId]then | |
| 418 | + roleRecord[v.roleId] = {amount = v.amount } | |
| 406 | 419 | else |
| 407 | - lastRecord[v.role_id] = {amount = (lastRecord[v.rol_id]["amount"] or 0) + tmpCount} | |
| 420 | + roleRecord[v.roleId] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + tmpCount} | |
| 408 | 421 | end |
| 409 | 422 | end |
| 410 | 423 | |
| 411 | - count = special["amount"] | |
| 412 | - local lastRoleIds = {} | |
| 413 | - while(count > 0 and next(lastRecord)) do | |
| 414 | - local roleId = math.randWeight(lastRecord, "amount") | |
| 415 | - if roleId then | |
| 416 | - table.insert(lastRoleIds, roleId) | |
| 417 | - local tmpLastRecord = lastRecord[roleId] | |
| 418 | - tmpLastRecord["amount"] = tmpLastRecord["amount"] - 1 | |
| 424 | + local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.LAST) | |
| 419 | 425 | |
| 420 | - if tmpLastRecord["amount"] <= 0 then lastRecord[roleId] = nil end | |
| 421 | - | |
| 422 | - count = count - 1 | |
| 423 | - end | |
| 424 | - end | |
| 425 | 426 | special["amount"] = count |
| 426 | 427 | specials[spKey] = special |
| 427 | - specialsFlag[RewardTYpe.LAST] = lastRoleIds | |
| 428 | - self:setProperty("specialsFlag", specialsFlag) | |
| 429 | - self:setProperty("specials", specials) | |
| 430 | - return {role_ids = lastRoleIds, award = special["award"]} | |
| 428 | + specialsRecord[SpecialType.LAST] = rewardByRole | |
| 429 | + self:setProperties({specialsRecord = specialsRecord, specials = specials}) | |
| 430 | + return rewardByRole | |
| 431 | 431 | end |
| 432 | 432 | |
| 433 | 433 | function Capsule:getJoker(record) |
| 434 | - if self:getGoodsAmount() > 0 then return nil end | |
| 435 | - local specialsFlag = self:getProperty("specialsFlag") or {} | |
| 436 | - if specialsFlag[RewardTYpe.JOKER] then return nil end | |
| 434 | + local spKey, special = self:checkSpecialFlag(SpecialType.JOKER) | |
| 435 | + if not special then return nil end | |
| 437 | 436 | |
| 438 | 437 | local specials = self:getProperty("specials") or {} |
| 439 | - local spKey, special = self:getSpecialByType(RewardTYpe.JOKER) | |
| 440 | - if not special then return nil end | |
| 438 | + local specialsRecord = self:getProperty("specialsRecord") or {} | |
| 439 | + | |
| 440 | + if self:getGoodsAmount() > 0 then return nil end | |
| 441 | 441 | |
| 442 | 442 | local roleRecord = {} |
| 443 | 443 | for _, v in ipairs(record) do |
| 444 | - if not roleRecord[v.role_id]then | |
| 445 | - roleRecord[v.role_id] = {amount = v.amount } | |
| 444 | + if not roleRecord[v.roleId]then | |
| 445 | + roleRecord[v.roleId] = {amount = v.amount } | |
| 446 | 446 | else |
| 447 | - roleRecord[v.role_id] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + v.amount} | |
| 447 | + roleRecord[v.roleId] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + v.amount} | |
| 448 | 448 | end |
| 449 | 449 | end |
| 450 | 450 | |
| 451 | - local count = special["amount"] | |
| 452 | - local roleIds = {} | |
| 453 | - while(count > 0 and next(roleRecord)) do | |
| 454 | - local roleId = math.randWeight(roleRecord, "amount") | |
| 455 | - if roleId then | |
| 456 | - table.insert(roleIds, roleId) | |
| 457 | - local tmpRoleRecord = roleRecord[roleId] | |
| 458 | - tmpRoleRecord["amount"] = tmpRoleRecord["amount"] - 1 | |
| 459 | - | |
| 460 | - if tmpRoleRecord["amount"] <= 0 then roleRecord[roleId] = nil end | |
| 451 | + local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.JOKER) | |
| 461 | 452 | |
| 462 | - count = count - 1 | |
| 463 | - end | |
| 464 | - end | |
| 465 | 453 | special["amount"] = count |
| 466 | 454 | specials[spKey] = special |
| 467 | - specialsFlag[RewardTYpe.JOKER] = roleIds | |
| 468 | - self:setProperty("specialsFlag", specialsFlag) | |
| 469 | - self:setProperty("specials", specials) | |
| 470 | - return {role_ids = roleIds, award = special["award"]} | |
| 455 | + specialsRecord[SpecialType.JOKER] = rewardByRole | |
| 456 | + self:setProperties({specialsRecord = specialsRecord, specials = specials}) | |
| 457 | + return rewardByRole | |
| 471 | 458 | end |
| 472 | 459 | |
| 473 | 460 | function Capsule:getKing(record) |
| 474 | - if self:getGoodsAmount() > 0 then return nil end | |
| 475 | - local specialsFlag = self:getProperty("specialsFlag") or {} | |
| 476 | - if specialsFlag[RewardTYpe.JOKER] then return nil end | |
| 461 | + local spKey, special = self:checkSpecialFlag(SpecialType.KING) | |
| 462 | + if not special then return nil end | |
| 477 | 463 | |
| 478 | 464 | local specials = self:getProperty("specials") or {} |
| 479 | - local spKey, special = self:getSpecialByType(RewardTYpe.KING) | |
| 480 | - if not special then return nil end | |
| 465 | + local specialsRecord = self:getProperty("specialsRecord") or {} | |
| 481 | 466 | |
| 467 | + if self:getGoodsAmount() > 0 then return nil end | |
| 482 | 468 | |
| 483 | 469 | local roleRecord = {} |
| 484 | 470 | for _, v in ipairs(record) do |
| 485 | - if not roleRecord[v.role_id]then | |
| 486 | - roleRecord[v.role_id] = {amount = v.amount } | |
| 471 | + if not roleRecord[v.roleId]then | |
| 472 | + roleRecord[v.roleId] = {amount = v.amount } | |
| 487 | 473 | else |
| 488 | - roleRecord[v.role_id] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + v.amount} | |
| 474 | + roleRecord[v.roleId] = {amount = (roleRecord[v.rol_id]["amount"] or 0) + v.amount} | |
| 489 | 475 | end |
| 490 | 476 | end |
| 491 | 477 | |
| 492 | - local count = special["amount"] | |
| 493 | - local roleIds = {} | |
| 494 | - while(count > 0 and next(roleRecord)) do | |
| 495 | - local roleId = math.randWeight(roleRecord, "amount") | |
| 496 | - if roleId then | |
| 497 | - table.insert(roleIds, roleId) | |
| 498 | - local tmpRoleRecord = roleRecord[roleId] | |
| 499 | - tmpRoleRecord["amount"] = tmpRoleRecord["amount"] - 1 | |
| 478 | + local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.KING) | |
| 479 | + special["amount"] = count | |
| 480 | + specials[spKey] = special | |
| 481 | + specialsRecord[SpecialType.KING] = rewardByRole | |
| 482 | + self:setProperties({specialsRecord = specialsRecord, specials = specials}) | |
| 483 | + return rewardByRole | |
| 484 | +end | |
| 500 | 485 | |
| 501 | - if tmpRoleRecord["amount"] <= 0 then roleRecord[roleId] = nil end | |
| 486 | +local rewardToNtyFunc = function(notify, tmpReward) | |
| 487 | + for key, val in pairs(tmpReward or {}) do | |
| 488 | + if not notify[key] then | |
| 489 | + notify[key] = val | |
| 490 | + else | |
| 491 | + for k, v in pairs(val) do | |
| 492 | + if not notify[key][k] then | |
| 493 | + notify[key][k] = v | |
| 494 | + else | |
| 495 | + notify[key][k] = notify[key][k].amount + v.amount | |
| 496 | + end | |
| 497 | + end | |
| 502 | 498 | |
| 503 | - count = count - 1 | |
| 504 | 499 | end |
| 505 | 500 | end |
| 506 | - special["amount"] = count | |
| 507 | - specials[spKey] = special | |
| 508 | - specialsFlag[RewardTYpe.KING] = roleIds | |
| 509 | - self:setProperty("specialsFlag", specialsFlag) | |
| 510 | - self:setProperty("specials", specials) | |
| 511 | - return {role_ids = roleIds, award = special["award"]} | |
| 512 | 501 | end |
| 513 | 502 | |
| 514 | - | |
| 515 | -function Capsule:checkSpecialReward() | |
| 503 | +function Capsule:checkSpecialReward( now) | |
| 516 | 504 | local specials = self:getProperty("specials") or {} |
| 517 | 505 | if not next(specials) then return nil end |
| 518 | 506 | local record = self:getProperty("record") or {} |
| 507 | + | |
| 519 | 508 | if not next(record) then return nil end |
| 520 | 509 | table.sort(record, function(a, b) return a.create_time < b.create_time end ) |
| 521 | - local notify = {} | |
| 522 | 510 | |
| 523 | - local topReward = self:getTop(record) | |
| 524 | - if topReward then | |
| 525 | - for _, roleId in ipairs(topReward.role_ids) do | |
| 526 | - rpcRole(roleId, "paySpecialReward", RewardTYpe.TOP, topReward.award) | |
| 527 | - table.insert(notify, {role_id = roleId, typ = RewardTYpe.TOP, award = topReward.award, amount = 1, create_time= skynet.timex()}) | |
| 528 | - end | |
| 529 | - end | |
| 511 | + | |
| 512 | + local notify = self:getTop(record) or {} | |
| 530 | 513 | |
| 531 | 514 | local coreReward = self:getCore(record) |
| 532 | - if coreReward then | |
| 533 | - for _, roleId in ipairs(topReward.role_ids) do | |
| 534 | - rpcRole(roleId, "paySpecialReward", RewardTYpe.CORE, coreReward.award) | |
| 535 | - table.insert(notify, {role_id = roleId, typ = RewardTYpe.CORE, award = topReward.award, amount = 1, create_time= skynet.timex()}) | |
| 536 | - end | |
| 537 | - end | |
| 515 | + rewardToNtyFunc(notify, coreReward) | |
| 516 | + | |
| 538 | 517 | local lastReward = self:getLast(record) |
| 539 | - if lastReward then | |
| 540 | - for _, roleId in ipairs(lastReward.role_ids) do | |
| 541 | - rpcRole(roleId, "paySpecialReward", RewardTYpe.LAST, lastReward.award) | |
| 542 | - table.insert(notify, {role_id = roleId, typ = RewardTYpe.LAST, award = topReward.award, amount = 1, create_time= skynet.timex()}) | |
| 543 | - end | |
| 544 | - end | |
| 518 | + rewardToNtyFunc(notify, lastReward) | |
| 519 | + | |
| 545 | 520 | local jokerReward = self:getJoker(record) |
| 546 | - if jokerReward then | |
| 547 | - for _, roleId in ipairs(jokerReward.role_ids) do | |
| 548 | - rpcRole(roleId, "paySpecialReward", RewardTYpe.JOKER, jokerReward.award) | |
| 549 | - table.insert(notify, {role_id = roleId, typ = RewardTYpe.JOKER, award = topReward.award, amount = 1, create_time= skynet.timex()}) | |
| 550 | - end | |
| 551 | - end | |
| 521 | + rewardToNtyFunc(notify, jokerReward) | |
| 522 | + | |
| 552 | 523 | local kingReward = self:getKing(record) |
| 553 | - if kingReward then | |
| 554 | - for _, roleId in ipairs(kingReward.role_ids) do | |
| 555 | - rpcRole(roleId, "paySpecialReward", RewardTYpe.KING, kingReward.award) | |
| 556 | - table.insert(notify, {role_id = roleId, typ = RewardTYpe.KING, award = topReward.award, amount = 1, create_time= skynet.timex()}) | |
| 557 | - end | |
| 558 | - end | |
| 524 | + rewardToNtyFunc(notify, kingReward) | |
| 559 | 525 | |
| 526 | + --广播出去TODO | |
| 527 | + --rpcRole(roleId, "paySpecialReward", RewardTYpe.JOKER, jokerReward.award) | |
| 560 | 528 | return notify |
| 561 | 529 | end |
| 562 | 530 | |
| 563 | -function Capsule:checkIncentive(roleId) | |
| 531 | +function Capsule:checkIncentive(roleId, now) | |
| 564 | 532 | local goods = self:getProperty("goods") or {} |
| 565 | - local record = self:getProperty("record") or {} | |
| 566 | 533 | local recordByRole = self:getProperty("recordByRole") or {} |
| 567 | 534 | local roleRecord = recordByRole[roleId] or {} |
| 535 | + local incentiveRecord = self:getProperty("incentiveRecord") or {} | |
| 536 | + local incentiveByRole = incentiveRecord[roleId] or {} | |
| 568 | 537 | local incentive = self:getProperty("incentive") |
| 569 | 538 | |
| 570 | 539 | |
| 571 | - local reward | |
| 540 | + local notify = {} | |
| 572 | 541 | -- 最后一抽 TODO |
| 573 | 542 | if incentive["last"] then |
| 574 | 543 | local last = true |
| ... | ... | @@ -578,7 +547,9 @@ function Capsule:checkIncentive(roleId) |
| 578 | 547 | break |
| 579 | 548 | end |
| 580 | 549 | end |
| 581 | - reward = incentive["last"]["award"] | |
| 550 | + if last then | |
| 551 | + notify["last"] = {good_id = "last", typ = RewardType.INCENTIVE, award = incentive["last"]["award"], amount = 1, quality = 1, create_time= now} | |
| 552 | + end | |
| 582 | 553 | end |
| 583 | 554 | |
| 584 | 555 | --次数 |
| ... | ... | @@ -592,9 +563,7 @@ function Capsule:checkIncentive(roleId) |
| 592 | 563 | |
| 593 | 564 | local count = math.floor(amount / incentive["amount"]["np"]) |
| 594 | 565 | local tmpCount = count * incentive["amount"]["np"] |
| 595 | - for i=1, count do | |
| 596 | - reward = reward.. " " .. incentive["amount"]["award"] | |
| 597 | - end | |
| 566 | + notify["amount"] = {good_id = "amount", typ = RewardType.INCENTIVE, award = incentive["amount"]["award"], amount = count, quality = 2, create_time= now} | |
| 598 | 567 | |
| 599 | 568 | --填充v.calculated 字段,标识已经用于每x抽的计算中。 |
| 600 | 569 | for _, v in pairs(roleRecord) do |
| ... | ... | @@ -618,21 +587,15 @@ function Capsule:checkIncentive(roleId) |
| 618 | 587 | if incentive["probabilities"] then |
| 619 | 588 | local probabilities = math.randomInt(1, 100) |
| 620 | 589 | if probabilities <= incentive["probabilities"]["np"] then |
| 621 | - reward = reward .. " " .. incentive["probabilities"]["award"] | |
| 590 | + notify["probabilities"] = {good_id = "probabilities", typ = RewardType.INCENTIVE, award = incentive["probabilities"]["award"], amount = 1, quality = 3, create_time= now} | |
| 591 | + | |
| 622 | 592 | end |
| 623 | 593 | end |
| 624 | - if reward and reward ~= "" then | |
| 625 | - local tmpReward, notify = {}, {} | |
| 626 | - for k, v in pairs(reward:toNumMap()) do | |
| 627 | - tmpReward[k] = (tmpReward[k] or 0) + v | |
| 628 | - end | |
| 594 | + table.insert(incentiveByRole, notify) | |
| 595 | + incentiveRecord[roleId] = incentiveByRole | |
| 596 | + self:setProperty("incentiveRecord", incentiveRecord) | |
| 629 | 597 | |
| 630 | - notify = {role_id = roleId, typ = RewardTYpe.incentive, award = reward, amount = 1, create_time= skynet.timex()} | |
| 631 | - table.insert(record, notify) | |
| 632 | - self:setProperty("record", record) | |
| 633 | - return tmpReward,notify | |
| 634 | - end | |
| 635 | - return nil, nil | |
| 598 | + return notify | |
| 636 | 599 | end |
| 637 | 600 | |
| 638 | 601 | function Capsule:drawByCount(roleId, count) |
| ... | ... | @@ -641,61 +604,74 @@ function Capsule:drawByCount(roleId, count) |
| 641 | 604 | local goods = self:getProperty("goods") or {} |
| 642 | 605 | local record = self:getProperty("record") or {} |
| 643 | 606 | local recordByRole = self:getProperty("recordByRole") or {} |
| 607 | + local roleRecord = recordByRole[roleId] or {} | |
| 644 | 608 | |
| 645 | 609 | local id = self:getProperty("id") |
| 646 | 610 | local room = self:getProperty("room") |
| 647 | 611 | local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room] |
| 648 | 612 | local goods_id = ichibankuji["goods_id"] |
| 613 | + local now = skynet.timex() | |
| 649 | 614 | |
| 650 | 615 | --奖励, 通知信息 |
| 651 | - local reward, notify= {}, {} | |
| 616 | + local notify= {} | |
| 617 | + notify[roleId] = {} | |
| 618 | + | |
| 652 | 619 | while (goods and next(goods) and count > 0) do |
| 653 | 620 | local good_id = math.randWeight(goods, "weight") |
| 654 | 621 | if good_id then |
| 655 | 622 | local good = goods[good_id] or {} |
| 656 | - if good.amount > 0 then | |
| 623 | + if good and good.amount > 0 then | |
| 657 | 624 | good.amount = good.amount - 1 |
| 658 | - for k, v in pairs(good.award:toNumMap()) do | |
| 659 | - reward[k] = (reward[k] or 0) + v | |
| 660 | - end | |
| 661 | 625 | |
| 662 | 626 | --插入记录 |
| 663 | - local tmpNotify = {role_id = roleId, good_id = good_id, typ = RewardTYpe.GOODS, award = good.award, amount = 1, quality = good.quality, create_time= skynet.timex()} | |
| 664 | - | |
| 627 | + local tmpNotify = {good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = 1, quality = good.quality, create_time= now} | |
| 665 | 628 | table.insert(record, tmpNotify) |
| 666 | - table.insert(notify, tmpNotify) | |
| 667 | 629 | |
| 668 | - --记录角色的抽奖记录 | |
| 669 | - local tmp = recordByRole[roleId] | |
| 670 | - if not tmp then | |
| 671 | - recordByRole[roleId] = {good_id=notify} | |
| 630 | + --作为奖励记录+通知 | |
| 631 | + if not notify[roleId][good_id] then | |
| 632 | + notify[roleId][good_id] = tmpNotify | |
| 672 | 633 | else |
| 673 | - if not tmp[good_id] then | |
| 674 | - tmp[good_id] = notify | |
| 675 | - else | |
| 676 | - tmp[good_id].amount = tmp[good_id].amount + 1 | |
| 677 | - end | |
| 634 | + notify[roleId][good_id].amount = notify[roleId][good_id].amount + 1 | |
| 678 | 635 | end |
| 679 | 636 | |
| 680 | - good.weight = good.weight - csvdb["ichibankuji_goodsCsv"][goods_id].weight | |
| 637 | + --记录角色的抽奖记录 计算激励奖需要用到 | |
| 638 | + if not roleRecord[good_id] then | |
| 639 | + roleRecord[good_id] = tmpNotify | |
| 640 | + else | |
| 641 | + roleRecord[good_id].amount = roleRecord[good_id].amount + 1 | |
| 642 | + end | |
| 643 | + | |
| 644 | + good.weight = good.weight - csvdb["ichibankuji_goodsCsv"][goods_id][good.id].weight | |
| 681 | 645 | count = count - 1 |
| 682 | 646 | end |
| 683 | 647 | end |
| 684 | 648 | |
| 685 | 649 | end |
| 650 | + recordByRole[roleId] = roleRecord | |
| 651 | + self:setProperties({recordByRole = recordByRole, record = record, goods = goods}) | |
| 686 | 652 | |
| 687 | - self:setProperty("recordByRole", recordByRole) | |
| 688 | - self:setProperty("record", record) | |
| 689 | - self:setProperty("goods", goods) | |
| 690 | - local incentiveReward, tmpNotify = self:checkIncentive(roleId) | |
| 691 | - for k, v in pairs(incentiveReward or {}) do | |
| 692 | - reward[k] = (reward[k] or 0) + v | |
| 653 | + local tmpNotify = self:checkIncentive(roleId, now) | |
| 654 | + for k, v in pairs(tmpNotify) do | |
| 655 | + if not notify[roleId][k] then | |
| 656 | + notify[roleId][k] = v | |
| 657 | + else | |
| 658 | + notify[roleId][k].amount = notify[roleId][k].amount + v.amount | |
| 659 | + end | |
| 693 | 660 | end |
| 694 | - if tmpNotify then table.insert(notify, tmpNotify) end | |
| 695 | 661 | |
| 696 | - local speciNotify = self:checkSpecialReward(roleId) | |
| 697 | - if speciNotify and next(speciNotify) then table.insert(notify, speciNotify) end | |
| 662 | + local speciNotify = self:checkSpecialReward(now) | |
| 663 | + rewardToNtyFunc(notify, speciNotify) | |
| 698 | 664 | |
| 665 | + local reward = {} | |
| 666 | + for key, val in pairs(notify) do | |
| 667 | + if key == roleId then | |
| 668 | + for _, v in pairs(val) do | |
| 669 | + for id, count in pairs(v.award:toNumMap()) do | |
| 670 | + reward[id] = (reward[id] or 0) + count | |
| 671 | + end | |
| 672 | + end | |
| 673 | + end | |
| 674 | + end | |
| 699 | 675 | return reward, notify |
| 700 | 676 | end |
| 701 | 677 | |
| ... | ... | @@ -703,55 +679,67 @@ function Capsule:drawAll(roleId) |
| 703 | 679 | local goods = self:getProperty("goods") or {} |
| 704 | 680 | local record = self:getProperty("record") or {} |
| 705 | 681 | local recordByRole = self:getProperty("recordByRole") or {} |
| 682 | + local roleRecord = recordByRole[roleId] or {} | |
| 683 | + local now = skynet.timex() | |
| 706 | 684 | |
| 707 | - local reward, notify = {}, {} | |
| 685 | + local notify = {} | |
| 686 | + notify[roleId] = {} | |
| 708 | 687 | for good_id, good in pairs(goods) do |
| 709 | - | |
| 710 | 688 | if good.amount > 0 then |
| 711 | - notify = {role_id = roleId, good_id = good_id, typ = RewardTYpe.GOODS, award = good.award, amount = good.amount, quality = good.quality, create_time = skynet.timex()} | |
| 689 | + --插入记录 | |
| 690 | + local tmpNotify = {role_id = roleId, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = good.amount, quality = good.quality, create_time = now} | |
| 712 | 691 | table.insert(record, notify) |
| 713 | 692 | |
| 714 | - --记录角色的抽奖记录 | |
| 715 | - local tmp = recordByRole[roleId] | |
| 716 | - if not tmp then | |
| 717 | - recordByRole[roleId] = {good_id=notify} | |
| 693 | + --作为奖励记录+通知 | |
| 694 | + if not notify[roleId][good_id] then | |
| 695 | + notify[roleId][good_id] = tmpNotify | |
| 718 | 696 | else |
| 719 | - if not tmp[good_id] then | |
| 720 | - tmp[good_id] = notify | |
| 721 | - else | |
| 722 | - tmp[good_id].amount = tmp[good_id].amount + good.amount | |
| 723 | - end | |
| 697 | + notify[roleId][good_id].amount = notify[roleId][good_id].amount + good.award | |
| 724 | 698 | end |
| 725 | - end | |
| 726 | 699 | |
| 727 | - while(good.amount > 0) do | |
| 728 | - for k, v in pairs(good.award:toNumMap()) do | |
| 729 | - reward[k] = (reward[k] or 0) + v | |
| 700 | + --记录角色的抽奖记录 | |
| 701 | + if not roleRecord[good_id] then | |
| 702 | + roleRecord[good_id] = notify | |
| 703 | + else | |
| 704 | + roleRecord[good_id].amount = roleRecord[good_id].amount + good.amount | |
| 730 | 705 | end |
| 731 | - good.amount = good.amount - 1 | |
| 706 | + | |
| 707 | + good.amount = 0 | |
| 732 | 708 | end |
| 733 | 709 | |
| 734 | 710 | end |
| 711 | + recordByRole[roleId] = roleRecord | |
| 712 | + self:setProperties({recordByRole = recordByRole, record = record, goods = goods}) | |
| 735 | 713 | |
| 736 | - local incentiveReward, tmpNotify = self:checkIncentive(roleId) | |
| 737 | - for k, v in pairs(incentiveReward or {}) do | |
| 738 | - reward[k] = (reward[k] or 0) + v | |
| 714 | + local tmpNotify = self:checkIncentive(roleId, now) | |
| 715 | + for k, v in pairs(tmpNotify) do | |
| 716 | + if not notify[roleId][k] then | |
| 717 | + notify[roleId][k] = v | |
| 718 | + else | |
| 719 | + notify[roleId][k].amount = notify[roleId][k].amount + v.amount | |
| 720 | + end | |
| 739 | 721 | end |
| 740 | - if tmpNotify then table.insert(notify, tmpNotify) end | |
| 741 | 722 | |
| 742 | - local speciNotify = self:checkSpecialReward(roleId) | |
| 743 | - if speciNotify and next(speciNotify) then table.insert(notify, speciNotify) end | |
| 723 | + local speciNotify = self:checkSpecialReward(now) | |
| 724 | + rewardToNtyFunc(notify, speciNotify) | |
| 744 | 725 | |
| 745 | - self:setProperty("recordByRole", recordByRole) | |
| 746 | - self:setProperty("record", record) | |
| 747 | - self:setProperty("goods", goods) | |
| 726 | + local reward = {} | |
| 727 | + for key, val in pairs(notify) do | |
| 728 | + if key == roleId then | |
| 729 | + for _, v in pairs(val) do | |
| 730 | + for id, count in pairs(v.award:toNumMap()) do | |
| 731 | + reward[id] = (reward[id] or 0) + count | |
| 732 | + end | |
| 733 | + end | |
| 734 | + end | |
| 735 | + end | |
| 748 | 736 | return reward, notify |
| 749 | 737 | end |
| 750 | 738 | |
| 751 | 739 | --@param |
| 752 | 740 | --[[ |
| 753 | 741 | @roleId |
| 754 | -@typ 1=全收 0=单次 | |
| 742 | +@typ 0=独享,1=公开 | |
| 755 | 743 | @cares 关注{k=v} |
| 756 | 744 | ]]-- |
| 757 | 745 | |
| ... | ... | @@ -793,7 +781,7 @@ function Capsule:data(roleId) |
| 793 | 781 | goods = self:getProperty("goods"), |
| 794 | 782 | specials = self:getProperty("specials"), |
| 795 | 783 | incentive = self:getProperty("incentive"), |
| 796 | - specialsFlag= self:getProperty("specialsFlag"), | |
| 784 | + specialsRecord= self:getProperty("specialsRecord"), | |
| 797 | 785 | } |
| 798 | 786 | end |
| 799 | 787 | ... | ... |
src/services/capsuled.lua
| ... | ... | @@ -3,7 +3,7 @@ require "shared.init" |
| 3 | 3 | require "GlobalVar" |
| 4 | 4 | require "RedisKeys" |
| 5 | 5 | require "skynet.manager" |
| 6 | -local skynet = require "skynet" | |
| 6 | +skynet = require "skynet" | |
| 7 | 7 | csvdb = require "shared.csvdata" |
| 8 | 8 | redisproxy = require "shared.redisproxy" |
| 9 | 9 | datacenter = require "skynet.datacenter" |
| ... | ... | @@ -56,7 +56,6 @@ end |
| 56 | 56 | |
| 57 | 57 | |
| 58 | 58 | local function add(roleId, capsuleId) |
| 59 | - print(type(capsuleId)) | |
| 60 | 59 | local capsule = capsules[capsuleId] or {} |
| 61 | 60 | if next(capsule) then |
| 62 | 61 | capsule:join(roleId) |
| ... | ... | @@ -86,7 +85,7 @@ function CMD.start() |
| 86 | 85 | local now = skynet.timex() |
| 87 | 86 | local res = redisproxy:smembers(CAPSULE_INFO) or {} |
| 88 | 87 | for _, key in pairs(res) do |
| 89 | - local capsule = require("models.Capsule").new({ key = CAPSULE_PUBLIC:format(tonumber(key))}) | |
| 88 | + local capsule = require("models.Capsule").new({ key = CAPSULE_PUBLIC:format(key)}) | |
| 90 | 89 | capsule:load() |
| 91 | 90 | if capsule:isShow() then |
| 92 | 91 | if capsule:refreshing(now) then |
| ... | ... | @@ -95,7 +94,7 @@ function CMD.start() |
| 95 | 94 | end |
| 96 | 95 | capsules[key] = capsule |
| 97 | 96 | else |
| 98 | - redisproxy:del(CAPSULE_PUBLIC:format(tonumber(key))) | |
| 97 | + redisproxy:del(CAPSULE_PUBLIC:format(key)) | |
| 99 | 98 | redisproxy:srem(CAPSULE_INFO, key) |
| 100 | 99 | end |
| 101 | 100 | end |
| ... | ... | @@ -103,9 +102,9 @@ function CMD.start() |
| 103 | 102 | for _, data in pairs(csvdb["ichibankuji_mainCsv"]) do |
| 104 | 103 | for _, val in ipairs(data) do |
| 105 | 104 | if val.type == 1 then |
| 106 | - local key = string.format("%d%d", val.id, val.room) | |
| 105 | + local key = val.id..val.room | |
| 107 | 106 | if not capsules[key] then |
| 108 | - local capsule = require("models.Capsule").new({ key = CAPSULE_PUBLIC:format(tonumber(key)), id= val.id, room = val.room, typ = 1, name=val.name}) | |
| 107 | + local capsule = require("models.Capsule").new({ key = CAPSULE_PUBLIC:format(key), id= val.id, room = val.room, typ = 1, name=val.name}) | |
| 109 | 108 | capsule:init() |
| 110 | 109 | capsule:create() |
| 111 | 110 | capsules[key] = capsule |
| ... | ... | @@ -138,10 +137,19 @@ end |
| 138 | 137 | |
| 139 | 138 | |
| 140 | 139 | function CMD.exit(roleId, capsuleId) |
| 141 | - local capsule = capsules[capsuleId] or {} | |
| 142 | - if next(capsule) then | |
| 143 | - capsule:exit(roleId) | |
| 144 | - broadCastCapsule(roleId, capsuleId, {changeType = NotifyChangeType.EXIT, roleId = roleId}) | |
| 140 | + if capsuleId then | |
| 141 | + local capsule = capsules[capsuleId] or {} | |
| 142 | + if next(capsule) then | |
| 143 | + capsule:exit(roleId) | |
| 144 | + broadCastCapsule(roleId, capsuleId, {changeType = NotifyChangeType.EXIT, roleId = roleId}) | |
| 145 | + end | |
| 146 | + else | |
| 147 | + for _, capsule in pairs(capsules) do | |
| 148 | + if next(capsule) then | |
| 149 | + capsule:exit(roleId) | |
| 150 | + broadCastCapsule(roleId, capsuleId, {changeType = NotifyChangeType.EXIT, roleId = roleId}) | |
| 151 | + end | |
| 152 | + end | |
| 145 | 153 | end |
| 146 | 154 | end |
| 147 | 155 | |
| ... | ... | @@ -152,7 +160,7 @@ function CMD.draw_capsule(roleId, capsuleId, full, cares) |
| 152 | 160 | --if ret > 4 then |
| 153 | 161 | -- broadCastCapsule(roleId, capsuleId, {changeType = NotifyChangeType.DRAW, roleId = roleId, notify = notify}) |
| 154 | 162 | --end |
| 155 | - return ret, reward | |
| 163 | + return ret, reward, capsule:data(roleId) | |
| 156 | 164 | end |
| 157 | 165 | return nil |
| 158 | 166 | end | ... | ... |